Rework/cleanup of Selat's rewritten pathfinder

master
Ciaran Gultnieks 2014-11-12 22:27:13 +00:00
parent 36d0152f6c
commit 7d8079885d
3 changed files with 270 additions and 1207 deletions

File diff suppressed because it is too large Load Diff

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@ -24,6 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/* Includes */
/******************************************************************************/
#include <vector>
#include <string>
#include <map>
#include <cstdlib>
#include "irr_v3d.h"
@ -38,107 +41,50 @@ class ServerEnvironment;
/* Typedefs and macros */
/******************************************************************************/
//#define PATHFINDER_DEBUG
typedef enum {
DIR_XP,
DIR_XM,
DIR_ZP,
DIR_ZM
} path_directions;
/** List of supported algorithms */
typedef enum {
DIJKSTRA, /**< Dijkstra shortest path algorithm */
A_PLAIN, /**< A* algorithm using heuristics to find a path */
A_PLAIN_NP /**< A* algorithm without prefetching of map data */
} algorithm;
enum Algorithm
{
A_STAR
};
enum Adjacency
{
ADJACENCY_4,
ADJACENCY_8
};
/******************************************************************************/
/* declarations */
/******************************************************************************/
/** c wrapper function to use from scriptapi */
std::vector<v3s16> get_Path(ServerEnvironment* env,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
algorithm algo);
std::vector<v3s16> getPath(ServerEnvironment* env,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
Algorithm algo,
Adjacency adjacency);
/** representation of cost in specific direction */
class path_cost {
public:
struct OpenElement
{
OpenElement();
OpenElement(unsigned int _f_value, unsigned int _distance, v3s16 _pos, v3s16 _prev_pos);
OpenElement& operator=(const OpenElement& e);
bool operator<(const OpenElement& e) const;
/** default constructor */
path_cost();
/** copy constructor */
path_cost(const path_cost& b);
/** assignment operator */
path_cost& operator= (const path_cost& b);
bool valid; /**< movement is possible */
int value; /**< cost of movement */
int direction; /**< y-direction of movement */
bool updated; /**< this cost has ben calculated */
};
/** representation of a mapnode to be used for pathfinding */
class path_gridnode {
public:
/** default constructor */
path_gridnode();
/** copy constructor */
path_gridnode(const path_gridnode& b);
/**
* assignment operator
* @param b node to copy
*/
path_gridnode& operator= (const path_gridnode& b);
/**
* read cost in a specific direction
* @param dir direction of cost to fetch
*/
path_cost get_cost(v3s16 dir);
/**
* set cost value for movement
* @param dir direction to set cost for
* @cost cost to set
*/
void set_cost(v3s16 dir,path_cost cost);
bool valid; /**< node is on surface */
bool target; /**< node is target position */
bool source; /**< node is stating position */
int totalcost; /**< cost to move here from starting point */
v3s16 sourcedir; /**< origin of movement for current cost */
int surfaces; /**< number of surfaces with same x,z value*/
v3s16 pos; /**< real position of node */
path_cost directions[4]; /**< cost in different directions */
/* debug values */
bool is_element; /**< node is element of path detected */
char type; /**< type of node */
unsigned int f_value;
unsigned int start_cost;
v3s16 pos;
v3s16 prev_pos;
};
/** class doing pathfinding */
class pathfinder {
class PathFinder
{
public:
/**
* default constructor
*/
pathfinder();
PathFinder();
/**
* path evaluation function
@ -150,16 +96,16 @@ public:
* @param max_drop maximum number of blocks a path may drop
* @param algo algorithm to use for finding a path
*/
std::vector<v3s16> get_Path(ServerEnvironment* env,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
algorithm algo);
std::vector<v3s16> getPath(ServerEnvironment* env,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
Algorithm algo,
Adjacency adjacency);
private:
/** data struct for storing internal information */
struct limits {
struct limit {
int min;
@ -171,50 +117,7 @@ private:
limit Z;
};
/* helper functions */
/**
* transform index pos to mappos
* @param ipos a index position
* @return map position
*/
v3s16 getRealPos(v3s16 ipos);
/**
* transform mappos to index pos
* @param pos a real pos
* @return index position
*/
v3s16 getIndexPos(v3s16 pos);
/**
* get gridnode at a specific index position
* @param ipos index position
* @return gridnode for index
*/
path_gridnode& getIndexElement(v3s16 ipos);
/**
* invert a 3d position
* @param pos 3d position
* @return pos *-1
*/
v3s16 invert(v3s16 pos);
/**
* check if a index is within current search area
* @param index position to validate
* @return true/false
*/
bool valid_index(v3s16 index);
/**
* translate position to float position
* @param pos integer position
* @return float position
*/
v3f tov3f(v3s16 pos);
unsigned int getDirectionCost(unsigned int id);
/* algorithm functions */
@ -223,128 +126,48 @@ private:
* @param pos position to calc distance
* @return integer distance
*/
int get_manhattandistance(v3s16 pos);
inline static unsigned int getManhattanDistance(v3s16 pos1, v3s16 pos2);
/**
* get best direction based uppon heuristics
* @param directions list of unchecked directions
* @param g_pos mapnode to start from
* @return direction to check
* This method finds closest path to the target
*/
v3s16 get_dir_heuristic(std::vector<v3s16>& directions,path_gridnode& g_pos);
bool findPathHeuristic(v3s16 pos, std::vector <v3s16>& adjacencies,
unsigned int (*heuristicFunction)(v3s16, v3s16));
/**
* build internal data representation of search area
* @return true/false if costmap creation was successfull
*/
bool build_costmap();
/**
* calculate cost of movement
* @param pos real world position to start movement
* @param dir direction to move to
* @return cost information
*/
path_cost calc_cost(v3s16 pos,v3s16 dir);
/**
* recursive update whole search areas total cost information
* @param ipos position to check next
* @param srcdir positionc checked last time
* @param total_cost cost of moving to ipos
* @param level current recursion depth
* @return true/false path to destination has been found
*/
bool update_all_costs(v3s16 ipos,v3s16 srcdir,int total_cost,int level);
/**
* recursive try to find a patrh to destionation
* @param ipos position to check next
* @param srcdir positionc checked last time
* @param total_cost cost of moving to ipos
* @param level current recursion depth
* @return true/false path to destination has been found
*/
bool update_cost_heuristic(v3s16 ipos,v3s16 srcdir,int current_cost,int level);
/**
* recursive build a vector containing all nodes from source to destination
* Create a vector containing all nodes from source to destination
* @param path vector to add nodes to
* @param pos pos to check next
* @param level recursion depth
*/
void build_path(std::vector<v3s16>& path,v3s16 pos, int level);
/* variables */
int m_max_index_x; /**< max index of search area in x direction */
int m_max_index_y; /**< max index of search area in y direction */
int m_max_index_z; /**< max index of search area in z direction */
void buildPath(std::vector<v3s16>& path, v3s16 start_pos, v3s16 end_pos);
int m_searchdistance; /**< max distance to search in each direction */
int m_maxdrop; /**< maximum number of blocks a path may drop */
int m_maxjump; /**< maximum number of blocks a path may jump */
int m_min_target_distance; /**< current smalest path to target */
bool m_prefetch; /**< prefetch cost data */
v3s16 m_start; /**< source position */
v3s16 m_destination; /**< destination position */
limits m_limits; /**< position limits in real map coordinates */
/** 3d grid containing all map data already collected and analyzed */
std::vector<std::vector<std::vector<path_gridnode> > > m_data;
ServerEnvironment* m_env; /**< minetest environment pointer */
#ifdef PATHFINDER_DEBUG
Adjacency m_adjacency;
/**
* print collected cost information
*/
void print_cost();
std::vector <v3s16> m_adjacency_4;
std::vector <v3s16> m_adjacency_8;
/**
* print collected cost information in a specific direction
* @param dir direction to print
*/
void print_cost(path_directions dir);
std::vector <unsigned int> m_adjacency_4_cost;
std::vector <unsigned int> m_adjacency_8_cost;
/**
* print type of node as evaluated
*/
void print_type();
/**
* print pathlenght for all nodes in search area
*/
void print_pathlen();
/**
* print a path
* @param path path to show
*/
void print_path(std::vector<v3s16> path);
/**
* print y direction for all movements
*/
void print_ydir();
/**
* print y direction for moving in a specific direction
* @param dir direction to show data
*/
void print_ydir(path_directions dir);
/**
* helper function to translate a direction to speaking text
* @param dir direction to translate
* @return textual name of direction
*/
std::string dir_to_name(path_directions dir);
#endif
std::map <v3s16, std::pair <v3s16, unsigned int> > used;
};
inline unsigned int PathFinder::getManhattanDistance(v3s16 pos1, v3s16 pos2)
{
return fabs(pos1.X - pos2.X) + fabs(pos1.Z - pos2.Z);
}
#endif /* PATHFINDER_H_ */

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@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
///////////////////////////////////////////////////////////////////////////////
v3s16 start_pos;
void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
@ -724,19 +725,14 @@ int ModApiEnvMod::l_find_path(lua_State *L)
unsigned int searchdistance = luaL_checkint(L, 3);
unsigned int max_jump = luaL_checkint(L, 4);
unsigned int max_drop = luaL_checkint(L, 5);
algorithm algo = A_PLAIN_NP;
Algorithm algo = A_STAR;
if (!lua_isnil(L, 6)) {
std::string algorithm = luaL_checkstring(L,6);
if (algorithm == "A*")
algo = A_PLAIN;
if (algorithm == "Dijkstra")
algo = DIJKSTRA;
}
std::vector<v3s16> path =
get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
getPath(env, pos1, pos2, searchdistance,
max_jump, max_drop, algo, ADJACENCY_4);
if (path.size() > 0)
{