tnt explosions
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mods/mapgen/textures/farlands_explosion_small.png
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mods/mapgen/textures/farlands_explosion_small.png
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@ -15,6 +15,91 @@ minetest.register_entity("mobs_npc:dummy", {
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collisionbox = {0, 0, 0, 0.1, 0.1, 0.1},
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})
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local npc_make_home = function(self, dtime)
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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local beds = minetest.find_node_near(pos, 5, {"beds:bed_bottom", "beds:bed", "beds:bed_yellow_bottom", "beds:bed_brown_bottom", "beds:bed_magenta_bottom", "beds:bed_blue_bottom", "beds:bed_orange_bottom", "beds:bed_cyan_bottom", "beds:bed_pink_bottom", "beds:bed_black_bottom", "beds:bed_white_bottom", "beds:bed_darkgrey_bottom", "beds:bed_grey_bottom", "beds:bed_green_bottom", "beds:bed_purple_bottom", "beds:bed_darkgreen_bottom"})
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local light_sources = minetest.find_node_near(pos, 5, {"default:torch", "default:torch_wall", "default:torch_floor", "default:torch_ceiling", "mese_lamp"})
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local doors = minetest.find_node_near(pos, 5, {"doors:door_wood_a", "doors:door_glass_a", "doors:door_obsidian_glass_a"})
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local is_owned = minetest.find_node_near(pos, 5, {"villages:colony_deed", "villages:hobo_deed",})
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local node_below = minetest.get_node({x=pos.x, y=pos.y-1.5, z=pos.z}).name
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local good_floor = minetest.get_item_group(node_below, "crumbly")
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if beds ~= nil and light_sources ~= nil and doors ~= nil and is_owned == nil and self.home == nil and good_floor == 0 then
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self.home = pos
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local free_space = minetest.find_node_near(light_sources, 1, {"air"})
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local pos1 = free_space
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if minetest.get_node({x=pos1.x-1, y=pos1.y, z=pos1.z}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=3})
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minetest.chat_send_all("param3")
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elseif minetest.get_node({x=pos1.x+1, y=pos1.y, z=pos1.z}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=2})
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minetest.chat_send_all("param2")
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elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z-1}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=5})
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minetest.chat_send_all("param5")
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elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z+1}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=4})
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end
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minetest.chat_send_all("NPC home set!")
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end
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end
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local npc_go_home = function(self, dtime)
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self.home_timer = (self.home_timer or 0) + dtime
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if self.home_timer < 1 then
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npc_make_home(self, dtime)
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return end -- every 1 second
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self.home_timer = 0
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if self.time_of_day > 0.2 and self.time_of_day < 0.8 then
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npc_make_home(self, dtime)
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return -- return if not night time
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end
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if self.home == nil then
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--minetest.chat_send_all("something went wrong")
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npc_make_home(self, dtime)
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return
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end
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--minetest.chat_send_all(minetest.pos_to_string(self.home))
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local h = self.home -- destination coords
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local p = self.object:getpos() -- mob position
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local x, y, z = p.x - h.x, p.y - h.y, p.z - h.z
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local dist = math.floor(math.sqrt(x * x + y * y + z * z))
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if dist <= 1 then
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print ("--- home!")
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self.homepath = nil
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self.state = "stand"
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return
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end
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if self.homepath == nil then
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self.homepath = minetest.find_path(h, h, 50, 3, 6, "Dijkstra")
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print ("--- finding route", self.homepath, dist)
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end
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if self.homepath then
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print ("--- following path", dist, #self.homepath)
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local np = self.homepath[1] ; if not np then return end
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if math.abs(np.x - p.x) + math.abs(np.z - p.z) < 0.6 then
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table.remove(self.homepath, 1) ; print ("-- removed entry")
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end
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np = {x = np.x, y = np.y, z = np.z}
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local vec = {x = np.x - p.x, z = np.z - p.z}
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local yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate
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if np.x > p.x then yaw = yaw + math.pi end
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self.object:setyaw(yaw)
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set_velocity(self, self.walk_velocity)
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end
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end
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mobs:register_mob("mobs_npc:npc", {
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type = "npc",
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passive = false,
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@ -66,44 +151,18 @@ mobs:register_mob("mobs_npc:npc", {
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punch_start = 45,
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punch_end = 65,
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},
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do_custom = function(self)
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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local beds = minetest.find_node_near(pos, 5, {"beds:bed_bottom", "beds:bed", "beds:bed_yellow_bottom", "beds:bed_brown_bottom", "beds:bed_magenta_bottom", "beds:bed_blue_bottom", "beds:bed_orange_bottom", "beds:bed_cyan_bottom", "beds:bed_pink_bottom", "beds:bed_black_bottom", "beds:bed_white_bottom", "beds:bed_darkgrey_bottom", "beds:bed_grey_bottom", "beds:bed_green_bottom", "beds:bed_purple_bottom", "beds:bed_darkgreen_bottom"})
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local light_sources = minetest.find_node_near(pos, 5, {"default:torch", "default:torch_wall", "default:torch_floor", "default:torch_ceiling", "mese_lamp"})
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local doors = minetest.find_node_near(pos, 5, {"doors:door_wood_a", "doors:door_glass_a", "doors:door_obsidian_glass_a"})
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local is_owned = minetest.find_node_near(pos, 5, {"villages:colony_deed", "villages:hobo_deed",})
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local node_below = minetest.get_node({x=pos.x, y=pos.y-1.5, z=pos.z}).name
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local good_floor = minetest.get_item_group(node_below, "crumbly")
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if beds ~= nil and light_sources ~= nil and doors ~= nil and is_owned == nil and self.home == nil and good_floor == 0 then
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self.home = pos
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local free_space = minetest.find_node_near(light_sources, 1, {"air"})
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local pos1 = free_space
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if minetest.get_node({x=pos1.x-1, y=pos1.y, z=pos1.z}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=3})
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minetest.chat_send_all("param3")
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elseif minetest.get_node({x=pos1.x+1, y=pos1.y, z=pos1.z}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=2})
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minetest.chat_send_all("param2")
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elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z-1}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=5})
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minetest.chat_send_all("param5")
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elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z+1}).name ~= "air" then
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minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=4})
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end
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minetest.chat_send_all("NPC home set!")
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end
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do_custom = function(self, dtime)
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npc_go_home(self, dtime)
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local game_time = minetest.get_timeofday()*24000
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--local game_time = minetest.get_timeofday()*24000
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if game_time <= 6000 or game_time >= 18000 and self.home ~= nil then
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--[[if game_time <= 6000 or game_time >= 18000 and self.home ~= nil then
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local pos1 = self.home
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if math.abs(pos1.x-pos.x) >= 10 or math.abs(pos1.z-pos.z) >= 10 then
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self.object:setpos({x=pos1.x, y=pos1.y-0.5, z=pos1.z})
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end
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end
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end]]
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end,
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on_rightclick = function(self, clicker)
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@ -230,7 +230,7 @@ local function add_effects(pos, radius, drops)
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})
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end)
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minetest.add_particlespawner({
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amount = 32,
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amount = 16,
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time = 0.5,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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@ -238,13 +238,29 @@ local function add_effects(pos, radius, drops)
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maxvel = {x = 1, y = 5, z = 1},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 2.5,
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minexptime = 0.5,
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maxexptime = 1,
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minsize = radius * 3,
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maxsize = radius * 5,
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texture = "farlands_smoke.png",
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texture = "farlands_explosion_small.png",
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animation = {type="vertical_frames", aspect_w=32, aspect_h=32, frame_length=1},
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})
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minetest.add_particlespawner({
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amount = 64,
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time = 1,
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minpos = vector.subtract(pos, radius / 3),
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maxpos = vector.add(pos, radius / 3),
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minvel = {x = -1, y = 2, z = -1},
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maxvel = {x = 1, y = 5, z = 1},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1.5,
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maxexptime = 2,
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minsize = radius * 2,
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maxsize = radius * 2.5,
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texture = "farlands_smoke.png",
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animation = {type="vertical_frames", aspect_w=16, aspect_h=16, frame_length=0.2},
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})
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-- we just dropped some items. Look at the items entities and pick
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-- one of them to use as texture
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