skins and attempted bed fix

master
D00Med 2017-02-06 10:28:59 +10:00
parent ab2891cc1b
commit da030988d6
14 changed files with 270 additions and 1 deletions

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@ -75,6 +75,7 @@ function default.player_set_textures(player, textures)
player:set_properties({textures = textures,})
end
function default.player_set_animation(player, anim_name, speed)
local name = player:get_player_name()
if player_anim[name] == anim_name then

4
mods/simple_skins/.gitignore vendored Normal file
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*~
.previews/output
.previews/blender_out
.previews/pngcrush_output

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default
inventory_plus?
3d_armor?

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Mod that allows players to set their individual skins.

216
mods/simple_skins/init.lua Normal file
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-- Simple Skins mod for minetest (5th June 2016)
-- Adds a simple skin selector to the inventory, using inventory_plus
-- or by using the /skin command to bring up selection list.
-- Released by TenPlus1 and based on Zeg9's code under WTFPL
skins = {}
skins.skins = {}
skins.modpath = minetest.get_modpath("simple_skins")
skins.armor = minetest.get_modpath("3d_armor")
skins.inv = minetest.get_modpath("inventory_plus")
-- load skin list
skins.list = {}
skins.add = function(skin)
table.insert(skins.list, skin)
end
local id = 1
local f
while true do
f = io.open(skins.modpath .. "/textures/character_" .. id .. ".png")
if not f then break end
f:close()
skins.add("character_" .. id)
id = id + 1
end
id = id - 1
-- load Metadata
skins.meta = {}
local f, data
for _, i in pairs(skins.list) do
skins.meta[i] = {}
f = io.open(skins.modpath .. "/meta/" .. i .. ".txt")
data = nil
if f then
data = minetest.deserialize("return {" .. f:read('*all') .. "}")
f:close()
end
data = data or {}
skins.meta[i].name = data.name or ""
skins.meta[i].author = data.author or ""
end
-- player load/save routines
skins.file = minetest.get_worldpath() .. "/simple_skins.mt"
skins.load = function()
local input = io.open(skins.file, "r")
local data = nil
if input then
data = input:read('*all')
end
if data and data ~= "" then
local lines = string.split(data, "\n")
for _, line in pairs(lines) do
data = string.split(line, ' ', 2)
skins.skins[data[1]] = data[2]
end
io.close(input)
end
end
-- load player skins now
skins.load()
skins.save = function()
local output = io.open(skins.file,'w')
for name, skin in pairs(skins.skins) do
if name and skin then
output:write(name .. " " .. skin .. "\n")
end
end
io.close(output)
end
-- skin selection page
skins.formspec = {}
skins.formspec.main = function(name)
local selected = 1 -- select default
local formspec = "size[7,7]"
.. "bgcolor[#08080822;true]"
.. "label[.5,2;Select Player Skin:]"
.. "textlist[.5,2.5;5.8,4;skins_set;"
for i = 1, #skins.list do
formspec = formspec .. skins.meta[ skins.list[i] ].name .. ","
if skins.skins[name] == skins.list[i] then
selected = i
end
end
formspec = formspec .. ";" .. selected .. ";true]"
local meta = skins.meta[ skins.skins[name] ]
if meta then
if meta.name then
formspec = formspec .. "label[2,.5;Name: " .. meta.name .. "]"
end
if meta.author then
formspec = formspec .. "label[2,1;Author: " .. meta.author .. "]"
end
end
return formspec
end
-- update player skin
skins.update_player_skin = function(player)
if not player then
return
end
local name = player:get_player_name()
if skins.armor then
armor.textures[name].skin = skins.skins[name] .. ".png"
armor:set_player_armor(player)
else
player:set_properties({
textures = {skins.skins[name] .. ".png"},
})
end
skins.save()
end
-- load player skin on join
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not skins.skins[name] then
skins.skins[name] = "character_1"
end
skins.update_player_skin(player)
if skins.inv then
inventory_plus.register_button(player,"skins", "Skin")
end
end)
-- formspec control
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.skins then
inventory_plus.set_inventory_formspec(player,
skins.formspec.main(name) .. "button[0,.75;2,.5;main;Back]"
)
end
local event = minetest.explode_textlist_event(fields["skins_set"])
if event.type == "CHG" then
local index = event.index
if index > id then index = id end
skins.skins[name] = skins.list[index]
if skins.inv then
inventory_plus.set_inventory_formspec(player,
skins.formspec.main(name) .. "button[0,.75;2,.5;main;Back]"
)
end
skins.update_player_skin(player)
end
end)
-- admin command to set player skin (usually for custom skins)
minetest.register_chatcommand("setskin", {
params = "<player> <skin number>",
description = "Admin command to set player skin",
privs = {server = true},
func = function(name, param)
if not param or param == "" then return end
local user, skin = string.match(param, "([^ ]+) (-?%d+)")
if not user or not skin then return end
skins.skins[user] = "character_"..tonumber(skin)
skins.save()
minetest.chat_send_player(name,
"** " .. user .. "'s skin set to character_" .. skin .. ".png")
end,
})
-- player command to set skin
minetest.register_chatcommand("skin", {
description = "Set player skin",
func = function(name, param)
minetest.show_formspec(name,
"skins_set",
skins.formspec.main(name)
.."button_exit[0,.75;2,.5;;Close]"
)
end,
})
print ("[MOD] Simple Skins loaded")

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The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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name = "Male",
author = "toby109tt",
description = "The default skin.",
comment = "Male Skin",

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name = "Female",
author = "toby109tt",
description = "Female Skin",

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name = simple_skins

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Simple Skins
Simple Skins mod for Minetest uses Inventory Plus mod when available or the
/skin command to allow players to select a skin/texture from the list.
Also supports 3d_armor mod.
https://forum.minetest.net/viewtopic.php?id=9100
Change log:
- 0.4 - Added /skin command to set player skin, no longer dependent on Inventory+, also /setskin command for server admin to set custom skins for player.
- 0.3 - Now works with Minetest 0.4.10+
- 0.2 - Added 3D_Armor mod compatibility
- 0.1 - Added addi's changes to highlight selected skin on list (thanks)
- 0.0 - Initial release

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@ -45,7 +45,7 @@ minetest.register_abm({
minetest.chat_send_all("npc spawned")
end
end
local beds = minetest.find_node_near(pos, 5, {"beds:bed_bottom", "beds:bed", "beds:yellow_bottom", "beds:blue_bottom", "beds:orange_bottom", "beds:cyan_bottom", "beds:pink_bottom", "beds:black_bottom", "beds:white_bottom", "beds:darkgrey_bottom", "beds:grey_bottom", "beds:green_bottom", "beds:purple_bottom", "beds:darkgreen_bottom"})
local beds = minetest.find_node_near(pos, 5, {"beds:bed_bottom", "beds:bed", "beds:bed_yellow_bottom", "beds:bed_blue_bottom", "beds:bed_orange_bottom", "beds:bed_cyan_bottom", "beds:bed_pink_bottom", "beds:bed_black_bottom", "beds:bed_white_bottom", "beds:bed_darkgrey_bottom", "beds:bed_grey_bottom", "beds:bed_green_bottom", "beds:bed_purple_bottom", "beds:bed_darkgreen_bottom"})
local light_sources = minetest.find_node_near(pos, 5, {"default:torch", "default:torch_wall", "default:torch_floor", "default:torch_ceiling", "mese_lamp"})
local doors = minetest.find_node_near(pos, 5, {"doors:door_wood_a", "doors:door_glass_a", "doors:door_obsidian_glass_a"})
if beds ~= nil and light_sources ~= nil and doors ~= nil then