people/models/people_character.x

1393 lines
43 KiB
Plaintext

xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Root {
FrameTransformMatrix {
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0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Armature {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
-0.000000, 0.000000, 0.078832, 1.000000;;
}
Frame Armature_Body {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.017220, 0.999852, 0.000000,
0.000000,-0.999852,-0.017220, 0.000000,
-0.000000, 0.000000, 1.000000, 1.000000;;
}
Frame Armature_Head {
FrameTransformMatrix {
-0.999871,-0.000839,-0.016037, 0.000000,
-0.000562, 0.999852,-0.017221, 0.000000,
0.016049,-0.017210,-0.999723, 0.000000,
0.000000, 6.750000,-0.000000, 1.000000;;
}
} //End of Armature_Head
Frame Armature_Arm_Left {
FrameTransformMatrix {
0.989045,-0.143906,-0.032893, 0.000000,
-0.143433,-0.989525, 0.016329, 0.000000,
-0.034898,-0.011432,-0.999325, 0.000000,
-2.000000, 6.750000,-0.000000, 1.000000;;
}
} //End of Armature_Arm_Left
Frame Armature_Arm_Right {
FrameTransformMatrix {
0.989045, 0.143906, 0.032893, 0.000000,
0.143433,-0.989525, 0.016329, 0.000000,
0.034898,-0.011432,-0.999325, 0.000000,
2.000000, 6.750000,-0.000000, 1.000000;;
}
} //End of Armature_Arm_Right
Frame Armature_Leg_Right {
FrameTransformMatrix {
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0.000000,-0.017220,-0.999852, 0.000000,
-0.000000, 0.999851,-0.017220, 0.000000,
1.000000,-0.000000,-0.000001, 1.000000;;
}
} //End of Armature_Leg_Right
Frame Armature_Leg_Left {
FrameTransformMatrix {
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0.000000,-0.017220,-0.999852, 0.000000,
-0.000000, 0.999851,-0.017220, 0.000000,
-1.000000,-0.000000,-0.000001, 1.000000;;
}
} //End of Armature_Leg_Left
} //End of Armature_Body
Frame Player {
FrameTransformMatrix {
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0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
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Material Character {
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TextureFilename {"character.png";}
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} //End of Cube_001 Material List
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SkinWeights {
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SkinWeights {
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SkinWeights {
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SkinWeights {
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SkinWeights {
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SkinWeights {
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} //End of Player
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} //End of Root Frame
AnimationSet {
Animation {
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80;3; -0.000000, 0.000000, 6.750000;;,
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Animation {
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AnimationKey { //Scale
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Animation {
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AnimationKey { //Position
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AnimationKey { //Rotation
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AnimationKey { //Scale
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Animation {
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AnimationKey { //Scale
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Animation {
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AnimationKey { //Position
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AnimationKey { //Rotation
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AnimationKey { //Scale
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}
Animation {
{Armature_Leg_Left}
AnimationKey { //Position
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}
AnimationKey { //Rotation
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20;4; -0.043619, 0.999048,-0.000000,-0.000000;;,
40;4; -0.000000, 1.000000,-0.000000,-0.000000;;,
60;4; -0.043619, 0.999048,-0.000000,-0.000000;;,
80;4; -0.000000, 1.000000,-0.000000,-0.000000;;,
81;4; -0.707107,-0.707107,-0.000000, 0.000000;;,
101;4; -0.675590,-0.737277,-0.000000, 0.000000;;,
121;4; -0.707107,-0.707107,-0.000000, 0.000000;;,
141;4; -0.675590,-0.737277,-0.000000, 0.000000;;,
161;4; -0.707107,-0.707107,-0.000000, 0.000000;;,
162;4; -0.000000, 0.991445,-0.130526,-0.000000;;,
167;4; -0.000000, 0.991445,-0.130526,-0.000000;;,
168;4; -0.000000, 1.000000,-0.000000,-0.000000;;,
173;4; -0.382683, 0.923880,-0.000000,-0.000000;;,
178;4; -0.000000, 1.000000,-0.000000,-0.000000;;,
183;4; -0.382684,-0.923880,-0.000000, 0.000000;;,
188;4; -0.000000, 1.000000,-0.000000,-0.000000;;,
189;4; -0.000000, 1.000000,-0.000000,-0.000000;;,
194;4; -0.043620,-0.999048,-0.000000, 0.000000;;,
199;4; -0.000000, 1.000000,-0.000000,-0.000000;;,
200;4; -0.000000, 1.000000,-0.000000,-0.000000;;,
205;4; -0.382683, 0.923880,-0.000000,-0.000000;;,
210;4; -0.000000, 1.000000,-0.000000,-0.000000;;,
215;4; -0.382684,-0.923880,-0.000000, 0.000000;;,
220;4; -0.000000, 1.000000,-0.000000,-0.000000;;;
}
AnimationKey { //Scale
1;
1;
0;3; 1.000000, 1.000000, 1.000000;;;
}
}
} //End of AnimationSet