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5 Commits

Author SHA1 Message Date
ChaosWormz 6085e3e27e Removed the need for a spawn priv 2015-10-25 13:49:07 +02:00
ChaosWormz 40b92312d3 fusion ha! 2015-10-18 10:22:05 +03:00
cheapie c5be92a8a7 Merge pull request #1 from est31/master
Cache spawnpos setting
2015-02-04 20:12:08 -06:00
est31 25cec3d82a Add call to save settings to file 2015-02-05 03:10:01 +01:00
est31 2209b347ef Cache spawnpos setting 2015-02-05 02:44:05 +01:00
1 changed files with 89 additions and 13 deletions

102
init.lua
View File

@ -1,25 +1,77 @@
--Spawn mod for Minetest
--a Fusion of cheapies and Zeno's spawn mode with extra CWz flavored goodness
--Originally written by VanessaE (I think), rewritten by cheapie
--WTFPL
-- Some modified from: Minetest: builtin/static_spawn.lua LGPL
local function check_spawnpoint(config_setting)
if not minetest.setting_get(config_setting) then
minetest.log('error', "The \"" .. config_setting .. "\" setting is not set")
return false
end
if not minetest.setting_get_pos(config_setting) then
minetest.log('error', "The " .. config_setting .. " setting is invalid: \""..
core.setting_get(config_setting).."\"")
return false
end
return true
end
local function put_player_at_spawn(obj)
local config_setting
-- players with interact spawn at the location specified by
-- "alt_spawnpoint" in the .conf file. Those *without* interact go to
-- "static_spawnpoint".
if not minetest.get_player_privs(obj:get_player_name()).interact then
config_setting = "static_spawnpoint"
else
config_setting = "alt_spawnpoint"
end
if not check_spawnpoint(config_setting) then
return false
end
local spawnpoint = minetest.setting_get_pos(config_setting)
minetest.log('action', "Moving " .. obj:get_player_name() ..
" to " .. config_setting .. " at "..
minetest.pos_to_string(spawnpoint))
obj:setpos(spawnpoint)
return true
end
minetest.register_chatcommand("spawn", {
params = "",
description = "Teleport to the spawn point",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
if minetest.setting_get_pos("static_spawnpoint") then
player:setpos(minetest.setting_get_pos("static_spawnpoint"))
description = "Teleport to the spawn location",
privs = {},
func = function(name, _)
local ok = put_player_at_spawn(minetest.get_player_by_name(name))
if ok then
return true, "Teleporting to spawn..."
else
return false, "The spawn point is not set!"
end
end,
return false, "Teleport failed"
end
})
minetest.register_on_newplayer(function(obj)
return put_player_at_spawn(obj)
end)
minetest.register_on_respawnplayer(function(obj)
return put_player_at_spawn(obj)
end)
minetest.register_chatcommand("setspawn", {
params = "",
description = "Sets the spawn point to your current position",
@ -36,6 +88,30 @@ minetest.register_chatcommand("setspawn", {
local pos_string = x..","..y..","..z
local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")"
minetest.setting_set("static_spawnpoint",pos_string)
spawn_spawnpos = pos
minetest.setting_save()
return true, pos_string_2
end,
})
-- alt_spawnpoint
minetest.register_chatcommand("setaltspawn", {
params = "",
description = "Sets the alt spawn point to your current position",
privs = { server=true },
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:getpos()
local x = pos.x
local y = pos.y
local z = pos.z
local pos_string = x..","..y..","..z
local pos_string_2 = "Setting alt spawn point to ("..x..", "..y..", "..z..")"
minetest.setting_set("alt_spawnpoint",pos_string)
spawn_spawnpos = pos
minetest.setting_save()
return true, pos_string_2
end,
})