Fix: player still hidden on second death
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init.lua
2
init.lua
@ -117,6 +117,7 @@ end
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function death_timer.loop(name)
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local p = players[name]
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if not p or not p.time or p.time < 1 then
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death_timer.show(player, name)
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local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
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"label[5.15,1.35;Wait" ..
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"]button_exit[4,3;3,0.5;death_button;Play" .."]"
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@ -143,7 +144,6 @@ function death_timer.loop(name)
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minetest.set_player_privs(name, privs)
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players[name] = nil
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end
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death_timer.show(player, name)
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loops[name] = nil
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else
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p.time = p.time - 1
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