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local flowers = {
{"lavender", "mapgen:lavender_flower"},
{"rose", "flowers:rose"},
{"tulip", "flowers:tulip"},
{"geranium", "flowers:geranium"},
{"viola", "flowers:viola"},
{"dandelion_yellow", "flowers:dandelion_yellow"},
{"dandelion_white", "flowers:dandelion_white"},
{"flame_lily", "mapgen:flame_lily"},
}
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minetest.register_node("flowerpots:flower_pot", {
description = "Flower Pot",
drawtype = "mesh",
mesh = "flowerpot.obj",
tiles = {
"flowerpot.png",
},
visual_scale = 0.5,
wield_image = "flowerpot_item.png",
wield_scale = {x=1.0, y=1.0, z=1.0},
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
},
collision_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
},
inventory_image = "flowerpot_item.png",
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
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on_rightclick = function(pos, node, clicker, itemstack)
local item = clicker:get_wielded_item():get_name()
for _, row in ipairs(flowers) do
local flower = row[1]
local flower_node = row[2]
if item == flower_node then
minetest.env:set_node(pos, {name="flowerpots:flower_pot_"..flower})
itemstack:take_item()
end
end
end,
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})
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for _, row in ipairs(flowers) do
local flower = row[1]
minetest.register_node("flowerpots:flower_pot_"..flower, {
description = "Flower Pot With "..flower.." Flower",
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drawtype = "mesh",
mesh = "flowerpot_with_Xflower.obj",
tiles = {
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"flowerpot_"..flower..".png",
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},
visual_scale = 0.5,
wield_image = "flowerpot_item.png",
wield_scale = {x=1.0, y=1.0, z=1.0},
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
},
collision_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
},
inventory_image = "flowerpot_item.png",
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
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})
end