*Updated UI to match latest minetest-game *An extra row of items, so less pages *Option to filter items, so no more scrolling through 100 pages *Option to show item strings ("default:glass") as tooltips *Option to show all items, not just craftable items *Show number of items output by craft (with itemstrings only for now) *Probably some other things I forgot
328 lines
11 KiB
Lua
328 lines
11 KiB
Lua
-- ZCG mod for minetest
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-- See README for more information
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-- Released by Zeg9 under WTFPL
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zcg = {}
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zcg.users = {}
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zcg.crafts = {}
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-- List of all items that can be crafted
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zcg.craftableitems = {}
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-- List of all items
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zcg.allitems = {}
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zcg.items_in_group = function(group)
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local items = {}
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local ok = true
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for name, item in pairs(minetest.registered_items) do
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-- the node should be in all groups
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ok = true
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for _, g in ipairs(group:split(',')) do
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if not item.groups[g] then
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ok = false
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end
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end
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if ok then table.insert(items,name) end
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end
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return items
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end
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local table_copy = function(table)
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out = {}
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for k,v in pairs(table) do
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out[k] = v
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end
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return out
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end
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zcg.add_craft = function(input, output, groups)
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if minetest.get_item_group(output, "not_in_craft_guide") > 0 then
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return
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end
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if not input.items then return end
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if not groups then groups = {} end
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local c = {}
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c.width = input.width
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if c.width == 0 then c.width=3 end
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c.type = input.type
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c.items = input.items
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c.makes, _ = input.output:match("%S+ (%d+)") or 1
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for i, item in pairs(c.items) do
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if item:sub(1,6) == "group:" then
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local groupname = item:sub(7)
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if groups[groupname] then
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c.items[i] = groups[groupname]
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else
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for _, gi in ipairs(zcg.items_in_group(groupname)) do
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local g2 = table_copy(groups)
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g2[groupname] = gi
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zcg.add_craft({
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width = c.width,
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type = c.type,
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items = table_copy(c.items),
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output = input.output
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}, output, g2)
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end
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return
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end
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end
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end
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table.insert(zcg.crafts[output], c)
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end
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zcg.load_crafts = function(name)
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zcg.crafts[name] = {}
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local recipes = minetest.get_all_craft_recipes(name)
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if recipes then
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for i, recipe in ipairs(recipes) do
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if (recipe and recipe.items and recipe.type) then
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zcg.add_craft(recipe, name)
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end
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end
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end
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if #zcg.crafts[name] == 0 then
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zcg.crafts[name] = nil
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else
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table.insert(zcg.craftableitems,name)
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end
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end
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zcg.need_load_all = true
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zcg.load_all = function()
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print("Loading all crafts, this may take some time...")
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for name, item in pairs(minetest.registered_items) do
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if name and name ~= "" and
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name ~= "unknown" and
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name ~= "air" and
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name ~= "ignore" then
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table.insert(zcg.allitems, name)
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zcg.load_crafts(name)
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end
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end
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table.sort(zcg.craftableitems)
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table.sort(zcg.allitems)
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zcg.need_load_all = false
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minetest.log("info", "ZCG:items - "..minetest.write_json(zcg.allitems))
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minetest.log("info", "ZCG:crafts - "..minetest.write_json(zcg.crafts))
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print("All crafts loaded !")
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end
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minetest.register_chatcommand("search_items", {
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params = "<text>",
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description = "search all items",
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privs = {},
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func = function(name, param)
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if zcg.need_load_all then zcg.load_all() end
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local found = false
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for _, itemname in ipairs(zcg.allitems) do
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if itemname:find(param, 1, true) then
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minetest.chat_send_player(name, itemname)
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found = true
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end
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end
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if not found then
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minetest.chat_send_player(name, "No matching items.")
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end
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end
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})
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zcg.formspec = function(pn)
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if zcg.need_load_all then zcg.load_all() end
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-- Read a few things for easier access...
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local page = zcg.users[pn].page
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local alt = zcg.users[pn].alt
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local current_item = zcg.users[pn].current_item
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local filter = zcg.users[pn].filter
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local itemstrings = zcg.users[pn].itemstrings
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local formspec = "size[8,8.5]"
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.. "bgcolor[#080808BB;true]"
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.. "background[5,5;1,1;gui_formbg.png;true]"
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.. "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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.. "button[0,0;2,.5;main;Back]"
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if zcg.users[pn].settings then
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formspec = formspec .. "field[0.5,1.5;4,1;filter;Filter;"..filter.."]"
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local sel = "false"
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sel = zcg.users[pn].allitems and "true" or "false"
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formspec = formspec .. "checkbox[0,2.5;zcg_allitems;All items;"..sel.."]"
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sel = zcg.users[pn].itemstrings and "true" or "false"
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formspec = formspec .. "checkbox[0,3.5;zcg_itemstrings;Item strings;"..sel.."]"
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formspec = formspec .. "button[6,7.85;2,1;zcg_update_settings;Update]"
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return formspec
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end
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-- Get the filtered and correct list of items...
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local items
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local list = zcg.users[pn].allitems and zcg.allitems or zcg.craftableitems
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if filter == "" then
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items = list
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else
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items = {}
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for _, item in ipairs(list) do
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if item:find(filter, 1, true) then
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table.insert(items, item)
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end
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end
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end
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if zcg.users[pn].history.index > 1 then
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formspec = formspec .. "image_button[0,1;1,1;zcg_previous.png;zcg_previous;;false;false;zcg_previous_press.png]"
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else
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formspec = formspec .. "image[0,1;1,1;zcg_previous_inactive.png]"
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end
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if zcg.users[pn].history.index < #zcg.users[pn].history.list then
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formspec = formspec .. "image_button[1,1;1,1;zcg_next.png;zcg_next;;false;false;zcg_next_press.png]"
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else
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formspec = formspec .. "image[1,1;1,1;zcg_next_inactive.png]"
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end
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-- Show craft recipe
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if current_item ~= "" then
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if zcg.crafts[current_item] then
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if alt > #zcg.crafts[current_item] then
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alt = #zcg.crafts[current_item]
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end
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if alt > 1 then
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formspec = formspec .. "button[7,0;1,1;zcg_alt:"..(alt-1)..";^]"
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end
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if alt < #zcg.crafts[current_item] then
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formspec = formspec .. "button[7,2;1,1;zcg_alt:"..(alt+1)..";v]"
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end
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local c = zcg.crafts[current_item][alt]
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if c then
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local x = 3
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local y = 0
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for i, item in pairs(c.items) do
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formspec = formspec .. "item_image_button["..((i-1)%c.width+x)..","..(math.floor((i-1)/c.width+y))..";1,1;"..item..";zcg:"..item..";]"
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if itemstrings then
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formspec = formspec .. "tooltip[zcg:"..item..";"..item.."]"
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end
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end
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if c.type == "normal" or c.type == "cooking" then
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formspec = formspec .. "image[6,2;1,1;zcg_method_"..c.type..".png]"
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else -- we don't have an image for other types of crafting
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formspec = formspec .. "label[0,2;Method: "..c.type.."]"
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end
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formspec = formspec .. "image[6,1;1,1;zcg_craft_arrow.png]"
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local itemstr = zcg.users[pn].current_item.." "..c.makes
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formspec = formspec .. "item_image_button[7,1;1,1;"..
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itemstr..";output:"..itemstr..";]"
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if itemstrings then
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formspec = formspec .. "tooltip[output:"..itemstr..
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";"..itemstr.."]"
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end
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-- if c.makes ~= 1 then
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-- formspec = formspec .. "label[7,2;"..c.makes.."]"
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-- end
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end
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end
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end
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-- Node list
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local npp = 8*4 -- nodes per page
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local i = 0 -- for positioning buttons
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local s = 0 -- for skipping pages
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for _, name in ipairs(items) do
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if s < page*npp then s = s+1 else
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if i >= npp then break end
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formspec = formspec .. "item_image_button["..(i%8)..","..(math.floor(i/8)+3.5)..";1,1;"..name..";zcg:"..name..";]"
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if itemstrings then
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formspec = formspec .. "tooltip[zcg:"..name..";"..name.."]"
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end
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i = i+1
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end
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end
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if page > 0 then
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formspec = formspec .. "button[0,8;1,.5;zcg_page:"..(page-1)..";<<]"
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end
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if i >= npp then
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formspec = formspec .. "button[1,8;1,.5;zcg_page:"..(page+1)..";>>]"
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end
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local label = (page+1).."/"..(math.floor(#items/npp+1))
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if filter ~= "" then
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label = label .. " (filter='"..filter.."')"
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end
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formspec = formspec .. "label[2,7.85;Page "..label.."]"
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formspec = formspec .. "button[6,7.85;2,1;zcg_settings;Settings]"
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return formspec
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end
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minetest.register_on_joinplayer(function(player)
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inventory_plus.register_button(player,"zcg","Craft guide")
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end)
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minetest.register_on_player_receive_fields(function(player,formname,fields)
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minetest.log("info", "ZCG:"..dump(fields))
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pn = player:get_player_name();
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-- Initialise all settings for a player when they're first seen...
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if not zcg.users[pn] then
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zcg.users[pn] = {current_item = "",
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alt = 1,
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page = 0,
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history={index=0,list={}},
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filter="",
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settings=false,
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allitems=false,
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itemstrings=false}
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end
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if fields.zcg then
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inventory_plus.set_inventory_formspec(player, zcg.formspec(pn))
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return
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elseif fields.zcg_settings then
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zcg.users[pn].settings = true
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inventory_plus.set_inventory_formspec(player, zcg.formspec(pn))
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elseif fields.zcg_update_settings then
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zcg.users[pn].settings = false
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zcg.users[pn].filter = fields.filter
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zcg.users[pn].current_item = ""
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zcg.users[pn].page = 0
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inventory_plus.set_inventory_formspec(player, zcg.formspec(pn))
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elseif fields.zcg_allitems then
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zcg.users[pn].allitems = fields.zcg_allitems == "true"
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zcg.users[pn].current_item = ""
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zcg.users[pn].page = 0
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elseif fields.zcg_itemstrings then
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zcg.users[pn].itemstrings = fields.zcg_itemstrings == "true"
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elseif fields.zcg_previous then
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if zcg.users[pn].history.index > 1 then
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zcg.users[pn].history.index = zcg.users[pn].history.index - 1
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zcg.users[pn].current_item = zcg.users[pn].history.list[zcg.users[pn].history.index]
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inventory_plus.set_inventory_formspec(player,zcg.formspec(pn))
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end
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elseif fields.zcg_next then
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if zcg.users[pn].history.index < #zcg.users[pn].history.list then
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zcg.users[pn].history.index = zcg.users[pn].history.index + 1
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zcg.users[pn].current_item = zcg.users[pn].history.list[zcg.users[pn].history.index]
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inventory_plus.set_inventory_formspec(player,zcg.formspec(pn))
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end
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end
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for k, v in pairs(fields) do
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if (k:sub(0,4)=="zcg:") then
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local ni = k:sub(5)
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zcg.users[pn].current_item = ni
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table.insert(zcg.users[pn].history.list, ni)
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zcg.users[pn].history.index = #zcg.users[pn].history.list
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inventory_plus.set_inventory_formspec(player,zcg.formspec(pn))
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elseif (k:sub(0,9)=="zcg_page:") then
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zcg.users[pn].page = tonumber(k:sub(10))
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inventory_plus.set_inventory_formspec(player,zcg.formspec(pn))
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elseif (k:sub(0,8)=="zcg_alt:") then
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zcg.users[pn].alt = tonumber(k:sub(9))
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inventory_plus.set_inventory_formspec(player,zcg.formspec(pn))
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end
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end
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end)
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