moved definitions to modularized files

master
Tai @ Flex 2016-12-14 13:36:47 +00:00
parent 2edabc64d7
commit aeacc45c8d
33 changed files with 3009 additions and 738 deletions

27
arrows/fire.lua Normal file
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--Thanks to Tenplus1
mobs:register_arrow("dmobs:fire", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_fire.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "fire_basic_flame.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})

27
arrows/fire_explosive.lua Normal file
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mobs:register_arrow("dmobs:fire", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_fire.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "fire_basic_flame.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
mobs:explosion(pos, 2, 1, 1)
end,
})

22
arrows/sting.lua Normal file
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mobs:register_arrow("dmobs:sting", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_sting.png"},
velocity = 8,
tail = 0, -- enable tail
tail_texture = "fire_basic_flame.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, player)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})

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159
dragons/dragon1.lua Normal file
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mobs:register_mob("dmobs:dragon", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:fire",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = step_custom,
on_rightclick = dmobs.dragon.on_rc
})
mobs:register_mob("dmobs:dragon_red", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:fire",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_fire"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})

159
dragons/dragon2.lua Normal file
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mobs:register_mob("dmobs:dragon2", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon2.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = step_custom,
on_rightclick = dmobs.dragon.on_rc
})
mobs:register_mob("dmobs:dragon_black", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon2.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_lightning"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 15, true, "dmobs:lightning_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})

159
dragons/dragon3.lua Normal file
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mobs:register_mob("dmobs:dragon3", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:poison",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon3.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = step_custom,
on_rightclick = dmobs.dragon.on_rc
})
mobs:register_mob("dmobs:dragon_green", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:poison",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon3.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_poison"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:poison_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})

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dragons/dragon4.lua Normal file
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mobs:register_mob("dmobs:dragon4", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:ice",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon4.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = step_custom,
on_rightclick = dmobs.dragon.on_rc
})
mobs:register_mob("dmobs:dragon_blue", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:ice",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon4.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_ice"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:ice_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})

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dragons/dragon_normal.lua Normal file
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--dragon
mobs:register_mob("dmobs:dragon", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:fire",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon.png"},
{"dmobs_dragon2.png"},
{"dmobs_dragon3.png"},
{"dmobs_dragon4.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:lava_orb", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
})
mobs:spawn_specific("dmobs:dragon", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
mobs:register_egg("dmobs:dragon", "Dragon", "default_apple.png", 1)

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dragons/main.lua Normal file
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--thanks to diriel, blert2112 and taikedz
dmobs.dragon = {}
local step_custom = function(self, dtime)
if self.driver then
lib_mount.drive(self, dtime, "walk", "stand", true)
if self.state == "attack" then
self.state = nil
end
return false
end
return true
end
local tamed_dragons = {}
dmobs.dragon.on_rc = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
if mobs:feed_tame(self, clicker, 1, false, false) then
return
end
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
-- detach
lib_mount.detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
self.object:setacceleration({x=0, y=0, z=0})
elseif not self.driver then
-- attach
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
lib_mount.attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end
-- eggs from mobs_dragon
minetest.register_node("dmobs:egg", {
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem" then
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local name1
for x1 = -1,1 do
for z1 = -1,1 do
p.x = pos.x + x1
p.z = pos.z + z1
local name2 = minetest.get_node(p).name
if x1 == -1 and z1 == -1 then
name1 = minetest.get_node(p).name
elseif x1 == 0 and z1 == 0 then
if name2 ~= "default:obsidian" then return end
else
if name2 ~= name1 then return end
end
end
end
local dragon_type
if name1 == "default:lava_source" then
dragon_type = "fire"
elseif name1 == "default:obsidian" then
dragon_type = "lightning"
elseif name1 == "default:cactus" then
dragon_type = "poison"
elseif name1 == "default:ice" then
dragon_type = "ice"
end
minetest.chat_send_player(clicker:get_player_name()," ... something's happening .... very... slowly....")
minetest.after(100,
function(pos, dragon, pname)
minetest.set_node(pos, {name="dmobs:dragon_egg_"..dragon_type})
end,
pos
)
item:take_item()
end
end, -- rightclick function
})
local dragonpairs = {
fire = "red",
lightning = "black",
poison = "green",
ice = "black",
}
local function egghatch(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
local eggnode = minetest.get_node(pos)
for nature,colour in pairs(dragonpairs) do
if wield_item == "dmobs:dragon_gem_"..nature then
minetest.after(100,
function(pos, dragon, pname)
minetest.remove_node(pos)
local ent = minetest.add_entity(pos, "dmobs:dragon_"..colour )
minetest.sound_play("dmobs_chirrup",{pos=pos,max_hear_distance=20})
local obj = ent:get_luaentity()
ent:set_properties({
textures = {"dmobs_dragon_young.png"},
visual_size = {x=1, y=1},
})
obj.tamed = true
obj.owner = clicker:get_player_name()
end,
pos, clicker:get_player_name()
)
item:take_item()
end
end -- for loop
end
minetest.register_node("dmobs:dragon_egg_fire", {
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg1.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = egghatch,
})
minetest.register_node("dmobs:dragon_egg_lightning", {
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg2.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = egghatch,
})
minetest.register_node("dmobs:dragon_egg_poison", {
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg3.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = egghatch,
})
minetest.register_node("dmobs:dragon_egg_ice", {
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg4.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = egghatch,
})
minetest.register_node("dmobs:egg_great", {
description = "Great Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem" then
minetest.after(100, function(pos, dragon, pname)
minetest.remove_node(pos)
local ent = minetest.add_entity(pos, "dmobs:dragon_great_tame")
local obj = ent:get_luaentity()
obj.tamed = true
obj.owner = clicker:get_player_name()
end, pos, clicker:get_player_name())
item:take_item()
end
end
})
--saddle license
-- **mobs_saddle.png**
-- -------------------
-- The MIT License (MIT)
-- Copyright (c) 2014 Krupnov Pavel
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
-- saddle (if not already available)
if not minetest.get_modpath("mobs_horse") then
minetest.register_craftitem(":mobs:saddle", {
description = "Saddle",
inventory_image = "mobs_saddle.png"
})
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
}
})
end
--arrows
--function to register tamed dragon attacks
function dmobs.register_fire(fname, texture, dmg, replace_node, explode, ice, variance, size)
minetest.register_entity(fname, {
textures = {texture},
velocity = 0.1,
damage = dmg,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(2, function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= fname and obj:get_luaentity().name ~= "dmobs:dragon_red" and obj:get_luaentity().name ~= "dmobs:dragon_blue" and obj:get_luaentity().name ~= "dmobs:dragon_black" and obj:get_luaentity().name ~= "dmobs:dragon_green" and obj:get_luaentity().name ~= "dmobs:dragon_great_tame" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.launcher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=3},
}, nil)
self.object:remove()
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= fname and n ~="default:dirt_with_grass" and n ~="default:dirt_with_dry_grass" and n ~="default:stone" then
if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then
minetest.env:set_node(t, {name=replace_node})
self.object:remove()
return
end
if ice and n == "default:water_source" then
minetest.env:set_node(t, {name="default:ice"})
self.object:remove()
end
end
end
end
end
local apos = self.object:getpos()
local part = minetest.add_particlespawner(
6, --amount
0.3, --time
{x=apos.x-variance, y=apos.y-variance, z=apos.z-variance}, --minpos
{x=apos.x+variance, y=apos.y+variance, z=apos.z+variance}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=variance,y=-0.5-variance,z=variance}, --minacc
{x=0.5+variance,y=0.5+variance,z=0.5+variance}, --maxacc
0.1, --minexptime
0.3, --maxexptime
size, --minsize
size+2, --maxsize
false, --collisiondetection
texture --texture
)
end,
})
end
dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2, "fire:basic_flame", true, false, 0.3, 1)
dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2, "default:ice", false, true, 0.5, 10)
dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2, "air", false, false, 0.3, 1)
dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2, "air", true, false, 0, 0.5)
mobs:register_arrow("dmobs:ice", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_ice.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "dmobs_ice.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
mobs:register_arrow("dmobs:lightning", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_lightning.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "dmobs_lightning.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = node_hit,
})
mobs:register_arrow("dmobs:poison", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_poison.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "dmobs_poison.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
--items and tools
minetest.register_craftitem("dmobs:dragon_gem_lightning", {
description = "Lightning Gem",
inventory_image = "dmobs_gem_lightning.png"
})
minetest.register_craftitem("dmobs:dragon_gem_ice", {
description = "Ice Gem",
inventory_image = "dmobs_gem_ice.png"
})
minetest.register_craftitem("dmobs:dragon_gem_fire", {
description = "Fire Gem",
inventory_image = "dmobs_gem_fire.png"
})
minetest.register_craftitem("dmobs:dragon_gem_poison", {
description = "Poison Gem",
inventory_image = "dmobs_gem_poison.png"
})
minetest.register_craftitem("dmobs:dragon_gem", {
description = "Dragon Gem",
inventory_image = "dmobs_gem.png"
})
--spawns and eggs
-- mobs:spawn_specific("dmobs:dragon", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
-- mobs:spawn_specific("dmobs:dragon2", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
-- mobs:spawn_specific("dmobs:dragon3", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
-- mobs:spawn_specific("dmobs:dragon4", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
mobs:register_spawn("dmobs:dragon", {"default:leaves","default:dirt_with_grass"}, 20, 10, 64000, 2, 31000)
mobs:register_spawn("dmobs:dragon2", {"default:pine_needles"}, 20, 10, 64000, 2, 31000)
mobs:register_spawn("dmobs:dragon3", {"default:acacia_leaves","default:dirt_with_dry_grass"}, 20, 10, 64000, 2, 31000)
mobs:register_spawn("dmobs:dragon4", {"default:jungleleaves"}, 20, 10, 64000, 2, 31000)
mobs:register_egg("dmobs:dragon", "Wild Fire Dragon", "default_apple.png", 1)
mobs:register_egg("dmobs:dragon2", "Wild Lightning Dragon", "default_mese_crystal.png", 1)
mobs:register_egg("dmobs:dragon3", "Wild Poison Dragon", "dmobs_poison.png", 1)
mobs:register_egg("dmobs:dragon4", "Wild Ice Dragon", "default_ice.png", 1)
mobs:register_egg("dmobs:dragon_red", "Tame Fire Dragon", "default_apple.png", 1)
mobs:register_egg("dmobs:dragon_black", "Tame Lightning Dragon", "default_mese_crystal.png", 1)
mobs:register_egg("dmobs:dragon_green", "Tame Poison Dragon", "dmobs_poison.png", 1)
mobs:register_egg("dmobs:dragon_blue", "Tame Ice Dragon", "default_ice.png", 1)
--other dragons
mobs:register_mob("dmobs:waterdragon", {
type = "monster",
passive = false,
attack_type = "dogshoot",
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
shoot_interval = 2.5,
arrow = "dmobs:ice",
shoot_offset = 0,
pathfinding = false,
reach = 5,
damage = 2,
hp_min = 100,
hp_max = 127,
armor = 100,
collisionbox = {-0.4, -0.5, -0.4, 0.4, 5, 0.4},
visual_size = {x=4, y=4},
visual = "mesh",
mesh = "water_dragon.b3d",
textures = {
{"dmobs_waterdragon.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
view_range = 15,
rotate = 180,
walk_velocity = 0.01,
run_velocity = 0.01,
jump = false,
drops = {
{name = "dmobs:dragon_gem_ice", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem_fire", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
floats = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
punch_start = 40,
punch_end = 60,
shoot_start = 20,
shoot_end = 40,
},
do_custom = function(self)
--follow thanks to TenPlus1 and Byakuren
if not self.hydra then
self.hydra = true -- flip switch so this part is done only once
-- get head position and define a few temp variables
local pos = self.object:getpos()
local obj, obj2, ent
-- add body and make it follow head
obj = minetest.add_entity({x=pos.x+1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2")
ent = obj:get_luaentity()
ent.following = self.object
-- add body and make it follow previous body segment
obj2 = minetest.add_entity({x=pos.x-1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2")
ent = obj2:get_luaentity()
ent.following = self.object
end
end,
})
mobs:register_mob("dmobs:waterdragon_2", {
type = "monster",
passive = false,
attack_type = "shoot",
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
shoot_interval = 3,
arrow = "dmobs:ice",
shoot_offset = 0,
pathfinding = false,
reach = 5,
damage = 2,
hp_min = 50,
hp_max = 60,
armor = 50,
collisionbox = {-0.4, -0.2, -0.4, 0.4, 5, 0.4},
visual_size = {x=3, y=3},
visual = "mesh",
mesh = "water_dragon.b3d",
textures = {
{"dmobs_waterdragon.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
sounds = {
shoot_attack = "mobs_fireball",
random = "velociraptor",
},
view_range = 15,
rotate = 180,
floats = 0,
walk_velocity = 0.01,
run_velocity = 0.01,
jump = false,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
punch_start = 40,
punch_end = 60,
shoot_start = 20,
shoot_end = 40,
},
})
mobs:register_spawn("dmobs:waterdragon", {"default:water_source"}, 20, 10, 32000, 1, 31000, false)
mobs:register_egg("dmobs:waterdragon", "Boss Waterdragon", "dmobs_egg4.png", 1)
mobs:register_mob("dmobs:wyvern", {
type = "monster",
passive = false,
attacks_monsters = false,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:poison",
shoot_offset = 0.5,
hp_min = 100,
hp_max = 150,
armor = 100,
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "wyvern.b3d",
textures = {
{"dmobs_wyvern.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
runaway = true,
jump_chance = 30,
walk_chance = 80,
pathfinding = true,
walk_velocity = 3,
run_velocity = 5,
fall_speed = -2,
jump = true,
fly = false,
drops = {
{name = "dmobs:dragon_gem_poison", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem_lightning", chance = 1, min = 1, max = 1},
},
sounds = {
shoot_attack = "mobs_fireball",
random = "velociraptor",
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 20,
speed_run = 30,
walk_start = 33,
walk_end = 68,
stand_start = 1,
stand_end = 30,
run_start = 33,
run_end = 68,
punch_start = 70,
punch_end = 89,
},
knock_back = 2,
})
mobs:register_spawn("dmobs:wyvern", {"default:leaves"}, 20, 10, 32000, 1, 31000, false)
mobs:register_egg("dmobs:wyvern", "Boss Wyvern", "dmobs_egg3.png", 1)
mobs:register_mob("dmobs:dragon_great", {
type = "monster",
passive = false,
attacks_monsters = false,
damage = 5,
reach = 4,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 140,
hp_max = 180,
armor = 220,
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon_great.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
random = "roar",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg_great", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
})
mobs:register_mob("dmobs:dragon_great_tame", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 5,
reach = 4,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 140,
hp_max = 180,
armor = 220,
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon_great.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
random = "roar",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg_great", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
mobs:register_spawn("dmobs:dragon_great", {"default:lava_source"}, 20, 0, 64000, -21000, 1000, false)
mobs:register_egg("dmobs:dragon_great", "Boss Dragon", "dmobs_egg1.png", 1)

800
init.lua
View File

@ -7,742 +7,68 @@ dmobs = {}
dofile(minetest.get_modpath("dmobs").."/api.lua")
-- Enable dragons (disable to remove tamed dragons and dragon bosses)
dmobs.dragons = true
dmobs.dragons = minetest.setting_get_bool("dmobs.dragons") or true
-- Enable fireballs/explosions
dmobs.destructive = false
-- load baddies
dofile(minetest.get_modpath("dmobs").."/baddies.lua")
--butterflies
minetest.register_abm({
nodenames = {"flowers:flower_rose", "flowers:flower_tulip", "flowers:flower_dandelion_yellow", "flowers:flower_viola", "flowers:flower_dandelion_white", "flowers:flower_geranium"},
interval = 10.0,
chance = 10,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_entity({x=pos.x,y=pos.y,z=pos.z}, "dmobs:butterfly")
end
})
minetest.register_entity("dmobs:butterfly", {
visual = "sprite",
physical = true,
textures = {"dmobs_butterfly.png",},
visual_size = {x=0.2, y=0.2},
on_activate = function(self)
num = math.random(1,4)
self.object:set_properties({textures = {"dmobs_butterfly"..num..".png",},})
minetest.after(5, function()
self.object:remove()
end)
end,
on_step = function(self)
local pos = self.object:getpos()
local vec = self.object:getvelocity()
self.object:setvelocity({x=-math.sin(12*pos.y), y=math.cos(12*pos.x), z=-math.sin(12*pos.y)})
self.object:setacceleration({x=-math.sin(6*vec.y), y=math.cos(6*vec.x), z=-math.sin(6*vec.y)})
end,
collisionbox = {0,0,0,0,0.1,0},
})
--wasps nest
minetest.register_node("dmobs:hive", {
description = "Wasp Nest",
tiles = {"dmobs_hive.png"},
groups = {crumbly=1, oddly_breakable_by_hand=1, falling_node=1, flammable=1},
on_destruct = function(pos, oldnode)
minetest.env:add_entity(pos, "dmobs:wasp")
minetest.env:add_entity(pos, "dmobs:wasp")
minetest.env:add_entity(pos, "dmobs:wasp")
minetest.env:add_entity(pos, "dmobs:wasp")
end,
})
--golem
minetest.register_node("dmobs:golemstone", {
description = "golem stone",
tiles = {"dmobs_golem_stone.png",},
groups = {cracky=1},
on_construct = function(pos, node, _)
local node1 = minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local node2 = minetest.env:get_node({x=pos.x, y=pos.y-2, z=pos.z}).name
local node3 = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
if node1 == "default:stone" and node2 == "default:stone" and node3 == "air" then
minetest.env:add_entity(pos, "dmobs:golem_friendly")
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
minetest.env:remove_node({x=pos.x, y=pos.y-2, z=pos.z})
minetest.env:remove_node({x=pos.x, y=pos.y, z=pos.z})
end
end,
})
mobs:register_mob("dmobs:golem_friendly", {
type = "npc",
reach = 3,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 62,
hp_max = 72,
armor = 100,
collisionbox = {-0.4, 0, -0.4, 0.4, 2.5, 0.4},
visual = "mesh",
mesh = "golem.b3d",
textures = {
{"dmobs_golem.png"},
},
follow = "default:cobble",
blood_texture = "default_stone.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 0,
fear_height = 10,
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 14,
walk_start = 46,
walk_end = 66,
stand_start = 1,
stand_end = 20,
run_start = 46,
run_end = 66,
punch_start = 20,
punch_end = 45,
},
})
mobs:register_egg("dmobs:golem_friendly", "Stone Golem (friendly)", "default_stone.png", 1)
--friendly mobs
mobs:register_mob("dmobs:panda", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
visual = "mesh",
mesh = "panda.b3d",
textures = {
{"dmobs_panda.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -10,
fear_height = 4,
jump_height = 2,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"},
replace_with = "air",
follow = {"default:papyrus"},
view_range = 14,
animation = {
speed_normal = 6,
speed_run = 10,
walk_start = 25,
walk_end = 45,
stand_start = 10,
stand_end = 10,
run_start = 25,
run_end = 45,
punch_start = 46,
punch_end = 57,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:panda", {"default:dirt_with_grass","ethereal:bamboo_dirt"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:panda", "Panda", "default_papyrus.png", 1)
mobs:register_mob("dmobs:tortoise", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 6,
hp_max = 12,
armor = 130,
collisionbox = {-0.2, 0, -0.2, 0.2, 0.3, 0.2},
visual = "mesh",
mesh = "tortoise.b3d",
textures = {
{"dmobs_tortoise.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = false,
jump_height = 0.5,
floats = true,
drops = {
{name = "default:stick", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -10,
fear_height = 4,
follow = {"default:papyrus"},
view_range = 14,
animation = {
speed_normal = 6,
speed_run = 10,
walk_start = 23,
walk_end = 43,
stand_start = 1,
stand_end = 20,
run_start = 23,
run_end = 43,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
end,
})
mobs:register_spawn("dmobs:tortoise", {"default:clay","default:sand"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:tortoise", "Tortoise", "default_grass.png", 1)
mobs:register_mob("dmobs:pig", {
type = "animal",
passive = true,
reach = 4,
damage = 2,
attack_type = "explode",
explosion_radius = 3,
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.4, 0, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "flying_pig.b3d",
textures = {
{"dmobs_flying_pig.png"},
},
jump = true,
fly = true,
fall_speed = 0,
stepheight = 1.5,
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
runaway = false,
walk_velocity = 2,
run_velocity = 3,
run_chance = 20,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
},
sounds = {
random = "mobs_pig",
explode = "tnt_explode",
},
do_custom = function(self)
if self.state == "attack" then
self.fly = false
self.fall_speed = -4
end
end,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"default:apple"},
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 15,
walk_start = 1,
walk_end = 20,
stand_start = 1,
stand_end = 20,
run_start = 22,
run_end = 28,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:pig", {"default:pine_needles","default:leaves", "nyanland:cloudstone"}, 20, 10, 32000, 2, 31000)
mobs:register_egg("dmobs:pig", "flying Pig", "wool_pink.png", 1)
mobs:register_mob("dmobs:nyan", {
type = "animal",
passive = true,
reach = 4,
damage = 2,
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.2, 0, -0.2, 0.2, 0.6, 0.2},
visual = "mesh",
mesh = "nyancat.b3d",
textures = {
{"dmobs_nyancat.png"},
},
jump = true,
fly = true,
fall_speed = 0,
stepheight = 1.5,
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
runaway = false,
walk_velocity = 2,
run_velocity = 3,
run_chance = 20,
jump = true,
drops = {
{name = "default:nyan_cat", chance = 2, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"default:mese"},
view_range = 14,
animation = {
speed_normal = 4,
speed_run = 5,
walk_start = 1,
walk_end = 7,
stand_start = 1,
stand_end = 7,
run_start = 1,
run_end = 7,
},
do_custom = function(self)
local apos = self.object:getpos()
local vec = self.object:getvelocity()
local part = minetest.add_particlespawner(
5, --amount
0.3, --time
{x=apos.x-0.1, y=apos.y+0.3, z=apos.z-0.1}, --minpos
{x=apos.x+0.1, y=apos.y+0.4, z=apos.z+0.1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=0,y=0,z=0}, --minacc
{x=-vec.x,y=0,z=-vec.z}, --maxacc
0.5, --minexptime
1.5, --maxexptime
3, --minsize
5, --maxsize
false, --collisiondetection
"dmobs_rainbow.png" --texture
)
end,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:nyan", {"default:pine_needles","default:leaves"}, 20, 10, 50000, 2, 31000)
mobs:register_spawn("dmobs:nyan", {"nyanland:meseleaves"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:nyan", "Nyan Cat", "wool_pink.png", 1)
mobs:register_mob("dmobs:gnorm", {
type = "npc",
can_dig = true,
passive = true,
reach = 1,
damage = 1,
attack_type = "dogfight",
hp_min = 32,
hp_max = 42,
armor = 130,
collisionbox = {-0.4, -0.3, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "gnorm.b3d",
textures = {
{"dmobs_gnorm.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
runaway = true,
walk_velocity = 0.5,
run_velocity = 4,
jump = true,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -6,
fear_height = 4,
replace_rate = 10,
replace_what = {"default:apple", "default:stone", "default:stone_with_coal", "default:fence_wood"},
replace_with = "air",
follow = {"default:apple"},
view_range = 14,
animation = {
speed_normal = 8,
speed_run = 30,
walk_start = 62,
walk_end = 81,
stand_start = 2,
stand_end = 9,
run_start = 62,
run_end = 81,
punch_start = 1,
punch_end = 1,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:gnorm", {"default:dirt_with_grass","default:wood"}, 20, 10, 32000, 2, 31000)
mobs:register_egg("dmobs:gnorm", "Gnorm", "default_dirt.png", 1)
mobs:register_mob("dmobs:hedgehog", {
type = "animal",
passive = true,
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.1, -0.1, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "hedgehog.b3d",
textures = {
{"dmobs_hedgehog.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = true,
jump_height = 0.6,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -6,
fear_height = 4,
view_range = 14,
follow = {"farming:bread"},
animation = {
speed_normal = 5,
speed_run = 10,
walk_start = 1,
walk_end = 10,
stand_start = 1,
stand_end = 10,
run_start = 1,
run_end = 10,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:hedgehog", {"default:dirt_with_grass","default:pine_needles"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:hedgehog", "Hedgehog", "wool_brown.png", 1)
mobs:register_mob("dmobs:owl", {
type = "animal",
passive = true,
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.3, -0.5, -0.3, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "owl.b3d",
textures = {
{"dmobs_owl.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = false,
walk_velocity = 0,
run_velocity = 0,
jump = false,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
view_range = 1,
do_custom = function(self)
local daytime = minetest.get_timeofday()*24000
if daytime <=6000 then
self.object:set_properties({
textures = {"dmobs_owl_awake.png"},
mesh = "owl.b3d",
})
elseif daytime >=6000 then
self.object:set_properties({
textures = {"dmobs_owl.png"},
mesh = "owl.b3d",
})
end
end,
animation = {
speed_normal = 1,
walk_start = 1,
walk_end = 50,
},
})
mobs:register_spawn("dmobs:owl", {"default:leaves","default:tree"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:owl", "Owl", "default_tree.png", 1)
mobs:register_mob("dmobs:elephant", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.9, -1.2, -0.9, 0.9, 0.9, 0.9},
visual = "mesh",
mesh = "elephant.b3d",
textures = {
{"dmobs_elephant.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = false,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -20, -- extra heavy!
fear_height = 2,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"},
replace_with = "air",
follow = {"farming:wheat"},
view_range = 14,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
animation = {
speed_normal = 5,
speed_run = 10,
walk_start = 3,
walk_end = 19,
stand_start = 20,
stand_end = 30,
run_start = 3,
run_end = 19,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:elephant", {"default:dirt_with_dry_grass","default:desert_sand"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:elephant", "Elephant", "default_dry_grass.png", 1)
mobs:register_mob("dmobs:whale", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 52,
hp_max = 82,
armor = 230,
collisionbox = {-0.9, -1.2, -0.9, 0.9, 0.9, 0.9},
visual = "mesh",
mesh = "whale.b3d",
textures = {
{"dmobs_whale.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = false,
stepheight = 1.5,
fall_damage = 0,
fall_speed = -6,
fly = true,
fly_in = "default:water_source",
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"fishing:fish_cooked"},
view_range = 14,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
sounds = {
random = "whale_1",
death = "whale_1",
distance = 128,
},
animation = {
speed_normal = 5,
speed_run = 10,
walk_start = 2,
walk_end = 39,
stand_start = 2,
stand_end = 39,
run_start = 2,
run_end = 39,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:whale", {"default:water_source"}, 20, 10, 15000, -20, 1000)
mobs:register_egg("dmobs:whale", "Whale", "default_water_source.png", 1)
mobs:register_mob("dmobs:badger", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.3, -0.15, -0.3, 0.3, 0.4, 0.3},
visual = "mesh",
mesh = "badger.b3d",
textures = {
{"dmobs_badger.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
walk_velocity = 0.7,
run_velocity = 1,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -8,
fear_height = 4,
follow = {"mobs:meat_raw"},
view_range = 14,
animation = {
speed_normal = 12,
speed_run = 18,
walk_start = 34,
walk_end = 58,
stand_start = 1,
stand_end = 30,
run_start = 34,
run_end = 58,
punch_start = 60,
punch_end = 80,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:badger", {"default:dirt_with_grass","default:dirt"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:badger", "Badger", "default_obsidian.png", 1)
dmobs.destructive = minetest.setting_get_bool("dmobs.destructive") or false
dofile(minetest.get_modpath("dmobs").."/nodes.lua")
dofile(minetest.get_modpath("dmobs").."/arrows/sting.lua")
local function loadmob(mobname,dir)
dir = dir or "/mobs/"
dofile(minetest.get_modpath("dmobs")..dir..mobname..".lua")
end
-- regular mobs
local mobslist = {
-- friendlies
"pig",
"panda",
"tortoise",
"golem_friendly",
"nyan",
"gnorm",
"hedgehog",
"owl",
"whale",
"badger",
"butterfly",
-- baddies
"pig_evil",
"fox",
"rat",
"wasps",
"treeman",
"golem",
"skeleton",
"orc",
"ogre",
}
for _,mobname in pairs(mobslist) do
loadmob(mobname)
end
-- dragons!!
if dmobs.destructive == true then
dofile(minetest.get_modpath("dmobs").."/arrows/fire_explosive.lua")
else
dofile(minetest.get_modpath("dmobs").."/arrows/fire.lua")
end
if dmobs.dragons then
loadmob("dragon_normal","/dragons/")
else
loadmob("main","/dragons/")
loadmob("dragon1","/dragons/")
loadmob("dragon2","/dragons/")
loadmob("dragon3","/dragons/")
loadmob("dragon4","/dragons/")
end

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mobs:register_mob("dmobs:badger", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.3, -0.15, -0.3, 0.3, 0.4, 0.3},
visual = "mesh",
mesh = "badger.b3d",
textures = {
{"dmobs_badger.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
walk_velocity = 0.7,
run_velocity = 1,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -8,
fear_height = 4,
follow = {"mobs:meat_raw"},
view_range = 14,
animation = {
speed_normal = 12,
speed_run = 18,
walk_start = 34,
walk_end = 58,
stand_start = 1,
stand_end = 30,
run_start = 34,
run_end = 58,
punch_start = 60,
punch_end = 80,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:badger", {"default:dirt_with_grass","default:dirt"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:badger", "Badger", "default_obsidian.png", 1)

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--butterflies
minetest.register_abm({
nodenames = {"flowers:flower_rose", "flowers:flower_tulip", "flowers:flower_dandelion_yellow", "flowers:flower_viola", "flowers:flower_dandelion_white", "flowers:flower_geranium"},
interval = 10.0,
chance = 10,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_entity({x=pos.x,y=pos.y,z=pos.z}, "dmobs:butterfly")
end
})
minetest.register_entity("dmobs:butterfly", {
visual = "sprite",
physical = true,
textures = {"dmobs_butterfly.png",},
visual_size = {x=0.2, y=0.2},
on_activate = function(self)
num = math.random(1,4)
self.object:set_properties({textures = {"dmobs_butterfly"..num..".png",},})
minetest.after(5, function()
self.object:remove()
end)
end,
on_step = function(self)
local pos = self.object:getpos()
local vec = self.object:getvelocity()
self.object:setvelocity({x=-math.sin(12*pos.y), y=math.cos(12*pos.x), z=-math.sin(12*pos.y)})
self.object:setacceleration({x=-math.sin(6*vec.y), y=math.cos(6*vec.x), z=-math.sin(6*vec.y)})
end,
collisionbox = {0,0,0,0,0.1,0},
})

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mobs:register_mob("dmobs:elephant", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.9, -1.2, -0.9, 0.9, 0.9, 0.9},
visual = "mesh",
mesh = "elephant.b3d",
textures = {
{"dmobs_elephant.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = false,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -20, -- extra heavy!
fear_height = 2,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"},
replace_with = "air",
follow = {"farming:wheat"},
view_range = 14,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
animation = {
speed_normal = 5,
speed_run = 10,
walk_start = 3,
walk_end = 19,
stand_start = 20,
stand_end = 30,
run_start = 3,
run_end = 19,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:elephant", {"default:dirt_with_dry_grass","default:desert_sand"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:elephant", "Elephant", "default_dry_grass.png", 1)

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-- Fox
mobs:register_mob("dmobs:fox", {
type = "monster",
attacks_monsters = true,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 42,
hp_max = 52,
armor = 130,
collisionbox = {-0.4, -0.6, -0.4, 0.3, 0.3, 0.3},
runaway = true,
pathfinding = true,
visual = "mesh",
mesh = "fox.b3d",
textures = {
{"dmobs_fox.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
on_activate = function(self)
if math.random(1,5) == 1 then
self.type = "animal"
end
end,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fear_height = 4,
replace_rate = 10,
replace_what = {"farming:wheat_5", "default:fence_wood", "default:grass_5", "default:dirt_with_grass"},
replace_with = "air",
follow = {"mobs:meat_raw"},
view_range = 14,
animation = {
speed_normal = 6,
speed_run = 15,
walk_start = 25,
walk_end = 35,
stand_start = 51,
stand_end = 60,
run_start = 1,
run_end = 16,
punch_start = 36,
punch_end = 51,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:fox", {"default:dirt_with_grass","default:dirt"}, 20, 10, 32000, 2, 31000)
mobs:register_egg("dmobs:fox", "Fox", "wool_orange.png", 1)

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mobs:register_mob("dmobs:gnorm", {
type = "npc",
can_dig = true,
passive = true,
reach = 1,
damage = 1,
attack_type = "dogfight",
hp_min = 32,
hp_max = 42,
armor = 130,
collisionbox = {-0.4, -0.3, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "gnorm.b3d",
textures = {
{"dmobs_gnorm.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
runaway = true,
walk_velocity = 0.5,
run_velocity = 4,
jump = true,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -6,
fear_height = 4,
replace_rate = 10,
replace_what = {"default:apple", "default:stone", "default:stone_with_coal", "default:fence_wood"},
replace_with = "air",
follow = {"default:apple"},
view_range = 14,
animation = {
speed_normal = 8,
speed_run = 30,
walk_start = 62,
walk_end = 81,
stand_start = 2,
stand_end = 9,
run_start = 62,
run_end = 81,
punch_start = 1,
punch_end = 1,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:gnorm", {"default:dirt_with_grass","default:wood"}, 20, 10, 32000, 2, 31000)
mobs:register_egg("dmobs:gnorm", "Gnorm", "default_dirt.png", 1)

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--stone golem
mobs:register_mob("dmobs:golem", {
type = "monster",
reach = 3,
damage = 2,
attack_type = "dogfight",
hp_min = 62,
hp_max = 72,
armor = 100,
collisionbox = {-0.4, 0, -0.4, 0.4, 2.5, 0.4},
visual = "mesh",
mesh = "golem.b3d",
textures = {
{"dmobs_golem.png"},
},
blood_texture = "default_stone.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
drops = {
{name = "dmobs:golemstone", chance = 30, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 1,
fall_damage = 0,
fear_height = 10,
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 14,
walk_start = 46,
walk_end = 66,
stand_start = 1,
stand_end = 20,
run_start = 46,
run_end = 66,
punch_start = 20,
punch_end = 45,
},
})
mobs:register_spawn("dmobs:golem", {"default:stone"}, 7, 0, 16000, 2, 31000)
mobs:register_egg("dmobs:golem", "Stone Golem", "default_stone.png", 1)

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mobs:register_mob("dmobs:golem_friendly", {
type = "npc",
reach = 3,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 62,
hp_max = 72,
armor = 100,
collisionbox = {-0.4, 0, -0.4, 0.4, 2.5, 0.4},
visual = "mesh",
mesh = "golem.b3d",
textures = {
{"dmobs_golem.png"},
},
follow = "default:cobble",
blood_texture = "default_stone.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 0,
fear_height = 10,
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 14,
walk_start = 46,
walk_end = 66,
stand_start = 1,
stand_end = 20,
run_start = 46,
run_end = 66,
punch_start = 20,
punch_end = 45,
},
})
mobs:register_egg("dmobs:golem_friendly", "Stone Golem (friendly)", "default_stone.png", 1)

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mobs:register_mob("dmobs:hedgehog", {
type = "animal",
passive = true,
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.1, -0.1, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "hedgehog.b3d",
textures = {
{"dmobs_hedgehog.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = true,
jump_height = 0.6,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -6,
fear_height = 4,
view_range = 14,
follow = {"farming:bread"},
animation = {
speed_normal = 5,
speed_run = 10,
walk_start = 1,
walk_end = 10,
stand_start = 1,
stand_end = 10,
run_start = 1,
run_end = 10,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:hedgehog", {"default:dirt_with_grass","default:pine_needles"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:hedgehog", "Hedgehog", "wool_brown.png", 1)

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mobs:register_mob("dmobs:nyan", {
type = "animal",
passive = true,
reach = 4,
damage = 2,
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.2, 0, -0.2, 0.2, 0.6, 0.2},
visual = "mesh",
mesh = "nyancat.b3d",
textures = {
{"dmobs_nyancat.png"},
},
jump = true,
fly = true,
fall_speed = 0,
stepheight = 1.5,
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
runaway = false,
walk_velocity = 2,
run_velocity = 3,
run_chance = 20,
jump = true,
drops = {
{name = "default:nyan_cat", chance = 2, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"default:mese"},
view_range = 14,
animation = {
speed_normal = 4,
speed_run = 5,
walk_start = 1,
walk_end = 7,
stand_start = 1,
stand_end = 7,
run_start = 1,
run_end = 7,
},
do_custom = function(self)
local apos = self.object:getpos()
local vec = self.object:getvelocity()
local part = minetest.add_particlespawner(
5, --amount
0.3, --time
{x=apos.x-0.1, y=apos.y+0.3, z=apos.z-0.1}, --minpos
{x=apos.x+0.1, y=apos.y+0.4, z=apos.z+0.1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=0,y=0,z=0}, --minacc
{x=-vec.x,y=0,z=-vec.z}, --maxacc
0.5, --minexptime
1.5, --maxexptime
3, --minsize
5, --maxsize
false, --collisiondetection
"dmobs_rainbow.png" --texture
)
end,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:nyan", {"default:pine_needles","default:leaves"}, 20, 10, 50000, 2, 31000)
mobs:register_spawn("dmobs:nyan", {"nyanland:meseleaves"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:nyan", "Nyan Cat", "wool_pink.png", 1)

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-- Ogre
mobs:register_mob("dmobs:ogre", {
type = "monster",
passive = false,
reach = 2,
damage = 4,
attack_type = "dogfight",
hp_min = 22,
hp_max = 32,
armor = 130,
collisionbox = {-0.6, -1.3, -0.6, 0.6, 1.5, 0.6},
visual = "mesh",
mesh = "ogre.b3d",
textures = {
{"dmobs_ogre.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=3.5, y=3.5},
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
rotate = 180,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -14,
fear_height = 4,
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 3,
walk_end = 38,
stand_start = 40,
stand_end = 70,
run_start = 3,
run_end = 38,
punch_start = 70,
punch_end = 100,
},
})
if not dmobs.dragons == true then
mobs:register_spawn("dmobs:ogre", {"default:snow","default:dirt_with_dry_grass", "default:desert_sand"}, 20, 10, 15000, 2, 31000)
else
mobs:register_spawn("dmobs:ogre", {"default:snow","default:dirt_with_dry_grass", "default:desert_sand"}, 20, 10, 350, 2, 31000)
end
mobs:register_egg("dmobs:ogre", "Ogre", "default_desert_sand.png", 1)

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-- Orc
mobs:register_mob("dmobs:orc", {
type = "monster",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.4, -1.3, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "orc.b3d",
textures = {
{"dmobs_orc.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=3, y=3},
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -13,
fear_height = 4,
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 2,
walk_end = 18,
stand_start = 30,
stand_end = 40,
run_start = 2,
run_end = 18,
punch_start = 20,
punch_end = 30,
},
})
-- Orc (Redesign)
mobs:register_mob("dmobs:orc_redesign", {
type = "monster",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.4, -0, -0.4, 0.4, 2, 0.4},
visual = "mesh",
mesh = "orc_redesign.b3d",
textures = {
{"dmobs_orc_redesign.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -13,
fear_height = 4,
view_range = 14,
animation = {
speed_normal = 12,
speed_run = 20,
walk_start = 20,
walk_end = 40,
stand_start = 60,
stand_end = 80,
run_start = 20,
run_end = 40,
punch_start = 1,
punch_end = 15,
},
})
if not dmobs.dragons == true then
mobs:register_spawn("dmobs:orc", {"default:snow","default:snow_block", "default:desert_sand"}, 20, 10, 15000, 2, 31000)
else
mobs:register_spawn("dmobs:orc", {"default:snow","default:snow_block", "default:desert_sand"}, 20, 10, 3500, 2, 31000)
end
mobs:register_egg("dmobs:orc_redesign", "Orc (redesign)", "default_desert_sand.png", 1)
mobs:register_egg("dmobs:orc", "Orc", "default_desert_sand.png", 1)

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mobs:register_mob("dmobs:owl", {
type = "animal",
passive = true,
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.3, -0.5, -0.3, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "owl.b3d",
textures = {
{"dmobs_owl.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = false,
walk_velocity = 0,
run_velocity = 0,
jump = false,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
view_range = 1,
do_custom = function(self)
local daytime = minetest.get_timeofday()*24000
if daytime <=6000 then
self.object:set_properties({
textures = {"dmobs_owl_awake.png"},
mesh = "owl.b3d",
})
elseif daytime >=6000 then
self.object:set_properties({
textures = {"dmobs_owl.png"},
mesh = "owl.b3d",
})
end
end,
animation = {
speed_normal = 1,
walk_start = 1,
walk_end = 50,
},
})
mobs:register_spawn("dmobs:owl", {"default:leaves","default:tree"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:owl", "Owl", "default_tree.png", 1)

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mobs:register_mob("dmobs:panda", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
visual = "mesh",
mesh = "panda.b3d",
textures = {
{"dmobs_panda.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -10,
fear_height = 4,
jump_height = 2,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"},
replace_with = "air",
follow = {"default:papyrus"},
view_range = 14,
animation = {
speed_normal = 6,
speed_run = 10,
walk_start = 25,
walk_end = 45,
stand_start = 10,
stand_end = 10,
run_start = 25,
run_end = 45,
punch_start = 46,
punch_end = 57,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:panda", {"default:dirt_with_grass","ethereal:bamboo_dirt"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:panda", "Panda", "default_papyrus.png", 1)

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mobs:register_mob("dmobs:pig", {
type = "animal",
passive = true,
reach = 4,
damage = 2,
attack_type = "explode",
explosion_radius = 3,
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.4, 0, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "flying_pig.b3d",
textures = {
{"dmobs_flying_pig.png"},
},
jump = true,
fly = true,
fall_speed = 0,
stepheight = 1.5,
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
runaway = false,
walk_velocity = 2,
run_velocity = 3,
run_chance = 20,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
},
sounds = {
random = "mobs_pig",
explode = "tnt_explode",
},
do_custom = function(self)
if self.state == "attack" then
self.fly = false
self.fall_speed = -4
end
end,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"default:apple"},
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 15,
walk_start = 1,
walk_end = 20,
stand_start = 1,
stand_end = 20,
run_start = 22,
run_end = 28,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:pig", {"default:pine_needles","default:leaves", "nyanland:cloudstone"}, 20, 10, 32000, 2, 31000)
mobs:register_egg("dmobs:pig", "flying Pig", "wool_pink.png", 1)

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local pigdef = {
type = "monster",
passive = true,
reach = 3,
damage = 2,
attack_type = "dogfight",
explosion_radius = 2,
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.4, 0, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "flying_pig.b3d",
textures = {
{"dmobs_flying_pig_mean.png"},
},
jump = true,
fly = true,
fall_speed = 0,
stepheight = 1.5,
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
runaway = false,
walk_velocity = 2,
run_velocity = 3,
run_chance = 20,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
},
sounds = {
random = "mobs_pig",
},
do_custom = function(self)
if self.state == "attack" then
self.fly = false
self.fall_speed = -4
end
end,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"default:apple"},
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 15,
walk_start = 1,
walk_end = 20,
stand_start = 1,
stand_end = 20,
run_start = 22,
run_end = 28,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
}
if dmobs.destructive then
pigdef.sounds.explode = "tnt_explode"
pigdef.attack_type = "explode"
end
mobs:register_mob("dmobs:pig_evil", pigdef)
mobs:register_spawn("dmobs:pig_evil", {"default:pine_needles","default:leaves"}, 20, 10, 32000, 2, 31000)
mobs:register_egg("dmobs:pig_evil", "Kamikaze Pig", "wool_pink.png", 1)

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--Rat
mobs:register_mob("dmobs:rat", {
type = "monster",
reach = 2,
damage = 2,
attack_type = "dogfight",
hp_min = 22,
hp_max = 42,
armor = 130,
collisionbox = {-0.4, 0, -0.4, 0.3, 1, 0.3},
runaway = true,
visual = "mesh",
mesh = "dmobs_rat.b3d",
textures = {
{"dmobs_rat.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fear_height = 5,
replace_rate = 10,
replace_what = {"farming:wheat_5", "farming:wheat_4", "farming:wheat_2", "farming:wheat_3"},
replace_with = "air",
follow = {"mobs_animal:cheese"},
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 18,
walk_start = 43,
walk_end = 63,
stand_start = 1,
stand_end = 20,
run_start = 43,
run_end = 63,
punch_start = 20,
punch_end = 40,
},
})
mobs:register_spawn("dmobs:rat", {"default:stone","default:sand"}, 20, 0, 32000, 2, 31000)
mobs:register_egg("dmobs:rat", "Giant Rat", "wool_grey.png", 1)

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--skeleton
mobs:register_mob("dmobs:skeleton", {
type = "monster",
reach = 3,
damage = 2,
attack_type = "dogfight",
hp_min = 62,
hp_max = 72,
armor = 100,
collisionbox = {-0.4, 0, -0.4, 0.4, 2.5, 0.4},
visual = "mesh",
mesh = "skeleton.b3d",
textures = {
{"dmobs_skeleton.png"},
},
blood_texture = "default_stone.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
drops = {
{name = "bones:bones", chance = 5, min = 3, max = 6},
},
water_damage = 0,
lava_damage = 2,
light_damage = 1,
fall_damage = 0,
fear_height = 10,
view_range = 14,
animation = {
speed_normal = 15,
speed_run = 20,
walk_start = 46,
walk_end = 66,
stand_start = 1,
stand_end = 20,
run_start = 46,
run_end = 66,
punch_start = 20,
punch_end = 45,
},
})
mobs:register_spawn("dmobs:skeleton", {"default:stone"}, 7, 0, 16000, 2, 31000)
mobs:register_egg("dmobs:skeleton", "Skeleton", "default_dirt.png", 1)

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mobs:register_mob("dmobs:tortoise", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 6,
hp_max = 12,
armor = 130,
collisionbox = {-0.2, 0, -0.2, 0.2, 0.3, 0.2},
visual = "mesh",
mesh = "tortoise.b3d",
textures = {
{"dmobs_tortoise.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = false,
jump_height = 0.5,
floats = true,
drops = {
{name = "default:stick", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fall_speed = -10,
fear_height = 4,
follow = {"default:papyrus"},
view_range = 14,
animation = {
speed_normal = 6,
speed_run = 10,
walk_start = 23,
walk_end = 43,
stand_start = 1,
stand_end = 20,
run_start = 23,
run_end = 43,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
end,
})
mobs:register_spawn("dmobs:tortoise", {"default:clay","default:sand"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("dmobs:tortoise", "Tortoise", "default_grass.png", 1)

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-- Treeman
mobs:register_mob("dmobs:treeman", {
type = "monster",
reach = 3,
damage = 2,
attack_type = "dogfight",
hp_min = 62,
hp_max = 72,
armor = 130,
collisionbox = {-0.4, 0, -0.4, 0.4, 3, 0.4},
visual = "mesh",
mesh = "treeman.b3d",
textures = {
{"dmobs_treeman.png"},
{"dmobs_treeman2.png"},
},
blood_texture = "default_tree.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
drops = {
{name = "default:tree", chance = 5, min = 3, max = 6},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 1,
fear_height = 10,
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 13,
walk_start = 46,
walk_end = 66,
stand_start = 1,
stand_end = 20,
run_start = 46,
run_end = 66,
punch_start = 20,
punch_end = 45,
},
})
mobs:register_spawn("dmobs:treeman", {"default:leaves", "default:pine_needles"}, 7, 0, 16000, 2, 31000)
mobs:register_egg("dmobs:treeman", "Treeman", "default_tree.png", 1)

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--Wasps!
mobs:register_mob("dmobs:wasp", {
type = "monster",
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 2,
hp_max = 5,
armor = 100,
collisionbox = {-0.1, -0, -0.1, 0.1, 0.5, 0.1},
fly = true,
fall_speed = 0,
stepheight = 1.5,
visual = "mesh",
mesh = "wasp.b3d",
textures = {
{"dmobs_wasp.png"},
},
sounds = {
random = "wasp",
},
blood_texture = "mobs_blood.png",
visual_size = {x=0.6, y=0.6},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 3,
jump = true,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
view_range = 14,
animation = {
speed_normal = 15,
speed_run = 30,
walk_start = 1,
walk_end = 5,
stand_start = 1,
stand_end = 5,
run_start = 1,
run_end = 5,
punch_start = 6,
punch_end = 15,
},
})
mobs:register_spawn("dmobs:wasp", {"default:dirt_with_grass"}, 20, 10, 32000, 2, 31000)
mobs:register_spawn("dmobs:wasp", {"dmobs:hive"}, 20, 10, 16000, 2, 31000)
mobs:register_egg("dmobs:wasp", "Wasp", "dmobs_wasp_bg.png", 1)
mobs:register_mob("dmobs:wasp_leader", {
type = "monster",
reach = 1,
damage = 2,
attack_type = "shoot",
shoot_interval = 1,
arrow = "dmobs:sting",
shoot_offset = 0,
hp_min = 82,
hp_max = 122,
armor = 130,
collisionbox = {-0.4, -0, -0.4, 0.3, 2, 0.3},
pathfinding = true,
fly = true,
fall_speed = 0,
stepheight = 1.5,
visual = "mesh",
mesh = "wasp.b3d",
textures = {
{"dmobs_wasp.png"},
},
sounds = {
random = "wasp",
},
blood_texture = "mobs_blood.png",
visual_size = {x=3.5, y=3.5},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
drops = {
{name = "default:gold_lump", chance = 1, min = 3, max = 5},
},
do_custom = function(self)
if math.random(1, 500) >= 500 then
local pos = self.object:getpos()
minetest.env:add_entity(pos, "dmobs:wasp")
end
end,
replace_rate = 700,
replace_what = {"air"},
replace_with = "dmobs:hive",
water_damage = 2,
lava_damage = 2,
light_damage = 0,
view_range = 14,
animation = {
speed_normal = 6,
speed_run = 15,
walk_start = 1,
walk_end = 5,
stand_start = 1,
stand_end = 5,
run_start = 1,
run_end = 5,
shoot_start = 6,
shoot_end = 15,
},
})
mobs:register_spawn("dmobs:wasp_leader", {"default:dirt_with_grass","dmobs:hive"}, 20, 10, 64000, 2, 31000)
mobs:register_egg("dmobs:wasp_leader", "King of Sting", "dmobs_wasp_bg.png", 1)

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mobs:register_mob("dmobs:whale", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 52,
hp_max = 82,
armor = 230,
collisionbox = {-0.9, -1.2, -0.9, 0.9, 0.9, 0.9},
visual = "mesh",
mesh = "whale.b3d",
textures = {
{"dmobs_whale.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
walk_velocity = 0.5,
run_velocity = 1,
jump = false,
stepheight = 1.5,
fall_damage = 0,
fall_speed = -6,
fly = true,
fly_in = "default:water_source",
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"fishing:fish_cooked"},
view_range = 14,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
sounds = {
random = "whale_1",
death = "whale_1",
distance = 128,
},
animation = {
speed_normal = 5,
speed_run = 10,
walk_start = 2,
walk_end = 39,
stand_start = 2,
stand_end = 39,
run_start = 2,
run_end = 39,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("dmobs:whale", {"default:water_source"}, 20, 10, 15000, -20, 1000)
mobs:register_egg("dmobs:whale", "Whale", "default_water_source.png", 1)

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--wasps nest
minetest.register_node("dmobs:hive", {
description = "Wasp Nest",
tiles = {"dmobs_hive.png"},
groups = {crumbly=1, oddly_breakable_by_hand=1, falling_node=1, flammable=1},
on_destruct = function(pos, oldnode)
minetest.env:add_entity(pos, "dmobs:wasp")
minetest.env:add_entity(pos, "dmobs:wasp")
minetest.env:add_entity(pos, "dmobs:wasp")
minetest.env:add_entity(pos, "dmobs:wasp")
end,
})
--golem
minetest.register_node("dmobs:golemstone", {
description = "golem stone",
tiles = {"dmobs_golem_stone.png",},
groups = {cracky=1},
on_construct = function(pos, node, _)
local node1 = minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local node2 = minetest.env:get_node({x=pos.x, y=pos.y-2, z=pos.z}).name
local node3 = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
if node1 == "default:stone" and node2 == "default:stone" and node3 == "air" then
minetest.env:add_entity(pos, "dmobs:golem_friendly")
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
minetest.env:remove_node({x=pos.x, y=pos.y-2, z=pos.z})
minetest.env:remove_node({x=pos.x, y=pos.y, z=pos.z})
end
end,
})