gemalde/animated.lua

196 lines
4.6 KiB
Lua

-- Settings
local default_speed = 2.0
-- Extra
-- x is the paintings number. s is the animation speed.
local frames = {
-- {x, s},
-- {2, 1.0}, -- Example. Speed of 1.0 for the second animated painting.
}
-- Count the number of pictures.
local function get_picture(number)
local filename = minetest.get_modpath("gemalde").."/textures/gemalde_animated_"..number..".png"
local file = io.open(filename, "r")
if file ~= nil then io.close(file) return true else return false end
end
local N = 1
while get_picture(N) == true do
N = N + 1
end
N = N - 1
-- register for each picture
for n=1, N do
local groups = {choppy=2, dig_immediate=3, animated_picture=1, not_in_creative_inventory=1}
if n == 1 then
groups = {choppy=2, dig_immediate=3, animated_picture=1}
end
-- Look in the frames table for settings.
local frames_speed = default_speed
for _,frames in ipairs(frames) do
if frames[1] == n then
frames_speed = frames[2]
end
end
-- node
minetest.register_node("gemalde:node_animated_"..n.."", {
description = "Animation #"..n.."",
drawtype = "signlike",
tiles = {
{
image="gemalde_animated_"..n..".png",
animation={type="vertical_frames", length=frames_speed}
},
},
visual_scale = 3.0,
inventory_image = "gemalde_animated_node.png",
wield_image = "gemalde_animated_node.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
},
groups = groups,
on_rightclick = function(pos, node, clicker)
local length = string.len (node.name)
local number = string.sub (node.name, 23, length)
-- TODO. Reducing currently not working, because sneaking prevents right click.
local keys=clicker:get_player_control()
if keys["sneak"]==false then
if number == tostring(N) then
number = 1
else
number = number + 1
end
else
if number == 1 then
number = N - 1
else
number = number - 1
end
end
-- print("[gemalde] number is "..number.."")
node.name = "gemalde:node_animated_"..number..""
minetest.env:set_node(pos, node)
end,
-- TODO.
-- on_place = minetest.rotate_node
})
-- crafts
if n < N then
minetest.register_craft({
output = 'gemalde:node_animated_'..n..'',
recipe = {
{'gemalde:node_animated_'..(n+1)..''},
}
})
end
n = n + 1
end
-- close the craft loop
minetest.register_craft({
output = 'gemalde:node_animated_'..N..'',
recipe = {
{'gemalde:node_animated_1'},
}
})
-- initial craft
minetest.register_craft({
output = 'gemalde:node_animated_1',
recipe = {
{'default:book', 'default:book'},
{'default:book', 'default:book'},
{'default:book', 'default:book'},
}
})
-- reset several pictures to #1
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_animated_1 2',
recipe = {'group:animated_picture', 'group:animated_picture'},
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_animated_1 3',
recipe = {'group:animated_picture', 'group:animated_picture', 'group:animated_picture'},
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_animated_1 4',
recipe = {
'group:animated_picture', 'group:animated_picture', 'group:animated_picture',
'group:animated_picture'
}
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_animated_1 5',
recipe = {
'group:animated_picture', 'group:animated_picture', 'group:animated_picture',
'group:animated_picture', 'group:animated_picture'
}
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_animated_1 6',
recipe = {
'group:animated_picture', 'group:animated_picture', 'group:animated_picture',
'group:animated_picture', 'group:animated_picture', 'group:animated_picture'
}
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_animated_1 7',
recipe = {
'group:animated_picture', 'group:animated_picture', 'group:animated_picture',
'group:animated_picture', 'group:animated_picture', 'group:animated_picture',
'group:animated_picture'
}
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_animated_1 8',
recipe = {
'group:animated_picture', 'group:animated_picture', 'group:animated_picture',
'group:animated_picture', 'group:animated_picture', 'group:animated_picture',
'group:animated_picture', 'group:animated_picture'
}
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_animated_1 9',
recipe = {
'group:animated_picture', 'group:animated_picture', 'group:animated_picture',
'group:animated_picture', 'group:animated_picture', 'group:animated_picture',
'group:animated_picture', 'group:animated_picture', 'group:animated_picture'
}
})