Music and npc stuff
>Added music >Added old npc texture >added wolfos tear >added herbal potion and changed red potion questmaster
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@ -0,0 +1,28 @@
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License for Code
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----------------
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Copyright (C) 2017 D00Med <heiselong@gmx.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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License for Textures, Models
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---------------------------------------
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CC BY-SA D00Med (see above)
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@ -2426,6 +2426,7 @@ minetest.register_node("hyrule_mapgen:volvagia_spawn", {
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on_construct = function(pos)
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minetest.after(5, function()
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minetest.add_entity({x=pos.x, y=pos.y+0.5, z=pos.z}, "mobs_loz:volvagia")
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minetest.sound_play("BrassFleece", {gain=0.3})
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end)
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end,
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on_rightclick = function(pos, node, clicker, item, _)
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@ -1655,6 +1655,7 @@ minetest.register_on_newplayer(function(player)
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npc.xdir = 1
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npc.item = "default:sword_wood"
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npc.text = "It's dangerous to go alone, take this!"
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npc.skin = "mobs_npc_old.png"
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end)
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end
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end
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@ -1703,11 +1704,20 @@ minetest.register_on_generated(function(minp, maxp)
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local obj = minetest.env:add_entity({x=pos.x+4, y=pos.y+7, z=pos.z+5}, "mobs_npc:shopkeeper")
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local obj = minetest.env:add_entity({x=pos.x+6, y=pos.y+3, z=pos.z+18}, "mobs_npc:npc_custom")
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local npc = obj:get_luaentity()
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npc.text = "I'll give you something nice if you find me a 'red potion'"
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npc.reward_text = "*slurp* Here you go"
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npc.text = "I'll give you something nice if you find me a 'herbal potion'"
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npc.reward_text = "*slurp* Oh Thankyou!"
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npc.item = "bucket:bucket_empty"
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npc.reward_item = "witchcraft:potion_red"
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npc.reward_item = "witchcraft:potion_herbal"
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npc.zdir = -1
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local obj2 = minetest.env:add_entity({x=pos.x+3, y=pos.y+3, z=pos.z+10}, "mobs_npc:npc_custom")
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local npc2 = obj2:get_luaentity()
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npc2.text = "If I had a wolfos' tear, I could make a 'herbal potion'"
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npc2.reward_text = "That's it!, here you go"
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npc2.item = "sword:sword_diamond"
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npc2.reward_item = "witchcraft:potion_herbal"
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npc2.skin = "mobs_witch.png"
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npc2.zdir = -1
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end
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end
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end
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-- Wolfos by D00Med
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-- edit of Dirt Monster by PilzAdam
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minetest.register_craftitem("mobs_loz:wolfos_tear", {
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description = "Wolfos Tear",
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inventory_image = "mobs_wolfostear.png",
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})
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mobs:register_mob("mobs_loz:wolfos", {
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type = "monster",
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passive = false,
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@ -24,6 +29,8 @@ mobs:register_mob("mobs_loz:wolfos", {
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drops = {
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{name = "hyruletools:green_rupee",
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chance = 5, min = 1, max = 3},
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{name = "mobs_loz:wolfos_tear",
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chance = 50, min = 1, max = 1},
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},
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on_die = function(self)
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local pos = self.object:getpos()
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@ -77,6 +84,8 @@ mobs:register_mob("mobs_loz:wolfos2", {
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drops = {
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{name = "hyruletools:blue_rupee",
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chance = 5, min = 1, max = 3},
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{name = "mobs_loz:wolfos_tear",
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chance = 50, min = 1, max = 1},
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},
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on_die = function(self)
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local pos = self.object:getpos()
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local music = false
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local music_playing = false
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local music_name = ""
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local duration = 0
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local gain = 0
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minetest.register_globalstep(function()
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for _, player in ipairs(minetest.get_connected_players()) do
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local playername = player:get_player_name()
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local pos = player:getpos()
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local village_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-3, z=pos.z-5}, {x=pos.x+5, y=pos.y+5, z=pos.z+5}, {"stairs:slab_red", "stairs:slab_blue", "farming:straw"})
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local boss_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-3, z=pos.z-5}, {x=pos.x+5, y=pos.y+5, z=pos.z+5}, {"hyrule_mapgen:volvagia_spawn", "hyrule_mapgen:ganon_spawn", "hyrule_mapgen:bongo_spawn", "hyrule_mapgen:dodongo_spawn"})
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minetest.chat_send_all("boss_nodes:"..#boss_nodes.." village_nodes:"..#village_nodes)
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if #boss_nodes ~= nil and #village_nodes ~= nil then
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if #boss_nodes > 0 then
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music = true
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music_name = "BrassFleece"
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duration = 105
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gain = 0.8
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elseif #village_nodes > 5 and math.random(1, 50) == 1 then
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music = true
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music_name = "Villageforest"
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duration = 93
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gain = 1
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elseif math.random(1, 200) == 1 then
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music = true
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music_name = "Downtime"
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duration = 75
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gain = 1
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end
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end
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if music and not music_playing then
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minetest.sound_play(music_name, {to_player=playername, gain=gain})
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music_playing = true
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music = false
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minetest.after(duration, function()
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music_playing = false
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end)
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end
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end
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end)
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@ -0,0 +1,30 @@
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License for Code
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----------------
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Copyright (C) 2017 D00Med <heiselong@gmx.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
|
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with this program; if not, write to the Free Software Foundation, Inc.,
|
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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License for Textures, Models
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---------------------------------------
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CC BY-SA D00Med (see above)
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Sounds - see /sounds/license.txt
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@ -1,3 +1,3 @@
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CC BY-SA 3.0
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Sam Labbato https://soundcloud.com/sam-labbato
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Noah K. https://www.youtube.com/channel/UCu8MTAFrihYO9PxKm-pk_xw
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(this is just here so I don't forget to add it to the relevant mods)
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Noah K. https://www.youtube.com/channel/UCu8MTAFrihYO9PxKm-pk_xw
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@ -285,6 +285,24 @@ minetest.register_abm({
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--potions
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minetest.register_node("witchcraft:potion_herbal", {
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description = "Herbal Potion",
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drawtype = "plantlike",
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tiles = {"witchcraft_potion_herbal.png"},
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wield_image = "witchcraft_potion_herbal.png",
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paramtype = "light",
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stack_max = 1,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
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sounds = default.node_sound_glass_defaults(),
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inventory_image = "witchcraft_potion_herbal.png",
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})
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minetest.register_node("witchcraft:potion_redbrown", {
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description = "Basic Soup",
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drawtype = "plantlike",
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