MathWorlds/src
NF bb3f489e82 Upload new file 2017-01-21 13:21:30 +00:00
..
cguittfont
client Added "[sheet" to the texture special commands. 2017-01-02 15:28:06 +01:00
gmp
irrlicht_changes
jsoncpp/json Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
lua
network Move TileAnimation code to seperate file 2017-01-02 15:28:06 +01:00
script Add staticdata parameter to add_entity (#5009) 2017-01-09 20:39:45 +01:00
threading
unittest Revert "Extend minetest.is_yes()" 2017-01-07 11:05:05 +01:00
util
CMakeLists.txt Update CMakeLists.txt 2017-01-21 13:17:27 +00:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
ban.cpp
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
camera.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
cavegen.cpp Update cavegen.cpp 2017-01-21 13:13:24 +00:00
cavegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
chat.cpp
chat.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
chat_interface.h
client.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
client.h
clientenvironment.cpp
clientenvironment.h
clientiface.cpp
clientiface.h Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names 2016-10-08 22:27:44 +02:00
clientmap.cpp
clientmap.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h
clientobject.cpp
clientobject.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config.h.in
cmake_config_githash.h.in
collision.cpp
collision.h
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Increase default font size by 1 2016-09-21 08:04:11 +02:00
content_abm.cpp
content_abm.h
content_cao.cpp
content_cao.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
content_cso.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h
content_nodemeta.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
content_nodemeta.h
content_sao.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
content_sao.h Breath cheat fix: server side 2017-01-01 23:11:26 +01:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
craftdef.cpp Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
craftdef.h
database-dummy.cpp DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-dummy.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-leveldb.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-leveldb.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-postgresql.cpp support older PostGreSQL versions (#4999) 2017-01-09 17:03:13 +01:00
database-postgresql.h Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
database-redis.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-redis.h
database-sqlite3.cpp Fix -Wterminate warning on GCC 6 2016-07-08 07:08:33 +02:00
database-sqlite3.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database.cpp
database.h
daynightratio.h
debug.cpp
debug.h
defaultsettings.cpp Redo light.cpp. 2016-12-28 14:16:39 -08:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp
drawscene.h Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
dungeongen.cpp Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
dungeongen.h Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
emerge.cpp
emerge.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
environment.cpp
environment.h
event.h
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
exceptions.h
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp
filesys.h
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp
game.h
gamedef.h
gameparams.h
genericobject.cpp
genericobject.h
gettext.cpp Fix typo 2015-10-26 15:14:22 +01:00
gettext.h gettext.h: include <locale> before defining the gettext macro (#4452) 2016-08-21 02:40:23 +02:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp
guiChatConsole.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
guiEngine.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
guiEngine.h
guiFileSelectMenu.cpp
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp
guiFormSpecMenu.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
guiKeyChangeMenu.cpp
guiKeyChangeMenu.h
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp
guiPasswordChange.h
guiTable.cpp
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp
guiVolumeChange.h Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
guiscalingfilter.cpp
guiscalingfilter.h
httpfetch.cpp
httpfetch.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
hud.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
hud.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
imagefilters.cpp
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Fix & make linux conditionals uniform (#4278) 2016-07-04 21:00:57 +02:00
intlGUIEditBox.h
inventory.cpp Inventory: Make ItemStack with different metadata not stackable 2016-04-26 10:16:20 +01:00
inventory.h Make getStackMax return the correct maximal stack size 2016-09-08 03:37:03 -04:00
inventorymanager.cpp Move ServerEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes.h Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h
itemdef.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
itemdef.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
itemgroup.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
keycode.cpp Add missing keyname_to_keycode function (needed on Android) 2016-10-28 15:50:23 +02:00
keycode.h
light.cpp
light.h
localplayer.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
localplayer.h
log.cpp Make logging use a fixed-length buffer to avoid race conditions. 2016-04-21 10:15:17 +01:00
log.h
main.cpp
mainmenumanager.h
map.cpp
map.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
map_settings_manager.cpp
map_settings_manager.h
mapblock.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
mapblock.h
mapblock_mesh.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mapblock_mesh.h
mapgen.cpp Update mapgen.cpp 2017-01-21 13:15:25 +00:00
mapgen.h Mapgen: Make mgv7 the default mapgen 2016-12-12 07:19:05 +00:00
mapgen_flat.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_flat.h
mapgen_fractal.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_fractal.h
mapgen_singlenode.cpp
mapgen_singlenode.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_torus.cpp Upload new file 2017-01-21 13:21:01 +00:00
mapgen_torus.h
mapgen_v5.cpp
mapgen_v5.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v6.cpp Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags 2016-08-04 06:58:42 +01:00
mapgen_v6.h
mapgen_v7.cpp Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
mapgen_v7.h Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
mapgen_valleys.cpp
mapgen_valleys.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapnode.cpp Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
mapnode.h Fixes for using std:vector in ABMHander and further perf improvements 2017-01-04 21:37:29 +01:00
mapsector.cpp
mapsector.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mesh.cpp
mesh.h
mg_biome.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mg_biome.h
mg_decoration.cpp Simple deco: Allow setting param2 value on placement 2016-12-07 04:17:17 +00:00
mg_decoration.h
mg_ore.cpp
mg_ore.h
mg_schematic.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mg_schematic.h
minimap.cpp
minimap.h Minimap: show player markers 2016-02-19 21:31:22 +01:00
modalMenu.h
modifiedstate.h
mods.cpp
mods.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
nameidmapping.cpp
nameidmapping.h
nodedef.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
nodedef.h
nodemetadata.cpp Do not serialize empty NodeMetadata 2016-09-21 10:29:17 +02:00
nodemetadata.h
nodetimer.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
nodetimer.h
noise.cpp
noise.h
objdef.cpp
objdef.h
object_properties.cpp
object_properties.h
particles.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
particles.h
pathfinder.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
pathfinder.h
player.cpp
player.h PlayerSAO/LocalPlayer refactor: (#4612) 2016-10-30 14:53:26 +01:00
porting.cpp
porting.h Also support X11 icon for minetest copies installed via make install (#4407) 2016-08-20 21:26:44 +02:00
porting_android.cpp
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
profiler.cpp
profiler.h
quicktune.cpp
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
quicktune_shortcutter.h
raycast.cpp
raycast.h
reflowscan.cpp Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
reflowscan.h Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
remoteplayer.cpp Breath cheat fix: server side 2017-01-01 23:11:26 +01:00
remoteplayer.h
rollback.cpp Fix -Wterminate warnings in rollback.cpp as well 2016-07-08 07:27:49 +02:00
rollback.h
rollback_interface.cpp
rollback_interface.h
serialization.cpp Don't use ZLIB_WINAPI if the required DLL is not provided to CMake 2016-09-21 20:16:31 +02:00
serialization.h Serialisation: documentation fixes, clarifying renames and whitespace fixes 2015-09-14 07:02:15 +02:00
server.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
server.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
serverenvironment.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
serverenvironment.h
serverlist.cpp
serverlist.h
serverobject.cpp
serverobject.h
settings.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
settings.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
settings_translation_file.cpp
shader.cpp
shader.h Fix superflous shader setting updates (#4800) 2016-11-23 00:05:39 +10:00
sky.cpp Sky: Draw bottom of the sky box in 'cloudy fog color' 2016-11-08 15:20:01 +00:00
sky.h
socket.cpp
socket.h
sound.cpp
sound.h
sound_openal.cpp Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
sound_openal.h
staticobject.cpp
staticobject.h
subgame.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp
terminal_chat_console.h
threads.h
tileanimation.cpp
tileanimation.h
tool.cpp Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
tool.h Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
touchscreengui.cpp
touchscreengui.h
treegen.cpp Move ServerEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
treegen.h
version.cpp
version.h
voxel.cpp
voxel.h
voxelalgorithms.cpp
voxelalgorithms.h
wieldmesh.cpp
wieldmesh.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00