160 lines
3.9 KiB
Lua
160 lines
3.9 KiB
Lua
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mobs:register_mob("mobs_loz:octorock", {
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type = "monster",
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passive = false,
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attack_type = "shoot",
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shoot_interval = 1.5,
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arrow = "mobs_loz:octorock_rock",
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shoot_offset = 1.2,
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hp_min = 20,
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hp_max = 35,
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armor = 150,
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collisionbox = {-0.5, 0, -0.5, 0.5, 0.8, 0.5},
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visual_size = {x=1.5, y=1.5},
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visual = "mesh",
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mesh = "octorock.b3d",
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textures = {
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{"mobs_octorock.png"},
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{"mobs_octorock2.png"},
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},
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makes_footstep_sound = true,
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view_range = 10,
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walk_velocity = 1,
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run_velocity = 1.5,
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jump = false,
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jump_height = 0,
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fall_damage = 0,
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fall_speed = -6,
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stepheight = 3,
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drops = {
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{name = "hyruletools:blue_rupee",
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chance = 5, min = 5, max = 5},
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},
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on_die = function(self)
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local pos = self.object:getpos()
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if math.random(1,2) == 2 then
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minetest.env:add_entity(pos, "hyruletools:heart_entity")
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end
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minetest.env:add_entity(pos, "experience:orb")
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end,
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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animation = {
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speed_normal = 12,
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speed_run = 12,
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stand_start = 1,
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stand_end = 12,
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walk_start = 18,
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walk_end = 38,
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run_start = 18,
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run_end = 38,
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shoot_start = 1,
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shoot_end = 12,
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},
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})
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mobs:register_arrow("mobs_loz:octorock_rock", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"mobs_octorock_shot.png"},
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velocity = 8,
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hit_player = function(self, player)
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local item = player:get_wielded_item():get_name()
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if item ~= "shields:shield_steel" and item ~= "shields:shield_admin" and item ~= "shields:shield_bronze" and item ~= "shields:shield_wood" and item ~= "shields:shield_cactus" and item ~= "shields:shield_wood_enhanced" and item ~= "shields:shield_cactus_enhanced" then
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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self.object:remove()
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end,
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})
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mobs:register_egg("mobs_loz:octorock", "Octorock", "default_sand.png", 1)
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mobs:register_mob("mobs_loz:octorock_boss", {
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type = "monster",
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passive = false,
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attack_type = "shoot",
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shoot_interval = 1.5,
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arrow = "mobs_loz:octorock_rock",
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shoot_offset = 1,
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hp_min = 20,
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hp_max = 35,
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armor = 80,
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collisionbox = {-1, 0, -1, 1, 2, 1},
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visual_size = {x=3.6, y=3.6},
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visual = "mesh",
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mesh = "octorock.b3d",
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textures = {
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{"mobs_octorock_giant.png"},
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},
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makes_footstep_sound = true,
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view_range = 10,
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walk_velocity = 1,
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run_velocity = 1.5,
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jump = false,
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jump_height = 0,
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fall_damage = 0,
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fall_speed = -6,
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stepheight = 3,
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drops = {
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{name = "hyruletools:magglv_n",
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chance = 1, min = 1, max = 1},
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},
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on_die = function(self)
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local pos = self.object:getpos()
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if math.random(1,2) == 2 then
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minetest.env:add_entity(pos, "hyruletools:heart_entity")
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end
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minetest.env:add_entity(pos, "experience:orb")
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for i=1,10 do
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minetest.after((i/10)+math.random(-9,9)/20, function()
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minetest.add_particle({
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pos = {x=pos.x+math.random(-1,1), y=pos.y, z=pos.z+math.random(-1,1)},
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velocity = {x=0, y=0, z=0},
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acceleration = {x=math.random(-5,5)/10, y=1, z=math.random(-5,5)/10},
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expirationtime = math.random(10,15)/10,
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size = math.random(20,25),
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collisiondetection = false,
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collisionremoval = false,
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vertical = true,
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texture = "mobs_loz_light.png",
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glow = 9
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})
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end)
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end
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end,
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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animation = {
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speed_normal = 12,
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speed_run = 12,
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stand_start = 1,
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stand_end = 12,
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walk_start = 18,
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walk_end = 38,
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run_start = 18,
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run_end = 38,
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shoot_start = 1,
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shoot_end = 12,
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},
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})
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--mobs:register_spawn("mobs_loz:octorock_boss", {"default:sand", "default:dirt_with_grass3", "default:desert_sand"}, 20, 10, 15000, 2, 31000)
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mobs:register_egg("mobs_loz:octorock_boss", "Big Octorock", "default_sand.png", 1) |