Chimney Swift
3632491a56
Fix incorrect generator settings being used for Nether and End dimensions
2020-10-04 23:29:19 +10:00
Rutger Kok
ef415dcf57
Set version to 1.1.1
2020-09-20 16:23:37 +02:00
Rutger Kok
17c31bdc94
Compile against Spigot 1.16.3
2020-09-20 15:02:08 +02:00
Rutger Kok
d6dede1369
Fix decorations being spawned multiple times
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Was visible because too many mobs were spawning in structures.
2020-09-01 21:26:34 +02:00
Rutger Kok
06e403c567
Fix biome returning as null. Fixes #17
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The method wasn't using the correct biome registry.
2020-08-29 10:23:42 +02:00
Rutger Kok
e2c31a46a6
et version to 1.1.1-SNAPSHOT
2020-08-29 10:18:06 +02:00
Rutger Kok
71ad22f0ed
Set version to 1.1
2020-08-18 13:13:08 +02:00
Rutger Kok
f96e7ee471
Fix custom biome generators
2020-08-16 17:56:12 +02:00
Rutger Kok
5c6852a929
Basics seem to be working on Spigot
2020-08-16 16:47:16 +02:00
Rutger Kok
8c08d2f6af
It compiles on 1.16.2
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...but crashes on startup.
2020-08-16 12:06:08 +02:00
Rutger Kok
9d6867a3e9
Inject ourselves in the world map. Fixes #13 .
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It's a bit of a hack, but at least we can now fir the WorldGeneratorInitEvent early enough.
2020-07-31 21:21:02 +02:00
Rutger Kok
1f48d5b785
Make error message clearer. Closes #16
2020-07-30 21:42:37 +02:00
Rutger Kok
ea6ed9827d
Fix crash when saving world settings with custom biome generator.
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Fixes #14 .
Minecraft still prints a small error that the biome generator cannot be saved. I've added "Custom biome generators cannot be stored in the level.dat, please ignore this error" to that error.
2020-07-30 21:32:31 +02:00
Rutger Kok
14fec06cfd
Update to latest Spigot
2020-07-14 21:45:10 +02:00
Rutger Kok
476923f960
Return a dummy encoder for biome generators
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No idea when this is used, as I haven't encountered the original UnsupportedOperationException. Let's hope it will work, as I cannot test this.
See #14 for more info.
2020-07-14 21:36:49 +02:00
Rutger Kok
ec0e16367d
Version back at 1.1-SNAPSHOT
2020-07-09 20:45:51 +02:00
Rutger Kok
44000a910e
Release version 1.0.1
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It's a hotfix for that setBiomeGenerator bug.
2020-07-08 21:45:38 +02:00
Rutger Kok
c5cbca9c9b
Fix second biome field not being set. Fixes #11 .
2020-07-06 21:33:49 +02:00
Rutger Kok
6d89fc45f3
Set version to 1.1-SNAPSHOT
2020-07-05 09:04:09 +02:00
Rutger Kok
b818824d33
Set version to 1.0
2020-07-05 08:25:32 +02:00
Rutger Kok
46d17034e8
Remvoe some unused code
2020-07-05 07:57:23 +02:00
Rutger Kok
5b15adc7a8
Fix server hanging
2020-06-28 13:52:33 +02:00
Rutger Kok
5c65a93663
More progress, but hangs on startup
2020-06-28 11:40:04 +02:00
Rutger Kok
68dcedd9ab
Initial work for 1.16.1 update
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Doesn't yet compile, as I need to update the chunk generators. Those have been changed a lot, so I'll likely need to reimplement most things.
2020-06-27 07:55:52 +02:00
Rutger Kok
e4b30f1ffa
Set version to 0.6 for release
2020-06-06 16:51:51 +02:00
Rutger Kok
b3c1486a38
Remove rutger-repo
2020-06-06 12:07:32 +02:00
Rutger Kok
96383fd576
Move main output file to target folder
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In this way, old files get removed when using mvn clean.
2020-05-14 20:28:14 +02:00
Rutger Kok
99fa3394dd
Add biomeGenerator parameter to getHeight
2020-05-04 21:22:16 +02:00
Rutger Kok
22f5c1567d
Fix vanilla terrain generators ignoring custom biome generators
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We need to inject the biome generator into them, and restore the old one upon reload/unload.
2020-05-03 22:10:40 +02:00
Rutger Kok
6ac08ecdee
Fix NullPointerException when setting a biome when no custom chunk generator is active
2020-05-03 20:54:16 +02:00
Rutger Kok
797414151b
Update version to 0.6-SNAPSHOT
2020-04-26 10:29:28 +02:00
Rutger Kok
fb10323d53
Update version to 0.5
2020-04-26 10:13:20 +02:00
Rutger Kok
bd88df6929
Add /worldgeneratorapi reload command
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This also made it necessary to create a tiny command framework, since working with multiple subcommands is very cumbersome otherwise.
2020-04-26 09:53:46 +02:00
Rutger Kok
5e92f80756
Add a command to inspect and change properties
2020-04-25 16:46:34 +02:00
Rutger Kok
12475c2057
Add support to get beehive tile entities
2020-04-23 19:59:57 +02:00
Rutger Kok
6f64f29680
Allow to replace the biome generator. Addresses #7
2020-04-23 19:26:08 +02:00
Rutger Kok
ab99254a6f
Update JUnit
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Newer version of Eclipse do not work well with older versions of JUnit, so this upgrade was necessary.
2020-04-23 19:23:01 +02:00
Rutger Kok
5ccf75d1f9
Set version to 0.5-SNAPSHOT
2020-04-18 14:35:31 +02:00
Rutger Kok
227c1e2cde
Set version to 0.4
2020-04-18 14:07:38 +02:00
Rutger Kok
4e5cd015e4
Fix coordinate scaling in biome grid
2019-12-14 08:12:23 +01:00
Rutger Kok
c86d2bd65a
It compiles on Minecraft 1.15
2019-12-12 21:39:59 +01:00
Rutger Kok
456a8044dc
Also update version in other POM files
2019-07-14 07:39:22 +02:00
Rutger Kok
7ef6af6aa7
Let noise generators change the stone and water level
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Chunk generators can of course do whatever they want., they don't need these settings. However, if you used a noise generator instead, then you are now longer fixed to sea level 63 with water and stone.
2019-05-16 22:01:24 +02:00
Rutger Kok
1bd62784fb
Remove Override annotation in an attempt to fix the build
2019-05-16 20:52:00 +02:00
Rutger Kok
b91ac0bf07
Make biome generator available to noise generator
2019-05-16 20:32:37 +02:00
Rutger Kok
d84f086366
Initial test for supporting noise generators
2019-05-14 21:55:15 +02:00
Rutger Kok
52ab8508dd
Add two comments
2019-05-12 18:55:44 +02:00
Rutger Kok
95c4071385
Move base generating to another method
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I don't know if this helps, but this is also how Bukkit's custom generator code works.
2019-05-12 18:44:01 +02:00
Rutger Kok
1b5a77f1ee
Restore custom carvers
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Now they're implemented as base decorations, instead of decorations, because of changes in the Minecraft API.
2019-05-11 22:15:09 +02:00
Rutger Kok
cabbb97aa3
Set api-version to 1.14
2019-04-30 20:31:31 +02:00