pvp_revamped/player_events.lua

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local player_data = pvp_revamped.player_data
local player_persistent_data = pvp_revamped.player_persistent_data
local drop = pvp_revamped.drop
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local get_player_by_name = minetest.get_player_by_name
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-- Create an empty data sheet for the player.
minetest.register_on_joinplayer(function(player)
player_persistent_data[player:get_player_name()] = {damage_texture_modifier = player:get_properties().damage_texture_modifier}
end)
-- Clear up memory if the player leaves.
-- Drop any item the player is about to throw on leave.
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-- Remove the shield entity.
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minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
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local pdata = player_data[name]
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if not pdata then
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return
end
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local throw_data = pdata.throw
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if throw_data then
drop(player, throw_data.item)
end
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local entity = pdata.entity
if entity then
entity:remove()
end
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player_data[name] = nil
player_persistent_data[name] = nil
end)
-- Drop any item the player is about to throw on death.
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-- Remove the shield entity.
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minetest.register_on_dieplayer(function(player)
local name = player:get_player_name()
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local pdata = player_data[name]
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if not pdata then
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return
end
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local throw_data = pdata.throw
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if throw_data then
drop(player, throw_data.item)
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pdata.throw = nil
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end
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local entity = pdata.entity
if entity then
entity:remove()
pdata.entity = nil
end
player_data[name] = pdata
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end)
-- Drop any item the player is about to throw on shutdown.
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-- Remove the shield entity.
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minetest.register_on_shutdown(function()
for k, v in pairs(player_data) do
local throw_data = v.throw
if throw_data then
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drop(get_player_by_name(k), throw_data.item)
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end
end
end)