minetest_throwing/tnt_arrow.lua

183 lines
5.4 KiB
Lua
Executable File

minetest.register_craftitem("throwing:arrow_tnt", {
description = "TNT Arrow",
inventory_image = "throwing_arrow_tnt.png",
})
minetest.register_node("throwing:arrow_tnt_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_tnt.png", "throwing_arrow_tnt.png", "throwing_arrow_tnt_back.png", "throwing_arrow_tnt_front.png", "throwing_arrow_tnt_2.png", "throwing_arrow_tnt.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_tnt_box"},
lastpos={},
player = "",
collisionbox = {0,0,0,0,0,0},
}
local function add_effects(pos, radius)
minetest.add_particle({
pos = pos,
velocity = vector.new(),
acceleration = vector.new(),
expirationtime = 0.4,
size = radius * 5,
collisiondetection = false,
vertical = false,
texture = "tnt_boom.png",
glow = 15,
})
minetest.add_particlespawner({
amount = 64,
time = 0.5,
minpos = pos,
maxpos = pos,
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = {x = 0, y = 4, z = 0},
maxacc = {x = 0, y = 4, z = 0},
minexptime = 1,
maxexptime = 2.5,
minsize = radius * 0.7,
maxsize = radius * 1.5,
texture = "tnt_smoke.png",
collisiondetection = true,
glow=5,
})
end
local function effectsTexture(pos, node)
if minetest.registered_nodes[node.name].tiles~=nil then
texture = minetest.registered_nodes[node.name].tiles[1]
minetest.add_particlespawner({
amount = 64,
time = 0.1,
minpos = pos,
maxpos = pos,
minvel = {x = -15, y = -15, z = -15},
maxvel = {x = 15, y = 15, z = 15},
minacc = {x = 0, y = -8, z = 0},
maxacc = {x = 0, y = -8, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = 4,
maxsize = 6,
texture = texture,
collisiondetection = true,
})
end
end
local function boom(pos)
minetest.sound_play("tnt_explode", {pos=pos, gain=1, max_hear_distance=2*64})
add_effects(pos, 10)
end
local function damageInRadius(damage, puncher, pos, radius)
local targs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, radius)
for k, targ in pairs(targs) do
local dist=math.sqrt(((targ:getpos().x-pos.x)^2)+((targ:getpos().y-pos.y)^2)+((targ:getpos().z-pos.z)^2))
local newDamage=damage/math.max(dist, 1)
minetest.log("action", "Target:" .. dist .. ". Damage:" .. newDamage .. ".")
targ:set_velocity({x=0, y=500, z=0})
targ:punch(puncher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=newDamage},
}, nil)
end
end
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local newpos = self.object:getpos()
if self.timer < 0.15 then
minetest.sound_play("tnt_ignite", {pos=newpos, gain=1, max_hear_distance=2*64})
end
minetest.add_particlespawner({
amount = 32,
time = 0.2,
minpos = newpos,
maxpos = newpos,
minvel = {x=-5, y=-5, z=-5},
maxvel = {x=5, y=5, z=5},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.3,
maxexptime = 0.5,
minsize = 0.5,
maxsize = 1,
texture = "throwing_sparkle.png",
glow=10
})
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if throwing_touch(pos, obj:getpos()) then
local puncher = self.object
if self.player and minetest.get_player_by_name(self.player) then
puncher = minetest.get_player_by_name(self.player)
end
damageInRadius(20, puncher, pos, 8)
effectsTexture(pos, node)
boom(pos)
self.object:remove()
return
end
end
end
if self.timer > 2 or node.name ~= "air" then
local puncher = self.object
if self.player and minetest.get_player_by_name(self.player) then
puncher = minetest.get_player_by_name(self.player)
end
damageInRadius(20, puncher, pos, 8)
effectsTexture(pos, node)
boom(pos)
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
minetest.register_entity("throwing:arrow_tnt_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_tnt',
recipe = {
{'default:bronze_ingot', 'group:coal', 'default:stick'},
}
})