Merge branch 'Code-Sploit:main' into documentation
commit
ea6bc590e9
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@ -0,0 +1,19 @@
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# This is a basic workflow to help you get started with Actions
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name: luacheck
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# Controls when the action will run.
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on:
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push:
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branches: [ main ]
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pull_request:
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branches: [ main ]
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workflow_dispatch:
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jobs:
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luacheck:
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runs-on: ubuntu-latest
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steps:
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# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
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- uses: actions/checkout@v2
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- name: luacheck
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uses: nebularg/actions-luacheck@v1.1.0
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@ -0,0 +1,39 @@
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unused_args = false
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allow_defined_top = true
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max_line_length = 125
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globals = {
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"minetest",
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mcl_death_messages = {fields = {"messages"}},
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}
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read_globals = {
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn", "shuffle"}},
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math = {fields = {"round"}},
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-- Builtin
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"vector", "ItemStack",
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"dump", "DIR_DELIM", "VoxelArea", "Settings",
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-- MCL
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--------------------------------------------
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-- CORE
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"biomeinfo", "flowlib", "mcl_explosions", "mcl_sounds", "mcl_loot", "mcl_particles", "mcl_util", "mcl_worlds", "walkover", "mcl_colors", "mcl_autogroup",
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-- ENTITIES
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"mobs", "mobs_mc",
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-- ENVIRONNEMENT
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"lightning", "mcl_weather",
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-- HELP
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"mcl_craftguide",
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-- HUD
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"awards", "mcl_death_messages", "mcl_experience", "mcl_formspec",
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-- ITEMS
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"mcl_armor", "mcl_crafting_table", "mcl_buckets", "mcl_doors", "mcl_enchanting", "mcl_fire",
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"mcl_potions", "mcl_throwing", "mcl_stairs", "screwdriver", "mesecon", "tnt",
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-- PLAYER
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"mcl_hunger", "playerphysics", "mcl_death_drop", "mcl_damage",
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--OTHER
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"mcl_vars",
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}
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3
api.lua
3
api.lua
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@ -54,7 +54,8 @@ function kitpvp.api.register_kit(def)
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--local effects = def.effects
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-- Is $def completly filled in?
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if not _def.name or not _def.items or not _def.armor or not _def.armor_enchantments or not _def.default_items then return end
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if not _def.name or not _def.items or not _def.armor or not _def.armor_enchantments or
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not _def.default_items then return end
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-- Register the kit
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kitpvp.kits[_def.name] = _def
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8
kits.lua
8
kits.lua
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@ -4,12 +4,16 @@ HOW TO ADD KITS:
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kitpvp.api.register_kit({
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name = agreatkitname,
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items = {
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item(itemstr1, count, {enchantment1 = value, enchantment2 = value}),
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item(itemstr1, count, {enchantment1 = value, enchantment2 = value}),
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item(itemstr2, count, {enchantment1 = value, enchantment2 = value}),
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item(itemstr3, count, {enchantment1 = value, enchantment2 = value})
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},
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armor = leather/chain/iron/gold/diamond/netherite,
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armor_enchantments = {{enchantmentsforhelmet = value}, {enchantmentsforchestplate = value}, {enchantmentsforleggings = value}, {enchantmentsforboots = value}}
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armor_enchantments = {
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{enchantmentsforhelmet = value},
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{enchantmentsforchestplate = value},
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{enchantmentsforleggings = value},
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{enchantmentsforboots = value}},
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})
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]]
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