animals/species/pig.lua
Ciaran Gultnieks cc29bce137 Lots more wip
2014-12-28 16:11:44 +00:00

49 lines
1.2 KiB
Lua

local dbg
if moddebug then dbg=moddebug.dbg("animals") else dbg={v1=function() end,v2=function() end,v3=function() end} end
animals.species["pig"] = {
shortdesc = "Pig",
mesh = "animals_pig.x",
textures = {"animals_pig.png"},
collisionbox = {-0.4, 0, -0.4, 0.4, 1, 0.4},
animations = {
stand = { x=25, y=75},
walk = { x=75, y=100},
},
sounds = {random="animals_pig"},
hp_max = 15,
catch_with = "animalmaterials:lasso",
maxspeed = 1,
-- These two are used to deal with model discrepancies, until I
-- can be arsed to fix the models.
yoffset = 0,
yawoffset = 0,
on_activate = function(ent)
end,
on_act = function(ent)
if math.random() < 0.3 then
local pos = ent.object:getpos()
local dist = math.random() * 5 + 5
local dir = math.random() * math.pi * 2
dbg.v3(ent.name.." decided to move " .. dist .. "m")
move = vector.from_speed_yaw(dist, dir)
pos.x = pos.x + move.x
pos.z = pos.z + move.z
return {"go", pos=pos}
end
return {"wait", time=5}
end,
on_hit = function(ent, playername)
end,
}