Clean up server's log messages and give a better error to client when its player is in use

master
Perttu Ahola 2013-08-06 18:13:11 +03:00
parent 14eab22d81
commit 61f240946a
1 changed files with 26 additions and 19 deletions

View File

@ -1810,14 +1810,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(datasize < 2+1+PLAYERNAME_SIZE)
return;
verbosestream<<"Server: Got TOSERVER_INIT from "
<<peer_id<<std::endl;
verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<std::endl;
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now.
if(m_simple_singleplayer_mode && m_clients.size() > 1){
infostream<<"Server: Not allowing another client to connect in"
<<" simple singleplayer mode"<<std::endl;
infostream<<"Server: Not allowing another client ("<<addr_s
<<") to connect in simple singleplayer mode"<<std::endl;
DenyAccess(peer_id, L"Running in simple singleplayer mode.");
return;
}
@ -1839,9 +1838,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
actionstream<<"Server: A mismatched client tried to connect from "
<<addr_s<<std::endl;
infostream<<"Server: Cannot negotiate "
"serialization version with peer "
<<peer_id<<std::endl;
infostream<<"Server: Cannot negotiate serialization version with "
<<addr_s<<std::endl;
DenyAccess(peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
@ -1879,7 +1877,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
net_proto_version = max_net_proto_version;
}
verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
verbosestream<<"Server: "<<addr_s<<": Protocol version: min: "
<<min_net_proto_version<<", max: "<<max_net_proto_version
<<", chosen: "<<net_proto_version<<std::endl;
@ -1888,8 +1886,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
{
actionstream<<"Server: A mismatched client tried to connect from "<<addr_s
<<std::endl;
actionstream<<"Server: A mismatched client tried to connect from "
<<addr_s<<std::endl;
DenyAccess(peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
@ -1957,14 +1955,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0)
{
actionstream<<"Server: Player with an invalid name "
actionstream<<"Server: Player with the name \"singleplayer\" "
<<"tried to connect from "<<addr_s<<std::endl;
DenyAccess(peer_id, L"Name is not allowed");
return;
}
infostream<<"Server: New connection: \""<<playername<<"\" from "
<<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
<<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
// Get password
char given_password[PASSWORD_SIZE];
@ -2041,9 +2039,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
if(given_password != checkpwd){
actionstream<<"Server: "<<playername<<" supplied invalid password"
<<" (peer_id="<<peer_id<<")"<<std::endl;
DenyAccess(peer_id, L"Invalid password");
actionstream<<"Server: "<<playername<<" supplied wrong password"
<<std::endl;
DenyAccess(peer_id, L"Wrong password");
return;
}
@ -2053,10 +2051,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// If failed, cancel
if(playersao == NULL)
{
errorstream<<"Server: peer_id="<<peer_id
<<": failed to emerge player"<<std::endl;
DenyAccess(peer_id, L"Could not allocate player. You"
" may need to wait for a timeout.");
RemotePlayer *player =
static_cast<RemotePlayer*>(m_env->getPlayer(playername));
if(player && player->peer_id != 0){
errorstream<<"Server: "<<playername<<": Failed to emerge player"
<<" (player allocated to an another client)"<<std::endl;
DenyAccess(peer_id, L"Another client is connected with this "
L"name. If your client closed unexpectedly, try again in "
L"a minute.");
} else {
errorstream<<"Server: "<<playername<<": Failed to emerge player"
<<std::endl;
DenyAccess(peer_id, L"Could not allocate player.");
}
return;
}