185 lines
6.5 KiB
Lua
185 lines
6.5 KiB
Lua
local path = minetest.get_modpath("mobs_loz")
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--optional mobs(loz mode)
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if minetest.setting_getbool("loz_mode") then
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dofile(path.."/deku_scrub.lua") -- D00Med
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dofile(path.."/goron.lua") -- D00Med
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dofile(path.."/zora.lua") -- D00Med
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dofile(path.."/chuchu.lua") -- D00Med
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dofile(path.."/deku_baba.lua") -- D00Med
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dofile(path.."/dodongo.lua") -- D00Med
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dofile(path.."/stalchid.lua") -- D00Med
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dofile(path.."/volvagia.lua") -- D00Med
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dofile(path.."/bongobongo.lua") -- D00Med
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dofile(path.."/ganon.lua") -- D00Med
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dofile(path.."/midna.lua")
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dofile(path.."/subrosian.lua")
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dofile(path.."/business_scrub.lua")
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dofile(path.."/hiploop.lua")
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dofile(path.."/redead.lua")
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dofile(path.."/tingle.lua")
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dofile(path.."/peahat.lua")
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dofile(path.."/octorock.lua")
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dofile(path.."/poe.lua")
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dofile(path.."/madscrub.lua")
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dofile(path.."/mimic.lua")
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dofile(path.."/zol.lua")
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dofile(path.."/moldorm.lua")
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dofile(path.."/leever.lua")
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dofile(path.."/armos.lua")
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dofile(path.."/wolfos.lua")
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dofile(path.."/darknut.lua")
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dofile(path.."/tektite.lua")
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dofile(path.."/gibido.lua")
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dofile(path.."/biri.lua")
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dofile(path.."/keese.lua")
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dofile(path.."/skulltula.lua")
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dofile(path.."/seafish.lua")
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dofile(path.."/spawns.lua")
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end
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mobs_loz = {}
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mobs_loz.say = function(entity, text)
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--if entity.nametag ~= nil and entity.nametag ~= "" then
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local nametag_old = entity.nametag or nil
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entity.object:set_properties({
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nametag = text,
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nametag_color = "#FFFFFF",
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})
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minetest.after(6, function()
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entity.object:set_properties({
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nametag = nametag_old,
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nametag_color = "#FFFFFF",
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})
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end)
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--end
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end
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mobs_loz.speech = function(entity, list)
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for _, row in ipairs(list) do
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if row[1] == entity.name then
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local collumn = math.random(2,7)
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if row[collumn] ~= nil then
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mobs_loz.say(entity, row[collumn])
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end
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end
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end
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end
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mobs_loz.mob_text = {
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--{"name", "text", "text", "text", "text", "text", "text"},
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{"mobs_loz:business_scrub_passive", "*whistle*", "Buy some stuff!", "If you pay me, I will give you something cool", "...", "...", "..."},
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{"mobs_loz:goron", "Watch out for bats", "I will trade rupees", "", "", ""},
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--{"mobs_loz:zora_male", "", "Buy some stuff!", "If you pay me, I will give you something cool", "...", "...", "..."},
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--{"mobs_loz:zora_female", "*whistle*", "Buy some stuff!", "If you pay me, I will give you something cool", "...", "...", "..."},
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{"mobs_loz:subrosian", "I will trade obsidian for ore", "I trade iron lumps for ore", "It's a little empty down here", "I wonder what I'm doing here", "*hums quietly*", "..."},
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{"mobs_loz:poe", "WhoOoOo", "*whisper*", "", "", "", ""},
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{"mobs_loz:tingle", "Tingle is looking for fairies", "Tingle's not usually the violent type... but he can learn!", "*giggle*", "Tingle, Tingle Kooloo-Limpa!", "Tingle has a special rupee", ";)"},
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}
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minetest.register_entity("mobs_loz:blade_x", {
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visual = "mesh",
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mesh = "blade.obj",
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textures = {
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"mobs_blade.png",
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},
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physical = true,
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collisionbox = {-0.3,-0.4,-0.3,0.3,0,0.3},
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hp_max = 1000,
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groups = {immortal=1},
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visual_size = {x=1,y=1},
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on_activate = function(self)
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self.object:set_velocity({x=-3,y=-6,z=0})
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end,
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on_rightclick = function(self, clicker, itemstack)
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if clicker:get_wielded_item():get_name() == "hyruletools:doompick" then
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local velo = self.object:getvelocity().x
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if minetest.get_node({x=pos.x+0.6, y=pos.y, z=pos.z}).name ~= "air" or velo == 0 then
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self.object:set_velocity({x=-3,y=-6,z=0})
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minetest.sound_play("default_place_node_metal", {pos=pos, max_hear_distance=5, gain=0.5})
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elseif minetest.get_node({x=pos.x-0.6, y=pos.y, z=pos.z}).name ~= "air" then
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self.object:set_velocity({x=3,y=-6,z=0})
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minetest.sound_play("default_place_node_metal", {pos=pos, max_hear_distance=5, gain=0.5})
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end
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:is_player() then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=4},
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}, nil)
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self.object:set_velocity({x=-velo, y=-6, z=0})
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minetest.sound_play("default_place_node_metal", {pos=pos, max_hear_distance=5, gain=0.5})
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elseif obj:get_luaentity() ~= nil then
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local object = obj:get_luaentity()
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if object.name ~= "mobs_loz:blade_x" and object.name ~= "mobs_loz:blade_z" and object.name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=4},
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}, nil)
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self.object:set_velocity({x=-velo, y=-6, z=0})
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minetest.sound_play("default_place_node_metal", {pos=pos, max_hear_distance=5, gain=0.5})
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end
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end
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end
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end
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})
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minetest.register_entity("mobs_loz:blade_z", {
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visual = "mesh",
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mesh = "blade.obj",
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textures = {
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"mobs_blade.png",
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},
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physical = true,
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collisionbox = {-0.3,-0.4,-0.3,0.3,0,0.3},
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hp_max = 1000,
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groups = {immortal=1},
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visual_size = {x=1,y=1},
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on_activate = function(self)
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self.object:set_velocity({x=0,y=-6,z=-3})
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end,
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on_rightclick = function(self, clicker, itemstack)
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if clicker:get_wielded_item():get_name() == "hyruletools:doompick" then
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local velo = self.object:getvelocity().z
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if minetest.get_node({x=pos.x, y=pos.y, z=pos.z+0.6}).name ~= "air" or velo == 0 then
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self.object:set_velocity({x=0,y=-6,z=-3})
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minetest.sound_play("default_place_node_metal", {pos=pos, max_hear_distance=5, gain=0.5})
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elseif minetest.get_node({x=pos.x, y=pos.y, z=pos.z-0.6}).name ~= "air" then
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self.object:set_velocity({x=0,y=-6,z=3})
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minetest.sound_play("default_place_node_metal", {pos=pos, max_hear_distance=5, gain=0.5})
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end
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:is_player() then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=4},
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}, nil)
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self.object:set_velocity({x=0, y=-6, z=-velo})
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minetest.sound_play("default_place_node_metal", {pos=pos, max_hear_distance=5, gain=0.5})
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elseif obj:get_luaentity() ~= nil then
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local object = obj:get_luaentity()
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if object.name ~= "mobs_loz:blade_z" and object.name ~= "mobs_loz:blade_x" and object.name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=4},
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}, nil)
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self.object:set_velocity({x=0, y=-6, z=-velo})
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minetest.sound_play("default_place_node_metal", {pos=pos, max_hear_distance=5, gain=0.5})
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end
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end
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end
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end
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}) |