Paintings update
>Added artist infotext. >Removed collision box >Started work on the easel
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@ -3,15 +3,15 @@
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--sizes are: 1X1, 1X2 (wide), 2X1 (tall), 2X2
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local paintings = {
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--{"name/texture", "description", "size"}
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{"hummingbird", "Hummingbird Painting", "2X2"},
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{"dragon", "Dragon Painting", "2X1"},
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{"landscape", "Landscape Painting", "1X2"},
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{"forest", "Forest Painting", "1X2"},
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{"waterlilie", "Water Lily Painting", "1X1"},
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{"cthulhu", "Cthulhu Painting", "2X2"},
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{"mistiriusgirl", "Mistirius Girl Painting", "1X2"},
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{"possessedwoman", "Possessed Woman Painting", "1X2"},
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{"rose", "Rose Painting", "1X1"},
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{"hummingbird", "Hummingbird Painting", "2X2", "D00Med"},
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{"dragon", "Dragon Painting", "2X1", "D00Med"},
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{"landscape", "Landscape Painting", "1X2", "D00Med"},
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{"forest", "Forest Painting", "1X2", "D00Med"},
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{"waterlilie", "Water Lily Painting", "1X1", "toby109tt"},
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{"cthulhu", "Cthulhu Painting", "2X2", "toby109tt"},
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{"mistiriusgirl", "Mistirius Girl Painting", "1X2", "toby109tt"},
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{"possessedwoman", "Possessed Woman Painting", "1X2", "D00Med"},
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{"rose", "Rose Painting", "1X1", "toby109tt"},
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}
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local small = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}
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@ -23,6 +23,7 @@ for _, row in ipairs(paintings) do
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local name = row[1]
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local description = row[2]
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local size = row[3]
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local artist = row[4]
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local box = small
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if size == "1X2" then
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box = medium
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@ -49,8 +50,30 @@ for _, row in ipairs(paintings) do
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},
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collision_box = {
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type = "fixed",
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fixed = box
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fixed = {0,0,0,0,0,0}
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Artist: "..artist)
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end,
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sounds = default.node_sound_wood_defaults()
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})
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end
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--[[
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minetest.register_node("paintings:easel", {
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description = "Easel",
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy=1},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Painting Easel")
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meta:set_string("formspec", easel_formspec)
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end,
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on_righclick = function(pos, node, clicker, itemstack)
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end,
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sounds = default.node_sound_wood_defaults()
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})
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]]
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