more dungeons
parent
d4e3cc8617
commit
927221b400
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@ -1855,9 +1855,14 @@ minetest.register_on_generated(function(minp, maxp)
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minetest.place_schematic(pos, minetest.get_modpath("hyrule_mapgen").."/schematics/dungeon_retro"..number..".mts", random, {}, true)
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minetest.add_node({x=pos.x+math.random(1,12), y=pos.y+1, z=pos.z+math.random(1,12)}, {name = "mobs_loz:mimic_chest"})
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else
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local number = math.random(1,2)
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local number = math.random(1,5)
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if math.random(1,5) == 1 then
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minetest.place_schematic(pos, minetest.get_modpath("hyrule_mapgen").."/schematics/dungeon"..number..".mts", random, {{["hyrule_mapgen:chest"] = "hyrule_mapgen:chest_key",}}, true)
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minetest.add_node({x=pos.x+math.random(1,12), y=pos.y+1, z=pos.z+math.random(1,12)}, {name = "mobs_loz:mimic_chest"})
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else
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minetest.place_schematic(pos, minetest.get_modpath("hyrule_mapgen").."/schematics/dungeon"..number..".mts", random, {}, true)
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minetest.add_node({x=pos.x+math.random(1,12), y=pos.y+1, z=pos.z+math.random(1,12)}, {name = "mobs_loz:mimic_chest"})
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end
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end
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end
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end
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@ -11,6 +11,9 @@ local counter3 = nil
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minetest.register_globalstep(function()
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for _, player in ipairs(minetest.get_connected_players()) do
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if player:get_player_name() ~= "singleplayer" then
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return
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end
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count = 0
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count2 = 0
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count3 = 0
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@ -50,6 +53,9 @@ minetest.register_globalstep(function()
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end)
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minetest.register_on_joinplayer(function(player)
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if player:get_player_name() ~= "singleplayer" then
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return
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end
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local rupee = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.05, y = 0.9},
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@ -973,6 +979,19 @@ minetest.register_craft({
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}
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})
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minetest.register_craftitem("hyruletools:doompick", {
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description = "Pickaxe of Doom",
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inventory_image = "hyruletools_doompick.png",
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liquids_pointable = true,
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on_use = function(item, placer, pointed_thing)
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if pointed_thing.under == nil then
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return end
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if minetest.get_node(pointed_thing.under) ~= nil then
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minetest.remove_node(pointed_thing.under)
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end
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end,
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})
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minetest.register_craftitem("hyruletools:ocarina4", {
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description = "green ocarina",
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inventory_image = "hyruletools_ocarina_green.png",
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After Width: | Height: | Size: 232 B |
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@ -1,171 +1,4 @@
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-- horse functions
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local function is_ground(pos)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, "crumbly") ~= 0
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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else
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return i/math.abs(i)
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end
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end
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local function get_velocity(v, yaw, y)
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local x = math.cos(yaw)*v
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local z = math.sin(yaw)*v
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return {x=x, y=y, z=z}
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end
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local function get_v(v)
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return math.sqrt(v.x^2+v.z^2)
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end
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function merge(a, b)
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if type(a) == 'table' and type(b) == 'table' then
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for k,v in pairs(b) do if type(v)=='table' and type(a[k] or false)=='table' then merge(a[k],v) else a[k]=v end end
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end
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return a
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end
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-- HORSE go go goooo :)
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local horse = {
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physical = true,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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stepheight = 1.1,
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visual_size = {x=1,y=1},
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mesh = "mobs_horseh1.x",
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driver = nil,
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v = 0,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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elseif not self.driver then
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self.driver = clicker
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clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
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self.object:setyaw(clicker:get_look_yaw())
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end
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end,
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on_activate = function(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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print (self.texture, self.jmp)
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
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if puncher and puncher:is_player() then
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puncher:get_inventory():add_item("main", self.name)
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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self.v = get_v(self.object:getvelocity())*get_sign(self.v)
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if self.driver then
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local ctrl = self.driver:get_player_control()
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if ctrl.up then
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self.v = self.v + self.jmp
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end
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if ctrl.down then
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self.v = self.v-0.1
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end
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if ctrl.left then
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self.object:setyaw(self.object:getyaw()+math.pi/120+dtime*math.pi/120)
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end
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if ctrl.right then
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self.object:setyaw(self.object:getyaw()-math.pi/120-dtime*math.pi/120)
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end
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if ctrl.jump then
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local p = self.object:getpos()
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p.y = p.y-0.5
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if is_ground(p) then
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y)+4
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self.object:setpos(pos)
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
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end
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end
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end
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local s = get_sign(self.v)
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self.v = self.v - 0.02*s
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if s ~= get_sign(self.v) then
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self.object:setvelocity({x=0, y=0, z=0})
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self.v = 0
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return
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end
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if math.abs(self.v) > 4.5 then
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self.v = 4.5*get_sign(self.v)
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end
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local p = self.object:getpos()
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p.y = p.y-0.5
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if not is_ground(p) then
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if minetest.registered_nodes[minetest.get_node(p).name].walkable then
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self.v = 0
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end
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
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else
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p.y = p.y+1
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if is_ground(p) then
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self.object:setacceleration({x=0, y=3, z=0})
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local y = self.object:getvelocity().y
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if y > 2 then
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y = 2
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end
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if y < 0 then
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self.object:setacceleration({x=0, y=10, z=0})
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end
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), y))
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else
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self.object:setacceleration({x=0, y=0, z=0})
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if math.abs(self.object:getvelocity().y) < 1 then
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y)+0.5
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self.object:setpos(pos)
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
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else
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
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end
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end
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end
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end,
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}
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--END HORSE
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-- backup table
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local hbak = horse
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-- Brown Horse
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local hrs = {
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textures = {"mobs_horseh1.png"},
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jmp = 2,
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}
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minetest.register_entity("kpgmobs:horseh1", merge(hrs, horse))
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-- tamed horse spawn eggs
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mobs:register_egg("kpgmobs:horseh1", "Tamed Brown Horse", "mobs_horse_inv.png", 0)
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-- saddle
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minetest.register_craftitem("kpgmobs:saddle", {
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description = "Saddle",
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inventory_image = "mobs_saddle.png",
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@ -192,6 +25,7 @@ mobs:register_mob("kpgmobs:horse", {
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mesh = "mobs_horse.x",
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makes_footstep_sound = true,
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walk_velocity = 1,
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stepheight = 1.5,
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armor = 200,
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drops = {
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{name = "mobs:meat_raw",
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@ -210,15 +44,47 @@ mobs:register_mob("kpgmobs:horse", {
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},
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follow = "farming:wheat",
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view_range = 5,
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on_rightclick = function(self, clicker)
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local tool = clicker:get_wielded_item()
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if tool:get_name() == "kpgmobs:saddle" then
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clicker:get_inventory():remove_item("main", "kpgmobs:saddle")
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local pos = self.object:getpos()
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self.object:remove()
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minetest.add_entity(pos, "kpgmobs:horseh1")
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if mobs:feed_tame(self, clicker, 8, true, true) then
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return
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end
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local item = clicker:get_wielded_item():get_name()
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local inv = clicker:get_inventory()
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if self.driver and clicker == self.driver then
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if inv:room_for_item("main", {name = "kpgmobs:saddle"}) then
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clicker:get_inventory():add_item("main", "kpgmobs:saddle")
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else
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local pos = self.object:getpos()
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minetest.env:add_item(pos, "kpgmobs:saddle")
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end
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object_detach(self, clicker, {x=1, y=0, z=1})
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elseif not self.driver and self.tamed then
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if item == "kpgmobs:saddle" then
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inv:remove_item("main", "kpgmobs:saddle")
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object_attach(self, clicker, {x=0, y=19, z=0}, true, {x=0, y=6, z=0})
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end
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end
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end,
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do_custom = function(self, dtime)
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if self.driver then
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object_drive(self, dtime, {
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speed = 13,
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decell = 0.5,
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moving_anim = {x=75, y=100},
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stand_anim = {x=25, y=25},
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jump_type = "jump",
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jump_anim = {x=50, y=75},
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extra_yaw = 0
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})
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if self.state ~= "stand" then
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self.state = "stand"
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end
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return false
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end
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return true
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end,
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})
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mobs:register_spawn("kpgmobs:horse", {"default:dirt_with_grass"}, 20, 8, 11000, 1, 31000)
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@ -22,12 +22,12 @@ minetest.register_entity("vehicles:horse", {
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end
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end,
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on_punch = function(self, puncher)
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if not self.driver then
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local name = self.object:get_luaentity().name
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local pos = self.object:getpos()
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minetest.env:add_item(pos, name.."_spawner")
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self.object:remove()
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end
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--if not self.driver then
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--local name = self.object:get_luaentity().name
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--local pos = self.object:getpos()
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--minetest.env:add_item(pos, name.."_spawner")
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--self.object:remove()
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--end
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if self.object:get_hp() == 0 then
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if self.driver then
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object_detach(self, self.driver, {x=1, y=0, z=1})
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@ -52,7 +52,7 @@ minetest.register_entity("vehicles:horse", {
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end,
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})
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register_vehicle_spawner("vehicles:horse", "Horse", "vehicles_horse_inv.png")
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--register_vehicle_spawner("vehicles:horse", "Horse", "vehicles_horse_inv.png")
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minetest.register_entity("vehicles:spinner", {
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visual = "mesh",
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