more dungeons

master
D00Med 2017-01-30 14:09:19 +10:00
parent d4e3cc8617
commit 927221b400
8 changed files with 72 additions and 182 deletions

View File

@ -1855,9 +1855,14 @@ minetest.register_on_generated(function(minp, maxp)
minetest.place_schematic(pos, minetest.get_modpath("hyrule_mapgen").."/schematics/dungeon_retro"..number..".mts", random, {}, true)
minetest.add_node({x=pos.x+math.random(1,12), y=pos.y+1, z=pos.z+math.random(1,12)}, {name = "mobs_loz:mimic_chest"})
else
local number = math.random(1,2)
local number = math.random(1,5)
if math.random(1,5) == 1 then
minetest.place_schematic(pos, minetest.get_modpath("hyrule_mapgen").."/schematics/dungeon"..number..".mts", random, {{["hyrule_mapgen:chest"] = "hyrule_mapgen:chest_key",}}, true)
minetest.add_node({x=pos.x+math.random(1,12), y=pos.y+1, z=pos.z+math.random(1,12)}, {name = "mobs_loz:mimic_chest"})
else
minetest.place_schematic(pos, minetest.get_modpath("hyrule_mapgen").."/schematics/dungeon"..number..".mts", random, {}, true)
minetest.add_node({x=pos.x+math.random(1,12), y=pos.y+1, z=pos.z+math.random(1,12)}, {name = "mobs_loz:mimic_chest"})
end
end
end
end

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -11,6 +11,9 @@ local counter3 = nil
minetest.register_globalstep(function()
for _, player in ipairs(minetest.get_connected_players()) do
if player:get_player_name() ~= "singleplayer" then
return
end
count = 0
count2 = 0
count3 = 0
@ -50,6 +53,9 @@ minetest.register_globalstep(function()
end)
minetest.register_on_joinplayer(function(player)
if player:get_player_name() ~= "singleplayer" then
return
end
local rupee = player:hud_add({
hud_elem_type = "image",
position = {x = 0.05, y = 0.9},
@ -973,6 +979,19 @@ minetest.register_craft({
}
})
minetest.register_craftitem("hyruletools:doompick", {
description = "Pickaxe of Doom",
inventory_image = "hyruletools_doompick.png",
liquids_pointable = true,
on_use = function(item, placer, pointed_thing)
if pointed_thing.under == nil then
return end
if minetest.get_node(pointed_thing.under) ~= nil then
minetest.remove_node(pointed_thing.under)
end
end,
})
minetest.register_craftitem("hyruletools:ocarina4", {
description = "green ocarina",
inventory_image = "hyruletools_ocarina_green.png",

Binary file not shown.

After

Width:  |  Height:  |  Size: 232 B

View File

@ -1,171 +1,4 @@
-- horse functions
local function is_ground(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "crumbly") ~= 0
end
local function get_sign(i)
if i == 0 then
return 0
else
return i/math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = math.cos(yaw)*v
local z = math.sin(yaw)*v
return {x=x, y=y, z=z}
end
local function get_v(v)
return math.sqrt(v.x^2+v.z^2)
end
function merge(a, b)
if type(a) == 'table' and type(b) == 'table' then
for k,v in pairs(b) do if type(v)=='table' and type(a[k] or false)=='table' then merge(a[k],v) else a[k]=v end end
end
return a
end
-- HORSE go go goooo :)
local horse = {
physical = true,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
stepheight = 1.1,
visual_size = {x=1,y=1},
mesh = "mobs_horseh1.x",
driver = nil,
v = 0,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
elseif not self.driver then
self.driver = clicker
clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
self.object:setyaw(clicker:get_look_yaw())
end
end,
on_activate = function(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
print (self.texture, self.jmp)
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
if puncher and puncher:is_player() then
puncher:get_inventory():add_item("main", self.name)
self.object:remove()
end
end,
on_step = function(self, dtime)
self.v = get_v(self.object:getvelocity())*get_sign(self.v)
if self.driver then
local ctrl = self.driver:get_player_control()
if ctrl.up then
self.v = self.v + self.jmp
end
if ctrl.down then
self.v = self.v-0.1
end
if ctrl.left then
self.object:setyaw(self.object:getyaw()+math.pi/120+dtime*math.pi/120)
end
if ctrl.right then
self.object:setyaw(self.object:getyaw()-math.pi/120-dtime*math.pi/120)
end
if ctrl.jump then
local p = self.object:getpos()
p.y = p.y-0.5
if is_ground(p) then
local pos = self.object:getpos()
pos.y = math.floor(pos.y)+4
self.object:setpos(pos)
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
end
end
end
local s = get_sign(self.v)
self.v = self.v - 0.02*s
if s ~= get_sign(self.v) then
self.object:setvelocity({x=0, y=0, z=0})
self.v = 0
return
end
if math.abs(self.v) > 4.5 then
self.v = 4.5*get_sign(self.v)
end
local p = self.object:getpos()
p.y = p.y-0.5
if not is_ground(p) then
if minetest.registered_nodes[minetest.get_node(p).name].walkable then
self.v = 0
end
self.object:setacceleration({x=0, y=-10, z=0})
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
else
p.y = p.y+1
if is_ground(p) then
self.object:setacceleration({x=0, y=3, z=0})
local y = self.object:getvelocity().y
if y > 2 then
y = 2
end
if y < 0 then
self.object:setacceleration({x=0, y=10, z=0})
end
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), y))
else
self.object:setacceleration({x=0, y=0, z=0})
if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y)+0.5
self.object:setpos(pos)
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
else
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
end
end
end
end,
}
--END HORSE
-- backup table
local hbak = horse
-- Brown Horse
local hrs = {
textures = {"mobs_horseh1.png"},
jmp = 2,
}
minetest.register_entity("kpgmobs:horseh1", merge(hrs, horse))
-- tamed horse spawn eggs
mobs:register_egg("kpgmobs:horseh1", "Tamed Brown Horse", "mobs_horse_inv.png", 0)
-- saddle
minetest.register_craftitem("kpgmobs:saddle", {
description = "Saddle",
inventory_image = "mobs_saddle.png",
@ -192,6 +25,7 @@ mobs:register_mob("kpgmobs:horse", {
mesh = "mobs_horse.x",
makes_footstep_sound = true,
walk_velocity = 1,
stepheight = 1.5,
armor = 200,
drops = {
{name = "mobs:meat_raw",
@ -210,15 +44,47 @@ mobs:register_mob("kpgmobs:horse", {
},
follow = "farming:wheat",
view_range = 5,
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
if tool:get_name() == "kpgmobs:saddle" then
clicker:get_inventory():remove_item("main", "kpgmobs:saddle")
local pos = self.object:getpos()
self.object:remove()
minetest.add_entity(pos, "kpgmobs:horseh1")
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
local item = clicker:get_wielded_item():get_name()
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
if inv:room_for_item("main", {name = "kpgmobs:saddle"}) then
clicker:get_inventory():add_item("main", "kpgmobs:saddle")
else
local pos = self.object:getpos()
minetest.env:add_item(pos, "kpgmobs:saddle")
end
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver and self.tamed then
if item == "kpgmobs:saddle" then
inv:remove_item("main", "kpgmobs:saddle")
object_attach(self, clicker, {x=0, y=19, z=0}, true, {x=0, y=6, z=0})
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_drive(self, dtime, {
speed = 13,
decell = 0.5,
moving_anim = {x=75, y=100},
stand_anim = {x=25, y=25},
jump_type = "jump",
jump_anim = {x=50, y=75},
extra_yaw = 0
})
if self.state ~= "stand" then
self.state = "stand"
end
return false
end
return true
end,
})
mobs:register_spawn("kpgmobs:horse", {"default:dirt_with_grass"}, 20, 8, 11000, 1, 31000)

View File

@ -22,12 +22,12 @@ minetest.register_entity("vehicles:horse", {
end
end,
on_punch = function(self, puncher)
if not self.driver then
local name = self.object:get_luaentity().name
local pos = self.object:getpos()
minetest.env:add_item(pos, name.."_spawner")
self.object:remove()
end
--if not self.driver then
--local name = self.object:get_luaentity().name
--local pos = self.object:getpos()
--minetest.env:add_item(pos, name.."_spawner")
--self.object:remove()
--end
if self.object:get_hp() == 0 then
if self.driver then
object_detach(self, self.driver, {x=1, y=0, z=1})
@ -52,7 +52,7 @@ minetest.register_entity("vehicles:horse", {
end,
})
register_vehicle_spawner("vehicles:horse", "Horse", "vehicles_horse_inv.png")
--register_vehicle_spawner("vehicles:horse", "Horse", "vehicles_horse_inv.png")
minetest.register_entity("vehicles:spinner", {
visual = "mesh",