Copy screwdriver from MTG
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Minetest mod: screwdriver
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=========================
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Minetest Game mod: screwdriver
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==============================
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See license.txt for license information.
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License of source code:
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-----------------------
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Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
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License of source code
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----------------------
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Originally by RealBadAngel, Maciej Kasatkin (LGPLv2.1+)
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Various Minetest developers and contributors (LGPLv2.1+)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Casimir (CC BY-SA 3.0)
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License of media (textures)
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---------------------------
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Created by Casimir (CC BY-SA 3.0):
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screwdriver.png
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tool_mode*
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@ -1,167 +1,177 @@
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-- screwdriver/init.lua
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screwdriver = {}
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-- Load support for MT game translation.
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local S = minetest.get_translator("screwdriver")
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local mode_text = {
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{S("Change rotation, Don't change axisdir.")},
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{S("Keep choosen face in front then rotate it.")},
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{S("Change axis dir, Reset rotation.")},
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{S("Bring top in front then rotate it.")},
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screwdriver.ROTATE_FACE = 1
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screwdriver.ROTATE_AXIS = 2
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screwdriver.disallow = function(pos, node, user, mode, new_param2)
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return false
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end
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screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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end
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-- For attached wallmounted nodes: returns true if rotation is valid
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-- simplified version of minetest:builtin/game/falling.lua#L148.
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local function check_attached_node(pos, rotation)
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local d = minetest.wallmounted_to_dir(rotation)
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local p2 = vector.add(pos, d)
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local n = minetest.get_node(p2).name
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local def2 = minetest.registered_nodes[n]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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screwdriver.rotate = {}
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local facedir_tbl = {
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[screwdriver.ROTATE_FACE] = {
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[0] = 1, [1] = 2, [2] = 3, [3] = 0,
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[4] = 5, [5] = 6, [6] = 7, [7] = 4,
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[8] = 9, [9] = 10, [10] = 11, [11] = 8,
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[12] = 13, [13] = 14, [14] = 15, [15] = 12,
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[16] = 17, [17] = 18, [18] = 19, [19] = 16,
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[20] = 21, [21] = 22, [22] = 23, [23] = 20,
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},
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[screwdriver.ROTATE_AXIS] = {
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[0] = 4, [1] = 4, [2] = 4, [3] = 4,
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[4] = 8, [5] = 8, [6] = 8, [7] = 8,
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[8] = 12, [9] = 12, [10] = 12, [11] = 12,
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[12] = 16, [13] = 16, [14] = 16, [15] = 16,
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[16] = 20, [17] = 20, [18] = 20, [19] = 20,
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[20] = 0, [21] = 0, [22] = 0, [23] = 0,
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},
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}
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local opposite_faces = {
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[0] = 5,
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[1] = 2,
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[2] = 1,
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[3] = 4,
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[4] = 3,
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[5] = 0,
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screwdriver.rotate.facedir = function(pos, node, mode)
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local rotation = node.param2 % 32 -- get first 5 bits
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local other = node.param2 - rotation
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rotation = facedir_tbl[mode][rotation] or 0
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return rotation + other
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end
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screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
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local wallmounted_tbl = {
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[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
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[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
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}
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local function screwdriver_setmode(user,itemstack)
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local player_name = user:get_player_name()
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local item = itemstack:to_table()
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local mode = tonumber(itemstack:get_metadata())
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if not mode then
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minetest.chat_send_player(player_name, S("Right click to change screwdriwer modes."))
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mode = 0
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screwdriver.rotate.wallmounted = function(pos, node, mode)
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local rotation = node.param2 % 8 -- get first 3 bits
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local other = node.param2 - rotation
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rotation = wallmounted_tbl[mode][rotation] or 0
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if minetest.get_item_group(node.name, "attached_node") ~= 0 then
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-- find an acceptable orientation
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for i = 1, 5 do
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if not check_attached_node(pos, rotation) then
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rotation = wallmounted_tbl[mode][rotation] or 0
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else
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break
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end
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end
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end
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mode = mode + 1
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if mode == 5 then
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mode = 1
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end
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minetest.chat_send_player(player_name, S("Screwdriver mode: @1 - @2", mode, mode_text[mode][1] ))
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itemstack:set_name("screwdriver:screwdriver"..mode)
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itemstack:set_metadata(mode)
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return itemstack
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return rotation + other
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end
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local function get_node_face(pointed_thing)
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local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
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local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
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if ay > uy then return 0 -- Top
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elseif az > uz then return 1 -- Z+ side
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elseif az < uz then return 2 -- Z- side
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elseif ax > ux then return 3 -- X+ side
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elseif ax < ux then return 4 -- X- side
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elseif ay < uy then return 5 -- Bottom
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else
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error("pointed_thing.above and under are the same!")
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end
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end
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screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
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local function nextrange(x, max)
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x = x + 1
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if x > max then
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x = 0
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end
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return x
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end
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local function screwdriver_use(itemstack, user, pointed_thing)
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-- Handles rotation
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screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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if pointed_thing.type ~= "node" then
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return
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end
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local pos = pointed_thing.under
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local keys = user:get_player_control()
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local player_name = user:get_player_name()
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local mode = tonumber(itemstack:get_metadata())
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if not mode then
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return screwdriver_setmode(user, itemstack)
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end
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if minetest.is_protected(pos, user:get_player_name()) then
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minetest.record_protection_violation(pos, user:get_player_name())
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local player_name = user and user:get_player_name() or ""
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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return
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end
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.paramtype2 == "facedir" or
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(ndef.drawtype == "nodebox" and
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not ndef.node_box.type == "fixed") or
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node.param2 == nil then
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return
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if not ndef then
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return itemstack
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end
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-- Get ready to set the param2
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local n = node.param2
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local axisdir = math.floor(n / 4)
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local rotation = n - axisdir * 4
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if mode == 1 then
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n = axisdir * 4 + nextrange(rotation, 3)
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elseif mode == 2 then
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-- If you are pointing at the axisdir face or the
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-- opposite one then you can just rotate the node.
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-- Otherwise change the axisdir, avoiding the facing
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-- and opposite axes.
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local face = get_node_face(pointed_thing)
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if axisdir == face or axisdir == opposite_faces[face] then
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n = axisdir * 4 + nextrange(rotation, 3)
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else
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axisdir = nextrange(axisdir, 5)
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-- This is repeated because switching from the face
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-- can move to to the opposite and vice-versa
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if axisdir == face or axisdir == opposite_faces[face] then
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axisdir = nextrange(axisdir, 5)
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end
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if axisdir == face or axisdir == opposite_faces[face] then
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axisdir = nextrange(axisdir, 5)
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end
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n = axisdir * 4
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end
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elseif mode == 3 then
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n = nextrange(axisdir, 5) * 4
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elseif mode == 4 then
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local face = get_node_face(pointed_thing)
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if axisdir == face then
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n = axisdir * 4 + nextrange(rotation, 3)
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else
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n = face * 4
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-- can we rotate this paramtype2?
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local fn = screwdriver.rotate[ndef.paramtype2]
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if not fn and not ndef.on_rotate then
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return itemstack
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end
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local should_rotate = true
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local new_param2
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if fn then
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new_param2 = fn(pos, node, mode)
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else
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new_param2 = node.param2
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end
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-- Node provides a handler, so let the handler decide instead if the node can be rotated
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if ndef.on_rotate then
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-- Copy pos and node because callback can modify it
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local result = ndef.on_rotate(vector.new(pos),
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{name = node.name, param1 = node.param1, param2 = node.param2},
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user, mode, new_param2)
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if result == false then -- Disallow rotation
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return itemstack
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elseif result == true then
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should_rotate = false
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end
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elseif ndef.on_rotate == false then
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return itemstack
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elseif ndef.can_dig and not ndef.can_dig(pos, user) then
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return itemstack
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end
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--print (dump(axisdir..", "..rotation))
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node.param2 = n
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minetest.swap_node(pos, node)
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if minetest.settings:get_bool("creative_mode") then
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return
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if should_rotate and new_param2 ~= node.param2 then
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node.param2 = new_param2
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minetest.swap_node(pos, node)
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minetest.check_for_falling(pos)
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end
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itemstack:add_wear(327)
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if not minetest.is_creative_enabled(player_name) then
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itemstack:add_wear(65535 / ((uses or 200) - 1))
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end
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return itemstack
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end
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-- Screwdriver
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minetest.register_tool("screwdriver:screwdriver", {
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description = S("Screwdriver") .. "\n" .. S("(left-click rotates face, right-click rotates axis)"),
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inventory_image = "screwdriver.png",
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groups = {tool = 1},
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on_use = function(itemstack, user, pointed_thing)
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screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200)
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "screwdriver:screwdriver",
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recipe = {
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{"group:metal_ingot"},
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{"default:steel_ingot"},
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{"group:stick"}
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}
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})
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minetest.register_tool("screwdriver:screwdriver", {
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description = S("Screwdriver"),
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inventory_image = "screwdriver.png",
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sound = {breaks = "default_tool_breaks"},
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on_use = function(itemstack, user, pointed_thing)
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screwdriver_use(itemstack, user, pointed_thing)
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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screwdriver_setmode(user, itemstack)
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return itemstack
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end,
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})
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for i = 1, 4 do
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minetest.register_tool("screwdriver:screwdriver"..i, {
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description = S("Screwdriver in Mode @1", i),
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inventory_image = "screwdriver.png^tool_mode"..i..".png",
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wield_image = "screwdriver.png",
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groups = {not_in_creative_inventory=1},
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on_use = function(itemstack, user, pointed_thing)
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screwdriver_use(itemstack, user, pointed_thing)
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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screwdriver_setmode(user, itemstack)
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return itemstack
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end,
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})
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end
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minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
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minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
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minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
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minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")
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@ -0,0 +1,50 @@
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License of source code
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----------------------
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GNU Lesser General Public License, version 2.1
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Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin
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Copyright (C) 2013-2016 Various Minetest developers and contributors
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This program is free software; you can redistribute it and/or modify it under the terms
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of the GNU Lesser General Public License as published by the Free Software Foundation;
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either version 2.1 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details:
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https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2013-2016 Gambit
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
|
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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@ -1,9 +1,3 @@
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# textdomain: screwdriver
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Change rotation, Don't change axisdir.=Rotation ändern, Achsenrichtung behalten.
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Keep choosen face in front then rotate it.=Gewählte Seite auf Vorderseite halten, dann rotieren.
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Change axis dir, Reset rotation.=Achsenrichtung ändern, Rotation zurücksetzen.
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Bring top in front then rotate it.=Oberseite nach vorne bringen, dann rotieren.
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Right click to change screwdriwer modes.=Rechtsklick, um Schraubendrehermodus zu ändern.
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Screwdriver mode: @1 - @2=Schraubendrehermodus: @1 – @2
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Screwdriver=Schraubendreher
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Screwdriver in Mode @1=Schraubendreher im Modus @1
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(left-click rotates face, right-click rotates axis)=(Linksklick dreht Seite, Rechtsklick dreht Achse)
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@ -0,0 +1,3 @@
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# textdomain: screwdriver
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Screwdriver=Ŝraŭbturnilo
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(left-click rotates face, right-click rotates axis)=(maldekstra-klako turnas supraĵo, dekstra-klako turnas akso)
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@ -1,3 +1,3 @@
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# textdomain: screwdriver
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Screwdriver=Cacciavite
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(left-click rotates face, right-click rotates axis)=(click sinistro ruota la faccia, click destro ruota l'asse)
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# textdomain: screwdriver
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Screwdriver=Cacciavite
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(left-click rotates face, right-click rotates axis)=(click sinistro ruota la faccia, click destro ruota l'asse)
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@ -0,0 +1,3 @@
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# textdomain: screwdriver
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Screwdriver=ドライバー
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(left-click rotates face, right-click rotates axis)=(左クリックで面が回転。右クリックで軸が回転)
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@ -0,0 +1,3 @@
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# textdomain: screwdriver
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Screwdriver=lo lupcartci
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(left-click rotates face, right-click rotates axis)=.i tu'a le zulselpevysmacu cu rinka lo nu le sefta cu carna@n.i tu'a le prityselpevysmacu cu rinka lo nu le jendu cu carna
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@ -0,0 +1,3 @@
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# textdomain: screwdriver
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Screwdriver=Chave de fenda
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(left-click rotates face, right-click rotates axis)=(Clique esquerdo rotaciona a face, clique direito rotaciona o eixo)
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@ -1,3 +1,3 @@
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# textdomain: screwdriver
|
||||
Screwdriver=Skruvmejsel
|
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(left-click rotates face, right-click rotates axis)=(vänster-klick roterar ansikte, höger-klick roterar axeln)
|
||||
(left-click rotates face, right-click rotates axis)=(vänster-klick roterar ansikte, höger-klick roterar axeln)
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@ -0,0 +1,3 @@
|
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# textdomain: screwdriver
|
||||
Screwdriver=Skrutkovač
|
||||
(left-click rotates face, right-click rotates axis)=(Ľavý klik otáča stranu, pravý klik otáča os)
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@ -0,0 +1,2 @@
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name = screwdriver
|
||||
description = Minetest Game mod: screwdriver
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Reference in New Issue