pvp_revamped/player_events.lua

205 lines
5.3 KiB
Lua

local leg_immobilize_mul = pvp_revamped.config.leg_immobilize_mul
local player_data = pvp_revamped.player_data
local get_player_data = pvp_revamped.get_player_data
local player_persistent_data = pvp_revamped.player_persistent_data
local remove_text_center = pvp_revamped.remove_text_center
local clear_blockdata = pvp_revamped.clear_blockdata
local clear_shielddata = pvp_revamped.clear_shielddata
local set_immobilize_data = pvp_revamped.set_immobilize_data
local get_player_by_name = minetest.get_player_by_name
local add_item = minetest.add_item
local new = vector.new
local max = math.max
local min = math.min
-- Create an empty data sheet for the player.
minetest.register_on_joinplayer(function(player)
player_persistent_data[player:get_player_name()] = {
damage_texture_modifier = player:get_properties().damage_texture_modifier,
throw_style = player:get_meta():get_int("pvp_revamped.throw_style")
}
end)
-- Immobilize the player on fall.
minetest.register_on_player_hpchange(function(player, hp_change, reason)
local data = get_player_data(player:get_player_name())
local dmg = max(hp_change - player:get_hp(), 1)
local speed = min(1 / dmg * leg_immobilize_mul, 0.01)
if reason.type == "fall" then
data.immobilize = set_immobilize_data(player, speed, hp_change)
end
end)
-- Drops an item at the given or player's position.
local function drop(player, item, pos)
-- Check if the param is true or not.
if not pos then
-- Get the player's position.
pos = player:get_pos()
end
-- Create the item.
local obj = add_item(pos, item)
if obj then
obj:get_luaentity().collect = true
end
end
-- Clear up memory if the player leaves.
-- Drop any item the player is about to throw on leave.
-- Remove the shield entity.
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
local pdata = player_data[name]
player_persistent_data[name] = nil
if not pdata then
return
end
local throw_data = pdata.throw
if throw_data then
drop(player, throw_data.item)
end
local entity = pdata.entity
if entity then
entity.object:remove()
end
if pdata.block then
remove_text_center(player, "pvp_revamped:block_pool")
end
if pdata.shield then
remove_text_center(player, "pvp_revamped:shield_pool")
end
player_data[name] = nil
end)
-- Drop any item the player is about to throw on death.
-- Remove the shield entity.
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name()
local pdata = player_data[name]
local old_ppd = player_persistent_data[name]
player_persistent_data[name] = {
damage_texture_modifier = old_ppd.damage_texture_modifier,
throw_style = old_ppd.throw_style
}
if not pdata then
return
end
local throw_data = pdata.throw
if throw_data then
drop(player, throw_data.item)
end
local entity = pdata.entity
if entity then
entity.object:remove()
end
local aim = pdata.aim
if aim then
-- Drop hand.
player:set_bone_position(aim.bone, aim.position, new(-180, 0, 0))
end
if pdata.immobilize then
player:set_physics_override({speed = 1, jump = 1})
end
if pdata.block then
remove_text_center(player, "pvp_revamped:block_pool")
end
if pdata.shield then
remove_text_center(player, "pvp_revamped:shield_pool")
end
player_data[name] = nil
end)
-- Drop any item the player is about to throw on shutdown.
-- Remove the shield entity.
minetest.register_on_shutdown(function()
for k, v in pairs(player_data) do
local throw_data = v.throw
if throw_data then
drop(get_player_by_name(k), throw_data.item)
end
end
end)
minetest.register_on_player_inventory_action(function(player)
local name = player:get_player_name()
if not player_data or not player_data[name] then
return
end
local pdata = player_data[name]
local data_shield = pdata.shield
if data_shield and not data_shield.armor_inv and player:get_wielded_item():get_name() ~= data_shield.name then
player_data[name].shield = nil
-- Remove un-used hud element.
remove_text_center(player, "pvp_revamped:shield_pool")
end
local data_block = pdata.block
if data_block and player:get_wielded_item():get_name() ~= data_block.name then
player_data[name].block = nil
-- Remove un-used hud element.
remove_text_center(player, "pvp_revamped:block_pool")
end
end)
local function break_guard(player, name)
if not player_data or not player_data[name] then
return
end
local pdata = player_data[name]
clear_shielddata(pdata.shield, player, name)
clear_blockdata(pdata.block, player, name)
player_data[name] = pdata
end
minetest.register_on_placenode(function(pos, newnode, placer)
if placer then
local name = placer:get_player_name()
-- Break guard if player placed a node.
break_guard(placer, name)
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
if digger then
local name = digger:get_player_name()
-- Break guard if player dug a node.
break_guard(digger, name)
end
end)