Remove: pvp_revamped.lag
parent
29f3468346
commit
ab1098761a
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@ -1,4 +1,3 @@
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pvp_revamped.lag = 0
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pvp_revamped.projectile_data = nil
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pvp_revamped.player_data = {}
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pvp_revamped.player_persistent_data = {}
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@ -34,10 +34,9 @@ local check_item_iterate = 0
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minetest.register_globalstep(function(dtime)
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local lag = dtime * 1000000
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local check_item = check_item_iterate >= check_item_time
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pvp_revamped.lag = lag
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for k, v in pairs(player_data) do
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local server_lag = lag + get_player_information(k).avg_jitter * 1000000
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local server_lag = get_player_information(k).avg_jitter * 1000000
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local player = get_player_by_name(k)
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local time = get_us_time()
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local pp_data = player_persistent_data[k]
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@ -73,7 +72,7 @@ minetest.register_globalstep(function(dtime)
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-- Remove un-used hud element.
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remove_text_center(player, "pvp_revamped:block_pool")
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end
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active = true
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elseif not v.block and v.aim then
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local aim = v.aim
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@ -338,7 +338,7 @@ function pvp_revamped.shield_inv(user, name, player_pdata, data)
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local hitdata = data.hit
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if hitdata then
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local server_lag = pvp_revamped.lag + get_player_information(name).avg_jitter * 1000000
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local server_lag = get_player_information(name).avg_jitter * 1000000
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local timeframe = get_us_time() - server_lag
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local count = #hitdata
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@ -389,7 +389,7 @@ minetest.register_on_mods_loaded(function()
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local hitdata = data.hit
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if hitdata then
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local server_lag = pvp_revamped.lag + get_player_information(name).avg_jitter * 1000000
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local server_lag = get_player_information(name).avg_jitter * 1000000
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local timeframe = get_us_time() - server_lag
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local count = #hitdata
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@ -130,7 +130,7 @@ local function punch(player, hitter, time_from_last_punch, tool_capabilities, di
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range = item.range
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end
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local server_lag = pvp_revamped.lag + get_player_information(name).avg_jitter
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local server_lag = get_player_information(name).avg_jitter
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-- Get whether this is a full punch.
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if tool_capabilities and time_from_last_punch >= tool_capabilities.full_punch_interval - server_lag then
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@ -670,7 +670,7 @@ local function punch(player, hitter, time_from_last_punch, tool_capabilities, di
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end
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if hitter_hitdata then
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server_lag = pvp_revamped.lag + get_player_information(hitter_name).avg_jitter * 1000000
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server_lag = get_player_information(hitter_name).avg_jitter * 1000000
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local count = #hitter_hitdata
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for i = count, 1, -1 do
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