After Width: | Height: | Size: 1.8 KiB |
|
@ -0,0 +1,7 @@
|
|||
<html>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=Cp1252"/>
|
||||
<body>
|
||||
<applet code=com.mojang.minecraft.MinecraftApplet.class width="200" height="200" >
|
||||
</applet>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,406 @@
|
|||
//
|
||||
// Decompiled by Procyon v0.5.36
|
||||
//
|
||||
|
||||
package com.mojang.minecraft;
|
||||
|
||||
import com.mojang.minecraft.level.Tesselator;
|
||||
import com.mojang.minecraft.level.tile.Tile;
|
||||
import com.mojang.minecraft.level.Frustum;
|
||||
import org.lwjgl.util.glu.GLU;
|
||||
import com.mojang.minecraft.level.Chunk;
|
||||
import java.awt.Component;
|
||||
import javax.swing.JOptionPane;
|
||||
import java.io.IOException;
|
||||
import org.lwjgl.LWJGLException;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.input.Mouse;
|
||||
import org.lwjgl.input.Keyboard;
|
||||
import org.lwjgl.opengl.Display;
|
||||
import org.lwjgl.opengl.DisplayMode;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import java.nio.IntBuffer;
|
||||
import com.mojang.minecraft.character.Zombie;
|
||||
import java.util.ArrayList;
|
||||
import com.mojang.minecraft.particle.ParticleEngine;
|
||||
import com.mojang.minecraft.level.LevelRenderer;
|
||||
import com.mojang.minecraft.level.Level;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
public class RubyDung implements Runnable
|
||||
{
|
||||
private static final boolean FULLSCREEN_MODE = false;
|
||||
private int width;
|
||||
private int height;
|
||||
private FloatBuffer fogColor0;
|
||||
private FloatBuffer fogColor1;
|
||||
private Timer timer;
|
||||
private Level level;
|
||||
private LevelRenderer levelRenderer;
|
||||
private Player player;
|
||||
private int paintTexture;
|
||||
private ParticleEngine particleEngine;
|
||||
private ArrayList<Zombie> zombies;
|
||||
private IntBuffer viewportBuffer;
|
||||
private IntBuffer selectBuffer;
|
||||
private HitResult hitResult;
|
||||
FloatBuffer lb;
|
||||
|
||||
public RubyDung() {
|
||||
this.fogColor0 = BufferUtils.createFloatBuffer(4);
|
||||
this.fogColor1 = BufferUtils.createFloatBuffer(4);
|
||||
this.timer = new Timer(20.0f);
|
||||
this.paintTexture = 1;
|
||||
this.zombies = new ArrayList<Zombie>();
|
||||
this.viewportBuffer = BufferUtils.createIntBuffer(16);
|
||||
this.selectBuffer = BufferUtils.createIntBuffer(2000);
|
||||
this.hitResult = null;
|
||||
this.lb = BufferUtils.createFloatBuffer(16);
|
||||
}
|
||||
|
||||
public void init() throws LWJGLException, IOException {
|
||||
final int col0 = 16710650;
|
||||
final int col2 = 920330;
|
||||
final float fr = 0.5f;
|
||||
final float fg = 0.8f;
|
||||
final float fb = 1.0f;
|
||||
this.fogColor0.put(new float[] { (col0 >> 16 & 0xFF) / 255.0f, (col0 >> 8 & 0xFF) / 255.0f, (col0 & 0xFF) / 255.0f, 1.0f });
|
||||
this.fogColor0.flip();
|
||||
this.fogColor1.put(new float[] { (col2 >> 16 & 0xFF) / 255.0f, (col2 >> 8 & 0xFF) / 255.0f, (col2 & 0xFF) / 255.0f, 1.0f });
|
||||
this.fogColor1.flip();
|
||||
Display.setDisplayMode(new DisplayMode(1024, 768));
|
||||
Display.create();
|
||||
Keyboard.create();
|
||||
Mouse.create();
|
||||
this.width = Display.getDisplayMode().getWidth();
|
||||
this.height = Display.getDisplayMode().getHeight();
|
||||
GL11.glEnable(3553);
|
||||
GL11.glShadeModel(7425);
|
||||
GL11.glClearColor(fr, fg, fb, 0.0f);
|
||||
GL11.glClearDepth(1.0);
|
||||
GL11.glEnable(2929);
|
||||
GL11.glDepthFunc(515);
|
||||
GL11.glEnable(3008);
|
||||
GL11.glAlphaFunc(516, 0.5f);
|
||||
GL11.glMatrixMode(5889);
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glMatrixMode(5888);
|
||||
this.level = new Level(256, 256, 64);
|
||||
this.levelRenderer = new LevelRenderer(this.level);
|
||||
this.player = new Player(this.level);
|
||||
this.particleEngine = new ParticleEngine(this.level);
|
||||
Mouse.setGrabbed(true);
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
final Zombie zombie = new Zombie(this.level, 128.0f, 0.0f, 128.0f);
|
||||
zombie.resetPos();
|
||||
this.zombies.add(zombie);
|
||||
}
|
||||
}
|
||||
|
||||
public void destroy() {
|
||||
this.level.save();
|
||||
Mouse.destroy();
|
||||
Keyboard.destroy();
|
||||
Display.destroy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
try {
|
||||
this.init();
|
||||
}
|
||||
catch (Exception e) {
|
||||
JOptionPane.showMessageDialog(null, e.toString(), "Failed to start RubyDung", 0);
|
||||
System.exit(0);
|
||||
}
|
||||
long lastTime = System.currentTimeMillis();
|
||||
int frames = 0;
|
||||
try {
|
||||
while (!Keyboard.isKeyDown(1)) {
|
||||
if (Display.isCloseRequested()) {
|
||||
break;
|
||||
}
|
||||
this.timer.advanceTime();
|
||||
for (int i = 0; i < this.timer.ticks; ++i) {
|
||||
this.tick();
|
||||
}
|
||||
this.render(this.timer.a);
|
||||
++frames;
|
||||
while (System.currentTimeMillis() >= lastTime + 1000L) {
|
||||
System.out.println(String.valueOf(frames) + " fps, " + Chunk.updates);
|
||||
Chunk.updates = 0;
|
||||
lastTime += 1000L;
|
||||
frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e2) {
|
||||
e2.printStackTrace();
|
||||
return;
|
||||
}
|
||||
finally {
|
||||
this.destroy();
|
||||
}
|
||||
this.destroy();
|
||||
}
|
||||
|
||||
public void tick() {
|
||||
while (Keyboard.next()) {
|
||||
if (Keyboard.getEventKeyState()) {
|
||||
if (Keyboard.getEventKey() == 28) {
|
||||
this.level.save();
|
||||
}
|
||||
if (Keyboard.getEventKey() == 2) {
|
||||
this.paintTexture = 1;
|
||||
}
|
||||
if (Keyboard.getEventKey() == 3) {
|
||||
this.paintTexture = 3;
|
||||
}
|
||||
if (Keyboard.getEventKey() == 4) {
|
||||
this.paintTexture = 4;
|
||||
}
|
||||
if (Keyboard.getEventKey() == 5) {
|
||||
this.paintTexture = 5;
|
||||
}
|
||||
if (Keyboard.getEventKey() == 7) {
|
||||
this.paintTexture = 6;
|
||||
}
|
||||
if (Keyboard.getEventKey() != 34) {
|
||||
continue;
|
||||
}
|
||||
this.zombies.add(new Zombie(this.level, this.player.x, this.player.y, this.player.z));
|
||||
}
|
||||
}
|
||||
this.level.tick();
|
||||
this.particleEngine.tick();
|
||||
for (int i = 0; i < this.zombies.size(); ++i) {
|
||||
this.zombies.get(i).tick();
|
||||
if (this.zombies.get(i).removed) {
|
||||
this.zombies.remove(i--);
|
||||
}
|
||||
}
|
||||
this.player.tick();
|
||||
}
|
||||
|
||||
private void moveCameraToPlayer(final float a) {
|
||||
GL11.glTranslatef(0.0f, 0.0f, -0.3f);
|
||||
GL11.glRotatef(this.player.xRot, 1.0f, 0.0f, 0.0f);
|
||||
GL11.glRotatef(this.player.yRot, 0.0f, 1.0f, 0.0f);
|
||||
final float x = this.player.xo + (this.player.x - this.player.xo) * a;
|
||||
final float y = this.player.yo + (this.player.y - this.player.yo) * a;
|
||||
final float z = this.player.zo + (this.player.z - this.player.zo) * a;
|
||||
GL11.glTranslatef(-x, -y, -z);
|
||||
}
|
||||
|
||||
private void setupCamera(final float a) {
|
||||
GL11.glMatrixMode(5889);
|
||||
GL11.glLoadIdentity();
|
||||
GLU.gluPerspective(70.0f, this.width / (float)this.height, 0.05f, 1000.0f);
|
||||
GL11.glMatrixMode(5888);
|
||||
GL11.glLoadIdentity();
|
||||
this.moveCameraToPlayer(a);
|
||||
}
|
||||
|
||||
private void setupPickCamera(final float a, final int x, final int y) {
|
||||
GL11.glMatrixMode(5889);
|
||||
GL11.glLoadIdentity();
|
||||
this.viewportBuffer.clear();
|
||||
GL11.glGetInteger(2978, this.viewportBuffer);
|
||||
this.viewportBuffer.flip();
|
||||
this.viewportBuffer.limit(16);
|
||||
GLU.gluPickMatrix((float)x, (float)y, 5.0f, 5.0f, this.viewportBuffer);
|
||||
GLU.gluPerspective(70.0f, this.width / (float)this.height, 0.05f, 1000.0f);
|
||||
GL11.glMatrixMode(5888);
|
||||
GL11.glLoadIdentity();
|
||||
this.moveCameraToPlayer(a);
|
||||
}
|
||||
|
||||
private void pick(final float a) {
|
||||
this.selectBuffer.clear();
|
||||
GL11.glSelectBuffer(this.selectBuffer);
|
||||
GL11.glRenderMode(7170);
|
||||
this.setupPickCamera(a, this.width / 2, this.height / 2);
|
||||
this.levelRenderer.pick(this.player, Frustum.getFrustum());
|
||||
final int hits = GL11.glRenderMode(7168);
|
||||
this.selectBuffer.flip();
|
||||
this.selectBuffer.limit(this.selectBuffer.capacity());
|
||||
long closest = 0L;
|
||||
final int[] names = new int[10];
|
||||
int hitNameCount = 0;
|
||||
for (int i = 0; i < hits; ++i) {
|
||||
final int nameCount = this.selectBuffer.get();
|
||||
final long minZ = this.selectBuffer.get();
|
||||
this.selectBuffer.get();
|
||||
final long dist = minZ;
|
||||
if (dist < closest || i == 0) {
|
||||
closest = dist;
|
||||
hitNameCount = nameCount;
|
||||
for (int j = 0; j < nameCount; ++j) {
|
||||
names[j] = this.selectBuffer.get();
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (int j = 0; j < nameCount; ++j) {
|
||||
this.selectBuffer.get();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hitNameCount > 0) {
|
||||
this.hitResult = new HitResult(names[0], names[1], names[2], names[3], names[4]);
|
||||
}
|
||||
else {
|
||||
this.hitResult = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void render(final float a) {
|
||||
final float xo = (float)Mouse.getDX();
|
||||
final float yo = (float)Mouse.getDY();
|
||||
this.player.turn(xo, yo);
|
||||
this.pick(a);
|
||||
while (Mouse.next()) {
|
||||
if (Mouse.getEventButton() == 1 && Mouse.getEventButtonState() && this.hitResult != null) {
|
||||
final Tile oldTile = Tile.tiles[this.level.getTile(this.hitResult.x, this.hitResult.y, this.hitResult.z)];
|
||||
final boolean changed = this.level.setTile(this.hitResult.x, this.hitResult.y, this.hitResult.z, 0);
|
||||
if (oldTile != null && changed) {
|
||||
oldTile.destroy(this.level, this.hitResult.x, this.hitResult.y, this.hitResult.z, this.particleEngine);
|
||||
}
|
||||
}
|
||||
if (Mouse.getEventButton() == 0 && Mouse.getEventButtonState() && this.hitResult != null) {
|
||||
int x = this.hitResult.x;
|
||||
int y = this.hitResult.y;
|
||||
int z = this.hitResult.z;
|
||||
if (this.hitResult.f == 0) {
|
||||
--y;
|
||||
}
|
||||
if (this.hitResult.f == 1) {
|
||||
++y;
|
||||
}
|
||||
if (this.hitResult.f == 2) {
|
||||
--z;
|
||||
}
|
||||
if (this.hitResult.f == 3) {
|
||||
++z;
|
||||
}
|
||||
if (this.hitResult.f == 4) {
|
||||
--x;
|
||||
}
|
||||
if (this.hitResult.f == 5) {
|
||||
++x;
|
||||
}
|
||||
this.level.setTile(x, y, z, this.paintTexture);
|
||||
}
|
||||
}
|
||||
GL11.glClear(16640);
|
||||
this.setupCamera(a);
|
||||
GL11.glEnable(2884);
|
||||
final Frustum frustum = Frustum.getFrustum();
|
||||
this.levelRenderer.updateDirtyChunks(this.player);
|
||||
this.setupFog(0);
|
||||
GL11.glEnable(2912);
|
||||
this.levelRenderer.render(this.player, 0);
|
||||
for (int i = 0; i < this.zombies.size(); ++i) {
|
||||
final Zombie zombie = this.zombies.get(i);
|
||||
if (zombie.isLit() && frustum.isVisible(zombie.bb)) {
|
||||
this.zombies.get(i).render(a);
|
||||
}
|
||||
}
|
||||
this.particleEngine.render(this.player, a, 0);
|
||||
this.setupFog(1);
|
||||
this.levelRenderer.render(this.player, 1);
|
||||
for (int i = 0; i < this.zombies.size(); ++i) {
|
||||
final Zombie zombie = this.zombies.get(i);
|
||||
if (!zombie.isLit() && frustum.isVisible(zombie.bb)) {
|
||||
this.zombies.get(i).render(a);
|
||||
}
|
||||
}
|
||||
this.particleEngine.render(this.player, a, 1);
|
||||
GL11.glDisable(2896);
|
||||
GL11.glDisable(3553);
|
||||
GL11.glDisable(2912);
|
||||
if (this.hitResult != null) {
|
||||
GL11.glDisable(3008);
|
||||
this.levelRenderer.renderHit(this.hitResult);
|
||||
GL11.glEnable(3008);
|
||||
}
|
||||
this.drawGui(a);
|
||||
Display.update();
|
||||
}
|
||||
|
||||
private void drawGui(final float a) {
|
||||
final int screenWidth = this.width * 240 / this.height;
|
||||
final int screenHeight = this.height * 240 / this.height;
|
||||
GL11.glClear(256);
|
||||
GL11.glMatrixMode(5889);
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glOrtho(0.0, (double)screenWidth, (double)screenHeight, 0.0, 100.0, 300.0);
|
||||
GL11.glMatrixMode(5888);
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glTranslatef(0.0f, 0.0f, -200.0f);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)(screenWidth - 16), 16.0f, 0.0f);
|
||||
final Tesselator t = Tesselator.instance;
|
||||
GL11.glScalef(16.0f, 16.0f, 16.0f);
|
||||
GL11.glRotatef(30.0f, 1.0f, 0.0f, 0.0f);
|
||||
GL11.glRotatef(45.0f, 0.0f, 1.0f, 0.0f);
|
||||
GL11.glTranslatef(-1.5f, 0.5f, -0.5f);
|
||||
GL11.glScalef(-1.0f, -1.0f, 1.0f);
|
||||
final int id = Textures.loadTexture("/terrain.png", 9728);
|
||||
GL11.glBindTexture(3553, id);
|
||||
GL11.glEnable(3553);
|
||||
t.init();
|
||||
Tile.tiles[this.paintTexture].render(t, this.level, 0, -2, 0, 0);
|
||||
t.flush();
|
||||
GL11.glDisable(3553);
|
||||
GL11.glPopMatrix();
|
||||
final int wc = screenWidth / 2;
|
||||
final int hc = screenHeight / 2;
|
||||
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
t.init();
|
||||
t.vertex((float)(wc + 1), (float)(hc - 4), 0.0f);
|
||||
t.vertex((float)(wc - 0), (float)(hc - 4), 0.0f);
|
||||
t.vertex((float)(wc - 0), (float)(hc + 5), 0.0f);
|
||||
t.vertex((float)(wc + 1), (float)(hc + 5), 0.0f);
|
||||
t.vertex((float)(wc + 5), (float)(hc - 0), 0.0f);
|
||||
t.vertex((float)(wc - 4), (float)(hc - 0), 0.0f);
|
||||
t.vertex((float)(wc - 4), (float)(hc + 1), 0.0f);
|
||||
t.vertex((float)(wc + 5), (float)(hc + 1), 0.0f);
|
||||
t.flush();
|
||||
}
|
||||
|
||||
private void setupFog(final int i) {
|
||||
if (i == 0) {
|
||||
GL11.glFogi(2917, 2048);
|
||||
GL11.glFogf(2914, 0.001f);
|
||||
GL11.glFog(2918, this.fogColor0);
|
||||
GL11.glDisable(2896);
|
||||
}
|
||||
else if (i == 1) {
|
||||
GL11.glFogi(2917, 2048);
|
||||
GL11.glFogf(2914, 0.06f);
|
||||
GL11.glFog(2918, this.fogColor1);
|
||||
GL11.glEnable(2896);
|
||||
GL11.glEnable(2903);
|
||||
final float br = 0.6f;
|
||||
GL11.glLightModel(2899, this.getBuffer(br, br, br, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
private FloatBuffer getBuffer(final float a, final float b, final float c, final float d) {
|
||||
this.lb.clear();
|
||||
this.lb.put(a).put(b).put(c).put(d);
|
||||
this.lb.flip();
|
||||
return this.lb;
|
||||
}
|
||||
|
||||
public static void checkError() {
|
||||
final int e = GL11.glGetError();
|
||||
if (e != 0) {
|
||||
throw new IllegalStateException(GLU.gluErrorString(e));
|
||||
}
|
||||
}
|
||||
|
||||
public static void main(final String[] args) throws LWJGLException {
|
||||
new Thread(new RubyDung()).start();
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 1011 B |
After Width: | Height: | Size: 1.2 KiB |
|
@ -0,0 +1,7 @@
|
|||
/* AUTOMATICALLY GENERATED ON Tue Apr 16 17:20:59 EDT 2002*/
|
||||
/* DO NOT EDIT */
|
||||
|
||||
grant {
|
||||
permission java.security.AllPermission;
|
||||
};
|
||||
|
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 306 B |
|
@ -44,7 +44,7 @@ import com.mojang.minecraft.level.LevelLoaderListener;
|
|||
|
||||
public class Minecraft implements Runnable, LevelLoaderListener
|
||||
{
|
||||
public static final String VERSION_STRING = "grpf.0.0.13a";
|
||||
public static final String VERSION_STRING = "0.0.13a";
|
||||
private boolean fullscreen;
|
||||
public int width;
|
||||
public int height;
|
||||
|
@ -128,7 +128,7 @@ public class Minecraft implements Runnable, LevelLoaderListener
|
|||
else {
|
||||
Display.setDisplayMode(new DisplayMode(this.width, this.height));
|
||||
}
|
||||
Display.setTitle("Minecraft grpf.0.0.13a");
|
||||
Display.setTitle("Minecraft 0.0.13a");
|
||||
try {
|
||||
Display.create();
|
||||
}
|
||||
|
|