Began moving values to config.lua so they can be specified in the .conf file
parent
9cee177c65
commit
045e9641d2
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@ -0,0 +1,24 @@
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local CONFIG_FILE_PREFIX = "caverealms."
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caverealms.config = {}
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-- This function based on kaeza/minetest-irc/config.lua and used under the
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-- terms of BSD 2-clause license.
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local function setting(stype, name, default)
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local value
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if stype == "bool" then
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value = minetest.setting_getbool(CONFIG_FILE_PREFIX..name)
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elseif stype == "string" then
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value = minetest.setting_get(CONFIG_FILE_PREFIX..name)
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elseif stype == "number" then
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value = tonumber(minetest.setting_get(CONFIG_FILE_PREFIX..name))
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end
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if value == nil then
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value = default
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end
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caverealms.config[name] = value
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end
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setting("number", "ymin", -33000)
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setting("number", "ymax", -700)
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52
init.lua
52
init.lua
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@ -3,10 +3,16 @@
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-- Depends default
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-- License: code WTFPL
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-- Parameters
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caverealms = {}
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local YMIN = -33000 -- Approximate realm limits.
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local YMAX = -700
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath.."/config.lua")
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-- Parameters (see also config.lua)
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local YMIN = caverealms.config.ymin -- Approximate realm limits.
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local YMAX = caverealms.config.ymax
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local XMIN = -33000
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local XMAX = 33000
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local ZMIN = -33000
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@ -64,10 +70,6 @@ local np_wave = {
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persist = 0.5
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}
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-- Stuff
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caverealms = {}
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-- Nodes
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--glowing crystal
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@ -136,7 +138,7 @@ minetest.register_node("caverealms:stone_with_moss", {
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function caverealms:stalagmite(x,y,z, area, data)
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--contest ids
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local c_stone = minetest.get_content_id("default:stone")
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local top = math.random(6,H_LAG) --grab a random height for the stalagmite
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for j = 0, top do --y
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for k = -3, 3 do
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@ -169,7 +171,7 @@ end
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function caverealms:stalactite(x,y,z, area, data)
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--contest ids
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local c_stone = minetest.get_content_id("default:stone")--("caverealms:limestone")
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local bot = math.random(-H_LAC, -6) --grab a random height for the stalagmite
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for j = bot, 0 do --y
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for k = -3, 3 do
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@ -204,7 +206,7 @@ function caverealms:crystal_stalagmite(x,y,z, area, data)
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local c_stone = minetest.get_content_id("default:stone")
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local c_crystal = minetest.get_content_id("caverealms:glow_crystal")
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local c_crystore = minetest.get_content_id("caverealms:glow_ore")
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local top = math.random(5,H_CRY) --grab a random height for the stalagmite
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for j = 0, top do --y
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for k = -3, 3 do
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@ -243,13 +245,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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or minp.z < ZMIN or maxp.z > ZMAX then
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return
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end
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--determine if there's enough spacing between layers to start a realm
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local chulay = math.floor((minp.y + 32) / 80) -- chunk layer number, 0 = surface chunk
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if math.fmod(chulay, CHUINT) ~= 0 then -- if chulay / CHUINT has a remainder
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return
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end
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--easy to reference variables for limits and time
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local t1 = os.clock()
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local x1 = maxp.x
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@ -258,21 +260,21 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local x0 = minp.x
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local y0 = minp.y
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local z0 = minp.z
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--let people know you're generating a realm
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print ("[caverealms] chunk minp ("..x0.." "..y0.." "..z0..")")
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--fire up the LVM
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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--grab content IDs
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local c_air = minetest.get_content_id("air")
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local c_crystal = minetest.get_content_id("caverealms:glow_crystal")
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local c_gem = minetest.get_content_id("caverealms:glow_gem")
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local c_moss = minetest.get_content_id("caverealms:stone_with_moss")
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--some mandatory values
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local sidelen = x1 - x0 + 1 --usually equals 80 with default mapgen values. Always a multiple of 16.
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local chulens = {x=sidelen, y=sidelen, z=sidelen} --position table to pass to get3dMap_flat
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@ -284,7 +286,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nvals_cluster = minetest.get_perlin_map(np_cluster, chulens):get3dMap_flat(minposxyz)
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local nvals_wave = minetest.get_perlin_map(np_wave, chulens):get2dMap_flat(minposxz)
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--more values
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local nixyz = 1 --short for node index xyz
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local nixz = 1 --node index xz
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@ -295,9 +297,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nixyz2 = 1
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local nixz2 = 1
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local stable2 = {}
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for z = z0, z1 do --for each xy plane progressing northwards
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for x = x0, x1 do
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for x = x0, x1 do
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local si = x - x0 + 1 --stability index
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dirt[si] = 0 --no dirt here... yet
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roof[si] = 0
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@ -333,7 +335,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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else
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stable[si] = stable[si] + 1
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end
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elseif dirt[si] >= 1 then -- node above surface
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--place dirt on floor, add plants
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data[vi] = c_moss
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@ -361,7 +363,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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nixz = nixz - sidelen --shift the 2D index down a layer
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end
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nixz = nixz + sidelen --shift the 2D index up a layer
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--second loop to obtain ceiling
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for y = y0, y1 do -- for each x row progressing downwards
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local vi = area:index(x0, y, z) --grab the index of the node to edit
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@ -382,7 +384,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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else
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stable2[si] = stable2[si] + 1
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end
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elseif roof[si] >= 1 then --and stable2[si] >= 2 then -- node above surface
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if math.random() <= STALCHA then
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local ai = area:index(x,y+1,z)
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@ -402,8 +404,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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nixz2 = nixz2 + sidelen
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end
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--write these changes to the world
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vm:set_data(data)
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vm:set_lighting({day=0, night=0})
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@ -411,4 +413,4 @@ minetest.register_on_generated(function(minp, maxp, seed)
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vm:write_to_map(data)
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local chugent = math.ceil((os.clock() - t1) * 1000) --grab how long this took
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print ("[caverealms] "..chugent.." ms") --tell people how long it took
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end)
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end)
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