Document some more things
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README.md
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README.md
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@ -185,6 +185,8 @@ Walks to the given position.
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Walks to a named position - names are looked up using the areas module, if
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present This converts to go, pos={x,y,z}, with name retained for reference.
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Names are most frequently used in conjunction with footpaths.
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#### follow, with name="playername"
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Follows the given player indefinitely (or at least until they log off).
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@ -343,8 +345,8 @@ Ultimately it won't use this 'feature' at all.
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People (in particular via the 'go' action) have an in-built understanding of
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footpaths, which are laid out across the map by players, usually using cobble
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and cobble stairs (but wood can also be used, e.g. for bridges). In addition,
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specially areas (via the areas mod) are used to 'mark up' routes along these
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and cobble steps (but wood can also be used, e.g. for bridges). In addition,
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special areas (via the areas mod) are used to 'mark up' routes along these
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footpaths. This provides people with the ability to do sensible long-range
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navigation as a player would.
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@ -352,13 +354,19 @@ Path junctions are marked up by creating a 1x1x1 area above the junction
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node. They are always named `path_xxxxx`, where `xxxxx` is the unique name for
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that junction - e.g. `path_My House`.
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When following a footpath, preference will always be given to the direction
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currently being travelled in. The means that, for example, a cobblestone
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footpath can cross a larger area 'paved' with cobblestone (or other footpath
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materials), so long as the crossing is in a straight line.
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Additionally, above each node leading away from the junction, a 1x1x1 area
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with the name `to_xxxxx` is used. In this case, `xxxxx` is the name of the
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path node this direction leads to - e.g. `to_Your House`.
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Changes to the footpath network only take effect when the `/people footpath_update`
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command is used. At this point, if anything is wrong with the network, this
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will be indicated, and the previous network will remain in effect.
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will be indicated, and the previous network will remain in effect. The current
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network is saved across server restarts.
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If you tell a person to go to a named place (e.g. {"go", name="My House"}) they
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will first look for `path_My House`, and then also find the nearest path
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