updated README.md

master
stub 2017-10-18 00:43:16 +03:00
parent a04e25ae35
commit c3940198a3
2 changed files with 24 additions and 7 deletions

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## Throwing mod reloaded
#### This is a mirror of throwing mod for minetest by Echoes91, which was further improved by MinetestForFun team.
* Being an excellent ranged weapons mod for minetest already, it was further improved by MinetestForFun team, enabling PvP-damage, mob anger towards the attacker, resolved many bugs and optimized the code. It's fully suited and ready for survival and pvp gameplay. Since MinetestForFun didn't have separate repo for this mod (it only exists as a part of their server modpack), I decided to fork it (so it would be easily accesible for git clone) and make some changes to have less dependencies.
* Changes: I restored original, low-res textures by Echoes91, changed parameters of bows to shoot further and removed some items to not depend on some mods (minotaur horn bow and mithril arrows).
#### This is another fork of throwing mod for minetest by Echoes91, which was further improved by MinetestForFun team.
#### New Stuff
*Rewrote code related to damage, which causes mobs to respond to your attacks
*Returned velocity-based damage
*Increased base velocity of all bows and crossbows to
*Added one new crossbow (repeating crossbow) and replaced royal bow with more realistic equivalent
*Added more colors to fireworks
*Added new lightning arrow(activates if you have lightning mod installed), which causes a lightning strike at the point of impact
*Added new rope arrow, which places a rope block from vines mod upon a hit (activates if you have vine mod from plantlife modpack enabled)
*Rewrote tnt arrow, that now has cosmetic effect of an explosion and AoE damage, but no actual node destruction
*Added particle effects and sounds to all arrows, usual arrows produce particles and sound on impact, teleport arrows make particles like teleporters from telemosaic mod, etc
*New textures for teleport, lightning, fireworks, and mithril arrows
*Various code optimizations, fixes and improvements
#### Balance
*Bows and crossbows are craftable from common materials, but in big quantities (since I hardly see any usage for diamonds or gold in actual bows and crossbows)
*Instead of bows having linear quality progressions, various bows offer various perks, for example small wooden bow takes least amount of wood to craft and can be drawn easily, but it gives little amount of velocity to the arrow. Same goes to
the steel bow, it takes a lot of iron to craft and gives an excellent velocity, but takes a lot of time to draw. That also applies to crossbows, repeater crossbow shoots very fast but with quite weak starting velocity
#### Credits
All copyright belongs to MinetestForFun team, Echoes91, PilzAdam and Jeija.
Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html)
Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
Original copyright and resources belongs to MinetestForFun team, Echoes91, PilzAdam and Jeija.
Teleport texture: made by tacomexmex for his fork of telemosaic mod
TNT particles and sounds: minetest dev team
Compound bow and repeater crossbow, lightning, rope, teleport, mithril and green firework arrow textures are licenced under CC-BY 3.0 (link can be found later in this section)
Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html)
Graphics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)

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@ -23,7 +23,7 @@ if not DISABLE_COMPOSITE_BOW then
end
if not DISABLE_STEEL_BOW then
throwing_register_bow ('bow_steel', 'Steel bow', {x=1, y=1.4, z=0.5}, 30, 1.5, 250, false, {
throwing_register_bow ('bow_steel', 'Steel bow', {x=1, y=1.4, z=0.5}, 30, 2, 250, false, {
{'farming:string', 'default:steel_ingot', ''},
{'farming:string', '', 'default:steel_ingot'},
{'farming:string', 'default:steel_ingot', ''},