mesecons.net/changelog.html

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<div class = "article-heading">Changelog</div>
V 0.1<br/>
>Mesecons<br/>
> Power Plants<br/>
> Blinky Plants<br/>
> Buttons<br/>
> Hydro Turbines<br/>
> Meselamps<br/>
> Movestones<br/>
> Removestones<br/>
> Silicon<br/>
> Solar Panels<br/><br/>
V 0.2<br/>
> Added Wirless Transmitters<br/>
> Added Wireless Receivers<br/>
> Added Wireless Inverters<br/>
> Added sticky movestone<br/>
> Changed texture for Hydro turbine<br/>
--> Big thx to jordan4ibanez for the new one<br/>
> Fixed multiple bugs<br/>
--> If the server crashes on startup or so, just have a look at a pos below<br/>
I'm talking about a known error there.<br/>
0.3 to 0.4 work from minetest 20111228,<br/><br/>
V 0.3<br/>
> Added Piston<br/>
> Added Sticky Piston<br/>
(Both anymations look quite strange yet, will be changed as soon as possible)<br/>
> Fixed bugs, esepcially those belonging to the wireless mesecon stuff<br/>
> Hatches (Download as an Addon in a post below)<br/>
> Added possibility for different mesecon rules<br/>
> Some internal changes<br/>
--> This Version is mostly an under-the-hood-update, expect more functionality (pressure plates) in version 0.31<br/>
V 0.31<br/>
> Pistons can also move blocks up/down (when signal is below/above)<br/>
> Sticky pistons only move back 1 block<br/>
> Added pressure plates (Wood+Stone)<br/>
> Added Object detector<br/>
> Bugfixes<br/>
> Receptors can specify mesecon rules<br/><br/>
V 0.4<br/>
> Standard nodes with inventory can't be moved by Pistons/Movestones<br/>
> Object detector only detects players<br/>
> Temperest's code added. See post below how to enable it.<br/>
> Bugfixes<br/>
For minetest Version 0.4.dev-20120122-1 and later,<br/><br/>
V 0.5<br/>
> Apply Itemdef Changes for new minetest versions<br/>
> Add Mesecon Torches (Thx to sfan55)<br/>
> Added Descriptions (for inventory)<br/>
> Object detector with sign below detects only Player who's name is on the sign<br/>
> Added Lightstone<br/>
> Bugfixes<br/><br/>
V 0.9<br/>
> Noteblock<br/>
> Mesecon Delayers<br/>
> Compatibility with latest minetest version<br/>
> Bugfixes<br/>
> Splitup of mod into modules, can be deleted & added by user<br/>
> Version number jump (mesecons are nearly finished. Will be 1.0 as soon as minetest 0.4 is stable.)<br/>
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