farlands/mods/fireworks/init.lua

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local function register_scatter_rocket(number, tex1, flare, shape)
minetest.register_entity("fireworks:firework_"..number.."_rocket", {
visual = "mesh",
mesh = "firework_rocket.b3d",
textures = {"firework_rocket.png"},
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collisionbox = {-0.2, 0, -0.2, 0.2, 0.5, 0.2},
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visual_size = {x=4, y=4},
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physical = true,
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on_activate = function(self)
minetest.after(3, function()
local pos = self.object:get_pos()
local velo = self.object:getvelocity()
if pos == nil or velo == nil then
return
end
minetest.sound_play("firework_pop", {pos = pos, gain = 1, max_hear_distance = 128})
if flare then
minetest.add_particle({
pos = {x=pos.x, y=pos.y, z=pos.z},
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = 1,
size = 50,
collisiondetection = false,
collisionremoval = false,
vertical = false,
texture = "firework_flare.png",
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.00},
glow = 9
})
end
for i=1,50 do
if shape == "shower" then
minetest.add_particle({
pos = {x=pos.x, y=pos.y, z=pos.z},
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velocity = {x=math.random(-2,2), y=math.random(5,9), z=math.random(-2,2)},
acceleration = {x=math.random(-2,2), y=-12, z=math.random(-2,2)},
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expirationtime = 2,
size = 8,
collisiondetection = false,
collisionremoval = false,
vertical = false,
texture = tex1,
animation = {type = "vertical_frames", aspect_w = 8, aspect_h = 8, length = 1.00},
glow = 9
})
elseif shape == "scatter" then
minetest.add_particle({
pos = {x=pos.x, y=pos.y, z=pos.z},
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velocity = {x=math.random(-2,2), y=math.random(-3,3), z=math.random(-2,2)},
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acceleration = {x=math.random(-2,2), y=math.random(-2,2), z=math.random(-2,2)},
expirationtime = 2,
size = 10,
collisiondetection = false,
collisionremoval = false,
vertical = false,
texture = tex1,
animation = {type = "vertical_frames", aspect_w = 8, aspect_h = 8, length = 1.00},
glow = 9
})
end
end
self.object:remove()
end)
end,
})
end
local function register_pattern_rocket(number, tex1, flare)
minetest.register_entity("fireworks:firework_"..number.."_rocket", {
visual = "mesh",
mesh = "firework_rocket.b3d",
textures = {"firework_rocket.png"},
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collisionbox = {-0.2, 0, -0.2, 0.2, 0.5, 0.2},
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visual_size = {x=3.5, y=3.5},
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physical = true,
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on_activate = function(self)
minetest.after(3, function()
local pos = self.object:get_pos()
local velo = self.object:getvelocity()
if pos == nil or velo == nil then
return
end
minetest.sound_play("firework_pop", {pos = pos, gain = 1, max_hear_distance = 128})
if flare then
minetest.add_particle({
pos = {x=pos.x, y=pos.y, z=pos.z},
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = 1,
size = 120,
collisiondetection = false,
collisionremoval = false,
vertical = false,
texture = "firework_flare.png",
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.00},
glow = 9
})
end
minetest.add_particle({
pos = {x=pos.x, y=pos.y, z=pos.z},
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=-0.2, z=0},
expirationtime = 1,
size = 120,
collisiondetection = false,
collisionremoval = false,
vertical = false,
texture = tex1,
animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.00},
glow = 9
})
self.object:remove()
end)
end,
})
end
register_scatter_rocket("1", "firework_spark_r.png", true, "shower")
register_scatter_rocket("2", "firework_spark_g.png", true, "scatter")
register_scatter_rocket("3", "firework_spark_b.png", true, "shower")
register_scatter_rocket("4", "firework_spark_p.png", true, "scatter")
register_pattern_rocket("5", "firework_face.png", true)
minetest.register_tool("fireworks:gun", {
description = "Firework Gun",
inventory_image = "firework_gun_2.png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=10, maxlevel=3},
},
damage_groups = {fleshy=0},
},
on_use = function(item, placer, pointed_thing)
local inv = placer:get_inventory()
local number = nil
for i=1,5 do
if number == nil then
if inv:contains_item("main", "fireworks:firework_"..i) then
local remov = inv:remove_item("main", "fireworks:firework_"..i)
number = i
end
end
end
if number == nil then
return item
end
local pos = placer:getpos()
if pointed_thing ~= nil then
local dir = placer:get_look_dir()
local obj = minetest.env:add_entity({x=pos.x+dir.x, y=pos.y+dir.y+0.5, z=pos.z+dir.z}, "fireworks:firework_"..number.."_rocket")
minetest.sound_play("firework_whistle", {pos = pos, gain = 0.2, max_hear_distance = 15})
obj:setvelocity({x=dir.x*15, y=dir.y*20, z=dir.z*15})
obj:setacceleration({x=dir.x*2, y=-2, z=dir.z*2})
local rocket = obj:get_luaentity()
for i=1,23 do
minetest.after(i/10, function()
local pos = rocket.object:get_pos()
local velo = rocket.object:getvelocity()
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if pos == nil or velo == nil then
return item
end
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minetest.add_particle({
pos = {x=pos.x, y=pos.y, z=pos.z},
velocity = {x=-velo.x*2, y=-velo.y*2, z=-velo.x*2},
acceleration = {x=math.random(-0.5,0.5), y=-1, z=math.random(-0.5,0.5)},
expirationtime = 3,
size = 8,
collisiondetection = true,
collisionremoval = true,
vertical = false,
texture = "firework_rocket_spark.png",
animation = {type = "vertical_frames", aspect_w = 15, aspect_h = 15, length = 1.00},
glow = 9
})
end)
end
end
end
})
minetest.register_craftitem("fireworks:firework_1", {
description = "Red Firework",
inventory_image = "firework_rocket_item.png",
})
minetest.register_craftitem("fireworks:firework_2", {
description = "Green Firework",
inventory_image = "firework_rocket_item.png",
})
minetest.register_craftitem("fireworks:firework_3", {
description = "Blue Firework",
inventory_image = "firework_rocket_item.png",
})
minetest.register_craftitem("fireworks:firework_4", {
description = "Purple Firework",
inventory_image = "firework_rocket_item.png",
})
minetest.register_craftitem("fireworks:firework_5", {
description = "Smile Firework",
inventory_image = "firework_rocket_item.png",
})