spawn/init.lua

45 lines
1.2 KiB
Lua

--Spawn mod for Minetest
--Originally written by VanessaE (I think), rewritten by cheapie
--WTFPL
local spawn_spawnpos = minetest.setting_get_pos("static_spawnpoint")
minetest.register_chatcommand("spawn", {
params = "",
description = "Teleport to the spawn point",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
if spawn_spawnpos then
player:setpos(spawn_spawnpos)
return true, "Teleporting to spawn..."
else
return false, "The spawn point is not set!"
end
end,
})
minetest.register_chatcommand("setspawn", {
params = "",
description = "Sets the spawn point to your current position",
privs = { server=true },
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:getpos()
local x = pos.x
local y = pos.y
local z = pos.z
local pos_string = x..","..y..","..z
local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")"
minetest.setting_set("static_spawnpoint",pos_string)
spawn_spawnpos = pos
minetest.setting_save()
return true, pos_string_2
end,
})