Improved mg v7 settings

master
CasimirKaPazi 2022-01-28 21:10:25 +01:00
parent eae2ac97ed
commit 1729106da5
1 changed files with 56 additions and 30 deletions

View File

@ -46,18 +46,29 @@ mgv6_np_trees = 0.3, 2, (125, 125, 125), 2, 4, 0.70, 2.0
mgv7_np_terrain_base = {
offset = 21.0,
scale = 16.0,
spread = (5000, 5000, 5000),
seed = 85039,
octaves = 5,
persistence = 0.6,
lacunarity = 2.0,
flags =
offset = 4
scale = 60
spread = (160,160,160)
seed = 82341
octaves = 5
persistence = 0.6
lacunarity = 2
flags = eased
}
mgv7_np_terrain_persist = {
offset = 0.6
scale = 0.05
spread = (2000,2000,2000)
seed = 539
octaves = 5
persistence = 0.6
lacunarity = 2
flags = eased
}
mgv7_np_terrain_alt = {
offset = 4,
offset = -2,
scale = 50,
spread = (400, 400, 400),
seed = 5934,
@ -67,28 +78,43 @@ mgv7_np_terrain_alt = {
flags =
}
mgv7_np_terrain_persist = {
offset = 0.6,
scale = 1.0,
spread = (2000, 2000, 2000),
seed = 539,
octaves = 1,
persistence = 0.6,
lacunarity = 2.0,
flags =
}
mgv7_np_ridge_uwater = {
offset = 0,
scale = 1,
spread = (1000, 1000, 1000),
seed = 85039,
octaves = 5,
persistence = 0.8,
# Defines distribution of higher terrain and steepness of cliffs.
# type: noise_params_2d
mgv7_np_height_select = {
offset = -8,
scale = 16,
spread = (2000, 2000, 2000),
seed = 4213,
octaves = 1,
persistence = 0.7,
lacunarity = 2.0,
flags =
}
# 3D noise defining structure of river canyon walls.
# type: noise_params_3d
mgv7_np_ridge = {
offset = -1,
scale = 0.5,
spread = (200, 200, 200),
seed = 6467,
octaves = 4,
persistence = 0.75,
lacunarity = 2.0,
flags =
}
#mgv7_np_ridge_uwater = {
# offset = 0,
# scale = 1,
# spread = (1000, 1000, 1000),
# seed = 85039,
# octaves = 5,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
#}
mgv7_np_height_select = {
offset = -8,
scale = 19,
@ -101,12 +127,12 @@ mgv7_np_height_select = {
}
mgv7_np_mountain = {
offset = -0.4,
scale = 1,
offset = -0.27,
scale = 1.8,
spread = (2000, 1500, 2000),
seed = 5333,
octaves = 7,
persistence = 0.63,
persistence = 0.6,
lacunarity = 2.0,
flags =
}