Add more node sounds (MTG)

master
CasimirKaPazi 2022-02-11 10:43:41 +01:00
parent 92f3f2239d
commit 1446aab6cd
46 changed files with 58 additions and 24 deletions

View File

@ -7,18 +7,20 @@
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=1.0}
{name = "", gain = 1.0}
table.dug = table.dug or
{name="default_dug_node", gain=0.5}
{name = "default_dug_node", gain = 0.25}
table.place = table.place or
{name="default_place_node", gain=0.5}
{name = "default_place_node_hard", gain = 1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.3}
{name = "default_hard_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -26,9 +28,11 @@ end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=0.2}
--table.dug = table.dug or
-- {name="default_dirt_break", gain=0.5}
{name = "default_dirt_footstep", gain = 0.4}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -36,11 +40,11 @@ end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.2}
--table.dug = table.dug or
-- {name="default_dirt_break", gain=0.25}
{name = "default_sand_footstep", gain = 0.05}
table.dug = table.dug or
{name="", gain=0.25}
{name = "default_sand_footstep", gain = 0.15}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -48,11 +52,13 @@ end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.2}
--table.dug = table.dug or
-- {name="default_dirt_break", gain=0.25}
{name = "default_gravel_footstep", gain = 0.1}
table.dig = table.dig or
{name = "default_gravel_dig", gain = 0.35}
table.dug = table.dug or
{name="", gain=0.25}
{name = "default_gravel_dug", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -60,7 +66,9 @@ end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.4}
{name = "default_wood_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -68,11 +76,11 @@ end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_dig_crumbly", gain=0.2}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
{name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
{name="", gain=1.0}
{name = "default_grass_footstep", gain = 0.7}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -80,9 +88,11 @@ end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.3}
{name = "default_glass_footstep", gain = 0.3}
table.dig = table.dig or
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
{name="default_break_glass", gain=0.5}
{name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -90,9 +100,11 @@ end
function default.node_sound_ice_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.3}
{name = "default_ice_footstep", gain = 0.3}
table.dig = table.dig or
{name = "default_ice_dig", gain = 0.5}
table.dug = table.dug or
{name="default_break_glass", gain=0.5}
{name = "default_ice_dug", gain = 0.5}
default.node_sound_defaults(table)
return table
end
@ -111,6 +123,28 @@ function default.node_sound_metal_defaults(table)
return table
end
function default.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_water_footstep", gain = 0.2}
default.node_sound_defaults(table)
return table
end
function default.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_snow_footstep", gain = 0.2}
table.dig = table.dig or
{name = "default_snow_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_snow_footstep", gain = 0.3}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
--
-- Grow grass
--

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