witchcraft, new nodes, hud/hunger
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54
mods/hud_hunger/API.txt
Normal file
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|
||||
HUD API
|
||||
=======
|
||||
|
||||
hud.register(name, def)
|
||||
-- name: statbar name (health, air, hunger, armor already used by default)
|
||||
-- def: <HUD item definition> (see below)
|
||||
|
||||
hud.change_item(player, name, def)
|
||||
-- player: player object
|
||||
-- name: statbar name
|
||||
-- def: table containing new values
|
||||
-- currently supported: number, text and offset
|
||||
|
||||
hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
|
||||
-- player: player object
|
||||
-- name1: statbar name
|
||||
-- name2: statbar name
|
||||
|
||||
hud.remove_item(player, name)
|
||||
|
||||
HUD item definition
|
||||
{
|
||||
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
|
||||
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
|
||||
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
|
||||
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
|
||||
number = 20, -- number/2 = number of full textures(e.g. hearts)
|
||||
max = 20, -- used to prevent "overflow" of statbars
|
||||
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png", -- statbar background texture name
|
||||
autohide_bg = false, -- hide statbar background textures when number = 0
|
||||
events = { -- called on events "damage" and "breath_changed" of players
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
-- do something here
|
||||
end
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
HUNGER API
|
||||
==========
|
||||
|
||||
-- Register food with given values to change eating actions
|
||||
hunger.register_food(name, saturation, replace_with_item, poisen, heal, sound)
|
||||
-- name: item name, e.g. "default:apple"
|
||||
-- saturation: amount of added saturation
|
||||
-- replace_with_item: item name that get returned after eating (can be nil)
|
||||
-- poisen: duration in seconds (1hp damage per second, player can't die) (can be nil)
|
||||
-- heal: added HP when eating this food (can be nil)
|
||||
-- sound: costum eating sound (replaces default eating sound) (can be nil)
|
502
mods/hud_hunger/LICENSE.txt
Normal file
@ -0,0 +1,502 @@
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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Everyone is permitted to copy and distribute verbatim copies
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[This is the first released version of the Lesser GPL. It also counts
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as the successor of the GNU Library Public License, version 2, hence
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the version number 2.1.]
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subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
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|
||||
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|
||||
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|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
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|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
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|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
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|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
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|
||||
Such new versions will be similar in spirit to the present version,
|
||||
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||||
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||||
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|
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|
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|
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|
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|
||||
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||||
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WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
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AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
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|
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|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
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|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
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|
||||
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|
||||
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|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
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|
||||
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|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
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|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
108
mods/hud_hunger/README.txt
Normal file
@ -0,0 +1,108 @@
|
||||
Modpack "Better HUD and hunger"
|
||||
===============================
|
||||
ModPack-Version: 2.x.1
|
||||
|
||||
Copyright (c) 2013-2016 BlockMen <blockmen2015@gmail.com>
|
||||
|
||||
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This Modpack includes two mods, "Better HUD" (hud) and "Hunger"(hunger).
|
||||
|
||||
HUD:
|
||||
The hud mod improves the HUD of Minetest and adds statbars for Hunger and Armor (hidden by default).
|
||||
Also it provides an API to add new statbars easily, see API.txt for more informations.
|
||||
|
||||
Changes in builtin HUD items:
|
||||
- Adds background for Health bar
|
||||
- Uses better textures for Hotbar
|
||||
- Uses texture for crosshair
|
||||
- Positions of builtin statbars can be changed via "hud.conf" file
|
||||
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
|
||||
|
||||
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
|
||||
|
||||
|
||||
Hunger:
|
||||
The hunger mod adds hunger mechanics to Minetest, which are based on player actions and on time.
|
||||
Also it changes the eating in Minetest, e.g. an Apple does not restore Health, but it rises your saturation.
|
||||
Example: 1 apple fills up the hunger bar by 1 "bread" (statbar symbol).
|
||||
Although the statbar show 20 hunger points (10 breads) on the HUD you can fill it up to 30 points.
|
||||
|
||||
By default it supports a lot of food already (see full list below) and food that for registered via the API.
|
||||
For more information how to register more food see API.txt
|
||||
|
||||
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2013-2016)
|
||||
|
||||
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Textures:
|
||||
see README.txt in each submodule
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hud_hunger
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
https://forum.minetest.net/viewtopic.php?id=6342
|
||||
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt in each submodule
|
||||
|
||||
|
||||
Dependencies (hunger):
|
||||
~~~~~~~~~~~~~
|
||||
- default
|
||||
- farming
|
||||
- flowers
|
||||
- hud
|
||||
|
||||
|
||||
Supported food/mods:
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
- Apples (default)
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Bread (default)
|
||||
- Bushes
|
||||
- bushes_classic
|
||||
- Creatures
|
||||
- Dwarves (beer and such)
|
||||
- Docfarming
|
||||
- Ethereal
|
||||
- Fishing
|
||||
- Farming plus
|
||||
- Farming (default and Farming Redo)
|
||||
- Food
|
||||
- fruit
|
||||
- Glooptest
|
||||
- JKMod
|
||||
- kpgmobs
|
||||
- Mobfcooking
|
||||
- Mobs Redo
|
||||
- Mooretrees
|
||||
- Mtfoods
|
||||
- mushroom
|
||||
- mush45
|
||||
- Seaplants (sea)
|
||||
- Simple mobs
|
||||
- Wine
|
35
mods/hud_hunger/hud.conf.example
Normal file
@ -0,0 +1,35 @@
|
||||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the statbars in the down left and down right corners. By Echoes91
|
||||
|
||||
-- NOTICE --
|
||||
-- if damage is disabled no statbar is shown at all
|
||||
-- Make sure that the statbars are shown correct on other screen resolutions aswell
|
||||
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
|
||||
|
||||
--
|
||||
-- armor bar
|
||||
--
|
||||
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel
|
||||
|
38
mods/hud_hunger/hud/API.txt
Normal file
@ -0,0 +1,38 @@
|
||||
hud.register(name, def)
|
||||
-- name: statbar name (health, air, hunger, armor already used by default)
|
||||
-- def: <HUD item definition> (see below)
|
||||
|
||||
hud.change_item(player, name, def)
|
||||
-- player: player object
|
||||
-- name: statbar name
|
||||
-- def: table containing new values
|
||||
-- currently supported: number, text and offset
|
||||
|
||||
hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
|
||||
-- player: player object
|
||||
-- name1: statbar name
|
||||
-- name2: statbar name
|
||||
|
||||
hud.remove_item(player, name)
|
||||
|
||||
HUD item definition
|
||||
{
|
||||
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
|
||||
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
|
||||
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
|
||||
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
|
||||
number = 20, -- number/2 = number of full textures(e.g. hearts)
|
||||
max = 20, -- used to prevent "overflow" of statbars
|
||||
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png", -- statbar background texture name
|
||||
autohide_bg = false, -- hide statbar background textures when number = 0
|
||||
events = { -- called on events "damage" and "breath_changed" of players
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
-- do something here
|
||||
end
|
||||
}
|
||||
},
|
||||
}
|
502
mods/hud_hunger/hud/LICENSE.txt
Normal file
@ -0,0 +1,502 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
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|
||||
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|
||||
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|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
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|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
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|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
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|
||||
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||||
In other cases, permission to use a particular library in non-free
|
||||
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|
||||
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|
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|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
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|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
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linked with the Library has the freedom and the wherewithal to run
|
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that program using a modified version of the Library.
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The precise terms and conditions for copying, distribution and
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|
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|
||||
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|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
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|
||||
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|
||||
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||||
Each licensee is addressed as "you".
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||||
A "library" means a collection of software functions and/or data
|
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The "Library", below, refers to any such software library or work
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||||
How to Apply These Terms to Your New Libraries
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||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
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|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
67
mods/hud_hunger/hud/README.txt
Normal file
@ -0,0 +1,67 @@
|
||||
Minetest mod "Better HUD"
|
||||
=========================
|
||||
Version: 2.1.5
|
||||
|
||||
(c) Copyright BlockMen (2013-2016)
|
||||
|
||||
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
|
||||
Also it provides an API to add new statbars easily, see API.txt for more informations.
|
||||
|
||||
Changes in builtin HUD items:
|
||||
- Adds background for Health bar
|
||||
- Uses better textures for Hotbar
|
||||
- Uses texture for crosshair
|
||||
- Positions of builtin statbars can be changed via "hud.conf" file
|
||||
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
|
||||
|
||||
This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
|
||||
More information concerning the hunger mechanics can be get there.
|
||||
|
||||
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
|
||||
|
||||
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2013-2016)
|
||||
|
||||
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Textures:
|
||||
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
|
||||
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hud
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
https://forum.minetest.net/viewtopic.php?id=6342
|
||||
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
275
mods/hud_hunger/hud/api.lua
Normal file
@ -0,0 +1,275 @@
|
||||
|
||||
-- global values
|
||||
hud.registered_items = {}
|
||||
hud.damage_events = {}
|
||||
hud.breath_events = {}
|
||||
|
||||
-- keep id handling internal
|
||||
local hud_id = {} -- hud item ids
|
||||
local sb_bg = {} -- statbar background ids
|
||||
|
||||
-- localize often used table
|
||||
local items = hud.registered_items
|
||||
|
||||
local function throw_error(msg)
|
||||
minetest.log("error", "Better HUD[error]: " .. msg)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- API
|
||||
--
|
||||
|
||||
function hud.register(name, def)
|
||||
if not name or not def then
|
||||
throw_error("not enough parameters given")
|
||||
return false
|
||||
end
|
||||
|
||||
--TODO: allow other elements
|
||||
if def.hud_elem_type ~= "statbar" then
|
||||
throw_error("The given HUD element is no statbar")
|
||||
return false
|
||||
end
|
||||
if items[name] ~= nil then
|
||||
throw_error("A statbar with that name already exists")
|
||||
return false
|
||||
end
|
||||
|
||||
-- actually register
|
||||
-- add background first since draworder is based on id :\
|
||||
if def.hud_elem_type == "statbar" and def.background ~= nil then
|
||||
sb_bg[name] = table.copy(def)
|
||||
sb_bg[name].text = def.background
|
||||
if not def.autohide_bg and def.max then
|
||||
sb_bg[name].number = def.max
|
||||
end
|
||||
end
|
||||
-- add item itself
|
||||
items[name] = def
|
||||
|
||||
-- register events
|
||||
if def.events then
|
||||
for _,v in pairs(def.events) do
|
||||
if v and v.type and v.func then
|
||||
if v.type == "damage" then
|
||||
table.insert(hud.damage_events, v)
|
||||
end
|
||||
|
||||
if v.type == "breath" then
|
||||
table.insert(hud.breath_events, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- no error so far, return success
|
||||
return true
|
||||
end
|
||||
|
||||
-- swaps stabar positions
|
||||
function hud.swap_statbar(player, item1, item2)
|
||||
if not player or not item1 or not item2 then
|
||||
throw_error("Not enough parameters given to swap statbars")
|
||||
return false
|
||||
end
|
||||
|
||||
local def1 = items[item1] or nil
|
||||
local def2 = items[item2] or nil
|
||||
|
||||
if not def1 or not def2 then
|
||||
throw_error("Can't swap statbars. Given statbars are not correct")
|
||||
return false
|
||||
end
|
||||
|
||||
local pos_swap = false
|
||||
local p_name = player:get_player_name()
|
||||
local elem1 = hud_id[p_name.."_"..item1]
|
||||
local elem2 = hud_id[p_name.."_"..item2]
|
||||
|
||||
if not elem1 or not elem2 or not elem1.id or not elem2.id then
|
||||
return false
|
||||
end
|
||||
|
||||
player:hud_change(elem2.id, "offset", def1.offset)
|
||||
player:hud_change(elem1.id, "offset", def2.offset)
|
||||
|
||||
if def1.position.x ~= def2.position.x or def1.position.y ~= def2.position.y then
|
||||
player:hud_change(elem2.id, "position", def1.position)
|
||||
player:hud_change(elem1.id, "position", def2.position)
|
||||
pos_swap = true
|
||||
end
|
||||
|
||||
-- do the items have backgrounds? if so, swap them aswell
|
||||
local bg1 = hud_id[p_name.."_"..item1.."_bg"] or nil
|
||||
local bg2 = hud_id[p_name.."_"..item2.."_bg"] or nil
|
||||
if bg1 ~= nil and bg1.id then
|
||||
player:hud_change(bg1.id, "offset", def2.offset)
|
||||
if pos_swap == true then
|
||||
player:hud_change(bg1.id, "position", def2.position)
|
||||
end
|
||||
end
|
||||
if bg2 ~= nil and bg2.id then
|
||||
player:hud_change(bg2.id, "offset", def1.offset)
|
||||
if pos_swap == true then
|
||||
player:hud_change(bg2.id, "position", def1.position)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
end
|
||||
|
||||
function hud.change_item(player, name, def)
|
||||
if not player or not player:is_player() or not name or not def then
|
||||
throw_error("Not enough parameters given to change HUD item")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
local elem = hud_id[i_name]
|
||||
if not elem then
|
||||
throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Only update if values supported and value actually changed
|
||||
-- update supported values (currently number and text only)
|
||||
if def.number and elem.number then
|
||||
if def.number ~= elem.number then
|
||||
if elem.max and def.number > elem.max and not def.max then
|
||||
def.number = elem.max
|
||||
end
|
||||
if def.max then
|
||||
elem.max = def.max
|
||||
end
|
||||
player:hud_change(elem.id, "number", def.number)
|
||||
elem.number = def.number
|
||||
-- hide background when set
|
||||
local bg = hud_id[i_name.."_bg"]
|
||||
if elem.autohide_bg then
|
||||
if def.number < 1 then
|
||||
player:hud_change(bg.id, "number", 0)
|
||||
else
|
||||
local num = bg.number
|
||||
if bg.max then
|
||||
num = bg.max
|
||||
end
|
||||
player:hud_change(bg.id, "number", num)
|
||||
end
|
||||
else
|
||||
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
|
||||
player:hud_change(bg.id, "number", def.max)
|
||||
bg.max = def.max
|
||||
bg.number = def.max
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if def.text and elem.text then
|
||||
if def.text ~= elem.text then
|
||||
player:hud_change(elem.id, "text", def.text)
|
||||
elem.text = def.text
|
||||
end
|
||||
end
|
||||
|
||||
if def.offset and elem.offset then
|
||||
if def.item_name and def.offset == "item" then
|
||||
-- for legacy reasons
|
||||
if def.item_name then
|
||||
hud.swap_statbar(player, name, def.item_name)
|
||||
end
|
||||
else
|
||||
player:hud_change(elem.id, "offset", def.offset)
|
||||
elem.offset = def.offset
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function hud.remove_item(player, name)
|
||||
if not player or not name then
|
||||
throw_error("Not enough parameters given")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
if hud_id[i_name] == nil then
|
||||
throw_error("Given HUD element " .. dump(name) .. " does not exist")
|
||||
return false
|
||||
end
|
||||
player:hud_remove(hud_id[i_name].id)
|
||||
hud_id[i_name] = nil
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Add registered HUD items to joining players
|
||||
--
|
||||
|
||||
-- Following code is placed here to keep HUD ids internal
|
||||
local function add_hud_item(player, name, def)
|
||||
if not player or not name or not def then
|
||||
throw_error("not enough parameters given")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
hud_id[i_name] = def
|
||||
hud_id[i_name].id = player:hud_add(def)
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
-- first: hide the default statbars
|
||||
local hud_flags = player:hud_get_flags()
|
||||
hud_flags.healthbar = false
|
||||
hud_flags.breathbar = false
|
||||
player:hud_set_flags(hud_flags)
|
||||
|
||||
-- now add the backgrounds for statbars
|
||||
for _,item in pairs(sb_bg) do
|
||||
add_hud_item(player, _.."_bg", item)
|
||||
end
|
||||
-- and finally the actual HUD items
|
||||
for _,item in pairs(items) do
|
||||
add_hud_item(player, _, item)
|
||||
end
|
||||
|
||||
-- fancy hotbar (only when no crafting mod present)
|
||||
if minetest.get_modpath("crafting") == nil then
|
||||
minetest.after(0.5, function()
|
||||
player:hud_set_hotbar_image("hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
function hud.player_event(player, event)
|
||||
if not player then return end -- ADDED
|
||||
|
||||
--needed for first update called by on_join
|
||||
minetest.after(0, function(player) -- ADDED (player)
|
||||
if event == "health_changed" then
|
||||
for _,v in pairs(hud.damage_events) do
|
||||
if v.func then
|
||||
v.func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event == "breath_changed" then
|
||||
for _,v in pairs(hud.breath_events) do
|
||||
if v.func then
|
||||
v.func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event == "hud_changed" then--called when flags changed
|
||||
|
||||
end
|
||||
end, player) -- ADDED , player)
|
||||
end
|
||||
|
||||
core.register_playerevent(hud.player_event)
|
126
mods/hud_hunger/hud/builtin.lua
Normal file
@ -0,0 +1,126 @@
|
||||
|
||||
HUD_IW_MAX = 8
|
||||
HUD_IW_TICK = 0.4
|
||||
if minetest.is_singleplayer() == true then
|
||||
HUD_IW_TICK = 0.2
|
||||
end
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24}
|
||||
|
||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
||||
HUD_HEALTH_OFFSET = {x = -262, y = -87}
|
||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
||||
HUD_AIR_OFFSET = {x = 15, y = -87}
|
||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
||||
HUD_HUNGER_OFFSET = {x = 15, y = -110}
|
||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
||||
HUD_ARMOR_OFFSET = {x = -262, y = -110}
|
||||
|
||||
-- Reorder everything when using ItemWeel
|
||||
hud.item_wheel = minetest.setting_getbool("hud_item_wheel")
|
||||
if hud.item_wheel then
|
||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
||||
HUD_HEALTH_OFFSET = {x = -385, y = -77}
|
||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
||||
HUD_AIR_OFFSET = {x = 150, y = -77}
|
||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
||||
HUD_HUNGER_OFFSET = {x = 180, y = -44}
|
||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
||||
HUD_ARMOR_OFFSET = {x = -415, y = -44}
|
||||
end
|
||||
|
||||
-- read hud.conf settings
|
||||
function hud.read_conf()
|
||||
local mod_path = minetest.get_modpath("hud")
|
||||
local set = io.open(mod_path .. "/hud.conf", "r")
|
||||
if set then
|
||||
dofile(mod_path .. "/hud.conf")
|
||||
set:close()
|
||||
end
|
||||
end
|
||||
|
||||
hud.read_conf()
|
||||
|
||||
local damage_enabled = minetest.setting_getbool("enable_damage")
|
||||
|
||||
hud.show_hunger = minetest.get_modpath("hunger") ~= nil
|
||||
hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
|
||||
|
||||
-- check if some settings are invalid
|
||||
local enable_hunger = minetest.setting_getbool("hud_hunger_enable")
|
||||
if (enable_hunger == true or HUD_ENABLE_HUNGER == true) and not hud.show_hunger then
|
||||
hud.notify_hunger(5)
|
||||
end
|
||||
|
||||
if damage_enabled ~= true then
|
||||
hud.show_armor = false
|
||||
return
|
||||
end
|
||||
|
||||
hud.register("health", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_heart_fg.png",
|
||||
number = 20,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png",
|
||||
events = {
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
hud.change_item(player, "health", {number = player:get_hp()})
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
hud.register("air", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
background = nil,
|
||||
events = {
|
||||
{
|
||||
type = "breath",
|
||||
func = function(player)
|
||||
if not player then return end -- ADDED
|
||||
local air = player:get_breath() or 11
|
||||
if air > 10 then
|
||||
air = 0
|
||||
end
|
||||
hud.change_item(player, "air", {number = air * 2})
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
hud.register("armor", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
background = "hud_armor_bg.png",
|
||||
autohide_bg = true,
|
||||
max = 20,
|
||||
})
|
||||
|
||||
hud.register("hunger", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_hunger_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
background = "hud_hunger_bg.png",
|
||||
max = 0,
|
||||
})
|
140
mods/hud_hunger/hud/changelog.txt
Normal file
@ -0,0 +1,140 @@
|
||||
2.1.5
|
||||
-----
|
||||
- Fixed armor not being updated correct due armor mod changes
|
||||
|
||||
2.1.4
|
||||
-----
|
||||
- Fixed unhandled exception in hud.swap_statbar()
|
||||
|
||||
2.1.3
|
||||
-----
|
||||
- Added hud.swap_statbar() and fix wrong behavior of previous workaround
|
||||
- Fixed missing background of some statbars in multiplayer
|
||||
|
||||
2.1.2
|
||||
-----
|
||||
- Fixed crash caused by animated nodes (reported by Krock)
|
||||
- Fixed "freezing" of empty slots (reported by kilbith)
|
||||
|
||||
2.1.1
|
||||
-----
|
||||
- Added itemcounting/wearout info
|
||||
- Added support for hud scaling
|
||||
- Fixed typo causing endless updating
|
||||
- Fixed image scaling of some textures (like glass)
|
||||
- Improved ItemWheel image
|
||||
|
||||
2.1
|
||||
---
|
||||
- Added "ItemWheel" (experimental)
|
||||
- Fixed disapperaring hunger bar (reported by poet-nohit)
|
||||
|
||||
2.0.1
|
||||
-----
|
||||
- Fix disappearing hotbar (reported by poet-nohit)
|
||||
- Fix unused global var
|
||||
- Added one more check to catch probably incorrect players
|
||||
|
||||
2.0
|
||||
---
|
||||
- Complete rewrite
|
||||
- Moved hunger into seperate mod
|
||||
- Added API
|
||||
- Switched License to LGPL 2.1
|
||||
|
||||
===== ===== =====
|
||||
----- 0-1.x -----
|
||||
===== ===== =====
|
||||
|
||||
1.4.1
|
||||
-----
|
||||
- ###
|
||||
|
||||
1.4
|
||||
---
|
||||
- New hunger mechanics/added experimental player-action based hunger
|
||||
- Better crosshair texture, switched to "new" default hand
|
||||
- Added support for farming redo mod, kpgmobs and jkmod
|
||||
|
||||
1.3.3
|
||||
-----
|
||||
- Prevent crash with armor mod and missing player
|
||||
- Add support for ethereal mod (by TenPlus1)
|
||||
|
||||
1.3.2
|
||||
-----
|
||||
- Fix dependecies (by Chris Beelby)
|
||||
- Add support for creatures mod
|
||||
- Add optional healing for food (by TenPlus1)
|
||||
|
||||
1.3.1
|
||||
-----
|
||||
- Add compatibility for statbar scaling
|
||||
- Fix typo in depends.txt
|
||||
- Lower maintimer tick
|
||||
|
||||
1.3
|
||||
---
|
||||
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
|
||||
- Fixed healing (not while drowning, fix after death)
|
||||
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
|
||||
- Tweaked hand image
|
||||
- Player can die caus of starving now
|
||||
|
||||
1.2
|
||||
---
|
||||
- Send statbar values only to client when changed
|
||||
- Hide armor bar if not wearing armor
|
||||
- More reliable food overrides (by CiaranG)
|
||||
- Support for bushes_classic foods (plantlife modpack) (by CiaranG)
|
||||
- Add support for mushroom mod food/poison (by CiaranG)
|
||||
- Add support for mods: fruit and mush45
|
||||
- New images for hotbar, smaller armor icons
|
||||
|
||||
1.1
|
||||
---
|
||||
- added support for stu's 3darmor mod
|
||||
- restructured and cleaned up code
|
||||
- added support for poisen food (damages player, but does not kill)
|
||||
|
||||
1.0
|
||||
---
|
||||
- hunger is reset after death
|
||||
- health and hunger bar is shown correct on all screen resolutions now
|
||||
- switched to changed native hotbar image support
|
||||
- fixed revival of player when drown
|
||||
- hunger bar is not shown anymore if hunger is disabled
|
||||
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
|
||||
|
||||
0.5 Beta
|
||||
----------
|
||||
- removed the fancy borders of hud inventory bar and moved to new native support
|
||||
- moved crosshair to native support too
|
||||
|
||||
0.4 Beta
|
||||
----------
|
||||
- enabled drowning
|
||||
|
||||
0.3 Beta
|
||||
----------
|
||||
- added fancy borders of hud inventory bar (only for screenheight <= 800)
|
||||
|
||||
0.2.3 Beta
|
||||
----------
|
||||
- added support for food of glooptest and bushes (commit by CheeseKeg)
|
||||
|
||||
0.2.2 Beta
|
||||
----------
|
||||
- added support for food of animalmaterials (mobf modpack),fishing
|
||||
|
||||
0.2.1 Beta
|
||||
----------
|
||||
- tweaked override of food
|
||||
- added support for food of dwares, moretrees and simple mobs
|
||||
|
||||
0.2 Beta
|
||||
--------
|
||||
- added support of custom config files
|
||||
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
||||
- you get healed with 8 breads and more (in hunger bar) now
|
||||
- a bread (from farming) == 2 breads in hunger bar
|
1
mods/hud_hunger/hud/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
3d_armor?
|
35
mods/hud_hunger/hud/hud.conf.example
Normal file
@ -0,0 +1,35 @@
|
||||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the statbars in the down left and down right corners. By Echoes91
|
||||
|
||||
-- NOTICE --
|
||||
-- if damage is disabled no statbar is shown at all
|
||||
-- Make sure that the statbars are shown correct on other screen resolutions aswell
|
||||
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
|
||||
|
||||
--
|
||||
-- armor bar
|
||||
--
|
||||
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel
|
||||
|
12
mods/hud_hunger/hud/init.lua
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
hud = {}
|
||||
|
||||
local path = minetest.get_modpath("hud")
|
||||
|
||||
dofile(path .. "/api.lua")
|
||||
dofile(path .. "/builtin.lua")
|
||||
dofile(path .. "/legacy.lua")
|
||||
|
||||
if hud.item_wheel then
|
||||
dofile(path .. "/itemwheel.lua")
|
||||
end
|
195
mods/hud_hunger/hud/itemwheel.lua
Normal file
@ -0,0 +1,195 @@
|
||||
local hb = {}
|
||||
local scale = tonumber(core.setting_get("hud_scaling")) or 1
|
||||
|
||||
local function update_wheel(player)
|
||||
local name = player:get_player_name()
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
local i = player:get_wield_index()
|
||||
local i1 = i - 1
|
||||
local i3 = i + 1
|
||||
|
||||
-- it's a wheel
|
||||
if i1 < 1 then
|
||||
i1 = HUD_IW_MAX
|
||||
end
|
||||
if i3 > HUD_IW_MAX then
|
||||
i3 = 1
|
||||
end
|
||||
|
||||
-- get the displayed items
|
||||
local inv = player:get_inventory()
|
||||
local item = hb[name].item
|
||||
local index = hb[name].index
|
||||
local item2 = player:get_wielded_item():get_name()
|
||||
|
||||
-- update all items when wielded has changed
|
||||
if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then
|
||||
local items = {}
|
||||
items[1] = inv:get_stack("main", i1):get_name() or nil
|
||||
items[2] = item2
|
||||
items[3] = inv:get_stack("main", i3):get_name() or nil
|
||||
local num = player:get_wielded_item():get_count()
|
||||
local wear = player:get_wielded_item():get_wear()
|
||||
if num < 2 then
|
||||
num = ""
|
||||
else
|
||||
num = tostring(num)
|
||||
end
|
||||
if wear > 0 then
|
||||
num = tostring(100 - math.floor((wear/65535)*100)) .. "%"
|
||||
end
|
||||
|
||||
for n, m in pairs(items) do
|
||||
-- some default values
|
||||
local image = "hud_wielded.png"
|
||||
local need_scale = false
|
||||
local s1 = {x = 1*scale, y = 1*scale}
|
||||
local s2 = {x = 3*scale, y = 3*scale}
|
||||
if n ~= 2 then
|
||||
s1 = {x = 0.6*scale, y = 0.6*scale}
|
||||
s2 = {x = 2*scale, y = 2*scale}
|
||||
end
|
||||
|
||||
-- get the images
|
||||
local def = minetest.registered_items[m]
|
||||
if def then
|
||||
if def.tiles and (def.tiles[1] and not def.tiles[1].name) then
|
||||
image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1])
|
||||
need_scale = true
|
||||
end
|
||||
if def.inventory_image and def.inventory_image ~= "" then
|
||||
image = def.inventory_image
|
||||
need_scale = false
|
||||
end
|
||||
if def.wielded_image and def.wielded_image ~= "" then
|
||||
image = def.wielded_image
|
||||
need_scale = false
|
||||
end
|
||||
-- needed for nodes with inventory cube inv imges, e.g. glass
|
||||
if string.find(image, 'inventorycube') then
|
||||
need_scale = true
|
||||
end
|
||||
end
|
||||
|
||||
-- get the id and update hud elements
|
||||
local id = hb[name].id[n]
|
||||
if id and image then
|
||||
if need_scale then
|
||||
player:hud_change(id, "scale", s1)
|
||||
else
|
||||
player:hud_change(id, "scale", s2)
|
||||
end
|
||||
-- make previous and next item darker
|
||||
--if n ~= 2 then
|
||||
--image = image .. "^[colorize:#0005"
|
||||
--end
|
||||
player:hud_change(id, "text", image)
|
||||
end
|
||||
end
|
||||
if hb[name].id[4] then
|
||||
player:hud_change(hb[name].id[4], "text", num)
|
||||
end
|
||||
end
|
||||
|
||||
-- update wielded buffer
|
||||
if hb[name].id[2] ~= nil then
|
||||
hb[name].item = item2
|
||||
hb[name].index = i
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hb[name]= {}
|
||||
hb[name].id = {}
|
||||
hb[name].item = "wheel_init"
|
||||
hb[name].index = 1
|
||||
|
||||
minetest.after(0.1, function()
|
||||
|
||||
-- hide builtin hotbar
|
||||
local hud_flags = player:hud_get_flags()
|
||||
hud_flags.hotbar = false
|
||||
player:hud_set_flags(hud_flags)
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_new.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 1*scale, y = 1*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = 0, y = 0}
|
||||
})
|
||||
|
||||
hb[name].id[1] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 1*scale, y = 1*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = -75*scale, y = -8*scale}
|
||||
})
|
||||
|
||||
hb[name].id[2] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 3*scale, y = 3*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = 0, y = -12*scale}
|
||||
})
|
||||
|
||||
hb[name].id[3] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 1*scale, y = 1*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = 75*scale, y = -8*scale}
|
||||
})
|
||||
|
||||
hb[name].id[4] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = 35*scale, y = -55*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
number = 0xffffff,
|
||||
text = "",
|
||||
})
|
||||
|
||||
-- init item wheel
|
||||
minetest.after(0, function()
|
||||
hb[name].item = "wheel_init"
|
||||
update_wheel(player)
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
local function update_wrapper(a, b, player)
|
||||
local name = player:get_player_name()
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
minetest.after(0, function()
|
||||
hb[name].item = "wheel_init"
|
||||
update_wheel(player)
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(update_wrapper)
|
||||
minetest.register_on_dignode(update_wrapper)
|
||||
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= HUD_IW_TICK then
|
||||
timer = 0
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
update_wheel(player)
|
||||
end
|
||||
end--timer
|
||||
end)
|
73
mods/hud_hunger/hud/legacy.lua
Normal file
@ -0,0 +1,73 @@
|
||||
-- Armor
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
if hud.show_armor then
|
||||
local shields = minetest.get_modpath("shields") ~= nil
|
||||
local armor_org_func = armor.set_player_armor
|
||||
|
||||
local function get_armor_lvl(def)
|
||||
-- items/protection based display
|
||||
local lvl = def.level or 0
|
||||
local max = 63 -- full diamond armor
|
||||
if shields then
|
||||
max = 84.14 -- full diamond armor + diamond shield
|
||||
end
|
||||
-- TODO: is there a sane way to read out max values?
|
||||
local ret = lvl/max
|
||||
if ret > 1 then
|
||||
ret = 1
|
||||
end
|
||||
|
||||
return tonumber(20 * ret)
|
||||
end
|
||||
|
||||
function armor.set_player_armor(self, player)
|
||||
armor_org_func(self, player)
|
||||
local name = player:get_player_name()
|
||||
local def = self.def
|
||||
local armor_lvl = 0
|
||||
if def[name] and def[name].level then
|
||||
armor_lvl = get_armor_lvl(def[name])
|
||||
end
|
||||
hud.change_item(player, "armor", {number = armor_lvl})
|
||||
end
|
||||
end
|
||||
|
||||
function hud.notify_hunger(delay, use)
|
||||
local txt_part = "enable"
|
||||
if use then
|
||||
txt_part = "use"
|
||||
end
|
||||
minetest.after(delay, function()
|
||||
minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
|
||||
minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
|
||||
end)
|
||||
end
|
||||
|
||||
-- Hunger related functions
|
||||
if not hud.show_hunger then
|
||||
function hud.set_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.get_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.item_eat(hp_change, replace_with_item)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
hud.notify_hunger(1, true)
|
||||
local func = minetest.item_eat(hp_change, replace_with_item)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
end
|
||||
|
||||
function hud.save_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.load_hunger(player)
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
end
|
BIN
mods/hud_hunger/hud/textures/crosshair.png
Normal file
After Width: | Height: | Size: 216 B |
BIN
mods/hud_hunger/hud/textures/hud_air_fg.png
Normal file
After Width: | Height: | Size: 579 B |
BIN
mods/hud_hunger/hud/textures/hud_armor_bg.png
Normal file
After Width: | Height: | Size: 424 B |
BIN
mods/hud_hunger/hud/textures/hud_armor_fg.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/hud_hunger/hud/textures/hud_heart_bg.png
Normal file
After Width: | Height: | Size: 302 B |
BIN
mods/hud_hunger/hud/textures/hud_heart_fg.png
Normal file
After Width: | Height: | Size: 369 B |
BIN
mods/hud_hunger/hud/textures/hud_hotbar.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/hud_hunger/hud/textures/hud_hotbar_selected.png
Normal file
After Width: | Height: | Size: 8.8 KiB |
BIN
mods/hud_hunger/hud/textures/hud_hunger_bg.png
Normal file
After Width: | Height: | Size: 417 B |
BIN
mods/hud_hunger/hud/textures/hud_hunger_fg.png
Normal file
After Width: | Height: | Size: 522 B |
BIN
mods/hud_hunger/hud/textures/hud_new.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
mods/hud_hunger/hud/textures/hud_wielded.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
mods/hud_hunger/hud/textures/wieldhand.png
Normal file
After Width: | Height: | Size: 153 B |
9
mods/hud_hunger/hunger/API.txt
Normal file
@ -0,0 +1,9 @@
|
||||
-- Register food with given values to change eating actions
|
||||
|
||||
hunger.register_food(name, saturation, replace_with_item, poisen, heal, sound)
|
||||
-- name: item name, e.g. "default:apple"
|
||||
-- saturation: amount of added saturation
|
||||
-- replace_with_item: item name that get returned after eating (can be nil)
|
||||
-- poisen: duration in seconds (1hp damage per second, player can't die) (can be nil)
|
||||
-- heal: added HP when eating this food (can be nil)
|
||||
-- sound: costum eating sound (replaces default eating sound) (can be nil)
|
502
mods/hud_hunger/hunger/LICENSE.txt
Normal file
@ -0,0 +1,502 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
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|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
97
mods/hud_hunger/hunger/README.txt
Normal file
@ -0,0 +1,97 @@
|
||||
Minetest mod "Hunger"
|
||||
=====================
|
||||
Version: 1.1.3
|
||||
|
||||
(c) Copyright BlockMen (2015)
|
||||
|
||||
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This mod adds hunger mechanics to Minetest, which are based on player actions and on time.
|
||||
Also it changes the eating in Minetest, e.g. an Apple does not restore Health, but it rises your saturation.
|
||||
Example: 1 apple fills up the hunger bar by 1 "bread" (statbar symbol).
|
||||
Although the statbar show 20 hunger points (10 breads) on the HUD you can fill it up to 30 points.
|
||||
|
||||
By default it supports a lot of food already (see full list below) and food that for registered via the API.
|
||||
For more information how to register more food see API.txt
|
||||
|
||||
Information:
|
||||
This mod depends on the "Better HUD" mod (https://github.com/BlockMen/hud) to provide information about your current saturation.
|
||||
|
||||
|
||||
For Modders:
|
||||
~~~~~~~~~~~~
|
||||
This mod alters the behavior of minetest.item_eat().
|
||||
All callbacks that are registered via minetest.register_on_item_eat() are called AFTER this mod actions, so the itemstack
|
||||
will have changed already when callbacks are called. You can get the original itemstack as 6th parameter of your function then.
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2015)
|
||||
|
||||
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Textures:
|
||||
hunger_statbar_poisen.png - BlockMen (CC-BY 3.0)
|
||||
|
||||
Sounds:
|
||||
hunger_eat.ogg - BlockMen (CC-BY 3.0)
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hunger
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
-
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
||||
|
||||
|
||||
Dependencies:
|
||||
~~~~~~~~~~~~~
|
||||
- Default
|
||||
- Farming
|
||||
- Better HUD (https://github.com/BlockMen/hud)
|
||||
|
||||
|
||||
Supported food/mods:
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
- Apples (default)
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Bread (default)
|
||||
- Bushes
|
||||
- bushes_classic
|
||||
- Creatures
|
||||
- Dwarves (beer and such)
|
||||
- Docfarming
|
||||
- Fishing
|
||||
- Farming plus
|
||||
- Farming (default and Tenplus1's fork)
|
||||
- Food
|
||||
- fruit
|
||||
- Glooptest
|
||||
- JKMod
|
||||
- kpgmobs
|
||||
- Mobfcooking
|
||||
- Mooretrees
|
||||
- Mtfoods
|
||||
- mushroom
|
||||
- mush45
|
||||
- Seaplants (sea)
|
||||
- Simple mobs
|
28
mods/hud_hunger/hunger/changelog.txt
Normal file
@ -0,0 +1,28 @@
|
||||
1.0
|
||||
---
|
||||
- Partly rewritten (based on Better HUD hunger mechanics)
|
||||
- Added API to register food
|
||||
- Added eating sounds
|
||||
- Hungerbar image changes when poisend
|
||||
|
||||
1.1
|
||||
---
|
||||
- Fixed healing after death
|
||||
- Fixed healing while drowning
|
||||
- Fixed crashed caused by Pipeworks mod
|
||||
- Added wrapper for minetest.item_eat(). see Readme.txt for more informations
|
||||
- Updated HUD-API usage
|
||||
- Added beans of Farming Redo
|
||||
|
||||
1.1.1
|
||||
-----
|
||||
- Fixed unhandled exception (reported by Martin_Devil)
|
||||
- Added support for mtg mushrooms
|
||||
|
||||
1.1.2
|
||||
-----
|
||||
- Fixed crash on invalid values given
|
||||
|
||||
1.1.3
|
||||
-----
|
||||
- Prevent server crash caused by specific usernames (by beyondlimits)
|
31
mods/hud_hunger/hunger/depends.txt
Normal file
@ -0,0 +1,31 @@
|
||||
default
|
||||
hud
|
||||
animalmaterials?
|
||||
bucket?
|
||||
bushes?
|
||||
bushes_classic?
|
||||
cooking?
|
||||
creatures?
|
||||
docfarming?
|
||||
dwarves?
|
||||
ethereal?
|
||||
farming?
|
||||
farming_plus?
|
||||
ferns?
|
||||
fishing?
|
||||
flowers?
|
||||
fruit?
|
||||
glooptest?
|
||||
jkanimals?
|
||||
jkfarming?
|
||||
jkwine?
|
||||
kpgmobs?
|
||||
mobfcooking?
|
||||
mobs?
|
||||
moretrees?
|
||||
mtfoods?
|
||||
mush45?
|
||||
mushroom?
|
||||
pizza?
|
||||
seaplants?
|
||||
3d_armor?
|
322
mods/hud_hunger/hunger/food.lua
Normal file
@ -0,0 +1,322 @@
|
||||
|
||||
local register_food = hunger.register_food
|
||||
|
||||
register_food("default:apple", 2)
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
register_food("farming:bread", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("flowers") then
|
||||
register_food("flowers:mushroom_brown", 1)
|
||||
register_food("flowers:mushroom_red", 1, "", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs") then
|
||||
if mobs.mod ~= nil and mobs.mod == "redo" then
|
||||
register_food("mobs:cheese", 4)
|
||||
register_food("mobs:meat", 8)
|
||||
register_food("mobs:meat_raw", 4)
|
||||
register_food("mobs:rat_cooked", 4)
|
||||
register_food("mobs:honey", 2)
|
||||
register_food("mobs:pork_raw", 3, "", 3)
|
||||
register_food("mobs:pork_cooked", 8)
|
||||
register_food("mobs:chicken_cooked", 6)
|
||||
register_food("mobs:chicken_raw", 2, "", 3)
|
||||
register_food("mobs:chicken_egg_fried", 2)
|
||||
if minetest.get_modpath("bucket") then
|
||||
register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
|
||||
end
|
||||
else
|
||||
register_food("mobs:meat", 6)
|
||||
register_food("mobs:meat_raw", 3)
|
||||
register_food("mobs:rat_cooked", 5)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moretrees") then
|
||||
register_food("moretrees:coconut_milk", 1)
|
||||
register_food("moretrees:raw_coconut", 2)
|
||||
register_food("moretrees:acorn_muffin", 3)
|
||||
register_food("moretrees:spruce_nuts", 1)
|
||||
register_food("moretrees:pine_nuts", 1)
|
||||
register_food("moretrees:fir_nuts", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("dwarves") then
|
||||
register_food("dwarves:beer", 2)
|
||||
register_food("dwarves:apple_cider", 1)
|
||||
register_food("dwarves:midus", 2)
|
||||
register_food("dwarves:tequila", 2)
|
||||
register_food("dwarves:tequila_with_lime", 2)
|
||||
register_food("dwarves:sake", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("animalmaterials") then
|
||||
register_food("animalmaterials:milk", 2)
|
||||
register_food("animalmaterials:meat_raw", 3)
|
||||
register_food("animalmaterials:meat_pork", 3)
|
||||
register_food("animalmaterials:meat_beef", 3)
|
||||
register_food("animalmaterials:meat_chicken", 3)
|
||||
register_food("animalmaterials:meat_lamb", 3)
|
||||
register_food("animalmaterials:meat_venison", 3)
|
||||
register_food("animalmaterials:meat_undead", 3, "", 3)
|
||||
register_food("animalmaterials:meat_toxic", 3, "", 5)
|
||||
register_food("animalmaterials:meat_ostrich", 3)
|
||||
register_food("animalmaterials:fish_bluewhite", 2)
|
||||
register_food("animalmaterials:fish_clownfish", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fishing") then
|
||||
register_food("fishing:fish_raw", 2)
|
||||
register_food("fishing:fish_cooked", 5)
|
||||
register_food("fishing:sushi", 6)
|
||||
register_food("fishing:shark", 4)
|
||||
register_food("fishing:shark_cooked", 8)
|
||||
register_food("fishing:pike", 4)
|
||||
register_food("fishing:pike_cooked", 8)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("glooptest") then
|
||||
register_food("glooptest:kalite_lump", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes") then
|
||||
register_food("bushes:sugar", 1)
|
||||
register_food("bushes:strawberry", 2)
|
||||
register_food("bushes:berry_pie_raw", 3)
|
||||
register_food("bushes:berry_pie_cooked", 4)
|
||||
register_food("bushes:basket_pies", 15)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes_classic") then
|
||||
-- bushes_classic mod, as found in the plantlife modpack
|
||||
local berries = {
|
||||
"strawberry",
|
||||
"blackberry",
|
||||
"blueberry",
|
||||
"raspberry",
|
||||
"gooseberry",
|
||||
"mixed_berry"}
|
||||
for _, berry in ipairs(berries) do
|
||||
if berry ~= "mixed_berry" then
|
||||
register_food("bushes:" .. berry, 1)
|
||||
end
|
||||
register_food("bushes:" .. berry .. "_pie_raw", 2)
|
||||
register_food("bushes:" .. berry .. "_pie_cooked", 5)
|
||||
register_food("bushes:basket_" .. berry, 15)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mushroom") then
|
||||
register_food("mushroom:brown", 1)
|
||||
register_food("mushroom:red", 1, "", 3)
|
||||
-- mushroom potions: red = strong poison, brown = light restorative
|
||||
if minetest.get_modpath("vessels") then
|
||||
register_food("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
|
||||
register_food("mushroom:poison", 1, "vessels:glass_bottle", 10)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("docfarming") then
|
||||
register_food("docfarming:carrot", 3)
|
||||
register_food("docfarming:cucumber", 2)
|
||||
register_food("docfarming:corn", 3)
|
||||
register_food("docfarming:potato", 4)
|
||||
register_food("docfarming:bakedpotato", 5)
|
||||
register_food("docfarming:raspberry", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming_plus") then
|
||||
register_food("farming_plus:carrot_item", 3)
|
||||
register_food("farming_plus:banana", 2)
|
||||
register_food("farming_plus:orange_item", 2)
|
||||
register_food("farming:pumpkin_bread", 4)
|
||||
register_food("farming_plus:strawberry_item", 2)
|
||||
register_food("farming_plus:tomato_item", 2)
|
||||
register_food("farming_plus:potato_item", 4)
|
||||
register_food("farming_plus:rhubarb_item", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mtfoods") then
|
||||
register_food("mtfoods:dandelion_milk", 1)
|
||||
register_food("mtfoods:sugar", 1)
|
||||
register_food("mtfoods:short_bread", 4)
|
||||
register_food("mtfoods:cream", 1)
|
||||
register_food("mtfoods:chocolate", 2)
|
||||
register_food("mtfoods:cupcake", 2)
|
||||
register_food("mtfoods:strawberry_shortcake", 2)
|
||||
register_food("mtfoods:cake", 3)
|
||||
register_food("mtfoods:chocolate_cake", 3)
|
||||
register_food("mtfoods:carrot_cake", 3)
|
||||
register_food("mtfoods:pie_crust", 3)
|
||||
register_food("mtfoods:apple_pie", 3)
|
||||
register_food("mtfoods:rhubarb_pie", 2)
|
||||
register_food("mtfoods:banana_pie", 3)
|
||||
register_food("mtfoods:pumpkin_pie", 3)
|
||||
register_food("mtfoods:cookies", 2)
|
||||
register_food("mtfoods:mlt_burger", 5)
|
||||
register_food("mtfoods:potato_slices", 2)
|
||||
register_food("mtfoods:potato_chips", 3)
|
||||
register_food("mtfoods:casserole", 3)
|
||||
register_food("mtfoods:glass_flute", 2)
|
||||
register_food("mtfoods:orange_juice", 2)
|
||||
register_food("mtfoods:apple_juice", 2)
|
||||
register_food("mtfoods:apple_cider", 2)
|
||||
register_food("mtfoods:cider_rack", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fruit") then
|
||||
register_food("fruit:apple", 2)
|
||||
register_food("fruit:pear", 2)
|
||||
register_food("fruit:bananna", 3)
|
||||
register_food("fruit:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mush45") then
|
||||
register_food("mush45:meal", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("seaplants") then
|
||||
register_food("seaplants:kelpgreen", 1)
|
||||
register_food("seaplants:kelpbrown", 1)
|
||||
register_food("seaplants:seagrassgreen", 1)
|
||||
register_food("seaplants:seagrassred", 1)
|
||||
register_food("seaplants:seasaladmix", 6)
|
||||
register_food("seaplants:kelpgreensalad", 1)
|
||||
register_food("seaplants:kelpbrownsalad", 1)
|
||||
register_food("seaplants:seagrassgreensalad", 1)
|
||||
register_food("seaplants:seagrassgreensalad", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobfcooking") then
|
||||
register_food("mobfcooking:cooked_pork", 6)
|
||||
register_food("mobfcooking:cooked_ostrich", 6)
|
||||
register_food("mobfcooking:cooked_beef", 6)
|
||||
register_food("mobfcooking:cooked_chicken", 6)
|
||||
register_food("mobfcooking:cooked_lamb", 6)
|
||||
register_food("mobfcooking:cooked_venison", 6)
|
||||
register_food("mobfcooking:cooked_fish", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("creatures") then
|
||||
register_food("creatures:meat", 6)
|
||||
register_food("creatures:flesh", 3)
|
||||
register_food("creatures:rotten_flesh", 3, "", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
register_food("ethereal:strawberry", 1)
|
||||
register_food("ethereal:banana", 4)
|
||||
register_food("ethereal:pine_nuts", 1)
|
||||
register_food("ethereal:bamboo_sprout", 0, "", 3)
|
||||
register_food("ethereal:fern_tubers", 1)
|
||||
register_food("ethereal:banana_bread", 7)
|
||||
register_food("ethereal:mushroom_plant", 2)
|
||||
register_food("ethereal:coconut_slice", 2)
|
||||
register_food("ethereal:golden_apple", 4, "", nil, 10)
|
||||
register_food("ethereal:wild_onion_plant", 2)
|
||||
register_food("ethereal:mushroom_soup", 4, "ethereal:bowl")
|
||||
register_food("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
|
||||
register_food("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
|
||||
register_food("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
|
||||
if minetest.get_modpath("bucket") then
|
||||
register_food("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
|
||||
end
|
||||
register_food("ethereal:fish_raw", 2)
|
||||
register_food("ethereal:fish_cooked", 5)
|
||||
register_food("ethereal:seaweed", 1)
|
||||
register_food("ethereal:yellowleaves", 1, "", nil, 1)
|
||||
register_food("ethereal:sashimi", 4)
|
||||
register_food("ethereal:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming") and farming.mod == "redo" then
|
||||
register_food("farming:bread", 6)
|
||||
register_food("farming:potato", 1)
|
||||
register_food("farming:baked_potato", 6)
|
||||
register_food("farming:cucumber", 4)
|
||||
register_food("farming:tomato", 4)
|
||||
register_food("farming:carrot", 3)
|
||||
register_food("farming:carrot_gold", 6, "", nil, 8)
|
||||
register_food("farming:corn", 3)
|
||||
register_food("farming:corn_cob", 5)
|
||||
register_food("farming:melon_slice", 2)
|
||||
register_food("farming:pumpkin_slice", 1)
|
||||
register_food("farming:pumpkin_bread", 9)
|
||||
register_food("farming:coffee_cup", 2, "farming:drinking_cup")
|
||||
register_food("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
|
||||
register_food("farming:cookie", 2)
|
||||
register_food("farming:chocolate_dark", 3)
|
||||
register_food("farming:donut", 4)
|
||||
register_food("farming:donut_chocolate", 6)
|
||||
register_food("farming:donut_apple", 6)
|
||||
register_food("farming:raspberries", 1)
|
||||
register_food("farming:blueberries", 1)
|
||||
register_food("farming:muffin_blueberry", 4)
|
||||
if minetest.get_modpath("vessels") then
|
||||
register_food("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
|
||||
end
|
||||
register_food("farming:rhubarb", 1)
|
||||
register_food("farming:rhubarb_pie", 6)
|
||||
register_food("farming:beans", 1)
|
||||
register_food("farming:grapes", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("kpgmobs") then
|
||||
register_food("kpgmobs:uley", 3)
|
||||
register_food("kpgmobs:meat", 6)
|
||||
register_food("kpgmobs:rat_cooked", 5)
|
||||
register_food("kpgmobs:med_cooked", 4)
|
||||
if minetest.get_modpath("bucket") then
|
||||
register_food("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkfarming") then
|
||||
register_food("jkfarming:carrot", 3)
|
||||
register_food("jkfarming:corn", 3)
|
||||
register_food("jkfarming:melon_part", 2)
|
||||
register_food("jkfarming:cake", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkanimals") then
|
||||
register_food("jkanimals:meat", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkwine") then
|
||||
register_food("jkwine:grapes", 2)
|
||||
register_food("jkwine:winebottle", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("cooking") then
|
||||
register_food("cooking:meat_beef_cooked", 4)
|
||||
register_food("cooking:fish_bluewhite_cooked", 3)
|
||||
register_food("cooking:fish_clownfish_cooked", 1)
|
||||
register_food("cooking:meat_chicken_cooked", 2)
|
||||
register_food("cooking:meat_cooked", 2)
|
||||
register_food("cooking:meat_pork_cooked", 3)
|
||||
register_food("cooking:meat_toxic_cooked", -3)
|
||||
register_food("cooking:meat_venison_cooked", 3)
|
||||
register_food("cooking:meat_undead_cooked", 1)
|
||||
end
|
||||
|
||||
-- ferns mod of plantlife_modpack
|
||||
if minetest.get_modpath("ferns") then
|
||||
register_food("ferns:fiddlehead", 1, "", 1)
|
||||
register_food("ferns:fiddlehead_roasted", 3)
|
||||
register_food("ferns:ferntuber_roasted", 3)
|
||||
register_food("ferns:horsetail_01", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("pizza") then
|
||||
register_food("pizza:pizza", 30, "", nil, 30)
|
||||
register_food("pizza:pizzaslice", 5, "", nil, 5)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("wine") then
|
||||
register_food("wine:glass_wine", 2)
|
||||
register_food("wine:glass_beer", 2)
|
||||
register_food("wine:glass_mead", 2)
|
||||
register_food("wine:glass_cider", 2)
|
||||
end
|
386
mods/hud_hunger/hunger/functions.lua
Normal file
@ -0,0 +1,386 @@
|
||||
|
||||
-- read/write
|
||||
function hunger.read(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then
|
||||
return nil
|
||||
end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
if tonumber(hgp) > HUNGER_MAX + 1 then
|
||||
hgp = HUNGER_MAX + 1
|
||||
end
|
||||
return hgp - 1
|
||||
end
|
||||
|
||||
function hunger.save(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = hunger.players[name].lvl
|
||||
if not inv or not value then
|
||||
return nil
|
||||
end
|
||||
if value > HUNGER_MAX then
|
||||
value = HUNGER_MAX
|
||||
end
|
||||
if value < 0 then
|
||||
value = 0
|
||||
end
|
||||
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
|
||||
return true
|
||||
end
|
||||
|
||||
function hunger.update_hunger(player, new_lvl)
|
||||
local name = player:get_player_name() or nil
|
||||
if not name then
|
||||
return false
|
||||
end
|
||||
if minetest.setting_getbool("enable_damage") == false then
|
||||
hunger.players[name] = 20
|
||||
return
|
||||
end
|
||||
local lvl = hunger.players[name].lvl
|
||||
if new_lvl then
|
||||
lvl = new_lvl
|
||||
end
|
||||
if lvl > HUNGER_MAX then
|
||||
lvl = HUNGER_MAX
|
||||
end
|
||||
hunger.players[name].lvl = lvl
|
||||
if lvl > 20 then
|
||||
lvl = 20
|
||||
end
|
||||
hud.change_item(player, "hunger", {number = lvl})
|
||||
hunger.save(player)
|
||||
end
|
||||
local update_hunger = hunger.update_hunger
|
||||
|
||||
-- player-action based hunger changes
|
||||
function hunger.handle_node_actions(pos, oldnode, player, ext)
|
||||
if not player or not player:is_player() then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if not name or not hunger.players[name] then
|
||||
return
|
||||
end
|
||||
|
||||
local exhaus = hunger.players[name].exhaus
|
||||
if not exhaus then
|
||||
hunger.players[name].exhaus = 0
|
||||
--return
|
||||
end
|
||||
|
||||
local new = HUNGER_EXHAUST_PLACE
|
||||
|
||||
-- placenode event
|
||||
if not ext then
|
||||
new = HUNGER_EXHAUST_DIG
|
||||
end
|
||||
|
||||
-- assume its send by action_timer(globalstep)
|
||||
if not pos and not oldnode then
|
||||
new = HUNGER_EXHAUST_MOVE
|
||||
end
|
||||
|
||||
exhaus = exhaus + new
|
||||
|
||||
if exhaus > HUNGER_EXHAUST_LVL then
|
||||
exhaus = 0
|
||||
local h = tonumber(hunger.players[name].lvl)
|
||||
if h > 0 then
|
||||
update_hunger(player, h - 1)
|
||||
end
|
||||
end
|
||||
|
||||
hunger.players[name].exhaus = exhaus
|
||||
end
|
||||
|
||||
-- sprint settings
|
||||
local enable_sprint = minetest.setting_getbool("sprint") ~= false
|
||||
local enable_sprint_particles = minetest.setting_getbool("sprint_particles") ~= false
|
||||
|
||||
-- 3d armor support
|
||||
local armor_mod = minetest.get_modpath("3d_armor")
|
||||
|
||||
-- Sets the sprint state of a player (false = stopped, true = sprinting)
|
||||
function set_sprinting(name, sprinting)
|
||||
|
||||
if not hunger.players[name] then
|
||||
return false
|
||||
end
|
||||
|
||||
local player = minetest.get_player_by_name(name)
|
||||
|
||||
-- is 3d_armor active, then set to armor defaults
|
||||
local def = {}
|
||||
if armor_mod and armor and armor.def[name] then
|
||||
def = armor.def[name]
|
||||
end
|
||||
|
||||
def.speed = def.speed or 1
|
||||
def.jump = def.jump or 1
|
||||
def.gravity = def.gravity or 1
|
||||
|
||||
if sprinting == true then
|
||||
|
||||
player:set_physics_override({
|
||||
speed = def.speed + SPRINT_SPEED,
|
||||
jump = def.jump + SPRINT_JUMP,
|
||||
gravity = def.gravity
|
||||
})
|
||||
|
||||
--print ("Speed:", def.speed + SPRINT_SPEED, "Jump:", def.jump + SPRINT_JUMP, "Gravity:", def.gravity)
|
||||
|
||||
else
|
||||
|
||||
player:set_physics_override({
|
||||
speed = def.speed,
|
||||
jump = def.jump,
|
||||
gravity = def.gravity
|
||||
})
|
||||
|
||||
--print ("Speed:", def.speed, "Jump:", def.jump, "Gravity:", def.gravity)
|
||||
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Time based hunger functions
|
||||
local hunger_timer = 0
|
||||
local health_timer = 0
|
||||
local action_timer = 0
|
||||
|
||||
local function hunger_globaltimer(dtime)
|
||||
hunger_timer = hunger_timer + dtime
|
||||
health_timer = health_timer + dtime
|
||||
action_timer = action_timer + dtime
|
||||
|
||||
if action_timer > HUNGER_MOVE_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
hunger.handle_node_actions(nil, nil, player)
|
||||
end
|
||||
|
||||
if enable_sprint then
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- check if player should be sprinting (hunger must be over 6 points)
|
||||
if player
|
||||
and controls.aux1
|
||||
and controls.up
|
||||
and not minetest.check_player_privs(name, {fast = true})
|
||||
and hunger.players[name].lvl > 6 then
|
||||
|
||||
set_sprinting(name, true)
|
||||
|
||||
-- create particles behind player when sprinting
|
||||
if enable_sprint_particles then
|
||||
|
||||
local pos = player:getpos()
|
||||
local node = minetest.get_node({
|
||||
x = pos.x,
|
||||
y = pos.y - 1,
|
||||
z = pos.z
|
||||
})
|
||||
|
||||
if node.name ~= "air" then
|
||||
|
||||
minetest.add_particlespawner({
|
||||
time = 0.01,
|
||||
amount = 5,
|
||||
minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
|
||||
maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
|
||||
minvel = {x = -0.5, y = 1, z = -0.5},
|
||||
maxvel = {x = 0.5, y = 2, z = 0.5},
|
||||
minacc = {x = 0, y = -5, z = 0},
|
||||
maxacc = {x = 0, y = -12, z = 0},
|
||||
minexptime = 0.25,
|
||||
maxexptime = 0.5,
|
||||
minsize = 0.5,
|
||||
maxsize = 1.0,
|
||||
vertical = false,
|
||||
collisiondetection = false,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Lower the player's hunger
|
||||
update_hunger(player,
|
||||
hunger.players[name].lvl - (SPRINT_DRAIN * HUNGER_MOVE_TICK))
|
||||
else
|
||||
set_sprinting(name, false)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
action_timer = 0
|
||||
end
|
||||
|
||||
-- lower saturation by 1 point after <HUNGER_TICK> second(s)
|
||||
if hunger_timer > HUNGER_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local tab = hunger.players[name]
|
||||
if tab then
|
||||
local hunger = tab.lvl
|
||||
if hunger > 0 then
|
||||
update_hunger(player, hunger - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
hunger_timer = 0
|
||||
end
|
||||
|
||||
-- heal or damage player, depending on saturation
|
||||
if health_timer > HUNGER_HEALTH_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local tab = hunger.players[name]
|
||||
if tab then
|
||||
local air = player:get_breath() or 0
|
||||
local hp = player:get_hp()
|
||||
|
||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30) player is not drowning
|
||||
if tonumber(tab.lvl) > HUNGER_HEAL_LVL and hp > 0 and air > 0 then
|
||||
player:set_hp(hp + HUNGER_HEAL)
|
||||
end
|
||||
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
if tonumber(tab.lvl) < HUNGER_STARVE_LVL then
|
||||
player:set_hp(hp - HUNGER_STARVE)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
health_timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
minetest.register_globalstep(hunger_globaltimer)
|
||||
end
|
||||
|
||||
|
||||
-- food functions
|
||||
local food = hunger.food
|
||||
|
||||
function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
|
||||
food[name] = {}
|
||||
food[name].saturation = hunger_change -- hunger points added
|
||||
food[name].replace = replace_with_item -- what item is given back after eating
|
||||
food[name].poisen = poisen -- time its poisening
|
||||
food[name].healing = heal -- amount of HP
|
||||
food[name].sound = sound -- special sound that is played when eating
|
||||
end
|
||||
|
||||
-- Poison player
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
else
|
||||
hud.change_item(player, "hunger", {text = "hud_hunger_fg.png"})
|
||||
end
|
||||
local hp = player:get_hp() -1 or 0
|
||||
if hp > 0 then
|
||||
player:set_hp(hp)
|
||||
end
|
||||
end
|
||||
|
||||
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
|
||||
local org_eat = core.do_item_eat
|
||||
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local old_itemstack = itemstack
|
||||
itemstack = hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
for _, callback in pairs(core.registered_on_item_eats) do
|
||||
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
|
||||
if result then
|
||||
return result
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local item = itemstack:get_name()
|
||||
local def = food[item]
|
||||
if not def then
|
||||
def = {}
|
||||
if type(hp_change) ~= "number" then
|
||||
hp_change = 1
|
||||
core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
|
||||
end
|
||||
def.saturation = hp_change * 1.3
|
||||
def.replace = replace_with_item
|
||||
end
|
||||
local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
|
||||
function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
|
||||
if itemstack:take_item() == nil and user == nil then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local name = user:get_player_name()
|
||||
if not hunger.players[name] then
|
||||
return itemstack
|
||||
end
|
||||
local sat = tonumber(hunger.players[name].lvl or 0)
|
||||
local hp = user:get_hp()
|
||||
-- Saturation
|
||||
if sat < HUNGER_MAX and hunger_change then
|
||||
sat = sat + hunger_change
|
||||
hunger.update_hunger(user, sat)
|
||||
end
|
||||
-- Healing
|
||||
if hp < 20 and heal then
|
||||
hp = hp + heal
|
||||
if hp > 20 then
|
||||
hp = 20
|
||||
end
|
||||
user:set_hp(hp)
|
||||
end
|
||||
-- Poison
|
||||
if poisen then
|
||||
hud.change_item(user, "hunger", {text = "hunger_statbar_poisen.png"})
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
|
||||
-- eating sound
|
||||
sound = sound or "hunger_eat"
|
||||
minetest.sound_play(sound, {to_player = name, gain = 0.7})
|
||||
|
||||
if replace_with_item then
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name = replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, replace_with_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
280
mods/hud_hunger/hunger/functions_(nosprint).lua
Normal file
@ -0,0 +1,280 @@
|
||||
|
||||
-- read/write
|
||||
function hunger.read(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then
|
||||
return nil
|
||||
end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
if tonumber(hgp) > HUNGER_MAX + 1 then
|
||||
hgp = HUNGER_MAX + 1
|
||||
end
|
||||
return hgp - 1
|
||||
end
|
||||
|
||||
function hunger.save(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = hunger.players[name].lvl
|
||||
if not inv or not value then
|
||||
return nil
|
||||
end
|
||||
if value > HUNGER_MAX then
|
||||
value = HUNGER_MAX
|
||||
end
|
||||
if value < 0 then
|
||||
value = 0
|
||||
end
|
||||
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
|
||||
return true
|
||||
end
|
||||
|
||||
function hunger.update_hunger(player, new_lvl)
|
||||
local name = player:get_player_name() or nil
|
||||
if not name then
|
||||
return false
|
||||
end
|
||||
if minetest.setting_getbool("enable_damage") == false then
|
||||
hunger.players[name] = 20
|
||||
return
|
||||
end
|
||||
local lvl = hunger.players[name].lvl
|
||||
if new_lvl then
|
||||
lvl = new_lvl
|
||||
end
|
||||
if lvl > HUNGER_MAX then
|
||||
lvl = HUNGER_MAX
|
||||
end
|
||||
hunger.players[name].lvl = lvl
|
||||
if lvl > 20 then
|
||||
lvl = 20
|
||||
end
|
||||
hud.change_item(player, "hunger", {number = lvl})
|
||||
hunger.save(player)
|
||||
end
|
||||
local update_hunger = hunger.update_hunger
|
||||
|
||||
-- player-action based hunger changes
|
||||
function hunger.handle_node_actions(pos, oldnode, player, ext)
|
||||
if not player or not player:is_player() then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if not name or not hunger.players[name] then
|
||||
return
|
||||
end
|
||||
|
||||
local exhaus = hunger.players[name].exhaus
|
||||
if not exhaus then
|
||||
hunger.players[name].exhaus = 0
|
||||
--return
|
||||
end
|
||||
|
||||
local new = HUNGER_EXHAUST_PLACE
|
||||
|
||||
-- placenode event
|
||||
if not ext then
|
||||
new = HUNGER_EXHAUST_DIG
|
||||
end
|
||||
|
||||
-- assume its send by action_timer(globalstep)
|
||||
if not pos and not oldnode then
|
||||
new = HUNGER_EXHAUST_MOVE
|
||||
end
|
||||
|
||||
exhaus = exhaus + new
|
||||
|
||||
if exhaus > HUNGER_EXHAUST_LVL then
|
||||
exhaus = 0
|
||||
local h = tonumber(hunger.players[name].lvl)
|
||||
if h > 0 then
|
||||
update_hunger(player, h - 1)
|
||||
end
|
||||
end
|
||||
|
||||
hunger.players[name].exhaus = exhaus
|
||||
end
|
||||
|
||||
|
||||
-- Time based hunger functions
|
||||
local hunger_timer = 0
|
||||
local health_timer = 0
|
||||
local action_timer = 0
|
||||
|
||||
local function hunger_globaltimer(dtime)
|
||||
hunger_timer = hunger_timer + dtime
|
||||
health_timer = health_timer + dtime
|
||||
action_timer = action_timer + dtime
|
||||
|
||||
if action_timer > HUNGER_MOVE_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
hunger.handle_node_actions(nil, nil, player)
|
||||
end
|
||||
end
|
||||
action_timer = 0
|
||||
end
|
||||
|
||||
-- lower saturation by 1 point after <HUNGER_TICK> second(s)
|
||||
if hunger_timer > HUNGER_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local tab = hunger.players[name]
|
||||
if tab then
|
||||
local hunger = tab.lvl
|
||||
if hunger > 0 then
|
||||
update_hunger(player, hunger - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
hunger_timer = 0
|
||||
end
|
||||
|
||||
-- heal or damage player, depending on saturation
|
||||
if health_timer > HUNGER_HEALTH_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local tab = hunger.players[name]
|
||||
if tab then
|
||||
local air = player:get_breath() or 0
|
||||
local hp = player:get_hp()
|
||||
|
||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30) player is not drowning
|
||||
if tonumber(tab.lvl) > HUNGER_HEAL_LVL and hp > 0 and air > 0 then
|
||||
player:set_hp(hp + HUNGER_HEAL)
|
||||
end
|
||||
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
if tonumber(tab.lvl) < HUNGER_STARVE_LVL then
|
||||
player:set_hp(hp - HUNGER_STARVE)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
health_timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
minetest.register_globalstep(hunger_globaltimer)
|
||||
end
|
||||
|
||||
|
||||
-- food functions
|
||||
local food = hunger.food
|
||||
|
||||
function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
|
||||
food[name] = {}
|
||||
food[name].saturation = hunger_change -- hunger points added
|
||||
food[name].replace = replace_with_item -- what item is given back after eating
|
||||
food[name].poisen = poisen -- time its poisening
|
||||
food[name].healing = heal -- amount of HP
|
||||
food[name].sound = sound -- special sound that is played when eating
|
||||
end
|
||||
|
||||
-- Poison player
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
else
|
||||
hud.change_item(player, "hunger", {text = "hud_hunger_fg.png"})
|
||||
end
|
||||
local hp = player:get_hp() -1 or 0
|
||||
if hp > 0 then
|
||||
player:set_hp(hp)
|
||||
end
|
||||
end
|
||||
|
||||
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
|
||||
local org_eat = core.do_item_eat
|
||||
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local old_itemstack = itemstack
|
||||
itemstack = hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
for _, callback in pairs(core.registered_on_item_eats) do
|
||||
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
|
||||
if result then
|
||||
return result
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local item = itemstack:get_name()
|
||||
local def = food[item]
|
||||
if not def then
|
||||
def = {}
|
||||
if type(hp_change) ~= "number" then
|
||||
hp_change = 1
|
||||
core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
|
||||
end
|
||||
def.saturation = hp_change * 1.3
|
||||
def.replace = replace_with_item
|
||||
end
|
||||
local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
|
||||
function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
|
||||
if itemstack:take_item() == nil and user == nil then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local name = user:get_player_name()
|
||||
if not hunger.players[name] then
|
||||
return itemstack
|
||||
end
|
||||
local sat = tonumber(hunger.players[name].lvl or 0)
|
||||
local hp = user:get_hp()
|
||||
-- Saturation
|
||||
if sat < HUNGER_MAX and hunger_change then
|
||||
sat = sat + hunger_change
|
||||
hunger.update_hunger(user, sat)
|
||||
end
|
||||
-- Healing
|
||||
if hp < 20 and heal then
|
||||
hp = hp + heal
|
||||
if hp > 20 then
|
||||
hp = 20
|
||||
end
|
||||
user:set_hp(hp)
|
||||
end
|
||||
-- Poison
|
||||
if poisen then
|
||||
hud.change_item(user, "hunger", {text = "hunger_statbar_poisen.png"})
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
|
||||
-- eating sound
|
||||
sound = sound or "hunger_eat"
|
||||
minetest.sound_play(sound, {to_player = name, gain = 0.7})
|
||||
|
||||
if replace_with_item then
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name = replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, replace_with_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
69
mods/hud_hunger/hunger/init.lua
Normal file
@ -0,0 +1,69 @@
|
||||
|
||||
hunger = {}
|
||||
hunger.players = {}
|
||||
hunger.food = {}
|
||||
|
||||
HUNGER_TICK = 600 -- time in seconds after that 1 hunger point is taken
|
||||
HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
|
||||
HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
|
||||
|
||||
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||
HUNGER_EXHAUST_MOVE = 1.5 -- exhaustion increased this value if player movement detected
|
||||
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
|
||||
|
||||
HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
|
||||
HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
|
||||
HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
|
||||
HUNGER_STARVE_LVL = 3 -- level of staturation that causes starving
|
||||
|
||||
HUNGER_MAX = 30 -- maximum level of saturation
|
||||
|
||||
SPRINT_SPEED = 0.8 -- how much faster player can run if satiated
|
||||
SPRINT_JUMP = 0.1 -- how much higher player can jump if satiated
|
||||
SPRINT_DRAIN = 0.35 -- how fast to drain satation while sprinting (0-1)
|
||||
|
||||
local modpath = minetest.get_modpath("hunger")
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/food.lua")
|
||||
|
||||
-- legacy functions
|
||||
hud.item_eat = hunger.item_eat
|
||||
hud.set_hunger = hunger.save
|
||||
hud.get_hunger = hunger.load
|
||||
hud.save_hunger = hunger.save
|
||||
hud.load_hunger = hunger.load
|
||||
|
||||
-- Callbacks
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger", 1)
|
||||
|
||||
local name = player:get_player_name()
|
||||
hunger.players[name] = {}
|
||||
hunger.players[name].lvl = hunger.read(player)
|
||||
hunger.players[name].exhaus = 0
|
||||
local lvl = hunger.players[name].lvl
|
||||
if lvl > 20 then
|
||||
lvl = 20
|
||||
end
|
||||
minetest.after(0.8, function()
|
||||
hud.swap_statbar(player, "hunger", "air")
|
||||
hud.change_item(player, "hunger", {number = lvl, max = 20})
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hunger.players[name] = nil
|
||||
end)
|
||||
|
||||
-- for exhaustion
|
||||
minetest.register_on_placenode(hunger.handle_node_actions)
|
||||
minetest.register_on_dignode(hunger.handle_node_actions)
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
hunger.update_hunger(player, 20)
|
||||
end)
|
||||
end
|
61
mods/hud_hunger/hunger/init_(nosprint).lua
Normal file
@ -0,0 +1,61 @@
|
||||
|
||||
hunger = {}
|
||||
hunger.players = {}
|
||||
hunger.food = {}
|
||||
|
||||
HUNGER_TICK = 600 -- time in seconds after that 1 hunger point is taken
|
||||
HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
|
||||
HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
|
||||
|
||||
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||
HUNGER_EXHAUST_MOVE = 1.5 -- exhaustion increased this value if player movement detected
|
||||
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
|
||||
|
||||
HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
|
||||
HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
|
||||
HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
|
||||
HUNGER_STARVE_LVL = 3 -- level of staturation that causes starving
|
||||
|
||||
HUNGER_MAX = 30 -- maximum level of saturation
|
||||
|
||||
|
||||
local modpath = minetest.get_modpath("hunger")
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/food.lua")
|
||||
|
||||
-- legacy functions
|
||||
hud.item_eat = hunger.item_eat
|
||||
hud.set_hunger = hunger.save
|
||||
hud.get_hunger = hunger.load
|
||||
hud.save_hunger = hunger.save
|
||||
hud.load_hunger = hunger.load
|
||||
|
||||
-- Callbacks
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger", 1)
|
||||
|
||||
local name = player:get_player_name()
|
||||
hunger.players[name] = {}
|
||||
hunger.players[name].lvl = hunger.read(player)
|
||||
hunger.players[name].exhaus = 0
|
||||
local lvl = hunger.players[name].lvl
|
||||
if lvl > 20 then
|
||||
lvl = 20
|
||||
end
|
||||
minetest.after(0.8, function()
|
||||
hud.swap_statbar(player, "hunger", "air")
|
||||
hud.change_item(player, "hunger", {number = lvl, max = 20})
|
||||
end)
|
||||
end)
|
||||
|
||||
-- for exhaustion
|
||||
minetest.register_on_placenode(hunger.handle_node_actions)
|
||||
minetest.register_on_dignode(hunger.handle_node_actions)
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
hunger.update_hunger(player, 20)
|
||||
end)
|
||||
end
|
BIN
mods/hud_hunger/hunger/sounds/hunger_eat.ogg
Normal file
BIN
mods/hud_hunger/hunger/textures/hunger_statbar_poisen.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
0
mods/hud_hunger/modpack.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
@ -0,0 +1,3 @@
|
||||
local path = minetest.get_modpath("mapgen")
|
||||
|
||||
dofile(path.."/nodes.lua")
|
69
mods/mapgen/nodes.lua
Normal file
@ -0,0 +1,69 @@
|
||||
|
||||
minetest.register_node("mapgen:granite", {
|
||||
description = "Granite",
|
||||
tiles = {"mapgen_granite.png"},
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("mapgen:granite_brown", {
|
||||
description = "Brown Granite",
|
||||
tiles = {"mapgen_granite_brown.png"},
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("mapgen:limestone", {
|
||||
description = "Limestone",
|
||||
tiles = {"mapgen_limestone.png"},
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("mapgen:palm_tree", {
|
||||
description = "Palm Tree",
|
||||
tiles = {
|
||||
"mapgen_palmtree_top.png",
|
||||
"mapgen_palmtree_top.png",
|
||||
"mapgen_palmtree_side.png",
|
||||
},
|
||||
groups = {choppy = 2, tree = 1, flammable = 1, oddly_breakable_by_hand=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node("mapgen:palm_wood", {
|
||||
description = "Palm Wood Planks",
|
||||
tiles = {
|
||||
"mapgen_palmtree_wood.png",
|
||||
},
|
||||
groups = {choppy = 1, flammable = 1, oddly_breakable_by_hand=1},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("mapgen:palm_leaves", {
|
||||
description = "Palm Leaves",
|
||||
drawtype = "allfaces",
|
||||
paramtype = "light",
|
||||
tiles = {
|
||||
"mapgen_palmleaves.png",
|
||||
},
|
||||
groups = {snappy = 1, oddly_breakable_by_hand = 1, flammable = 1, dig_immediate = 1, leaves = 1, leafdecay = 3},
|
||||
sounds = default.node_sound_leaves_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("mapgen:moss", {
|
||||
description = "Moss",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"mapgen_moss.png"},
|
||||
paramtype = "light",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
|
||||
}
|
||||
},
|
||||
buildable_to = true,
|
||||
groups = {snappy = 1, oddly_breakable_by_hand=1, dig_immediate=3},
|
||||
sounds = default.node_sound_defaults()
|
||||
})
|
BIN
mods/mapgen/textures/mapgen_limestone.png
Normal file
After Width: | Height: | Size: 792 B |
BIN
mods/mapgen/textures/mapgen_moss.png
Normal file
After Width: | Height: | Size: 824 B |
BIN
mods/mapgen/textures/mapgen_palmleaves.png
Normal file
After Width: | Height: | Size: 842 B |
@ -26,9 +26,9 @@ mobs:register_mob("mobs_m:smallfish", {
|
||||
fly = true,
|
||||
fly_in = "default:water_source",
|
||||
fall_damage = 0,
|
||||
fall_speed = -6,
|
||||
fall_speed = 0,
|
||||
drops = {
|
||||
{name = "mobs_m:fish_meat",
|
||||
{name = "mobs_m:smallfish_raw",
|
||||
chance = 9, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
@ -60,7 +60,7 @@ mobs:register_mob("mobs_m:riverfish", {
|
||||
hp_max = 25,
|
||||
armor = 90,
|
||||
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
|
||||
visual_scale = {x=1.2, y=1.2},
|
||||
visual_size = {x=1.6, y=1.6},
|
||||
visual = "mesh",
|
||||
mesh = "fish.b3d",
|
||||
textures = {
|
||||
@ -76,11 +76,11 @@ mobs:register_mob("mobs_m:riverfish", {
|
||||
jump_height = 0,
|
||||
stepheight = 1.5,
|
||||
fly = true,
|
||||
fly_in = "default:water_source",
|
||||
fly_in = "default:river_water_source",
|
||||
fall_damage = 0,
|
||||
fall_speed = -6,
|
||||
fall_speed = 0,
|
||||
drops = {
|
||||
{name = "mobs_m:fish_meat",
|
||||
{name = "mobs_m:smallfish_raw",
|
||||
chance = 9, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
@ -100,4 +100,23 @@ mobs:register_mob("mobs_m:riverfish", {
|
||||
|
||||
mobs:register_spawn("mobs_m:riverfish", {"default:river_water_source",}, 20, 10, 15000, 2, 11000)
|
||||
|
||||
mobs:register_egg("mobs_m:riverfish", "River Fish", "default_dirt.png", 1)
|
||||
mobs:register_egg("mobs_m:riverfish", "River Fish", "default_dirt.png", 1)
|
||||
|
||||
minetest.register_craftitem("mobs_m:smallfish_raw", {
|
||||
description = "Small Raw Fish"
|
||||
inventory_image = "mobs_smallfish_item",
|
||||
on_use = minetest.item_eat(1)
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mobs_m:smallfish_cooked", {
|
||||
description = "Small Cooked Fish"
|
||||
inventory_image = "mobs_smallfish_cooked",
|
||||
on_use = minetest.item_eat(2)
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs_m:smallfish_raw",
|
||||
recipe = "mobs_m:smallfish_cooked",
|
||||
cooktime = 3,
|
||||
})
|
BIN
mods/mobs_minetestia/textures/mobs_smallfish_cooked.png
Normal file
After Width: | Height: | Size: 336 B |
BIN
mods/mobs_minetestia/textures/mobs_smallfish_item.png
Normal file
After Width: | Height: | Size: 411 B |
218
mods/playereffects/README.md
Normal file
@ -0,0 +1,218 @@
|
||||
# Player Effects
|
||||
## Summary
|
||||
This is an framework for assigning temporary status effects to players. This mod is aimed to modders and maybe interested people. This framework is a work in progress and not finished.
|
||||
|
||||
## Profile
|
||||
* Name: Player Effects
|
||||
* Short name: `playereffects`
|
||||
* Current version: 1.1.1 (This is a [SemVer](http://semver.org/).)
|
||||
* Dependencies: None!
|
||||
* Discussion page: [here](https://forum.minetest.net/viewtopic.php?f=11&t=9689)
|
||||
|
||||
## Information for players
|
||||
This mod alone is not aimed directly at players. Briefly, the point of this mod is to help other mods to implement temporary status effects for players in a clean and consistant way.
|
||||
Here is the information which may be relevant to you: Your current status effects are shown on the HUD on the right side, along with a timer which shows the time until the effect gets disabled. It is possible for the server to disable this feature entirely. Some status effects may also be hidden and are never exposed to the HUD.
|
||||
|
||||
You only have to install this mod iff you have a mod which implements Player Effects. Here is a list of known mods which do:
|
||||
|
||||
* Magic Beans—Wuzzy’s Fork [`magicbeans_w`]
|
||||
|
||||
## Information for server operators
|
||||
By default, this mod stores the effects into the file `playereffects.mt` in the current world path every 10 seconds. On a regular server shutdown, this file is also written to. The data in this file is read when the mod is started.
|
||||
|
||||
It is save to delete `playereffects.mt` when the mod does currently not run. This simply erases all active and inactive effects when the server starts again.
|
||||
|
||||
You can disable the automatic saving in `settings.lua`.
|
||||
|
||||
### Configuration
|
||||
Player Effects can be configured. Just edit the file `settings.lua`. You find everything you need to know in that file. Be careful to not delete the lines, just edit them.
|
||||
|
||||
## Information for modders
|
||||
This is a framework for other mods to depend on. It provides means to define, apply and remove temporary status effects to players in a (hopefully) unobstrusive way.
|
||||
A status effect is an effect for a player which changes some property of the player. This property can be practically everything. Currently, the framework supports one kind of effect, which I call “exclusive effects”. For each property (speed, gravity, whatver), there can be only one effect in place at the same time. Here are some examples for possible status effects:
|
||||
|
||||
* high walking speed (`speed` property)
|
||||
* high jump height (`jump` property)
|
||||
* low player gravity (`gravity` property)
|
||||
* high player gravity (`gravity` property)
|
||||
* having the X privilege granted (binary “do I have the property?” property) (yes, this is weird, but it works!)
|
||||
|
||||
The framework aims to provide means to define effect types and to apply and cancel effects to players. The framework aims to be a stable foundation stone. This means it needs a lot of testing.
|
||||
|
||||
## Known bugs
|
||||
### Effect timers don’t stop when game gets paused
|
||||
When you paused the game in singleplayer mode, the effect timers just continue as if nothing happened. Of course, all effect timers should be stopped while the game is paused, like everything else. Apparently this bug cannot be fixed with the current Lua API.
|
||||
|
||||
## API documentation
|
||||
### Data types
|
||||
#### Effect type (`effect_type`)
|
||||
An effect type is a description of what is later to be concretely applied as an effect to a player. An effect type, however, is *not* assigned to a player. There are two kinds of effect types: Repeating and non-repeating. See the section on `effect` for more information.
|
||||
|
||||
`effect_type` is a table with these fields:
|
||||
|
||||
* `description`: Human-readable short description of the effect. Will be exposed to the HUD, iff `hidden` is `false`.
|
||||
* `groups`: A table of groups to which this effect type belongs to.
|
||||
* `apply`: Function to be called when effect is applied. See `playereffects.register_effect_type`.
|
||||
* `cancel`: Function to be called when effect is cancelled. See `playereffects.register_effect_type`.
|
||||
* `icon`: This is optional. It can be the file name of a texture. Should have a size of 16px×16px. Will be exposed to the HUD, iff `hidden` is `false`.
|
||||
* `hidden`: Iff this is false, it will not be exposed to the HUD when this effect is active.
|
||||
* `cancel_on_death`: Iff this is true, the effect will be cancelled automatically when the player dies.
|
||||
* `repeat_interval` is an optional number. When specified, the effects of this type becomes a repeating effect. Repeating effects call `apply` an arbitrary number of times; non-repeating effects just call it once when the effect is created. The number specifies the interval in seconds between each call. Iff this parameter is `nil`, the effect type is a non-repeating effect.
|
||||
|
||||
Normally you don’t need to read or edit fields of this table. Use `playereffects.register_effect_type` to add a new effect type to Player Effects.
|
||||
|
||||
#### Effect group
|
||||
An effect group is basically a concept. Any effect type can be member of any number of effect groups. The main point of effect groups is to find effects which affect the same property. For example, an effect which makes you faster and another effect which makes you slower both affect the same property: speed. The group for that then would be the string `"speed"`. See also `examples.lua`, which includes the effects `high_speed` and `low_speed`.
|
||||
|
||||
Currently, the main rule of Player Effects requires that there can only be one effect in place. Don’t worry, Player Effects already does that job for you. Back to the example: it is possible to be fast and it is possible to be slow. But it is not possible to be fast `and` slow at the same time. Player Effects ensures that by cancelling all conflicting concepts before applying a new one.
|
||||
|
||||
The concept of groups may be changed or extended in the future.
|
||||
|
||||
You can invent effect groups (like the groups in Minetest) on the fly. A group is just a string. Practically, you should use groups which other people use.
|
||||
|
||||
#### Effect (`effect`)
|
||||
An effect is an current change of a player property (like speed, jump height, and so on). It is the realization of an effect type. All effects are temporary. There are currently two types of effects: Repeating and non-repeating. Non-repeating effects call their `apply` callback once when they are created. Repeating effects call their apply callback multiple times with a specified interval. By default, effects are non-repeating.
|
||||
|
||||
`effect` is a table with the following modding-relevant fields:
|
||||
|
||||
* `playername`: The name of the player to which the effect belongs to.
|
||||
* `effect_id`: A globally unique identifier of the effect. It is a number and assigned automatically by Player Effects.
|
||||
* `effect_type_id`: The identifier of the effect’s effect type. It is a string and assigned by `playereffects.register_effect_type`.
|
||||
* `metadata`: An optional field which may contain a table with additional, modder-defined data to be “remembered” for later. The `apply` callback can set this field.
|
||||
|
||||
Internally, Player Effects also uses these fields:
|
||||
|
||||
* `start_time`: The operating system time (from `os.time()`) of when the effect has been started.
|
||||
* `time_left`: The number of seconds left before the effect runs out. This number is only set when the effect starts or the effect is unfrozen because i.e. a player re-joins. You can’t use this field to blindly get the remaining time of the effect.
|
||||
* `repeat_interval_start_time` and `repeat_interval_time_left`: Same as `start_time` and `time_left`, but for repeating effects.
|
||||
|
||||
You should normally not need to care about these internally used fields.
|
||||
|
||||
|
||||
### Functions
|
||||
#### `playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death, repeat_interval)`
|
||||
Adds a new effect type for the Player Effects mods, so it can be later be applied to players.
|
||||
|
||||
##### Parameters
|
||||
* `effect_type_id` is the identifier (a string) which is internally used by the mod. Later known as `effect_type_id`. You may choose the identifier at will, but please use only alphanumeric ASCII characters. The identifier must be unique along all mods.
|
||||
* `description` is the text which is exposed to the HUD and visible to the player.
|
||||
* `icon`: This is optional an can be `nil`. It can be the file name of a texture. Should have a size of 16px×16px. In this case, this is the icon for the HUD. Basically this is just eye-candy. If this is `nil`, no icon is shown. The icon will be exposed to the HUD, iff `hidden` is `false`.
|
||||
* `groups` is a table of strings to which the effect type is assigned to.
|
||||
* `apply`: See below.
|
||||
* `cancel`: See below.
|
||||
* `hidden` is an optional boolean value. Iff `true`, the effect description and icon will not be exposed to the player HUD. Otherwise, the effect is exposed. Default: `false`
|
||||
* `cancel_on_death` is an optional boolean value. Iff true, the effect will be cancelled automatically when the player dies. Default: `true`.
|
||||
* `repeat_interval` is an optional number. When specified, the effects of this type becomes a repeating effect. Repeating effects call `apply` an arbitrary number of times; non-repeating effects just call it once when the effect is created. The number specifies the interval in seconds between each call. Iff this parameter is `nil`, the effect type is a non-repeating effect.
|
||||
|
||||
|
||||
###### `apply` function
|
||||
The `apply` function is a callback function which is called by Player Effects. Here the modder can put all the gameplay-relevant code.
|
||||
|
||||
`apply` takes a player object as its only argument. This is the player to which the effect is applied to.
|
||||
|
||||
The function may return a table. This table will be added as the field `metadata` to the resulting `effect`.
|
||||
|
||||
The function may return `false`. This is used to tell Player Effects that the effect could, for whatever reason, not be successfully applied. Currently, this feature is experimental and possibly broken.
|
||||
|
||||
The function may also return just `nil` on a normal success without metadata.
|
||||
|
||||
###### `cancel` function
|
||||
The `cancel` function is called by Player Effects when the effect is to be cancelled. Here the modder can do all the code which is needed to revert the changes an earlier `apply` call made.
|
||||
|
||||
`cancel` takes an `effect` as its first argument and a player object as its second argument. Remember, this `effect` may also contain a field called `metadata`, which may have been added by an earlier `apply` call. `player` is the player to which the effect is/was applied. This argument is just there for convenience reasons.
|
||||
|
||||
Player Effects does not care about the return value of this function.
|
||||
|
||||
##### Return value
|
||||
Always `nil`.
|
||||
|
||||
#### `playereffects.apply_effect_type(effect_type_id, duration, player, repeat_interval_time_left)`
|
||||
Attempts to apply a new effect of a certain type for a certain duration to a certain player. This function can fail, although this should rarely happen. This function handles non-repeating effects and repeating effects as well.
|
||||
|
||||
##### Parameters
|
||||
* `effect_type_id`: The identifier of the effect type. This is the name which was used in `playereffects.register_effect_type` and always a string.
|
||||
* `duration`: How long the effect. Please use only positive values and only integers. If a repeating effect type is specified, this number specifies the number of repetitions; for non-repeating effects this number specifies the effect duration in seconds.
|
||||
* `player`: The player object to which the new effect should be applied to.
|
||||
* `repeat_interval_time_left`: This parameter is optional and only for repeating effects. If it is a number, it specifies the time until the first call of the `apply` callback fires. By default, a full repeat interval is waited until the first call.
|
||||
|
||||
##### Return value
|
||||
The function either returns `false` or a number. Iff the function returns `false`, the effect was not successfully applied. The function may return `false` on these occasions:
|
||||
|
||||
* `player` is not a valid player object
|
||||
* The `apply` function of the effect type returned `false`
|
||||
|
||||
On success, the function returns a number. This number is the effect ID of the effect which has been just created. This effect ID can be used later, for `playereffects.cancel_effect`, for example.
|
||||
|
||||
#### `playereffects.cancel_effect(effect_id)`
|
||||
Cancels a single effect.
|
||||
|
||||
##### Parameter
|
||||
* `effect_id`: The effect ID of the effect which shall be cancelled.
|
||||
|
||||
##### Return value
|
||||
Always `nil`.
|
||||
|
||||
#### `playereffects.cancel_effect_group(groupname, playername)`
|
||||
Cancels all a player’s effects which belong to a certain group.
|
||||
|
||||
##### Parameters
|
||||
* `groupname`: The name of the effect group (string) of which all active effects of the player shall be cancelled.
|
||||
* `playername`: The name of the player to which the effects which are about to be cancelled belong to.
|
||||
|
||||
##### Return value
|
||||
Always `nil`.
|
||||
|
||||
#### `playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)`
|
||||
Cancels one or all player effect with a certain effect type
|
||||
Careful! This function has *not* been tested yet!
|
||||
|
||||
##### Parameters
|
||||
* `effect_type_id`: Identifier of the effect type.
|
||||
* `cancel_all`: Iff true, cancels all active effects with this effect type
|
||||
* `playername`: Name of the player to which the effects belong to
|
||||
|
||||
##### Return value
|
||||
Always `nil`.
|
||||
|
||||
#### `playereffects.get_remaining_effect_time(effect_id)`
|
||||
Returns the remaining time of an effect.
|
||||
|
||||
##### Parameter
|
||||
* `effect_id`: The effect identifier of the effect in question
|
||||
|
||||
##### Return value
|
||||
Iff the effect exists, the remaining effect time is returned in full seconds. Iff the effect does not exist, `nil` is returned.
|
||||
|
||||
#### `playereffects.get_player_effects(playername)`
|
||||
Returns all active effects of a player.
|
||||
|
||||
##### Parameter
|
||||
`playername`: The name of the player from which the effects are requested.
|
||||
|
||||
##### Return value
|
||||
A table of all `effect`s which belong to the player. If the player does not exist, this function returns an empty table.
|
||||
|
||||
## Examples
|
||||
This mod comes with extensive examples. The examples are disabled by default. Edit `settings.lua` to enable the examples. See `examples.lua` to find out how they are programmed. The examples are only for demonstration purposes. They are not intended to be used in an actual game.
|
||||
|
||||
### Chat commands
|
||||
The examples are mainly accessible with chat commands. Since this is just an example, everyone can use these examples.
|
||||
|
||||
#### Apply effect
|
||||
These commands apply (or try to) apply an effect to you. You will get a response in the chat which give you the `effect_id` on success. On failure, the example will tell you that it failed.
|
||||
|
||||
* `fast`: Makes you faster for 10 seconds.
|
||||
* `slow`: Makes you slower for 120s.
|
||||
* `hfast`: Makes you faster for 10s. This is a hidden effect and is not exposed to the HUD.
|
||||
* `highjump`: Increases your jump height for 20s.
|
||||
* `fly`: Gives you the `fly` privilege for a minute. You keep the privilege even when you die. Better don’t mess around with this privilege manually when you use this.
|
||||
* `regen`: Gives you a half heart per second 10 times (5 hearts overall healing). This is an example of a repeating effect.
|
||||
* `slowregen`: Gives you a half heart every 15 seconds, 10 times (5 hearts overall healing). This is an example of a repeating effect.
|
||||
* `blind`: Tints the whole screen black for 5 seconds. This is highly experimental and will be drawn over many existing HUD elements. In other words, prepare your HUD to be messed up.
|
||||
* `null`: Tries to apply an effect which always fails. This demonstrates the failure of effects.
|
||||
|
||||
#### Cancel effects
|
||||
* `cancelall`: Cancels all your active effects.
|
||||
|
||||
#### Testing
|
||||
* `stresstest [number]`: Applies `number` dummy effects which don’t do anything to you. Iff omitted, `number` is assumed to be 100. This command is there to test the performance of this mod for absurdly large effect numbers.
|
0
mods/playereffects/depends.txt
Normal file
1
mods/playereffects/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Framework for temporary effects for players.
|
260
mods/playereffects/examples.lua
Normal file
@ -0,0 +1,260 @@
|
||||
----- EXAMPLE EFFECT TYPES -----
|
||||
--[[ This is just a helper function to inform the user of the chat command
|
||||
of the result and, if successful, shows the effect ID. ]]
|
||||
local function notify(name, retcode)
|
||||
if(retcode == false) then
|
||||
minetest.chat_send_player(name, "Effect application failed. Effect was NOT applied.")
|
||||
else
|
||||
minetest.chat_send_player(name, "Effect applied. Effect ID: "..tostring(retcode))
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Null effect. The apply function always returns false, which means applying the
|
||||
effect will never succeed ]]
|
||||
playereffects.register_effect_type("null", "No effect", nil, {},
|
||||
function()
|
||||
return false
|
||||
end
|
||||
)
|
||||
|
||||
|
||||
-- Makes the player screen black for 5 seconds (very experimental!)
|
||||
playereffects.register_effect_type("blind", "Blind", nil, {},
|
||||
function(player)
|
||||
local hudid = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = { x=0.5, y=0.5 },
|
||||
scale = { x=-100, y=-100 },
|
||||
text = "playereffects_example_black.png",
|
||||
})
|
||||
if(hudid ~= nil) then
|
||||
return { hudid = hudid }
|
||||
else
|
||||
minetest.log("error", "[playereffects] [examples] The effect \"Blind\" could not be applied. The call to hud_add(...) failed.")
|
||||
return false
|
||||
end
|
||||
end,
|
||||
function(effect, player)
|
||||
player:hud_remove(effect.metadata.hudid)
|
||||
end
|
||||
)
|
||||
|
||||
-- Makes the user faster
|
||||
playereffects.register_effect_type("high_speed", "High speed", nil, {"speed"},
|
||||
function(player)
|
||||
player:set_physics_override(4,nil,nil)
|
||||
end,
|
||||
|
||||
function(effect, player)
|
||||
player:set_physics_override(1,nil,nil)
|
||||
end
|
||||
)
|
||||
|
||||
-- Makes the user faster (hidden effect)
|
||||
playereffects.register_effect_type("high_speed_hidden", "High speed", nil, {"speed"},
|
||||
function(player)
|
||||
player:set_physics_override(4,nil,nil)
|
||||
end,
|
||||
|
||||
function(effect, player)
|
||||
player:set_physics_override(1,nil,nil)
|
||||
end,
|
||||
true
|
||||
)
|
||||
|
||||
|
||||
|
||||
-- Slows the user down
|
||||
playereffects.register_effect_type("low_speed", "Low speed", nil, {"speed"},
|
||||
function(player)
|
||||
player:set_physics_override(0.25,nil,nil)
|
||||
end,
|
||||
|
||||
function(effect, player)
|
||||
player:set_physics_override(1,nil,nil)
|
||||
end
|
||||
)
|
||||
|
||||
-- Increases the jump height
|
||||
playereffects.register_effect_type("highjump", "Greater jump height", "playereffects_example_highjump.png", {"jump"},
|
||||
function(player)
|
||||
player:set_physics_override(nil,2,nil)
|
||||
end,
|
||||
function(effect, player)
|
||||
player:set_physics_override(nil,1,nil)
|
||||
end
|
||||
)
|
||||
|
||||
-- Adds the “fly” privilege. Keep the privilege even if the player dies
|
||||
playereffects.register_effect_type("fly", "Fly mode available", "playereffects_example_fly.png", {"fly"},
|
||||
function(player)
|
||||
local playername = player:get_player_name()
|
||||
local privs = minetest.get_player_privs(playername)
|
||||
privs.fly = true
|
||||
minetest.set_player_privs(playername, privs)
|
||||
end,
|
||||
function(effect, player)
|
||||
local privs = minetest.get_player_privs(effect.playername)
|
||||
privs.fly = nil
|
||||
minetest.set_player_privs(effect.playername, privs)
|
||||
end,
|
||||
false, -- not hidden
|
||||
false -- do NOT cancel the effect on death
|
||||
)
|
||||
|
||||
-- Repeating effect type: Adds 1 HP per second
|
||||
playereffects.register_effect_type("regen", "Regeneration", "heart.png", {"health"},
|
||||
function(player)
|
||||
player:set_hp(player:get_hp()+1)
|
||||
end,
|
||||
nil, nil, nil, 1
|
||||
)
|
||||
|
||||
-- Repeating effect type: Adds 1 HP per 3 seconds
|
||||
playereffects.register_effect_type("slowregen", "Slow Regeneration", "heart.png", {"health"},
|
||||
function(player)
|
||||
player:set_hp(player:get_hp()+1)
|
||||
end,
|
||||
nil, nil, nil, 15
|
||||
)
|
||||
|
||||
|
||||
-- Dummy effect for the stree test
|
||||
playereffects.register_effect_type("stress", "Stress Test Effect", nil, {},
|
||||
function(player)
|
||||
end,
|
||||
function(effect, player)
|
||||
end
|
||||
)
|
||||
|
||||
|
||||
|
||||
------ Chat commands for the example effects ------
|
||||
-- Null effect (never succeeds)
|
||||
minetest.register_chatcommand("null", {
|
||||
params = "",
|
||||
description = "Does nothing.",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local ret = playereffects.apply_effect_type("null", 5, minetest.get_player_by_name(name))
|
||||
notify(name, ret)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("blind", {
|
||||
params = "",
|
||||
description = "Makes your screen black for a short time.",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local ret = playereffects.apply_effect_type("blind", 5, minetest.get_player_by_name(name))
|
||||
notify(name, ret)
|
||||
end,
|
||||
})
|
||||
minetest.register_chatcommand("fast", {
|
||||
params = "",
|
||||
description = "Makes you fast for a short time.",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local ret = playereffects.apply_effect_type("high_speed", 10, minetest.get_player_by_name(name))
|
||||
notify(name, ret)
|
||||
end,
|
||||
})
|
||||
minetest.register_chatcommand("hfast", {
|
||||
params = "",
|
||||
description = "Makes you fast for a short time (hidden effect).",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local ret = playereffects.apply_effect_type("high_speed_hidden", 10, minetest.get_player_by_name(name))
|
||||
notify(name, ret)
|
||||
end,
|
||||
})
|
||||
minetest.register_chatcommand("slow", {
|
||||
params = "",
|
||||
description = "Makes you slow for a long time.",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local ret = playereffects.apply_effect_type("low_speed", 120, minetest.get_player_by_name(name))
|
||||
notify(name, ret)
|
||||
end,
|
||||
})
|
||||
minetest.register_chatcommand("highjump", {
|
||||
params = "",
|
||||
description = "Makes you jump higher for a short time.",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local ret = playereffects.apply_effect_type("highjump", 20, minetest.get_player_by_name(name))
|
||||
notify(name, ret)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("fly", {
|
||||
params = "",
|
||||
description = "Grants you the fly privilege for a minute. You keep the effect when you die.",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local ret = playereffects.apply_effect_type("fly", 60, minetest.get_player_by_name(name))
|
||||
notify(name, ret)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("regen", {
|
||||
params = "",
|
||||
description = "Gives you 1 half heart per second 10 times, healing you by 5 hearts in total.",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local ret = playereffects.apply_effect_type("regen", 10, minetest.get_player_by_name(name))
|
||||
notify(name, ret)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("slowregen", {
|
||||
params = "",
|
||||
description = "Gives you 1 half heart every 3 seconds 10 times, healing you by 5 hearts in total.",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local ret = playereffects.apply_effect_type("slowregen", 10, minetest.get_player_by_name(name))
|
||||
notify(name, ret)
|
||||
end,
|
||||
})
|
||||
|
||||
--[[
|
||||
Cancel all active effects
|
||||
]]
|
||||
minetest.register_chatcommand("cancelall", {
|
||||
params = "",
|
||||
description = "Cancels all your effects.",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local effects = playereffects.get_player_effects(name)
|
||||
for e=1, #effects do
|
||||
playereffects.cancel_effect(effects[e].effect_id)
|
||||
end
|
||||
minetest.chat_send_player(name, "All effects cancelled.")
|
||||
end,
|
||||
})
|
||||
|
||||
--[[ The stress test applies a shitload of effects at once.
|
||||
This is used to test the performance of this mod at very large effect numbers. ]]
|
||||
minetest.register_chatcommand("stresstest", {
|
||||
params = "[<effects>]",
|
||||
descriptions = "Start the stress test for Player Effects with <effects> effects.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local max = 100
|
||||
if(type(param)=="string") then
|
||||
if(type(tonumber(param)) == "number") then
|
||||
max = tonumber(param)
|
||||
end
|
||||
end
|
||||
minetest.debug("[playereffects] Stress test started for "..name.." with "..max.." effects.")
|
||||
for i=1,max do
|
||||
playereffects.apply_effect_type("stress", math.random(6,60), player)
|
||||
if(i%100==0) then
|
||||
minetest.debug("[playereffects] Effect "..i.." of "..max.." applied.")
|
||||
minetest.chat_send_player(name, "[playereffects] Effect "..i.." of "..max.." applied.")
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
524
mods/playereffects/init.lua
Normal file
@ -0,0 +1,524 @@
|
||||
--[=[ Main tables ]=]
|
||||
|
||||
playereffects = {}
|
||||
|
||||
--[[ table containing the groups (experimental) ]]
|
||||
playereffects.groups = {}
|
||||
|
||||
--[[ table containing all the HUD info tables, indexed by player names.
|
||||
A single HUD info table is formatted like this: { text_id = 1, icon_id=2, pos = 0 }
|
||||
Where: text_id: HUD ID of the textual effect description
|
||||
icon_id: HUD ID of the effect icon (optional)
|
||||
pos: Y offset factor (starts with 0)
|
||||
Example of full table:
|
||||
{ ["player1"] = {{ text_id = 1, icon_id=4, pos = 0 }}, ["player2] = { { text_id = 5, icon_id=6, pos = 0 }, { text_id = 7, icon_id=8, pos = 1 } } }
|
||||
]]
|
||||
playereffects.hudinfos = {}
|
||||
|
||||
--[[ table containing all the effect types ]]
|
||||
playereffects.effect_types = {}
|
||||
|
||||
--[[ table containing all the active effects ]]
|
||||
playereffects.effects = {}
|
||||
|
||||
--[[ table containing all the inactive effects.
|
||||
Effects become inactive if a player leaves an become active again if they join again. ]]
|
||||
playereffects.inactive_effects = {}
|
||||
|
||||
-- Variable for counting the effect_id
|
||||
playereffects.last_effect_id = 0
|
||||
|
||||
--[=[ Include settings ]=]
|
||||
dofile(minetest.get_modpath("playereffects").."/settings.lua")
|
||||
|
||||
-- defaults
|
||||
if(playereffects.use_hud == nil) then
|
||||
playereffects.use_hud = true
|
||||
end
|
||||
if(playereffects.use_autosave == nil) then
|
||||
playereffects.use_autosave = true
|
||||
end
|
||||
if(playereffects.autosave_time == nil) then
|
||||
playereffects.autosave_time = 10
|
||||
end
|
||||
if(playereffects.use_examples == nil) then
|
||||
playereffects.use_examples = false
|
||||
end
|
||||
|
||||
--[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
|
||||
do
|
||||
local filepath = minetest.get_worldpath().."/playereffects.mt"
|
||||
local file = io.open(filepath, "r")
|
||||
if file then
|
||||
minetest.log("action", "[playereffects] playereffects.mt opened.")
|
||||
local string = file:read()
|
||||
io.close(file)
|
||||
if(string ~= nil) then
|
||||
local savetable = minetest.deserialize(string)
|
||||
playereffects.inactive_effects = savetable.inactive_effects
|
||||
minetest.debug("[playereffects] playereffects.mt successfully read.")
|
||||
minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
|
||||
playereffects.last_effect_id = savetable.last_effect_id
|
||||
minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function playereffects.next_effect_id()
|
||||
playereffects.last_effect_id = playereffects.last_effect_id + 1
|
||||
return playereffects.last_effect_id
|
||||
end
|
||||
|
||||
--[=[ API functions ]=]
|
||||
function playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death, repeat_interval)
|
||||
local effect_type = {}
|
||||
effect_type.description = description
|
||||
effect_type.apply = apply
|
||||
effect_type.groups = groups
|
||||
effect_type.icon = icon
|
||||
if cancel ~= nil then
|
||||
effect_type.cancel = cancel
|
||||
else
|
||||
effect_type.cancel = function() end
|
||||
end
|
||||
if hidden ~= nil then
|
||||
effect_type.hidden = hidden
|
||||
else
|
||||
effect_type.hidden = false
|
||||
end
|
||||
if cancel_on_death ~= nil then
|
||||
effect_type.cancel_on_death = cancel_on_death
|
||||
else
|
||||
effect_type.cancel_on_death = true
|
||||
end
|
||||
effect_type.repeat_interval = repeat_interval
|
||||
|
||||
playereffects.effect_types[effect_type_id] = effect_type
|
||||
minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!")
|
||||
end
|
||||
|
||||
function playereffects.apply_effect_type(effect_type_id, duration, player, repeat_interval_time_left)
|
||||
local start_time = os.time()
|
||||
local is_player = false
|
||||
if(type(player)=="userdata") then
|
||||
if(player.is_player ~= nil) then
|
||||
if(player:is_player() == true) then
|
||||
is_player = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if(is_player == false) then
|
||||
minetest.log("error", "[playereffects] Attempted to apply effect type "..effect_type_id.." to a non-player!")
|
||||
return false
|
||||
end
|
||||
|
||||
local playername = player:get_player_name()
|
||||
local groups = playereffects.effect_types[effect_type_id].groups
|
||||
for k,v in pairs(groups) do
|
||||
playereffects.cancel_effect_group(v, playername)
|
||||
end
|
||||
|
||||
local metadata
|
||||
if(playereffects.effect_types[effect_type_id].repeat_interval == nil) then
|
||||
local status = playereffects.effect_types[effect_type_id].apply(player)
|
||||
if(status == false) then
|
||||
minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
|
||||
return false
|
||||
else
|
||||
metadata = status
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local effect_id = playereffects.next_effect_id()
|
||||
local smallest_hudpos
|
||||
local biggest_hudpos = -1
|
||||
local free_hudpos
|
||||
if(playereffects.hudinfos[playername] == nil) then
|
||||
playereffects.hudinfos[playername] = {}
|
||||
end
|
||||
local hudinfos = playereffects.hudinfos[playername]
|
||||
for effect_id, hudinfo in pairs(hudinfos) do
|
||||
local hudpos = hudinfo.pos
|
||||
if(hudpos > biggest_hudpos) then
|
||||
biggest_hudpos = hudpos
|
||||
end
|
||||
if(smallest_hudpos == nil) then
|
||||
smallest_hudpos = hudpos
|
||||
elseif(hudpos < smallest_hudpos) then
|
||||
smallest_hudpos = hudpos
|
||||
end
|
||||
end
|
||||
if(smallest_hudpos == nil) then
|
||||
free_hudpos = 0
|
||||
elseif(smallest_hudpos >= 0) then
|
||||
free_hudpos = smallest_hudpos - 1
|
||||
else
|
||||
free_hudpos = biggest_hudpos + 1
|
||||
end
|
||||
|
||||
local repeat_interval = playereffects.effect_types[effect_type_id].repeat_interval
|
||||
if(repeat_interval ~= nil) then
|
||||
if(repeat_interval_time_left == nil) then
|
||||
repeat_interval_time_left = repeat_interval
|
||||
end
|
||||
end
|
||||
|
||||
--[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
|
||||
local text_id, icon_id
|
||||
if(free_hudpos <= 20) then
|
||||
text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration, repeat_interval_time_left)
|
||||
local hudinfo = {
|
||||
text_id = text_id,
|
||||
icon_id = icon_id,
|
||||
pos = free_hudpos,
|
||||
}
|
||||
playereffects.hudinfos[playername][effect_id] = hudinfo
|
||||
else
|
||||
text_id, icon_id = nil, nil
|
||||
end
|
||||
|
||||
local effect = {
|
||||
playername = playername,
|
||||
effect_id = effect_id,
|
||||
effect_type_id = effect_type_id,
|
||||
start_time = start_time,
|
||||
repeat_interval_start_time = start_time,
|
||||
time_left = duration,
|
||||
repeat_interval_time_left = repeat_interval_time_left,
|
||||
metadata = metadata,
|
||||
}
|
||||
|
||||
playereffects.effects[effect_id] = effect
|
||||
|
||||
-- minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.." (effect_id = "..effect_id..").")
|
||||
if(repeat_interval ~= nil) then
|
||||
minetest.after(repeat_interval_time_left, playereffects.repeater, effect_id, duration, player, playereffects.effect_types[effect_type_id].apply)
|
||||
else
|
||||
minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
|
||||
end
|
||||
|
||||
return effect_id
|
||||
end
|
||||
|
||||
function playereffects.repeater(effect_id, repetitions, player, apply)
|
||||
local effect = playereffects.effects[effect_id]
|
||||
if(effect ~= nil) then
|
||||
local repetitions = effect.time_left
|
||||
apply(player)
|
||||
repetitions = repetitions - 1
|
||||
effect.time_left = repetitions
|
||||
if(repetitions <= 0) then
|
||||
playereffects.cancel_effect(effect_id)
|
||||
else
|
||||
local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval
|
||||
effect.repeat_interval_time_left = repeat_interval
|
||||
effect.repeat_interval_start_time = os.time()
|
||||
minetest.after(
|
||||
repeat_interval,
|
||||
playereffects.repeater,
|
||||
effect_id,
|
||||
repetitions,
|
||||
player,
|
||||
apply
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
|
||||
local effects = playereffects.get_player_effects(playername)
|
||||
if(cancel_all==nil) then all = false end
|
||||
for e=1, #effects do
|
||||
if(effects[e].effect_type_id == effect_type_id) then
|
||||
playereffects.cancel_effect(effects[e].effect_id)
|
||||
if(cancel_all==false) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function playereffects.cancel_effect_group(groupname, playername)
|
||||
local effects = playereffects.get_player_effects(playername)
|
||||
for e=1,#effects do
|
||||
local effect = effects[e]
|
||||
local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
|
||||
local delete = false
|
||||
for g=1,#thesegroups do
|
||||
if(thesegroups[g] == groupname) then
|
||||
playereffects.cancel_effect(effect.effect_id)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function playereffects.get_remaining_effect_time(effect_id)
|
||||
local now = os.time()
|
||||
local effect = playereffects.effects[effect_id]
|
||||
if(effect ~= nil) then
|
||||
return (effect.time_left - os.difftime(now, effect.start_time))
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function playereffects.cancel_effect(effect_id)
|
||||
local effect = playereffects.effects[effect_id]
|
||||
if(effect ~= nil) then
|
||||
local player = minetest.get_player_by_name(effect.playername)
|
||||
local hudinfo = playereffects.hudinfos[effect.playername][effect_id]
|
||||
if(hudinfo ~= nil) then
|
||||
if(hudinfo.text_id~=nil) then
|
||||
player:hud_remove(hudinfo.text_id)
|
||||
end
|
||||
if(hudinfo.icon_id~=nil) then
|
||||
player:hud_remove(hudinfo.icon_id)
|
||||
end
|
||||
playereffects.hudinfos[effect.playername][effect_id] = nil
|
||||
end
|
||||
playereffects.effect_types[effect.effect_type_id].cancel(effect, player)
|
||||
playereffects.effects[effect_id] = nil
|
||||
-- minetest.log("action", "[playereffects] Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
|
||||
end
|
||||
end
|
||||
|
||||
function playereffects.get_player_effects(playername)
|
||||
if(minetest.get_player_by_name(playername) ~= nil) then
|
||||
local effects = {}
|
||||
for k,v in pairs(playereffects.effects) do
|
||||
if(v.playername == playername) then
|
||||
table.insert(effects, v)
|
||||
end
|
||||
end
|
||||
return effects
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
|
||||
--[=[ Saving all data to file ]=]
|
||||
function playereffects.save_to_file()
|
||||
local save_time = os.time()
|
||||
local savetable = {}
|
||||
local inactive_effects = {}
|
||||
for id,effecttable in pairs(playereffects.inactive_effects) do
|
||||
local playername = id
|
||||
if(inactive_effects[playername] == nil) then
|
||||
inactive_effects[playername] = {}
|
||||
end
|
||||
for i=1,#effecttable do
|
||||
table.insert(inactive_effects[playername], effecttable[i])
|
||||
end
|
||||
end
|
||||
for id,effect in pairs(playereffects.effects) do
|
||||
local new_duration, new_repeat_duration
|
||||
if(playereffects.effect_types[effect.effect_type_id].repeat_interval ~= nil) then
|
||||
new_duration = effect.time_left
|
||||
new_repeat_duration = effect.repeat_interval_time_left - os.difftime(save_time, effect.repeat_interval_start_time)
|
||||
else
|
||||
new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
|
||||
end
|
||||
local new_effect = {
|
||||
effect_id = effect.effect_id,
|
||||
effect_type_id = effect.effect_type_id,
|
||||
time_left = new_duration,
|
||||
repeat_interval_time_left = new_repeat_duration,
|
||||
start_time = effect.start_time,
|
||||
repeat_interval_start_time = effect.repeat_interval_start_time,
|
||||
playername = effect.playername,
|
||||
metadata = effect.metadata
|
||||
}
|
||||
if(inactive_effects[effect.playername] == nil) then
|
||||
inactive_effects[effect.playername] = {}
|
||||
end
|
||||
table.insert(inactive_effects[effect.playername], new_effect)
|
||||
end
|
||||
|
||||
savetable.inactive_effects = inactive_effects
|
||||
savetable.last_effect_id = playereffects.last_effect_id
|
||||
|
||||
local savestring = minetest.serialize(savetable)
|
||||
|
||||
local filepath = minetest.get_worldpath().."/playereffects.mt"
|
||||
local file = io.open(filepath, "w")
|
||||
if file then
|
||||
file:write(savestring)
|
||||
io.close(file)
|
||||
minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
|
||||
else
|
||||
minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
|
||||
end
|
||||
end
|
||||
|
||||
--[=[ Callbacks ]=]
|
||||
--[[ Cancel all effects on player death ]]
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local effects = playereffects.get_player_effects(player:get_player_name())
|
||||
for e=1,#effects do
|
||||
if(playereffects.effect_types[effects[e].effect_type_id].cancel_on_death == true) then
|
||||
playereffects.cancel_effect(effects[e].effect_id)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local leave_time = os.time()
|
||||
local playername = player:get_player_name()
|
||||
local effects = playereffects.get_player_effects(playername)
|
||||
|
||||
playereffects.hud_clear(player)
|
||||
|
||||
if(playereffects.inactive_effects[playername] == nil) then
|
||||
playereffects.inactive_effects[playername] = {}
|
||||
end
|
||||
for e=1,#effects do
|
||||
local new_duration = effects[e].time_left - os.difftime(leave_time, effects[e].start_time)
|
||||
local new_effect = effects[e]
|
||||
new_effect.time_left = new_duration
|
||||
table.insert(playereffects.inactive_effects[playername], new_effect)
|
||||
playereffects.cancel_effect(effects[e].effect_id)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
|
||||
playereffects.save_to_file()
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local playername = player:get_player_name()
|
||||
|
||||
-- load all the effects again (if any)
|
||||
if(playereffects.inactive_effects[playername] ~= nil) then
|
||||
for i=1,#playereffects.inactive_effects[playername] do
|
||||
local effect = playereffects.inactive_effects[playername][i]
|
||||
playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player, effect.repeat_interval_time_left)
|
||||
end
|
||||
playereffects.inactive_effects[playername] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
playereffects.globalstep_timer = 0
|
||||
playereffects.autosave_timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
|
||||
playereffects.autosave_timer = playereffects.autosave_timer + dtime
|
||||
-- Update HUDs of all players
|
||||
if(playereffects.globalstep_timer >= 1) then
|
||||
playereffects.globalstep_timer = 0
|
||||
|
||||
local players = minetest.get_connected_players()
|
||||
for p=1,#players do
|
||||
playereffects.hud_update(players[p])
|
||||
end
|
||||
end
|
||||
-- Autosave into file
|
||||
if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
|
||||
playereffects.autosave_timer = 0
|
||||
minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
|
||||
playereffects.save_to_file()
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
|
||||
--[=[ HUD ]=]
|
||||
function playereffects.hud_update(player)
|
||||
if(playereffects.use_hud == true) then
|
||||
local now = os.time()
|
||||
local playername = player:get_player_name()
|
||||
local hudinfos = playereffects.hudinfos[playername]
|
||||
if(hudinfos ~= nil) then
|
||||
for effect_id, hudinfo in pairs(hudinfos) do
|
||||
local effect = playereffects.effects[effect_id]
|
||||
if(effect ~= nil and hudinfo.text_id ~= nil) then
|
||||
local description = playereffects.effect_types[effect.effect_type_id].description
|
||||
local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval
|
||||
if(repeat_interval ~= nil) then
|
||||
local repeat_interval_time_left = os.difftime(effect.repeat_interval_start_time + effect.repeat_interval_time_left, now)
|
||||
player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(effect.time_left).."/"..tostring(repeat_interval_time_left) .. "s )")
|
||||
else
|
||||
local time_left = os.difftime(effect.start_time + effect.time_left, now)
|
||||
player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(time_left).." s)")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function playereffects.hud_clear(player)
|
||||
if(playereffects.use_hud == true) then
|
||||
local playername = player:get_player_name()
|
||||
local hudinfos = playereffects.hudinfos[playername]
|
||||
if(hudinfos ~= nil) then
|
||||
for effect_id, hudinfo in pairs(hudinfos) do
|
||||
local effect = playereffects.effects[effect_id]
|
||||
if(hudinfo.text_id ~= nil) then
|
||||
player:hud_remove(hudinfo.text_id)
|
||||
end
|
||||
if(hudinfo.icon_id ~= nil) then
|
||||
player:hud_remove(hudinfo.icon_id)
|
||||
end
|
||||
playereffects.hudinfos[playername][effect_id] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function playereffects.hud_effect(effect_type_id, player, pos, time_left, repeat_interval_time_left)
|
||||
local text_id, icon_id
|
||||
local effect_type = playereffects.effect_types[effect_type_id]
|
||||
if(playereffects.use_hud == true and effect_type.hidden == false) then
|
||||
local color
|
||||
if(playereffects.effect_types[effect_type_id].cancel_on_death == true) then
|
||||
color = 0xFFFFFF
|
||||
else
|
||||
color = 0xF0BAFF
|
||||
end
|
||||
local description = playereffects.effect_types[effect_type_id].description
|
||||
if(repeat_interval_time_left ~= nil) then
|
||||
text = description .. " ("..tostring(time_left).."/"..tostring(repeat_interval_time_left) .. "s )"
|
||||
else
|
||||
text = description .. " ("..tostring(time_left).." s)"
|
||||
end
|
||||
text_id = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = { x = 1, y = 0.3 },
|
||||
name = "effect_"..effect_type_id,
|
||||
text = text,
|
||||
scale = { x = 170, y = 20},
|
||||
alignment = { x = -1, y = 0 },
|
||||
direction = 1,
|
||||
number = color,
|
||||
offset = { x = -5, y = pos*20 }
|
||||
})
|
||||
if(playereffects.effect_types[effect_type_id].icon ~= nil) then
|
||||
icon_id = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = { x = 1, y = 1 },
|
||||
position = { x = 1, y = 0.3 },
|
||||
name = "effect_icon_"..effect_type_id,
|
||||
text = playereffects.effect_types[effect_type_id].icon,
|
||||
alignment = { x = -1, y=0 },
|
||||
direction = 0,
|
||||
offset = { x = -186, y = pos*20 },
|
||||
})
|
||||
end
|
||||
else
|
||||
text_id = nil
|
||||
icon_id = nil
|
||||
end
|
||||
return text_id, icon_id
|
||||
end
|
||||
|
||||
|
||||
-- LOAD EXAMPLES
|
||||
if(playereffects.use_examples == true) then
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")
|
||||
end
|
15
mods/playereffects/settings.lua
Normal file
@ -0,0 +1,15 @@
|
||||
--[[
|
||||
Settings for Player Effects
|
||||
]]
|
||||
|
||||
-- Wheather to use the HUD to expose the active effects to players (true or false)
|
||||
playereffects.use_hud = true
|
||||
|
||||
-- Wheather to use autosave (true or false)
|
||||
playereffects.use_autosave = true
|
||||
|
||||
-- The time interval between autosaves, in seconds (only used when use_autosave is true)
|
||||
playereffects.autosave_time = 10
|
||||
|
||||
-- If true, this loads some examples from example.lua.
|
||||
playereffects.use_examples = false
|
BIN
mods/playereffects/textures/playereffects_example_black.png
Normal file
After Width: | Height: | Size: 69 B |
BIN
mods/playereffects/textures/playereffects_example_fly.png
Normal file
After Width: | Height: | Size: 140 B |
BIN
mods/playereffects/textures/playereffects_example_highjump.png
Normal file
After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 156 B |
164
mods/witchcraft/brewing_stand.lua
Normal file
@ -0,0 +1,164 @@
|
||||
--brewing stand and level 2 potions
|
||||
|
||||
-- GENERATED CODE
|
||||
-- Node Box Editor, version 0.8.1 - Glass
|
||||
|
||||
minetest.register_node("witchcraft:brewing_stand", {
|
||||
tiles = {
|
||||
"witchcraft_brewing_stand_top.png",
|
||||
"witchcraft_brewing_stand_top.png",
|
||||
"witchcraft_brewing_stand_side.png",
|
||||
"witchcraft_brewing_stand_side.png",
|
||||
"witchcraft_brewing_stand_side.png",
|
||||
"witchcraft_brewing_stand_side.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
use_texture_alpha = true,
|
||||
paramtype = "light",
|
||||
drop = {
|
||||
items = {
|
||||
{items = {'witchcraft:brewing_stand_unready'}, rarity = 1},
|
||||
}
|
||||
},
|
||||
groups = {cracky=1, oddly_breakable_by_hand=1},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.25, -0.5, -0.25, 0.25, -0.4375, 0.25}, -- NodeBox1
|
||||
{-0.0625, -0.5, -0.0625, 0.0625, 0, 0.0625}, -- NodeBox2
|
||||
{-0.5, 0, -0.125, 0.5, 0.0625, 0.125}, -- NodeBox3
|
||||
{-0.4375, -0.1875, -0.0625, -0.3125, 0.375, 0.0625}, -- NodeBox4
|
||||
{0.3125, -0.1875, -0.0625, 0.4375, 0.375, 0.0625}, -- NodeBox5
|
||||
{-0.125, 0.0625, -0.125, 0.125, 0.125, 0.125}, -- NodeBox6
|
||||
{-0.1875, 0.125, -0.125, 0.1875, 0.375, 0.125}, -- NodeBox7
|
||||
{-0.125, 0.125, -0.1875, 0.125, 0.375, 0.1875}, -- NodeBox8
|
||||
{-0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox9
|
||||
}
|
||||
},
|
||||
on_rightclick = function(pos, node, clicker, item, _)
|
||||
local wield_item = clicker:get_wielded_item():get_name()
|
||||
local new_item = wield_item.."_2"
|
||||
if minetest.get_item_group(wield_item, "potion") ~= 0 then
|
||||
minetest.set_node(pos, {name="witchcraft:brewing_stand_active", param2=node.param2})
|
||||
item:take_item()
|
||||
minetest.after(30, function()
|
||||
minetest.set_node(pos, {name="witchcraft:brewing_stand_unready", param2=node.param2})
|
||||
minetest.add_item(pos, new_item)
|
||||
end)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("witchcraft:brewing_stand_active", {
|
||||
tiles = {
|
||||
"witchcraft_brewing_stand_top.png",
|
||||
"witchcraft_brewing_stand_top.png",
|
||||
"witchcraft_brewing_stand_side.png",
|
||||
"witchcraft_brewing_stand_side.png",
|
||||
"witchcraft_brewing_stand_side.png",
|
||||
"witchcraft_brewing_stand_side.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
use_texture_alpha = true,
|
||||
paramtype = "light",
|
||||
light_source = 1,
|
||||
drop = {
|
||||
items = {
|
||||
{items = {'witchcraft:brewing_stand_unready'}, rarity = 1},
|
||||
}
|
||||
},
|
||||
groups = {cracky=1, oddly_breakable_by_hand=1},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.25, -0.5, -0.25, 0.25, -0.4375, 0.25}, -- NodeBox1
|
||||
{-0.0625, -0.5, -0.0625, 0.0625, 0, 0.0625}, -- NodeBox2
|
||||
{-0.5, 0, -0.125, 0.5, 0.0625, 0.125}, -- NodeBox3
|
||||
{-0.4375, -0.1875, -0.0625, -0.3125, 0.375, 0.0625}, -- NodeBox4
|
||||
{0.3125, -0.1875, -0.0625, 0.4375, 0.375, 0.0625}, -- NodeBox5
|
||||
{-0.125, 0.0625, -0.125, 0.125, 0.125, 0.125}, -- NodeBox6
|
||||
{-0.1875, 0.125, -0.125, 0.1875, 0.375, 0.125}, -- NodeBox7
|
||||
{-0.125, 0.125, -0.1875, 0.125, 0.375, 0.1875}, -- NodeBox8
|
||||
{-0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox9
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("witchcraft:brewing_stand_unready", {
|
||||
description = "brewing stand",
|
||||
tiles = {
|
||||
"witchcraft_brewing_stand_top.png^[colorize:black:100",
|
||||
"witchcraft_brewing_stand_top.png^[colorize:black:100",
|
||||
"witchcraft_brewing_stand_side.png^[colorize:black:100",
|
||||
"witchcraft_brewing_stand_side.png^[colorize:black:100",
|
||||
"witchcraft_brewing_stand_side.png^[colorize:black:100",
|
||||
"witchcraft_brewing_stand_side.png^[colorize:black:100"
|
||||
},
|
||||
inventory_image = "witchcraft_brewing_stand_inv.png",
|
||||
drawtype = "nodebox",
|
||||
use_texture_alpha = true,
|
||||
paramtype = "light",
|
||||
light_source = 1,
|
||||
drop = {
|
||||
items = {
|
||||
{items = {'witchcraft:brewing_stand_unready'}, rarity = 1},
|
||||
}
|
||||
},
|
||||
groups = {cracky=1, oddly_breakable_by_hand=1},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.25, -0.5, -0.25, 0.25, -0.4375, 0.25}, -- NodeBox1
|
||||
{-0.0625, -0.5, -0.0625, 0.0625, 0, 0.0625}, -- NodeBox2
|
||||
{-0.5, 0, -0.125, 0.5, 0.0625, 0.125}, -- NodeBox3
|
||||
{-0.4375, -0.1875, -0.0625, -0.3125, 0.375, 0.0625}, -- NodeBox4
|
||||
{0.3125, -0.1875, -0.0625, 0.4375, 0.375, 0.0625}, -- NodeBox5
|
||||
{-0.125, 0.0625, -0.125, 0.125, 0.125, 0.125}, -- NodeBox6
|
||||
{-0.1875, 0.125, -0.125, 0.1875, 0.375, 0.125}, -- NodeBox7
|
||||
{-0.125, 0.125, -0.1875, 0.125, 0.375, 0.1875}, -- NodeBox8
|
||||
{-0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox9
|
||||
}
|
||||
},
|
||||
on_rightclick = function(pos, node, clicker, item, _)
|
||||
local wield_item = clicker:get_wielded_item():get_name()
|
||||
if wield_item == "default:mese_crystal_fragment" then
|
||||
minetest.set_node(pos, {name="witchcraft:brewing_stand", param2=node.param2})
|
||||
item:take_item()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--end of GENERATED CODE
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"witchcraft:brewing_stand_active"},
|
||||
interval = 0.5,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
minetest.add_particlespawner({
|
||||
amount = 2,
|
||||
time = 1,
|
||||
minpos = {x=pos.x-0.1, y=pos.y, z=pos.z-0.1},
|
||||
maxpos = {x=pos.x+0.1, y=pos.y, z=pos.z+0.1},
|
||||
minvel = {x=0, y=0.5, z=0},
|
||||
maxvel = {x=0, y=0.6, z=0},
|
||||
minacc = {x=0, y=0.2, z=0},
|
||||
maxacc = {x=0, y=0.3, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 0.5,
|
||||
maxsize = 1,
|
||||
collisiondetection = false,
|
||||
texture = "witchcraft_smoke.png"
|
||||
})
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'witchcraft:brewing_stand_unready',
|
||||
recipe = {
|
||||
{'', '', ''},
|
||||
{'group:stick', 'default:diamond', 'group:stick'},
|
||||
{'', 'default:obsidian_shard', ''},
|
||||
}
|
||||
})
|
11
mods/witchcraft/depends.txt
Normal file
@ -0,0 +1,11 @@
|
||||
default
|
||||
vessels
|
||||
tnt
|
||||
fire
|
||||
playereffects
|
||||
farming?
|
||||
lightning?
|
||||
pmobs?
|
||||
hud_hunger?
|
||||
moreplants?
|
||||
horror?
|
3803
mods/witchcraft/init.lua
Normal file
2467
mods/witchcraft/init_old.lua
Normal file
29
mods/witchcraft/license.txt
Normal file
@ -0,0 +1,29 @@
|
||||
|
||||
License for Code
|
||||
----------------
|
||||
|
||||
Copyright (C) 2016 DOOmed <heiselong@gmx.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License for Textures, Models and Sounds
|
||||
---------------------------------------
|
||||
|
||||
CC-BY-SA 3.0 UNPORTED. Created by DOOmed
|
||||
|
||||
All potion bottles derived from
|
||||
vessels_glass_bottle.png (by Authors)
|
||||
|
||||
kilbith (WTFPL)
|
19
mods/witchcraft/models/3quarters.obj
Normal file
@ -0,0 +1,19 @@
|
||||
mtllib 3 4ths.mtl
|
||||
o converted_out
|
||||
v 0.375 -0.25 -0.375
|
||||
v 0.375 -0.25 0.375
|
||||
v 0.375 0.1875 0.375
|
||||
v 0.375 0.1875 -0.375
|
||||
v -0.375 -0.25 -0.375
|
||||
v -0.375 -0.25 0.375
|
||||
v -0.375 0.1875 0.375
|
||||
v -0.375 0.1875 -0.375
|
||||
usemtl none
|
||||
s off
|
||||
g nodebox21
|
||||
f 1 2 3 4
|
||||
f 5 6 7 8
|
||||
f 1 4 8 5
|
||||
f 2 3 7 6
|
||||
f 1 2 6 5
|
||||
f 4 3 7 8
|
19
mods/witchcraft/models/4th.obj
Normal file
@ -0,0 +1,19 @@
|
||||
mtllib 1 4th.mtl
|
||||
o converted_out
|
||||
v 0.375 -0.25 -0.375
|
||||
v 0.375 -0.25 0.375
|
||||
v 0.375 -0.0625 0.375
|
||||
v 0.375 -0.0625 -0.375
|
||||
v -0.375 -0.25 -0.375
|
||||
v -0.375 -0.25 0.375
|
||||
v -0.375 -0.0625 0.375
|
||||
v -0.375 -0.0625 -0.375
|
||||
usemtl none
|
||||
s off
|
||||
g nodebox21
|
||||
f 1 2 3 4
|
||||
f 5 6 7 8
|
||||
f 1 4 8 5
|
||||
f 2 3 7 6
|
||||
f 1 2 6 5
|
||||
f 4 3 7 8
|
19
mods/witchcraft/models/full.obj
Normal file
@ -0,0 +1,19 @@
|
||||
mtllib full.mtl
|
||||
o converted_out
|
||||
v 0.375 -0.25 -0.375
|
||||
v 0.375 -0.25 0.375
|
||||
v 0.375 0.375 0.375
|
||||
v 0.375 0.375 -0.375
|
||||
v -0.375 -0.25 -0.375
|
||||
v -0.375 -0.25 0.375
|
||||
v -0.375 0.375 0.375
|
||||
v -0.375 0.375 -0.375
|
||||
usemtl none
|
||||
s off
|
||||
g nodebox21
|
||||
f 1 2 3 4
|
||||
f 5 6 7 8
|
||||
f 1 4 8 5
|
||||
f 2 3 7 6
|
||||
f 1 2 6 5
|
||||
f 4 3 7 8
|
19
mods/witchcraft/models/half.obj
Normal file
@ -0,0 +1,19 @@
|
||||
mtllib half.mtl
|
||||
o converted_out
|
||||
v 0.375 -0.25 -0.375
|
||||
v 0.375 -0.25 0.375
|
||||
v 0.375 0.0625 0.375
|
||||
v 0.375 0.0625 -0.375
|
||||
v -0.375 -0.25 -0.375
|
||||
v -0.375 -0.25 0.375
|
||||
v -0.375 0.0625 0.375
|
||||
v -0.375 0.0625 -0.375
|
||||
usemtl none
|
||||
s off
|
||||
g nodebox21
|
||||
f 1 2 3 4
|
||||
f 5 6 7 8
|
||||
f 1 4 8 5
|
||||
f 2 3 7 6
|
||||
f 1 2 6 5
|
||||
f 4 3 7 8
|
80
mods/witchcraft/readme.txt
Normal file
@ -0,0 +1,80 @@
|
||||
Witchcraft by D00Med
|
||||
Some notes:
|
||||
>farming_redo is required for the mod even though this is not shown in depends.txt
|
||||
>mobs_redo is optionally required for the mod, but since pmobs requires it, it is assumed that if you have pmobs then you have mobs.
|
||||
>Some potions are dangerous!
|
||||
|
||||
Some crafting recipes:
|
||||
|
||||
herbs(shapeless):
|
||||
weed or groundfungus or bush
|
||||
|
||||
jar of eyes:
|
||||
eye, X, X
|
||||
eye, X. X
|
||||
drinking glass, X, X
|
||||
|
||||
eyes(shapeless):
|
||||
jar of eyes
|
||||
|
||||
magic cooking pot:
|
||||
copper lump, X, copper lump
|
||||
copper lump, X, copper lump
|
||||
X, copper lump, X
|
||||
|
||||
the magic cooking pot cooks its contents without fire, so there is no need to light a fire underneath.
|
||||
|
||||
potion shelf:
|
||||
wood, wood, wood
|
||||
potion, potion, potion
|
||||
wood, wood, wood
|
||||
|
||||
empty scroll:
|
||||
paper, diamond, paper
|
||||
paper, paper, paper
|
||||
|
||||
Need some slime? try scraping it out of an empty cauldron with a drinking glass.
|
||||
|
||||
Potion ingredients(may be slightly inaccurate):
|
||||
>herbs
|
||||
>jar of eyes
|
||||
>diamond
|
||||
>apple
|
||||
>gold lumps
|
||||
>mese crystal fragment
|
||||
>obsidian shard
|
||||
>jar of slime
|
||||
>curlyfruit
|
||||
>mushroom(moreplants)
|
||||
>red mushroom(flowers)
|
||||
>grass
|
||||
>umbrella plant
|
||||
>glass
|
||||
>glass fragments
|
||||
>flint
|
||||
>tnt
|
||||
>copper block
|
||||
>steel block
|
||||
>steel ingot
|
||||
>lilypad
|
||||
>dirt
|
||||
>sand
|
||||
>gravel
|
||||
>bucket of water
|
||||
>bullrush
|
||||
>bones
|
||||
|
||||
About the recipes:
|
||||
|
||||
init.lua contains the pot recipes. For each pot there is a line similar to the one below, in the 'witchraft.pot' table.
|
||||
|
||||
{"blue", "brown", "default:dirt", "blue2", "moreplants:bullrush", "red", "purple"},
|
||||
{"potion name", "result1", "ingredient1", "result2", "ingredient2", "combine potion", "combine result"}
|
||||
|
||||
The first column of the table("blue"), is the color of the current potion pot. In the example, it is the blue pot, so the ingredients and results in the other columns
|
||||
will apply to the blue pot, ie: the blue pot must be rightclicked. It is important that the name of the pot is in the name of it's texture, eg: a blue pot has the texture "witchraft_pot_blue.png"
|
||||
|
||||
The second and fourth columns are the two possible results after adding new ingredients. The last column is the result after combining the current potion with another.
|
||||
|
||||
The third and fifth columns are the ingredients required. The ingredient req. to make the potion in column 2 must be in column 3, and the ingredient req. to make the potion in columns 4 must be in columns 5.
|
||||
The 6th column is the potion that can be combined with the current potion to make a new potion.
|
BIN
mods/witchcraft/recipes.gfie
Normal file
BIN
mods/witchcraft/screenshot.png
Normal file
After Width: | Height: | Size: 95 KiB |
426
mods/witchcraft/scrolls.lua
Normal file
@ -0,0 +1,426 @@
|
||||
--scrolls
|
||||
|
||||
|
||||
minetest.register_craftitem("witchcraft:scroll_day", {
|
||||
description = "Scroll of day",
|
||||
inventory_image = "witchcraft_scroll.png^witchcraft_sun_over.png",
|
||||
stack_max = 1,
|
||||
on_use = function(item)
|
||||
minetest.set_timeofday(0.5)
|
||||
item:take_item()
|
||||
return item
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("witchcraft:scroll_night", {
|
||||
description = "Scroll of night",
|
||||
inventory_image = "witchcraft_scroll.png^witchcraft_moon_over.png",
|
||||
stack_max = 1,
|
||||
on_use = function(item)
|
||||
minetest.set_timeofday(0)
|
||||
item:take_item()
|
||||
return item
|
||||
end,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("pmobs")then
|
||||
minetest.register_craftitem("witchcraft:scroll_wild", {
|
||||
description = "Scroll of Wild",
|
||||
inventory_image = "witchcraft_scroll.png^witchcraft_dark_over.png",
|
||||
stack_max = 1,
|
||||
on_use = function(item, placer)
|
||||
local pos = placer:getpos();
|
||||
minetest.env:add_entity(pos, "pmobs:dog")
|
||||
item:take_item()
|
||||
return item
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craftitem("witchcraft:scroll_fireball", {
|
||||
description = "Scroll of fireball",
|
||||
inventory_image = "witchcraft_scroll.png^witchcraft_fire_over.png",
|
||||
stack_max = 1,
|
||||
on_use = function(item, placer, pos)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:fireball")
|
||||
local obj2 = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:fireball")
|
||||
local obj3 = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:fireball")
|
||||
local obj4 = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:fireball")
|
||||
obj2:setvelocity({x=dir.x*7+0.5,y=dir.y*7,z=dir.z*7+0.5})
|
||||
obj3:setvelocity({x=dir.x*7-0.5,y=dir.y*7,z=dir.z*7-0.5})
|
||||
obj4:setvelocity({x=dir.x*7,y=dir.y*7-0.5,z=dir.z*7})
|
||||
obj:setvelocity({x=dir.x*7,y=dir.y*7+0.5,z=dir.z*7})
|
||||
item:take_item()
|
||||
return item
|
||||
end,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("lightning") then
|
||||
minetest.register_craftitem("witchcraft:scroll_lightning", {
|
||||
description = "Scroll of lightning",
|
||||
inventory_image = "witchcraft_scroll.png^witchcraft_thunder_over.png",
|
||||
stack_max = 1,
|
||||
on_use = function(item, placer, pos)
|
||||
local playerpos = placer:getpos();
|
||||
local dir = placer:get_look_dir();
|
||||
lightning.strike({x=playerpos.x+dir.x*2,y=playerpos.y+0+dir.y,z=playerpos.z+dir.z*2})
|
||||
item:take_item()
|
||||
return item
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craftitem("witchcraft:scroll_icicle", {
|
||||
description = "Scroll of icicle",
|
||||
inventory_image = "witchcraft_scroll.png^witchcraft_ice_over.png",
|
||||
stack_max = 1,
|
||||
on_use = function(item, placer, pos)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local vec = {x=dir.x*7,y=dir.y*7,z=dir.z*7}
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:ice")
|
||||
local obj2 = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+1+dir.z}, "witchcraft:ice")
|
||||
local obj3 = minetest.env:add_entity({x=playerpos.x+1+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:ice")
|
||||
obj:setvelocity(vec)
|
||||
obj2:setvelocity(vec)
|
||||
obj3:setvelocity(vec)
|
||||
|
||||
item:take_item()
|
||||
return item
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("witchcraft:scroll_nature", {
|
||||
description = "Scroll of nature",
|
||||
inventory_image = "witchcraft_scroll.png^witchcraft_leaf_over.png",
|
||||
stack_max = 1,
|
||||
on_use = function(item, placer, pos)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:tree")
|
||||
obj:setvelocity(vec)
|
||||
|
||||
item:take_item()
|
||||
return item
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("witchcraft:scroll", {
|
||||
description = "Blank Scroll",
|
||||
inventory_image = "witchcraft_scroll.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("witchcraft:scroll_recipe", {
|
||||
description = "Recipe Scroll",
|
||||
inventory_image = "witchcraft_scroll.png^witchcraft_writing_over.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local formspec = "size[10,9]"..
|
||||
"background[-0.6,-0.5;11.5,10.4;witchcraft_recipes.png]";
|
||||
|
||||
minetest.show_formspec(user:get_player_name(), "witchcraft:scroll", formspec);
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("pmobs")then
|
||||
minetest.register_craft({
|
||||
output = 'witchcraft:scroll_wild',
|
||||
recipe = {
|
||||
{'mobs:meat_raw'},
|
||||
{'witchcraft:scroll'},
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'witchcraft:scroll',
|
||||
recipe = {
|
||||
{'default:paper', 'default:paper', ''},
|
||||
{'default:paper', 'default:paper', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'witchcraft:scroll_recipe',
|
||||
recipe = {
|
||||
{'dye:black'},
|
||||
{'witchcraft:scroll'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'witchcraft:scroll_icicle',
|
||||
recipe = {
|
||||
{'default:ice'},
|
||||
{'default:diamond'},
|
||||
{'witchcraft:scroll'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'witchcraft:scroll_fireball',
|
||||
recipe = {
|
||||
{'default:obsidian_shard'},
|
||||
{'default:diamond'},
|
||||
{'witchcraft:scroll'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'witchcraft:scroll_nature',
|
||||
recipe = {
|
||||
{'default:leaves'},
|
||||
{'default:diamond'},
|
||||
{'witchcraft:scroll'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'witchcraft:scroll_day',
|
||||
recipe = {
|
||||
{'default:torch'},
|
||||
{'default:diamond'},
|
||||
{'witchcraft:scroll'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'witchcraft:scroll_night',
|
||||
recipe = {
|
||||
{'default:coal_lump'},
|
||||
{'default:diamond'},
|
||||
{'witchcraft:scroll'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'witchcraft:scroll_lightning',
|
||||
recipe = {
|
||||
{'default:steel_ingot'},
|
||||
{'default:diamond'},
|
||||
{'witchcraft:scroll'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
--scroll powers
|
||||
|
||||
minetest.register_entity("witchcraft:fireball", {
|
||||
textures = {"tnt_boom.png"},
|
||||
velocity = 0.1,
|
||||
damage = 2,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
on_step = function(self, obj, pos)
|
||||
local remove = minetest.after(2, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
local pos = self.object:getpos()
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "witchcraft:fireball" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=3},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
for dx=0,1 do
|
||||
for dy=0,1 do
|
||||
for dz=0,1 do
|
||||
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
||||
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n ~= "witchcraft:fireball" and n ~="default:dirt_with_grass" and n ~="default:dirt_with_dry_grass" and n ~="default:stone" then
|
||||
if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then
|
||||
minetest.env:set_node(t, {name="fire:basic_flame"})
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
hit_node = function(self, pos, node)
|
||||
-- local pos = self.object:getpos()
|
||||
for dx=-4,4 do
|
||||
for dy=-4,4 do
|
||||
for dz=-4,4 do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if math.random(1, 50) <= 35 then
|
||||
minetest.env:remove_node(p)
|
||||
end
|
||||
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then
|
||||
minetest.env:set_node(t, {name="fire:basic_flame"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local apos = self.object:getpos()
|
||||
local vec = self.object:getvelocity()
|
||||
local part = minetest.add_particlespawner(
|
||||
6, --amount
|
||||
0.3, --time
|
||||
{x=apos.x-0.3, y=apos.y-0.3, z=apos.z-0.3}, --minpos
|
||||
{x=apos.x+0.3, y=apos.y+0.3, z=apos.z+0.3}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=0, y=0, z=0}, --maxvel
|
||||
{x=0,y=-0.5,z=0}, --minacc
|
||||
{x=-vec.x,y=-vec.y,z=-vec.z}, --maxacc
|
||||
0.1, --minexptime
|
||||
0.3, --maxexptime
|
||||
1, --minsize
|
||||
2, --maxsize
|
||||
false, --collisiondetection
|
||||
"witchcraft_flame.png" --texture
|
||||
)
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("witchcraft:tree", {
|
||||
textures = {"witchcraft_skin.png"},
|
||||
velocity = 1,
|
||||
damage = 2,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
on_step = function(self, obj, pos)
|
||||
local remove = minetest.after(2, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
local pos = self.object:getpos()
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "witchcraft:tree" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
obj:remove()
|
||||
local treepos = self.object:getpos()
|
||||
default.grow_new_jungle_tree(treepos)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
for dx=0,1 do
|
||||
for dy=0,1 do
|
||||
for dz=0,1 do
|
||||
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
||||
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n ~= "witchcraft:tree" and n ~="air" then
|
||||
local treepos = self.object:getpos()
|
||||
default.grow_new_jungle_tree(treepos)
|
||||
self.object:remove()
|
||||
elseif n == "default:wood" or n =="default:tree" or n =="default:dirt_with_grass" or n =="default:dirt_with_dry_grass" then
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
hit_node = function(self, pos, node)
|
||||
local treepos = self.object:getpos()
|
||||
default.grow_new_jungle_tree(treepos)
|
||||
end
|
||||
|
||||
local apos = self.object:getpos()
|
||||
local part = minetest.add_particlespawner(
|
||||
6, --amount
|
||||
0.3, --time
|
||||
{x=apos.x-0.3, y=apos.y-0.3, z=apos.z-0.3}, --minpos
|
||||
{x=apos.x+0.3, y=apos.y+0.3, z=apos.z+0.3}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=0, y=0, z=0}, --maxvel
|
||||
{x=0,y=-0.5,z=0}, --minacc
|
||||
{x=0.5,y=0.5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
0.3, --maxexptime
|
||||
1, --minsize
|
||||
2, --maxsize
|
||||
false, --collisiondetection
|
||||
"witchcraft_leaf_over.png" --texture
|
||||
)
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("witchcraft:ice", {
|
||||
visual="sprite",
|
||||
visual_size={x=1,y=1},
|
||||
physical=false,
|
||||
textures={"witchcraft_ice.png"},
|
||||
velocity = 1,
|
||||
rotate = 90,
|
||||
auto_rotate = true,
|
||||
damage = 2,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
on_step = function(self, obj, pos)
|
||||
local remove = minetest.after(10, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
local pos = self.object:getpos()
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "witchcraft:ice" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=1},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
for dx=0,1 do
|
||||
for dy=0,1 do
|
||||
for dz=0,1 do
|
||||
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
||||
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n == "default:water_source" or n =="default:river_water_source" then
|
||||
local pos = self.object:getpos()
|
||||
minetest.set_node(pos, {name="default:ice"})
|
||||
self.object:remove()
|
||||
elseif n ~= "air" then
|
||||
local velo = self.object:getvelocity()
|
||||
self.object:setvelocity({x=velo.x*-1, y=velo.y*0, z=velo.z*1})
|
||||
--self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local apos = self.object:getpos()
|
||||
local part = minetest.add_particlespawner(
|
||||
10, --amount
|
||||
0.3, --time
|
||||
{x=apos.x-0.3, y=apos.y-0.3, z=apos.z-0.3}, --minpos
|
||||
{x=apos.x+0.3, y=apos.y+0.3, z=apos.z+0.3}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=0, y=0, z=0}, --maxvel
|
||||
{x=0,y=-0.5,z=0}, --minacc
|
||||
{x=0.5,y=0.5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
0.3, --maxexptime
|
||||
0.2, --minsize
|
||||
0.5, --maxsize
|
||||
false, --collisiondetection
|
||||
"witchcraft_light_over.png" --texture
|
||||
)
|
||||
end
|
||||
end
|
||||
})
|
2
mods/witchcraft/sounds/license.txt
Normal file
@ -0,0 +1,2 @@
|
||||
|
||||
Pop sound from www.freesfx.co.uk
|
BIN
mods/witchcraft/sounds/pop.ogg
Normal file
BIN
mods/witchcraft/textures/vessels_shelf_overlay.png
Normal file
After Width: | Height: | Size: 175 B |
BIN
mods/witchcraft/textures/witchcraft_bone.png
Normal file
After Width: | Height: | Size: 217 B |
BIN
mods/witchcraft/textures/witchcraft_bone_bottle.png
Normal file
After Width: | Height: | Size: 266 B |
BIN
mods/witchcraft/textures/witchcraft_brewing_stand_inv.png
Normal file
After Width: | Height: | Size: 228 B |
BIN
mods/witchcraft/textures/witchcraft_brewing_stand_side.png
Normal file
After Width: | Height: | Size: 493 B |
BIN
mods/witchcraft/textures/witchcraft_brewing_stand_top.png
Normal file
After Width: | Height: | Size: 458 B |
BIN
mods/witchcraft/textures/witchcraft_bubble.png
Normal file
After Width: | Height: | Size: 127 B |
BIN
mods/witchcraft/textures/witchcraft_bubbles.png
Normal file
After Width: | Height: | Size: 162 B |
BIN
mods/witchcraft/textures/witchcraft_bubbles_pink.png
Normal file
After Width: | Height: | Size: 167 B |
BIN
mods/witchcraft/textures/witchcraft_candle.png
Normal file
After Width: | Height: | Size: 303 B |
BIN
mods/witchcraft/textures/witchcraft_candle_top.png
Normal file
After Width: | Height: | Size: 683 B |
BIN
mods/witchcraft/textures/witchcraft_dagger.png
Normal file
After Width: | Height: | Size: 172 B |
BIN
mods/witchcraft/textures/witchcraft_dark_over.png
Normal file
After Width: | Height: | Size: 155 B |
BIN
mods/witchcraft/textures/witchcraft_effect.png
Normal file
After Width: | Height: | Size: 79 B |
BIN
mods/witchcraft/textures/witchcraft_fire_over.png
Normal file
After Width: | Height: | Size: 135 B |
BIN
mods/witchcraft/textures/witchcraft_flame.png
Normal file
After Width: | Height: | Size: 306 B |
BIN
mods/witchcraft/textures/witchcraft_herb_bottle.png
Normal file
After Width: | Height: | Size: 227 B |
BIN
mods/witchcraft/textures/witchcraft_herbs.png
Normal file
After Width: | Height: | Size: 258 B |
BIN
mods/witchcraft/textures/witchcraft_horn.png
Normal file
After Width: | Height: | Size: 193 B |
BIN
mods/witchcraft/textures/witchcraft_ice.png
Normal file
After Width: | Height: | Size: 255 B |
BIN
mods/witchcraft/textures/witchcraft_ice_over.png
Normal file
After Width: | Height: | Size: 137 B |