Copy screwdriver from MTG

master
CasimirKaPazi 2022-01-05 01:15:27 +01:00
parent c499a3e426
commit a4cca01d64
16 changed files with 226 additions and 166 deletions

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Minetest mod: screwdriver
=========================
Minetest Game mod: screwdriver
==============================
See license.txt for license information.
License of source code:
-----------------------
Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
License of source code
----------------------
Originally by RealBadAngel, Maciej Kasatkin (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Casimir (CC BY-SA 3.0)
License of media (textures)
---------------------------
Created by Casimir (CC BY-SA 3.0):
screwdriver.png
tool_mode*

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-- screwdriver/init.lua
screwdriver = {}
-- Load support for MT game translation.
local S = minetest.get_translator("screwdriver")
local mode_text = {
{S("Change rotation, Don't change axisdir.")},
{S("Keep choosen face in front then rotate it.")},
{S("Change axis dir, Reset rotation.")},
{S("Bring top in front then rotate it.")},
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2
screwdriver.disallow = function(pos, node, user, mode, new_param2)
return false
end
screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
end
-- For attached wallmounted nodes: returns true if rotation is valid
-- simplified version of minetest:builtin/game/falling.lua#L148.
local function check_attached_node(pos, rotation)
local d = minetest.wallmounted_to_dir(rotation)
local p2 = vector.add(pos, d)
local n = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[n]
if def2 and not def2.walkable then
return false
end
return true
end
screwdriver.rotate = {}
local facedir_tbl = {
[screwdriver.ROTATE_FACE] = {
[0] = 1, [1] = 2, [2] = 3, [3] = 0,
[4] = 5, [5] = 6, [6] = 7, [7] = 4,
[8] = 9, [9] = 10, [10] = 11, [11] = 8,
[12] = 13, [13] = 14, [14] = 15, [15] = 12,
[16] = 17, [17] = 18, [18] = 19, [19] = 16,
[20] = 21, [21] = 22, [22] = 23, [23] = 20,
},
[screwdriver.ROTATE_AXIS] = {
[0] = 4, [1] = 4, [2] = 4, [3] = 4,
[4] = 8, [5] = 8, [6] = 8, [7] = 8,
[8] = 12, [9] = 12, [10] = 12, [11] = 12,
[12] = 16, [13] = 16, [14] = 16, [15] = 16,
[16] = 20, [17] = 20, [18] = 20, [19] = 20,
[20] = 0, [21] = 0, [22] = 0, [23] = 0,
},
}
local opposite_faces = {
[0] = 5,
[1] = 2,
[2] = 1,
[3] = 4,
[4] = 3,
[5] = 0,
screwdriver.rotate.facedir = function(pos, node, mode)
local rotation = node.param2 % 32 -- get first 5 bits
local other = node.param2 - rotation
rotation = facedir_tbl[mode][rotation] or 0
return rotation + other
end
screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
local wallmounted_tbl = {
[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
}
local function screwdriver_setmode(user,itemstack)
local player_name = user:get_player_name()
local item = itemstack:to_table()
local mode = tonumber(itemstack:get_metadata())
if not mode then
minetest.chat_send_player(player_name, S("Right click to change screwdriwer modes."))
mode = 0
screwdriver.rotate.wallmounted = function(pos, node, mode)
local rotation = node.param2 % 8 -- get first 3 bits
local other = node.param2 - rotation
rotation = wallmounted_tbl[mode][rotation] or 0
if minetest.get_item_group(node.name, "attached_node") ~= 0 then
-- find an acceptable orientation
for i = 1, 5 do
if not check_attached_node(pos, rotation) then
rotation = wallmounted_tbl[mode][rotation] or 0
else
break
end
end
end
mode = mode + 1
if mode == 5 then
mode = 1
end
minetest.chat_send_player(player_name, S("Screwdriver mode: @1 - @2", mode, mode_text[mode][1] ))
itemstack:set_name("screwdriver:screwdriver"..mode)
itemstack:set_metadata(mode)
return itemstack
return rotation + other
end
local function get_node_face(pointed_thing)
local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
if ay > uy then return 0 -- Top
elseif az > uz then return 1 -- Z+ side
elseif az < uz then return 2 -- Z- side
elseif ax > ux then return 3 -- X+ side
elseif ax < ux then return 4 -- X- side
elseif ay < uy then return 5 -- Bottom
else
error("pointed_thing.above and under are the same!")
end
end
screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
local function nextrange(x, max)
x = x + 1
if x > max then
x = 0
end
return x
end
local function screwdriver_use(itemstack, user, pointed_thing)
-- Handles rotation
screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local keys = user:get_player_control()
local player_name = user:get_player_name()
local mode = tonumber(itemstack:get_metadata())
if not mode then
return screwdriver_setmode(user, itemstack)
end
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
local player_name = user and user:get_player_name() or ""
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.paramtype2 == "facedir" or
(ndef.drawtype == "nodebox" and
not ndef.node_box.type == "fixed") or
node.param2 == nil then
return
if not ndef then
return itemstack
end
-- Get ready to set the param2
local n = node.param2
local axisdir = math.floor(n / 4)
local rotation = n - axisdir * 4
if mode == 1 then
n = axisdir * 4 + nextrange(rotation, 3)
elseif mode == 2 then
-- If you are pointing at the axisdir face or the
-- opposite one then you can just rotate the node.
-- Otherwise change the axisdir, avoiding the facing
-- and opposite axes.
local face = get_node_face(pointed_thing)
if axisdir == face or axisdir == opposite_faces[face] then
n = axisdir * 4 + nextrange(rotation, 3)
else
axisdir = nextrange(axisdir, 5)
-- This is repeated because switching from the face
-- can move to to the opposite and vice-versa
if axisdir == face or axisdir == opposite_faces[face] then
axisdir = nextrange(axisdir, 5)
end
if axisdir == face or axisdir == opposite_faces[face] then
axisdir = nextrange(axisdir, 5)
end
n = axisdir * 4
end
elseif mode == 3 then
n = nextrange(axisdir, 5) * 4
elseif mode == 4 then
local face = get_node_face(pointed_thing)
if axisdir == face then
n = axisdir * 4 + nextrange(rotation, 3)
else
n = face * 4
-- can we rotate this paramtype2?
local fn = screwdriver.rotate[ndef.paramtype2]
if not fn and not ndef.on_rotate then
return itemstack
end
local should_rotate = true
local new_param2
if fn then
new_param2 = fn(pos, node, mode)
else
new_param2 = node.param2
end
-- Node provides a handler, so let the handler decide instead if the node can be rotated
if ndef.on_rotate then
-- Copy pos and node because callback can modify it
local result = ndef.on_rotate(vector.new(pos),
{name = node.name, param1 = node.param1, param2 = node.param2},
user, mode, new_param2)
if result == false then -- Disallow rotation
return itemstack
elseif result == true then
should_rotate = false
end
elseif ndef.on_rotate == false then
return itemstack
elseif ndef.can_dig and not ndef.can_dig(pos, user) then
return itemstack
end
--print (dump(axisdir..", "..rotation))
node.param2 = n
minetest.swap_node(pos, node)
if minetest.settings:get_bool("creative_mode") then
return
if should_rotate and new_param2 ~= node.param2 then
node.param2 = new_param2
minetest.swap_node(pos, node)
minetest.check_for_falling(pos)
end
itemstack:add_wear(327)
if not minetest.is_creative_enabled(player_name) then
itemstack:add_wear(65535 / ((uses or 200) - 1))
end
return itemstack
end
-- Screwdriver
minetest.register_tool("screwdriver:screwdriver", {
description = S("Screwdriver") .. "\n" .. S("(left-click rotates face, right-click rotates axis)"),
inventory_image = "screwdriver.png",
groups = {tool = 1},
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200)
return itemstack
end,
})
minetest.register_craft({
output = "screwdriver:screwdriver",
recipe = {
{"group:metal_ingot"},
{"default:steel_ingot"},
{"group:stick"}
}
})
minetest.register_tool("screwdriver:screwdriver", {
description = S("Screwdriver"),
inventory_image = "screwdriver.png",
sound = {breaks = "default_tool_breaks"},
on_use = function(itemstack, user, pointed_thing)
screwdriver_use(itemstack, user, pointed_thing)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver_setmode(user, itemstack)
return itemstack
end,
})
for i = 1, 4 do
minetest.register_tool("screwdriver:screwdriver"..i, {
description = S("Screwdriver in Mode @1", i),
inventory_image = "screwdriver.png^tool_mode"..i..".png",
wield_image = "screwdriver.png",
groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing)
screwdriver_use(itemstack, user, pointed_thing)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver_setmode(user, itemstack)
return itemstack
end,
})
end
minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin
Copyright (C) 2013-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2013-2016 Gambit
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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# textdomain: screwdriver
Change rotation, Don't change axisdir.=Rotation ändern, Achsenrichtung behalten.
Keep choosen face in front then rotate it.=Gewählte Seite auf Vorderseite halten, dann rotieren.
Change axis dir, Reset rotation.=Achsenrichtung ändern, Rotation zurücksetzen.
Bring top in front then rotate it.=Oberseite nach vorne bringen, dann rotieren.
Right click to change screwdriwer modes.=Rechtsklick, um Schraubendrehermodus zu ändern.
Screwdriver mode: @1 - @2=Schraubendrehermodus: @1 @2
Screwdriver=Schraubendreher
Screwdriver in Mode @1=Schraubendreher im Modus @1
(left-click rotates face, right-click rotates axis)=(Linksklick dreht Seite, Rechtsklick dreht Achse)

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# textdomain: screwdriver
Screwdriver=Ŝraŭbturnilo
(left-click rotates face, right-click rotates axis)=(maldekstra-klako turnas supraĵo, dekstra-klako turnas akso)

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# textdomain: screwdriver
Screwdriver=Cacciavite
(left-click rotates face, right-click rotates axis)=(click sinistro ruota la faccia, click destro ruota l'asse)
# textdomain: screwdriver
Screwdriver=Cacciavite
(left-click rotates face, right-click rotates axis)=(click sinistro ruota la faccia, click destro ruota l'asse)

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# textdomain: screwdriver
Screwdriver=ドライバー
(left-click rotates face, right-click rotates axis)=(左クリックで面が回転。右クリックで軸が回転)

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# textdomain: screwdriver
Screwdriver=lo lupcartci
(left-click rotates face, right-click rotates axis)=.i tu'a le zulselpevysmacu cu rinka lo nu le sefta cu carna@n.i tu'a le prityselpevysmacu cu rinka lo nu le jendu cu carna

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# textdomain: screwdriver
Screwdriver=Chave de fenda
(left-click rotates face, right-click rotates axis)=(Clique esquerdo rotaciona a face, clique direito rotaciona o eixo)

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# textdomain: screwdriver
Screwdriver=Skruvmejsel
(left-click rotates face, right-click rotates axis)=(vänster-klick roterar ansikte, höger-klick roterar axeln)
(left-click rotates face, right-click rotates axis)=(vänster-klick roterar ansikte, höger-klick roterar axeln)

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# textdomain: screwdriver
Screwdriver=Skrutkovač
(left-click rotates face, right-click rotates axis)=(Ľavý klik otáča stranu, pravý klik otáča os)

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name = screwdriver
description = Minetest Game mod: screwdriver

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