Code: clean up in 3darmor

master
Coder12a 2021-02-13 14:40:18 -06:00
parent 9ccb553704
commit ae7b5dd60e
2 changed files with 9 additions and 48 deletions

View File

@ -12,8 +12,7 @@ local get_item_group = minetest.get_item_group
local old_save_armor_inventory = armor.save_armor_inventory
local old_load_armor_inventory = armor.load_armor_inventory
armor.save_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player)
local function get_inventory_armor_shield(player, inv)
local playername = player:get_player_name()
-- Create new shield inv data.
@ -42,7 +41,7 @@ armor.save_armor_inventory = function(self, player)
on_hasty_guard = def.on_hasty_guard
}
return old_save_armor_inventory(self, player)
return
end
end
end
@ -56,55 +55,18 @@ armor.save_armor_inventory = function(self, player)
-- Remove un-used hud element.
remove_text_center(player, "pvp_revamped:shield_pool")
end
armor.save_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player)
get_inventory_armor_shield(player, inv)
return old_save_armor_inventory(self, player)
end
armor.load_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player)
local results = old_load_armor_inventory(self, player)
local playername = player:get_player_name()
-- Create new shield inv data.
if inv then
for i, stack in pairs(inv:get_list("armor")) do
if stack:get_count() == 1 then
local name = stack:get_name()
local armor_shield = get_item_group(name, "armor_shield") or 0
if armor_shield > 0 then
local def = stack:get_definition()
local groups = def.groups
player_persistent_data[playername].inventory_armor_shield = {
name = name,
index = i,
block_pool = groups.block_pool,
duration = groups.duration,
block_cooldown = groups.block_cooldown,
hasty_guard_duration = groups.hasty_guard_duration,
groups = groups,
on_block_activate = def.on_block_activate,
on_block_deactivated = def.on_block_deactivated,
on_block_damage = def.on_block_damage,
on_guard_break = def.on_guard_break,
on_hasty_guard = def.on_hasty_guard
}
return results
end
end
end
end
local data = get_player_data(playername)
data.shield = nil
player_data[playername] = data
player_persistent_data[playername].inventory_armor_shield = nil
-- Remove un-used hud element.
remove_text_center(player, "pvp_revamped:shield_pool")
return results
get_inventory_armor_shield(player, inv)
return old_load_armor_inventory(self, player)
end

View File

@ -20,7 +20,6 @@ local create_wield_shield = pvp_revamped.create_wield_shield
local player_data = pvp_revamped.player_data
local player_persistent_data = pvp_revamped.player_persistent_data
local create_hud_text_center = pvp_revamped.create_hud_text_center
local remove_text_center = pvp_revamped.remove_text_center
local clear_blockdata = pvp_revamped.clear_blockdata
local clear_shielddata = pvp_revamped.clear_shielddata
local shield_inv = pvp_revamped.shield_inv