Add/fix some TODOs
parent
2bae92287c
commit
c208b2ae8c
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@ -228,10 +228,11 @@ public final class TileRenderer {
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for (int y = 0; y < TILE_SIZE; y++) {
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if (notAllChunksPresent && (tile.getBitLayerValue(NotPresent.INSTANCE, x, y))) {
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renderBuffer[x | (y << TILE_SIZE_BITS)] = notPresentColour;
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} else if ((!noOpposites) && oppositesOverlap[x | (y << TILE_SIZE_BITS)] && CEILING_PATTERN[x & 0x7][y & 0x7]) {
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} else if ((! noOpposites) && oppositesOverlap[x | (y << TILE_SIZE_BITS)] && CEILING_PATTERN[x & 0x7][y & 0x7]) {
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renderBuffer[x | (y << TILE_SIZE_BITS)] = 0xff000000;
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} else if (_void && tile.getBitLayerValue(org.pepsoft.worldpainter.layers.Void.INSTANCE, x, y)) {
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renderBuffer[x | (y << TILE_SIZE_BITS)] = 0x00000000;
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// TODO still render ReadOnly, and layers which might still be exported over Void
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} else {
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int colour = getPixelColour(tile, x, y, layers, renderers, contourLines, hideTerrain, hideFluids, bottomless, topLayersRelativeToTerrain, seed);
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colour = ColourUtils.multiply(colour, getTerrainBrightenAmount());
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@ -328,8 +328,8 @@ public abstract class AbstractWorldExporter implements WorldExporter {
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// Undo any changes we made (such as applying any combined layers)
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if (dimension.undoChanges()) {
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// TODO: some kind of cleverer undo mechanism (undo history
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// cloning?) so we don't mess up the user's redo history
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// TODO: some kind of cleverer undo mechanism (undo history cloning?) so we don't mess up the user's
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// redo history
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dimension.clearRedo();
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dimension.armSavePoint();
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}
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@ -337,8 +337,8 @@ public abstract class AbstractWorldExporter implements WorldExporter {
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if (ceiling != null) {
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// Undo any changes we made (such as applying any combined layers)
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if (ceiling.undoChanges()) {
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// TODO: some kind of cleverer undo mechanism (undo history
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// cloning?) so we don't mess up the user's redo history
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// TODO: some kind of cleverer undo mechanism (undo history cloning?) so we don't mess up the user's
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// redo history
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ceiling.clearRedo();
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ceiling.armSavePoint();
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}
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@ -409,7 +409,7 @@ public abstract class AbstractWorldExporter implements WorldExporter {
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}
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}
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// If there are combined layers, apply them and gather any newly added layers, recursively
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// If there are combined layers, replace them with their constituent layers, recursively
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boolean done;
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do {
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done = true;
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@ -1253,6 +1253,7 @@ public class JavaWorldMerger extends JavaWorldExporter { // TODO can this be mad
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if (dimension.getBitLayerValueAt(org.pepsoft.worldpainter.layers.Void.INSTANCE, chunkX | x, chunkZ | z)) {
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// Void. Just empty the entire column
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// TODO: only empty from the terrain height on downwards? or find some other way of preserving overhanging trees, that kind of thing?
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// TODO: this prevents you from placing objects in the void; fix that!
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for (int y = existingChunk.getHighestNonAirBlock(x, z); y >= minHeight; y--) {
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existingChunk.setMaterial(x, y, z, AIR);
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existingChunk.setBlockLightLevel(x, y, z, 0);
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