Hide: damage texture on dodge

master
Coder12a 2020-07-25 15:13:50 -05:00
parent c9de5e1efb
commit 74aee632e3
1 changed files with 29 additions and 27 deletions

View File

@ -1,4 +1,4 @@
local head_height = 1.2 local head_height = 1.35
local torso_height = 0.75 local torso_height = 0.75
local leg_height = 0.45 local leg_height = 0.45
local knee_height = 0.35 local knee_height = 0.35
@ -32,7 +32,6 @@ local velocity_dmg_mul = 0.15
local optimal_distance_dmg_mul = 0.2 local optimal_distance_dmg_mul = 0.2
local maximum_distance_dmg_mul = 0.1 local maximum_distance_dmg_mul = 0.1
local optimal_distance_mul = 0.5 local optimal_distance_mul = 0.5
local dedicated_server_step = (tonumber(minetest.settings:get("dedicated_server_step")) or 0.1) * 1000000
local lag = 0 local lag = 0
local player_data = {} local player_data = {}
@ -97,18 +96,14 @@ minetest.register_on_mods_loaded(function()
local time = get_us_time() local time = get_us_time()
local name = user:get_player_name() local name = user:get_player_name()
local data = player_data[name].block local data = player_data[name].block
local damage_texture_modifier = user:get_properties().damage_texture_modifier
-- Prevent spam blocking. -- Prevent spam blocking.
if not data or time - data.time > full_block_interval then if not data or time - data.time > full_block_interval then
data = {pool = block_pool, time = time, duration = duration} data = {pool = block_pool, time = time, duration = duration}
end end
if data and damage_texture_modifier ~= "" then -- Disable the damage texture modifier on tool block.
-- Disable the damage texture modifier on tool block. user:set_properties{damage_texture_modifier = ""}
user:set_properties{damage_texture_modifier = ""}
data.damage_texture_modifier = damage_texture_modifier
end
player_data[name].block = data player_data[name].block = data
end end
@ -141,15 +136,11 @@ minetest.register_on_mods_loaded(function()
local block_action = function(user) local block_action = function(user)
local name = user:get_player_name() local name = user:get_player_name()
local data = player_data[name].shield local data = player_data[name].shield
local damage_texture_modifier = user:get_properties().damage_texture_modifier
data = {name = k, pool = block_pool} data = {name = k, pool = block_pool}
if damage_texture_modifier ~= "" then -- Disable the damage texture modifier on shield block.
-- Disable the damage texture modifier on shield block. user:set_properties{damage_texture_modifier = ""}
user:set_properties{damage_texture_modifier = ""}
data.damage_texture_modifier = damage_texture_modifier
end
player_data[name].shield = data player_data[name].shield = data
end end
@ -167,14 +158,13 @@ minetest.register_on_mods_loaded(function()
end) end)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
lag = (dtime * 1000000) + dedicated_server_step lag = dtime * 1000000
for k, v in pairs(player_data) do for k, v in pairs(player_data) do
local server_lag = lag + get_player_information(k).avg_jitter * 1000000 local server_lag = lag + get_player_information(k).avg_jitter * 1000000
local player = get_player_by_name(k)
if v.block then if v.block then
local player = get_player_by_name(k)
-- Check if the player is holding down the RMB key. -- Check if the player is holding down the RMB key.
if floor(player:get_player_control_bits() / 256) % 2 == 1 then if floor(player:get_player_control_bits() / 256) % 2 == 1 then
-- Update the block time. -- Update the block time.
@ -186,7 +176,7 @@ minetest.register_globalstep(function(dtime)
-- Remove the block table if it's past duration. -- Remove the block table if it's past duration.
if block.time + block.duration + server_lag < get_us_time() then if block.time + block.duration + server_lag < get_us_time() then
-- Revert the damage texture modifier. -- Revert the damage texture modifier.
player:set_properties{damage_texture_modifier = player_data[k].block.damage_texture_modifier} player:set_properties{damage_texture_modifier = player_data[k].damage_texture_modifier}
player_data[k].block = nil player_data[k].block = nil
end end
end end
@ -203,6 +193,8 @@ minetest.register_globalstep(function(dtime)
end end
if v.dodge then if v.dodge then
local active_dodges = 0
-- Process the player's dodge table cooldown. -- Process the player's dodge table cooldown.
for j, l in pairs(v.dodge) do for j, l in pairs(v.dodge) do
-- Find if it's aerial or not. -- Find if it's aerial or not.
@ -210,8 +202,15 @@ minetest.register_globalstep(function(dtime)
player_data[k].dodge[j] = nil player_data[k].dodge[j] = nil
elseif j < 5 and l + dodge_cooldown + server_lag < get_us_time() then elseif j < 5 and l + dodge_cooldown + server_lag < get_us_time() then
player_data[k].dodge[j] = nil player_data[k].dodge[j] = nil
elseif l + dodge_duration + server_lag > get_us_time() then
active_dodges = active_dodges + 1
end end
end end
if active_dodges < 1 and player:get_properties().damage_texture_modifier == "" then
-- Revert the damage texture modifier.
player:set_properties{damage_texture_modifier = player_data[k].damage_texture_modifier}
end
-- If this table contains no more dodges remove it. -- If this table contains no more dodges remove it.
if maxn(player_data[k].dodge) < 1 then if maxn(player_data[k].dodge) < 1 then
@ -244,20 +243,23 @@ if sscsm then
file = minetest.get_modpath("pvp_revamped") .. "/movement.lua"}) file = minetest.get_modpath("pvp_revamped") .. "/movement.lua"})
-- Helper function to check and set the dodge cooldown. -- Helper function to check and set the dodge cooldown.
local function dodge(name, number) local function dodge(name, player, number)
local dodge_data = player_data[name] local dodge_data = player_data[name]
if not dodge_data.dodge then if not dodge_data.dodge then
dodge_data.dodge = {[number] = get_us_time()} dodge_data.dodge = {[number] = get_us_time()}
player:set_properties{damage_texture_modifier = ""}
elseif dodge_data.dodge and not dodge_data.dodge[number] then elseif dodge_data.dodge and not dodge_data.dodge[number] then
dodge_data.dodge[number] = get_us_time() dodge_data.dodge[number] = get_us_time()
player:set_properties{damage_texture_modifier = ""}
end end
end end
-- Channel for dodge request. -- Channel for dodge request.
sscsm.register_on_com_receive("pvp_revamped:dodge", function(name, msg) sscsm.register_on_com_receive("pvp_revamped:dodge", function(name, msg)
if msg and type(msg) == "string" then if msg and type(msg) == "string" then
local velocity = get_player_by_name(name):get_player_velocity().y local player = get_player_by_name(name)
local velocity = player:get_player_velocity().y
local aerial_points = 0 local aerial_points = 0
if velocity < 0.0 or velocity > 0.0 then if velocity < 0.0 or velocity > 0.0 then
@ -265,13 +267,13 @@ if sscsm then
end end
if msg == "dodge_l" then if msg == "dodge_l" then
dodge(name, 1 + aerial_points) dodge(name, player, 1 + aerial_points)
elseif msg == "dodge_u" then elseif msg == "dodge_u" then
dodge(name, 2 + aerial_points) dodge(name, player, 2 + aerial_points)
elseif msg == "dodge_r" then elseif msg == "dodge_r" then
dodge(name, 3 + aerial_points) dodge(name, player, 3 + aerial_points)
elseif msg == "dodge_d" then elseif msg == "dodge_d" then
dodge(name, 4 + aerial_points) dodge(name, player, 4 + aerial_points)
else else
return false return false
end end
@ -337,7 +339,7 @@ end
-- Create an empty data sheet for the player. -- Create an empty data sheet for the player.
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
player_data[player:get_player_name()] = {} player_data[player:get_player_name()] = {damage_texture_modifier = player:get_properties().damage_texture_modifier}
end) end)
-- Clear up memory if the player leaves. -- Clear up memory if the player leaves.
@ -584,7 +586,7 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
return true return true
elseif data_block then elseif data_block then
-- Revert the damage texture modifier. -- Revert the damage texture modifier.
player:set_properties{damage_texture_modifier = player_data[name].block.damage_texture_modifier} player:set_properties{damage_texture_modifier = player_data[name].damage_texture_modifier}
-- Block attempt failed. -- Block attempt failed.
player_data[name].block = nil player_data[name].block = nil
end end
@ -614,7 +616,7 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
return true return true
elseif data_shield then elseif data_shield then
-- Revert the damage texture modifier. -- Revert the damage texture modifier.
player:set_properties{damage_texture_modifier = player_data[name].shield.damage_texture_modifier} player:set_properties{damage_texture_modifier = player_data[name].damage_texture_modifier}
-- Shield block attempt failed. -- Shield block attempt failed.
player_data[name].shield = nil player_data[name].shield = nil
end end