dmobs/dragons/dragon2.lua

78 lines
1.7 KiB
Lua

local dragondef = {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon2.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = dmobs.dragon.step_custom,
on_rightclick = dmobs.dragon.on_rc
}
mobs:register_mob("dmobs:dragon2", dmobs.deepclone(dragondef) )
dragondef.type = "npc"
dragondef.attacks_monsters = true
dragondef.on_rightclick = dmobs.dragon.ride
dragondef.do_custom = dmobs.dragon.do_custom
mobs:register_mob("dmobs:dragon_black", dmobs.deepclone(dragondef) )