mapgen and texture changes
>added ceiling icicles and icesheet caves >icicles will be generated on ice as well as snow >added witches huts and a witch npc. >added custom textures to npc_custom >added big mushrooms to swamps >changed crack texturemaster
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7562a392a5
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@ -578,6 +578,24 @@ minetest.override_item("default:stone_with_gold", {
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--new nodes
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minetest.register_node("hyrule_mapgen:bigmush", {
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description = "Big Mushroom",
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drawtype = "plantlike",
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tiles = {
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"hyrule_mapgen_bigmush.png"
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},
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wield_image = "hyrule_mapgen_bigmush.png",
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inventory_image = "hyrule_mapgen_bigmush.png",
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groups = {snappy=1, flammable=1, oddly_breakable_by_hand = 1,},
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.2, 0.3}
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},
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on_use = minetest.item_eat(-2)
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})
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minetest.register_node("hyrule_mapgen:big_table", {
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description = "Big Table",
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tiles = {
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@ -2112,6 +2130,40 @@ minetest.register_node("hyrule_mapgen:stalagmite2", {
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("hyrule_mapgen:cicicle", {
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description = "Ceiling Icicle",
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drawtype = "plantlike",
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tiles = {"hyrule_mapgen_icicle.png"},
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inventory_image = "hyrule_mapgen_icicle.png",
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is_ground_content = false,
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sunlight_propagates = true,
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use_texture_alpha = true,
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paramtype = "light",
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selection_box = {
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type = "fixed",
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fixed = {{-0.3, -0.2, -0.3, 0.3, 0.5, 0.3}}
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},
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groups = {cracky=1, oddly_breakable_by_hand=1},
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sounds = default.node_sound_glass_defaults()
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})
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minetest.register_node("hyrule_mapgen:cicicle2", {
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description = "Ceiling Icicle 2",
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drawtype = "plantlike",
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tiles = {"hyrule_mapgen_icicle2.png"},
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inventory_image = "hyrule_mapgen_icicle2.png",
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is_ground_content = false,
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sunlight_propagates = true,
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use_texture_alpha = true,
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paramtype = "light",
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selection_box = {
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type = "fixed",
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fixed = {{-0.3, -0.2, -0.3, 0.3, 0.5, 0.3}}
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},
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groups = {cracky=1, oddly_breakable_by_hand=1},
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sounds = default.node_sound_glass_defaults()
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})
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minetest.register_node("hyrule_mapgen:roots", {
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description = "Hanging Roots",
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drawtype = "torchlike",
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@ -1268,7 +1268,7 @@ minetest.register_decoration({
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-- statue
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:desert_sand", "default:dirt_with_dry_grass", "default:dirt_with_grass2", "default:dirt_with_grass", "default:snowblock", "default:dirt_with_grass3"},
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place_on = {"default:desert_sand", "default:dirt_with_dry_grass", "default:dirt_with_grass2", "default:dirt_with_grass", "default:snowblock", "default:dirt_with_grass3", "hyrule_mapgen:swamp_mud"},
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sidelen = 200,
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noise_params = {
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offset = -0.0005,
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@ -1283,6 +1283,23 @@ minetest.register_decoration({
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decoration = "hyrule_mapgen:statue",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"hyrule_mapgen:swamp_mud",},
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sidelen = 200,
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noise_params = {
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offset = -0.0005,
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scale = 0.0015,
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spread = {x = 200, y = 200, z = 200},
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seed = 230,
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octaves = 3,
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persist = 0.6
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},
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y_min = 5,
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y_max = 31000,
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decoration = "hyrule_mapgen:bigmush",
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})
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-- Papyrus
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minetest.register_decoration({
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deco_type = "schematic",
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@ -1411,6 +1428,27 @@ minetest.register_ore({
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y_max = -66,
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})
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--ice caves
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minetest.register_ore({
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ore_type = "blob",
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ore = "air",
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wherein = {"default:ice"},
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clust_scarcity = 16 * 16 * 16,
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clust_size = 12,
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y_min = -31000,
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y_max = 31000,
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noise_threshold = 0.0,
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noise_params = {
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offset = 0.5,
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scale = 0.2,
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spread = {x = 5, y = 5, z = 5},
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seed = 766,
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octaves = 1,
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persist = 0.0
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},
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})
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--rupees
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minetest.register_node("hyrule_mapgen:stone_with_redrupee", {
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@ -1577,6 +1615,31 @@ minetest.register_on_generated(function(minp, maxp)
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end
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end)
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minetest.register_on_generated(function(minp, maxp)
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if maxp.y < -50 or maxp.y > 30000 then
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return
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end
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local dirt = minetest.find_nodes_in_area(minp, maxp,
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{"default:ice"})
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for n = 1, #dirt do
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if math.random(1, 25) == 1 then
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local pos = {x = dirt[n].x, y = dirt[n].y, z = dirt[n].z }
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if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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if math.random(1,2) == 1 then
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minetest.add_node({x=pos.x, y=pos.y-1, z=pos.z}, {name = "hyrule_mapgen:cicicle"})
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else
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minetest.add_node({x=pos.x, y=pos.y-1, z=pos.z}, {name = "hyrule_mapgen:cicicle2"})
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end
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end
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if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
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if math.random(1,2) == 1 then
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minetest.add_node({x=pos.x, y=pos.y+1, z=pos.z}, {name = "hyrule_mapgen:icicle"})
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end
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end
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end
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end
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end)
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--place a village on singleplayer spawn on day 1
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@ -1601,6 +1664,31 @@ end)
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local village_rarity = 100000
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minetest.register_on_generated(function(minp, maxp)
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if maxp.y < -1 or maxp.y > 21000 then
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return
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end
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local grass = minetest.find_nodes_in_area(minp, maxp,
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{"hyrule_mapgen:swamp_mud"})
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for n = 1, #grass do
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if math.random(1, village_rarity) == 1 then
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local pos = {x = grass[n].x, y = grass[n].y, z = grass[n].z }
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if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
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minetest.place_schematic(pos, minetest.get_modpath("hyrule_mapgen").."/schematics/witch_hut.mts", random, {}, true)
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local obj = minetest.env:add_entity({x=pos.x+7, y=pos.y+7, z=pos.z+4}, "mobs_npc:npc_custom")
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local npc = obj:get_luaentity()
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npc.text = "I'll give you something nice if you find me a 'big mushroom'"
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npc.reward_text = "Eeehaha! Thanks!"
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npc.item = "witchcraft:potion_red"
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npc.reward_item = "hyrule_mapgen:bigmush"
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npc.xdir = -1
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npc.skin = "mobs_witch.png"
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npc.object:set_properties({textures = {"mobs_witch.png"}})
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end
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end
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end
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end)
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minetest.register_on_generated(function(minp, maxp)
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if maxp.y < -1 or maxp.y > 21000 then
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return
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@ -257,6 +257,11 @@ mobs:register_mob("mobs_npc:npc_custom", {
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on_activate = function(self)
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self.order = "stand"
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end,
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do_custom = function(self)
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if self.skin ~= nil then
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self.object:set_properties({textures = {self.skin}})
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end
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end,
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on_rightclick = function(self, clicker)
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local pos = self.object:getpos()
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if self.reward_item ~= nil and clicker:get_wielded_item():get_name() == self.reward_item then
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@ -185,7 +185,7 @@ minetest.register_node("witchcraft:pot", {
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local witchcraft = {}
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witchcraft.pot = {
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{"blue", "red", "doomshrooms:mini", "redbrown", "flowers:mushroom_brown"},
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{"blue", "red", "hyrule_mapgen:bigmush", "redbrown", "flowers:mushroom_brown"},
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{"blue2", "", "", "", ""},
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{"green", "blue2", "default:diamond", "", ""},
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{"orange", "", "", "", ""},
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@ -259,7 +259,7 @@ end
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--pot effects
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minetest.register_abm({
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nodenames = {"witchcraft:pot_water", "witchcraft:pot_red", "witchcraft:pot_redbrown", "witchcraft:pot_blue2", "witchcraft:pot_green", "witchcraft:pot_orange"},
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nodenames = {"witchcraft:pot_blue", "witchcraft:pot_red", "witchcraft:pot_redbrown", "witchcraft:pot_blue2", "witchcraft:pot_green", "witchcraft:pot_orange"},
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interval = 0.5,
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chance = 1,
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action = function(pos, node)
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