tnt explosions

This commit is contained in:
D00Med 2017-04-09 07:30:17 +10:00
parent 09fa3bddef
commit deb404919e
5 changed files with 111 additions and 36 deletions

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@ -15,6 +15,91 @@ minetest.register_entity("mobs_npc:dummy", {
collisionbox = {0, 0, 0, 0.1, 0.1, 0.1},
})
local npc_make_home = function(self, dtime)
local pos = self.object:getpos()
pos.y = pos.y + 0.5
local beds = minetest.find_node_near(pos, 5, {"beds:bed_bottom", "beds:bed", "beds:bed_yellow_bottom", "beds:bed_brown_bottom", "beds:bed_magenta_bottom", "beds:bed_blue_bottom", "beds:bed_orange_bottom", "beds:bed_cyan_bottom", "beds:bed_pink_bottom", "beds:bed_black_bottom", "beds:bed_white_bottom", "beds:bed_darkgrey_bottom", "beds:bed_grey_bottom", "beds:bed_green_bottom", "beds:bed_purple_bottom", "beds:bed_darkgreen_bottom"})
local light_sources = minetest.find_node_near(pos, 5, {"default:torch", "default:torch_wall", "default:torch_floor", "default:torch_ceiling", "mese_lamp"})
local doors = minetest.find_node_near(pos, 5, {"doors:door_wood_a", "doors:door_glass_a", "doors:door_obsidian_glass_a"})
local is_owned = minetest.find_node_near(pos, 5, {"villages:colony_deed", "villages:hobo_deed",})
local node_below = minetest.get_node({x=pos.x, y=pos.y-1.5, z=pos.z}).name
local good_floor = minetest.get_item_group(node_below, "crumbly")
if beds ~= nil and light_sources ~= nil and doors ~= nil and is_owned == nil and self.home == nil and good_floor == 0 then
self.home = pos
local free_space = minetest.find_node_near(light_sources, 1, {"air"})
local pos1 = free_space
if minetest.get_node({x=pos1.x-1, y=pos1.y, z=pos1.z}).name ~= "air" then
minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=3})
minetest.chat_send_all("param3")
elseif minetest.get_node({x=pos1.x+1, y=pos1.y, z=pos1.z}).name ~= "air" then
minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=2})
minetest.chat_send_all("param2")
elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z-1}).name ~= "air" then
minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=5})
minetest.chat_send_all("param5")
elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z+1}).name ~= "air" then
minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=4})
end
minetest.chat_send_all("NPC home set!")
end
end
local npc_go_home = function(self, dtime)
self.home_timer = (self.home_timer or 0) + dtime
if self.home_timer < 1 then
npc_make_home(self, dtime)
return end -- every 1 second
self.home_timer = 0
if self.time_of_day > 0.2 and self.time_of_day < 0.8 then
npc_make_home(self, dtime)
return -- return if not night time
end
if self.home == nil then
--minetest.chat_send_all("something went wrong")
npc_make_home(self, dtime)
return
end
--minetest.chat_send_all(minetest.pos_to_string(self.home))
local h = self.home -- destination coords
local p = self.object:getpos() -- mob position
local x, y, z = p.x - h.x, p.y - h.y, p.z - h.z
local dist = math.floor(math.sqrt(x * x + y * y + z * z))
if dist <= 1 then
print ("--- home!")
self.homepath = nil
self.state = "stand"
return
end
if self.homepath == nil then
self.homepath = minetest.find_path(h, h, 50, 3, 6, "Dijkstra")
print ("--- finding route", self.homepath, dist)
end
if self.homepath then
print ("--- following path", dist, #self.homepath)
local np = self.homepath[1] ; if not np then return end
if math.abs(np.x - p.x) + math.abs(np.z - p.z) < 0.6 then
table.remove(self.homepath, 1) ; print ("-- removed entry")
end
np = {x = np.x, y = np.y, z = np.z}
local vec = {x = np.x - p.x, z = np.z - p.z}
local yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate
if np.x > p.x then yaw = yaw + math.pi end
self.object:setyaw(yaw)
set_velocity(self, self.walk_velocity)
end
end
mobs:register_mob("mobs_npc:npc", {
type = "npc",
passive = false,
@ -66,44 +151,18 @@ mobs:register_mob("mobs_npc:npc", {
punch_start = 45,
punch_end = 65,
},
do_custom = function(self)
local pos = self.object:getpos()
pos.y = pos.y + 0.5
local beds = minetest.find_node_near(pos, 5, {"beds:bed_bottom", "beds:bed", "beds:bed_yellow_bottom", "beds:bed_brown_bottom", "beds:bed_magenta_bottom", "beds:bed_blue_bottom", "beds:bed_orange_bottom", "beds:bed_cyan_bottom", "beds:bed_pink_bottom", "beds:bed_black_bottom", "beds:bed_white_bottom", "beds:bed_darkgrey_bottom", "beds:bed_grey_bottom", "beds:bed_green_bottom", "beds:bed_purple_bottom", "beds:bed_darkgreen_bottom"})
local light_sources = minetest.find_node_near(pos, 5, {"default:torch", "default:torch_wall", "default:torch_floor", "default:torch_ceiling", "mese_lamp"})
local doors = minetest.find_node_near(pos, 5, {"doors:door_wood_a", "doors:door_glass_a", "doors:door_obsidian_glass_a"})
local is_owned = minetest.find_node_near(pos, 5, {"villages:colony_deed", "villages:hobo_deed",})
local node_below = minetest.get_node({x=pos.x, y=pos.y-1.5, z=pos.z}).name
local good_floor = minetest.get_item_group(node_below, "crumbly")
if beds ~= nil and light_sources ~= nil and doors ~= nil and is_owned == nil and self.home == nil and good_floor == 0 then
self.home = pos
local free_space = minetest.find_node_near(light_sources, 1, {"air"})
local pos1 = free_space
if minetest.get_node({x=pos1.x-1, y=pos1.y, z=pos1.z}).name ~= "air" then
minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=3})
minetest.chat_send_all("param3")
elseif minetest.get_node({x=pos1.x+1, y=pos1.y, z=pos1.z}).name ~= "air" then
minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=2})
minetest.chat_send_all("param2")
elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z-1}).name ~= "air" then
minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=5})
minetest.chat_send_all("param5")
elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z+1}).name ~= "air" then
minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=4})
end
minetest.chat_send_all("NPC home set!")
end
do_custom = function(self, dtime)
npc_go_home(self, dtime)
local game_time = minetest.get_timeofday()*24000
--local game_time = minetest.get_timeofday()*24000
if game_time <= 6000 or game_time >= 18000 and self.home ~= nil then
--[[if game_time <= 6000 or game_time >= 18000 and self.home ~= nil then
local pos1 = self.home
if math.abs(pos1.x-pos.x) >= 10 or math.abs(pos1.z-pos.z) >= 10 then
self.object:setpos({x=pos1.x, y=pos1.y-0.5, z=pos1.z})
end
end
end]]
end,
on_rightclick = function(self, clicker)

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@ -230,7 +230,7 @@ local function add_effects(pos, radius, drops)
})
end)
minetest.add_particlespawner({
amount = 32,
amount = 16,
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
@ -238,13 +238,29 @@ local function add_effects(pos, radius, drops)
maxvel = {x = 1, y = 5, z = 1},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 2.5,
minexptime = 0.5,
maxexptime = 1,
minsize = radius * 3,
maxsize = radius * 5,
texture = "farlands_smoke.png",
texture = "farlands_explosion_small.png",
animation = {type="vertical_frames", aspect_w=32, aspect_h=32, frame_length=1},
})
minetest.add_particlespawner({
amount = 64,
time = 1,
minpos = vector.subtract(pos, radius / 3),
maxpos = vector.add(pos, radius / 3),
minvel = {x = -1, y = 2, z = -1},
maxvel = {x = 1, y = 5, z = 1},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1.5,
maxexptime = 2,
minsize = radius * 2,
maxsize = radius * 2.5,
texture = "farlands_smoke.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, frame_length=0.2},
})
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture