64 lines
2.6 KiB
Lua
64 lines
2.6 KiB
Lua
|
local player_persistent_data = pvp_revamped.player_persistent_data
|
||
|
local projectile_throw_style_dip = pvp_revamped.projectile_throw_style_dip
|
||
|
local projectile_throw_style_spinning = pvp_revamped.projectile_throw_style_spinning
|
||
|
|
||
|
-- Cmd for changing the way you throw items.
|
||
|
minetest.register_chatcommand("throw_style", {
|
||
|
params = "[<style>]: Change how you throw an item.",
|
||
|
description = "Change how you throw an item. Accepted values are [none|spin|dip]",
|
||
|
privs = {
|
||
|
interact = true,
|
||
|
},
|
||
|
func = function(name, param)
|
||
|
-- Check the given param.
|
||
|
if param == "none" then
|
||
|
-- Set the style to none.
|
||
|
player_persistent_data[name].throw_style = nil
|
||
|
|
||
|
return true, "Throw style set to none."
|
||
|
elseif param == "spin" then
|
||
|
-- Give the item a little spin.
|
||
|
player_persistent_data[name].throw_style = projectile_throw_style_spinning
|
||
|
|
||
|
return true, "Throw style set to spin."
|
||
|
elseif param == "dip" then
|
||
|
-- Bullet drop.
|
||
|
player_persistent_data[name].throw_style = projectile_throw_style_dip
|
||
|
|
||
|
return true, "Throw style set to dip."
|
||
|
end
|
||
|
|
||
|
-- throw_style cmd help.
|
||
|
return false, "Only parameters: 'none', 'spin', and 'dip' are accepted."
|
||
|
end
|
||
|
})
|
||
|
|
||
|
-- See if the mod armor_3d is a thing here.
|
||
|
if minetest.global_exists("armor") then
|
||
|
-- Cmd for changing the way you block incoming damage.
|
||
|
minetest.register_chatcommand("use_shield", {
|
||
|
params = "[<boolean>]: Change how you block incoming damage.",
|
||
|
description = "If set to true, the shield plate placed in the armor inventory will be used to block all incoming damage when block key is pressed.",
|
||
|
privs = {
|
||
|
interact = true,
|
||
|
},
|
||
|
func = function(name, param)
|
||
|
-- Check the given param.
|
||
|
if param == "true" then
|
||
|
-- block key will now use the shield in the armor inv to block any incoming damage.
|
||
|
player_persistent_data[name].use_shield = true
|
||
|
|
||
|
return true, "Shield from armor inventory will now be used to block damage."
|
||
|
elseif param == "false" then
|
||
|
-- block key will now use whatever tool selected to block any incoming damage.
|
||
|
player_persistent_data[name].use_shield = nil
|
||
|
|
||
|
return true, "Tools will now be used to block damage."
|
||
|
end
|
||
|
|
||
|
-- use_shield cmd help.
|
||
|
return false, "Only parameters: 'true', and 'false' are accepted."
|
||
|
end
|
||
|
})
|
||
|
end
|