81 lines
2.3 KiB
Lua
81 lines
2.3 KiB
Lua
local dbg
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if moddebug then dbg=moddebug.dbg("animals") else dbg={v1=function() end,v2=function() end,v3=function() end} end
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animals.species["rat"] = {
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shortdesc = "Rat",
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mesh = "animals_rat.b3d",
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textures = {"animals_rat.png"},
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collisionbox = {-0.35,0,-0.35, 0.35,0.35,0.35},
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-- These two are used to deal with model discrepancies, until I
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-- can be arsed to fix the models.
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yoffset = 0.1,
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yawoffset = math.pi / 2,
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on_activate = function(ent)
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end,
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on_act = function(ent)
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if math.random() < 0.6 then
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local pos = ent.object:getpos()
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local dist = math.random() * 5 + 5
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local dir = math.random() * math.pi * 2
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dbg.v3("ent.name decided to move " .. dist .. "m")
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move = vector.from_speed_yaw(dist, dir)
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pos.x = pos.x + move.x
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pos.z = pos.z + move.z
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return {"go", pos=pos}
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end
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return {"wait", time=5}
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end,
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on_hit = function(ent, playername)
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end,
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}
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minetest.register_node("animals:ratsnest", {
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description = "Rat's Nest",
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drawtype = "normal",
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tiles = {"animals_ratsnest.png"},
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groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3},
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paramtype = "light",
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})
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minetest.register_abm({
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nodenames = {"animals:ratsnest"},
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neighbors = {"default:air"},
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interval = 120,
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chance = 0.5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objects = minetest.get_objects_inside_radius(pos, 16)
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local count = 0
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for k, obj in ipairs(objects) do
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if not obj:is_player() then
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local ent = obj:get_luaentity()
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if ent.species == "rat" then
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count = count + 1
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if count >= 4 then return end
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end
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end
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end
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local dirs = {{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=0, y=0, z=-1}}
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for _, pp in ipairs(dirs) do
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local ppos = vector.add(pos, pp)
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if minetest.get_node(ppos).name == "air" then
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animals.create(ppos, "rat")
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return
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end
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end
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end
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})
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