add gray cloth

master
PF94 2020-11-23 23:36:45 -05:00
parent 6cdd8c71eb
commit 42f4f16864
2 changed files with 37 additions and 0 deletions

View File

@ -0,0 +1,35 @@
//
// Decompiled by Procyon v0.5.36
//
package com.mojang.minecraft.level.tile;
import java.util.Random;
import com.mojang.minecraft.level.Level;
public class GrayCloth extends Tile
{
protected GrayCloth(final int id) {
super(id);
this.tex = 78;
//this.setTicking(true);
}
@Override
public void tick(final Level level, final int x, final int y, final int z, final Random random) {
final int below = level.getTile(x, y - 1, z);
if (!level.isLit(x, y, z) || (below != Tile.dirt.id && below != Tile.grass.id)) {
level.setTile(x, y, z, 0);
}
}
@Override
public boolean blocksLight() {
return false;
}
@Override
public boolean isSolid() {
return true;
}
}

View File

@ -32,6 +32,7 @@ public class Tile
public static final Tile lava;
public static final Tile calmLava;
public static final Tile WhiteCloth;
public static final Tile GrayCloth;
public int tex;
public final int id;
protected float xx0;
@ -57,6 +58,7 @@ public class Tile
lava = new LiquidTile(10, 2);
calmLava = new CalmLiquidTile(11, 2);
WhiteCloth = new WhiteCloth(12);
GrayCloth = new GrayCloth(13);
}
protected Tile(final int id) {