Back with sensible rotation only.
The pitch was fine, but the roll was implemented in a ridiculous manner. More importantly, both pitch and roll triggered a minetest bug which left the player model madly orientated for ever once they left the helicopter. I'll probably put in sensible pitch/roll if I fix the core bug.
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15
init.lua
15
init.lua
@ -214,7 +214,20 @@ function heli:on_step(dtime)
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if math.abs(self.vy) > 4.5 then
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self.vz = 4.5*get_sign(self.vz)
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end
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--Model rotation
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if self.driver then
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attachpos = {
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x=-(self.driver:getpos().x-self.object:getpos().x)*dtime,
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y=-(self.driver:getpos().z-self.object:getpos().z)*dtime,
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z=-(self.driver:getpos().y-self.object:getpos().y)*dtime
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}
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else
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attachpos = {x=0, y=0, z=0}
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end
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self.model:set_attach(self.object,"Root", attachpos,
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{x=-90, y=0, z=self.yaw*57})
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--Set speed to entity
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self.object:setvelocity({x=self.vx, y=self.vy,z=self.vz})
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