LegendofMinetest/mods/xdecor/sitting.lua

102 lines
3.0 KiB
Lua

local function sit(pos, node, clicker)
local player = clicker:get_player_name()
if default.player_attached[player] == true then
pos.y = pos.y - 0.5
clicker:setpos(pos)
clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
default.player_attached[player] = false
default.player_set_animation(clicker, "stand", 30)
elseif default.player_attached[player] ~= true and node.param2 <= 3 and
clicker:get_player_velocity().x == 0 and
clicker:get_player_velocity().y == 0 and
clicker:get_player_velocity().z == 0 then
clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
clicker:setpos(pos)
default.player_attached[player] = true
default.player_set_animation(clicker, "sit", 30)
if node.param2 == 0 then
clicker:set_look_yaw(3.15)
elseif node.param2 == 1 then
clicker:set_look_yaw(7.9)
elseif node.param2 == 2 then
clicker:set_look_yaw(6.28)
elseif node.param2 == 3 then
clicker:set_look_yaw(4.75)
end
end
end
xdecor.register("chair", {
description = "Chair",
tiles = {"xdecor_wood.png"},
sounds = default.node_sound_wood_defaults(),
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
on_rotate = screwdriver.rotate_simple,
node_box = {
type = "fixed",
fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
{0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
{-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
{-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
{0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
{-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
},
on_rightclick = function(pos, node, clicker)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
for _, p in pairs(objs) do
if p:get_player_name() ~= clicker:get_player_name() then return end
end
pos.y = pos.y + 0 -- Sitting position.
sit(pos, node, clicker)
end,
can_dig = function(pos, player)
local pname = player:get_player_name()
local objs = minetest.get_objects_inside_radius(pos, 0.5)
for _, p in pairs(objs) do
if not player or not player:is_player() or
p:get_player_name() ~= nil or
default.player_attached[pname] == true then
return false
end
end
return true
end
})
xdecor.register("cushion", {
description = "Cushion",
tiles = {"xdecor_cushion.png"},
groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
on_place = minetest.rotate_node,
node_box = xdecor.nodebox.slab_y(-0.5, 0.5),
on_rightclick = function(pos, node, clicker)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
for _, p in pairs(objs) do
if p:get_player_name() ~= clicker:get_player_name() then return end
end
pos.y = pos.y + 0
sit(pos, node, clicker)
end,
can_dig = function(pos, player)
local pname = player:get_player_name()
local objs = minetest.get_objects_inside_radius(pos, 0.5)
for _, p in pairs(objs) do
if not player or not player:is_player() or
p:get_player_name() ~= nil or
default.player_attached[pname] == true then
return false
end
end
return true
end
})