remove twilight model change

master
D00Med 2017-01-14 07:02:59 +10:00
parent 6b11f124d6
commit 76c3a31ae6
1 changed files with 18 additions and 15 deletions

View File

@ -127,7 +127,7 @@ if weather.reg_weathers.twilight == nil then
end
twilight_mode = false
--[[
default.player_register_model("wolfplayer.b3d", {
animation_speed = 20,
textures = {"wolfplayer.png"},
@ -146,6 +146,8 @@ default.player_register_model("wolfplayer.b3d", {
local models = default.registered_player_models
model = false
--]]
local hud_changed = false
minetest.register_globalstep(function(dtime)
if twilight_mode == true then
@ -159,7 +161,7 @@ if twilight_mode == true then
local remov = inv:remove_item("main", "hyruletools:sword")
local add = inv:add_item("main", "hyruletools:sword_light")
end
if model == false then
if hud_changed == false then
glow = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
@ -169,19 +171,19 @@ if twilight_mode == true then
},
text = "twilight_hud.png"
})
model = true
player:set_properties({mesh = "wolfplayer.b3d", textures = {"wolfplayer.png"}})
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=3,z=-3})
player:set_local_animation({x=0, y=9}, {x=28, y=44}, {x=11, y=26}, {x=11, y=26}, 20)
player:set_physics_override({
hud_changed = true
--player:set_properties({mesh = "wolfplayer.b3d", textures = {"wolfplayer.png"}})
--player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=3,z=-3})
--player:set_local_animation({x=0, y=9}, {x=28, y=44}, {x=11, y=26}, {x=11, y=26}, 20)
--player:set_physics_override({
speed = 1.6, -- multiplier to default value
jump = 1.6, -- multiplier to default value
gravity = 1.0, -- multiplier to default value
sneak = true, -- whether player can sneak
sneak_glitch = false, -- whether player can use the sneak glitch
-- speed = 1.6, -- multiplier to default value
-- jump = 1.6, -- multiplier to default value
-- gravity = 1.0, -- multiplier to default value
-- sneak = true, -- whether player can sneak
-- sneak_glitch = false, -- whether player can use the sneak glitch
})
-- })
end
end
else
@ -197,7 +199,7 @@ else
local remov = inv:remove_item("main", "hyruletools:sword_light")
local add = inv:add_item("main", "hyruletools:sword")
end
if model == true then
--[[ model == true then
model = false
player:set_properties({mesh = "character.b3d", textures = {"character.png"}})
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=10,z=-4})
@ -211,8 +213,9 @@ else
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end--]]
player:hud_remove(glow)
hud_changed = false
end
end
end)