spawn/init.lua

118 lines
3.0 KiB
Lua

--a Fusion of cheapies and Zeno's spawn mode with extra CWz flavored goodness
--Originally written by VanessaE (I think), rewritten by cheapie
--WTFPL
-- Some modified from: Minetest: builtin/static_spawn.lua LGPL
local function check_spawnpoint(config_setting)
if not minetest.setting_get(config_setting) then
minetest.log('error', "The \"" .. config_setting .. "\" setting is not set")
return false
end
if not minetest.setting_get_pos(config_setting) then
minetest.log('error', "The " .. config_setting .. " setting is invalid: \""..
core.setting_get(config_setting).."\"")
return false
end
return true
end
local function put_player_at_spawn(obj)
local config_setting
-- players with interact spawn at the location specified by
-- "alt_spawnpoint" in the .conf file. Those *without* interact go to
-- "static_spawnpoint".
if not minetest.get_player_privs(obj:get_player_name()).interact then
config_setting = "static_spawnpoint"
else
config_setting = "alt_spawnpoint"
end
if not check_spawnpoint(config_setting) then
return false
end
local spawnpoint = minetest.setting_get_pos(config_setting)
minetest.log('action', "Moving " .. obj:get_player_name() ..
" to " .. config_setting .. " at "..
minetest.pos_to_string(spawnpoint))
obj:setpos(spawnpoint)
return true
end
minetest.register_chatcommand("spawn", {
description = "Teleport to the spawn location",
privs = {},
func = function(name, _)
local ok = put_player_at_spawn(minetest.get_player_by_name(name))
if ok then
return true, "Teleporting to spawn..."
end
return false, "Teleport failed"
end
})
minetest.register_on_newplayer(function(obj)
return put_player_at_spawn(obj)
end)
minetest.register_on_respawnplayer(function(obj)
return put_player_at_spawn(obj)
end)
minetest.register_chatcommand("setspawn", {
params = "",
description = "Sets the spawn point to your current position",
privs = { server=true },
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:getpos()
local x = pos.x
local y = pos.y
local z = pos.z
local pos_string = x..","..y..","..z
local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")"
minetest.setting_set("static_spawnpoint",pos_string)
spawn_spawnpos = pos
minetest.setting_save()
return true, pos_string_2
end,
})
-- alt_spawnpoint
minetest.register_chatcommand("setaltspawn", {
params = "",
description = "Sets the alt spawn point to your current position",
privs = { server=true },
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:getpos()
local x = pos.x
local y = pos.y
local z = pos.z
local pos_string = x..","..y..","..z
local pos_string_2 = "Setting alt spawn point to ("..x..", "..y..", "..z..")"
minetest.setting_set("alt_spawnpoint",pos_string)
spawn_spawnpos = pos
minetest.setting_save()
return true, pos_string_2
end,
})