Remove: pvp_revamped.lag

master
Coder12a 2021-02-11 14:32:36 -06:00
parent 29f3468346
commit ab1098761a
5 changed files with 6 additions and 8 deletions

View File

@ -1,4 +1,3 @@
pvp_revamped.lag = 0
pvp_revamped.projectile_data = nil
pvp_revamped.player_data = {}
pvp_revamped.player_persistent_data = {}

View File

@ -34,10 +34,9 @@ local check_item_iterate = 0
minetest.register_globalstep(function(dtime)
local lag = dtime * 1000000
local check_item = check_item_iterate >= check_item_time
pvp_revamped.lag = lag
for k, v in pairs(player_data) do
local server_lag = lag + get_player_information(k).avg_jitter * 1000000
local server_lag = get_player_information(k).avg_jitter * 1000000
local player = get_player_by_name(k)
local time = get_us_time()
local pp_data = player_persistent_data[k]
@ -73,7 +72,7 @@ minetest.register_globalstep(function(dtime)
-- Remove un-used hud element.
remove_text_center(player, "pvp_revamped:block_pool")
end
active = true
elseif not v.block and v.aim then
local aim = v.aim

View File

@ -338,7 +338,7 @@ function pvp_revamped.shield_inv(user, name, player_pdata, data)
local hitdata = data.hit
if hitdata then
local server_lag = pvp_revamped.lag + get_player_information(name).avg_jitter * 1000000
local server_lag = get_player_information(name).avg_jitter * 1000000
local timeframe = get_us_time() - server_lag
local count = #hitdata

View File

@ -389,7 +389,7 @@ minetest.register_on_mods_loaded(function()
local hitdata = data.hit
if hitdata then
local server_lag = pvp_revamped.lag + get_player_information(name).avg_jitter * 1000000
local server_lag = get_player_information(name).avg_jitter * 1000000
local timeframe = get_us_time() - server_lag
local count = #hitdata

View File

@ -130,7 +130,7 @@ local function punch(player, hitter, time_from_last_punch, tool_capabilities, di
range = item.range
end
local server_lag = pvp_revamped.lag + get_player_information(name).avg_jitter
local server_lag = get_player_information(name).avg_jitter
-- Get whether this is a full punch.
if tool_capabilities and time_from_last_punch >= tool_capabilities.full_punch_interval - server_lag then
@ -670,7 +670,7 @@ local function punch(player, hitter, time_from_last_punch, tool_capabilities, di
end
if hitter_hitdata then
server_lag = pvp_revamped.lag + get_player_information(hitter_name).avg_jitter * 1000000
server_lag = get_player_information(hitter_name).avg_jitter * 1000000
local count = #hitter_hitdata
for i = count, 1, -1 do