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Author SHA1 Message Date
HeroOfTheWinds 9ab6487c55 Merge pull request #13 from joshuamars/master
Fix mistake in falling_ice, replace constant_flame with fire:permanent_flame
2017-08-14 14:27:31 -10:00
Josh Mars 0197003288 Use the default permanent fire
caverealms:constant_flame is no longer necessary as fire:permanent_flame was added to default game.
2017-04-07 10:48:56 -04:00
Josh Mars 442654df1f Fix mistake in falling_ice.lua
It should be "caverealms:check_attached_node(p, n)" instead of "check_attached_node(p, n)" at line 189.
2017-04-07 10:44:24 -04:00
HeroOfTheWinds a11cd3c741 Merge pull request #8 from ExcaliburZero/compress-images
Compressed texture images
2015-05-17 10:03:57 -10:00
ExcaliburZero 66b3252892 Compressed texture images
Used the Trimage Image Compressor to compress all of the texture images.
2015-05-02 15:20:00 -04:00
39 changed files with 2 additions and 31 deletions

View File

@ -186,7 +186,7 @@ function caverealms:nodeupdate_single(p, delay)
end
if minetest.get_item_group(n.name, "attached_node") ~= 0 then
if not check_attached_node(p, n) then
if not caverealms:check_attached_node(p, n) then
caverealms:drop_attached_node(p)
caverealms:nodeupdate(p)
end

View File

@ -517,36 +517,7 @@ minetest.register_node("caverealms:mushroom_gills", {
})
--define special flame so that it does not expire
minetest.register_node("caverealms:constant_flame", {
description = "Fire",
drawtype = "plantlike",
tiles = {{
name="fire_basic_flame_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
groups = {igniter=2,dig_immediate=3,hot=3, not_in_creative_inventory=1},
drop = '',
walkable = false,
buildable_to = true,
damage_per_second = 4,
after_place_node = function(pos, placer)
if pos.y > DM_TOP then
minetest.remove_node(pos)
end
if not (minetest.get_modpath("moontest")) then
fire.on_flame_add_at(pos)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if not (minetest.get_modpath("moontest")) then
fire.on_flame_remove_at(pos)
end
end,
})
minetest.register_alias("caverealms:constant_flame", "fire:permanent_flame")
--node to create a treasure chest in DM Forts.
minetest.register_node("caverealms:s_chest", {

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