183 lines
5.4 KiB
Lua
Executable File
183 lines
5.4 KiB
Lua
Executable File
minetest.register_craftitem("throwing:arrow_tnt", {
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description = "TNT Arrow",
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inventory_image = "throwing_arrow_tnt.png",
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})
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minetest.register_node("throwing:arrow_tnt_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_tnt.png", "throwing_arrow_tnt.png", "throwing_arrow_tnt_back.png", "throwing_arrow_tnt_front.png", "throwing_arrow_tnt_2.png", "throwing_arrow_tnt.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_tnt_box"},
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lastpos={},
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player = "",
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collisionbox = {0,0,0,0,0,0},
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}
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local function add_effects(pos, radius)
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minetest.add_particle({
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pos = pos,
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velocity = vector.new(),
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acceleration = vector.new(),
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expirationtime = 0.4,
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size = radius * 5,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_boom.png",
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glow = 15,
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})
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minetest.add_particlespawner({
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amount = 64,
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time = 0.5,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -10, y = -10, z = -10},
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maxvel = {x = 10, y = 10, z = 10},
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minacc = {x = 0, y = 4, z = 0},
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maxacc = {x = 0, y = 4, z = 0},
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minexptime = 1,
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maxexptime = 2.5,
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minsize = radius * 0.7,
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maxsize = radius * 1.5,
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texture = "tnt_smoke.png",
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collisiondetection = true,
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glow=5,
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})
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end
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local function effectsTexture(pos, node)
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if minetest.registered_nodes[node.name].tiles~=nil then
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texture = minetest.registered_nodes[node.name].tiles[1]
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minetest.add_particlespawner({
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amount = 64,
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time = 0.1,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -15, y = -15, z = -15},
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maxvel = {x = 15, y = 15, z = 15},
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minacc = {x = 0, y = -8, z = 0},
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maxacc = {x = 0, y = -8, z = 0},
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minexptime = 0.8,
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maxexptime = 2.0,
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minsize = 4,
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maxsize = 6,
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texture = texture,
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collisiondetection = true,
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})
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end
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end
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local function boom(pos)
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minetest.sound_play("tnt_explode", {pos=pos, gain=1, max_hear_distance=2*64})
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add_effects(pos, 10)
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end
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local function damageInRadius(damage, puncher, pos, radius)
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local targs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, radius)
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for k, targ in pairs(targs) do
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local dist=math.sqrt(((targ:getpos().x-pos.x)^2)+((targ:getpos().y-pos.y)^2)+((targ:getpos().z-pos.z)^2))
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local newDamage=damage/math.max(dist, 1)
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minetest.log("action", "Target:" .. dist .. ". Damage:" .. newDamage .. ".")
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targ:set_velocity({x=0, y=500, z=0})
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targ:punch(puncher, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=newDamage},
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}, nil)
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end
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end
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local newpos = self.object:getpos()
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if self.timer < 0.15 then
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minetest.sound_play("tnt_ignite", {pos=newpos, gain=1, max_hear_distance=2*64})
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end
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minetest.add_particlespawner({
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amount = 32,
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time = 0.2,
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minpos = newpos,
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maxpos = newpos,
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minvel = {x=-5, y=-5, z=-5},
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maxvel = {x=5, y=5, z=5},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 0.3,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1,
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texture = "throwing_sparkle.png",
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glow=10
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})
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if self.lastpos.x ~= nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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if throwing_touch(pos, obj:getpos()) then
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local puncher = self.object
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if self.player and minetest.get_player_by_name(self.player) then
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puncher = minetest.get_player_by_name(self.player)
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end
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damageInRadius(20, puncher, pos, 8)
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effectsTexture(pos, node)
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boom(pos)
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self.object:remove()
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return
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end
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end
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end
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if self.timer > 2 or node.name ~= "air" then
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local puncher = self.object
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if self.player and minetest.get_player_by_name(self.player) then
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puncher = minetest.get_player_by_name(self.player)
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end
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damageInRadius(20, puncher, pos, 8)
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effectsTexture(pos, node)
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boom(pos)
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self.object:remove()
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return
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:arrow_tnt_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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output = 'throwing:arrow_tnt',
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recipe = {
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{'default:bronze_ingot', 'group:coal', 'default:stick'},
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}
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})
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