Finish adding Mud terrain and add Bare Beaches terrain
parent
acae13bccd
commit
52157cc7ff
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@ -363,7 +363,7 @@ public enum Terrain {
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private static final long DIRT_SEED_OFFSET = 193567846;
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private static final long GRAVEL_SEED_OFFSET = 19951397;
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},
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BEACHES("Beaches", "grass with patches of sand, gravel and clay", BIOME_BEACH) {
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BEACHES("Beaches", "grass with patches of sand, gravel and clay, and here and there seagrass and kelp under water", BIOME_BEACH) {
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@Override
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public Material getMaterial(Platform platform, long seed, int x, int y, int z, int height) {
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if (sandNoise.getSeed() != (seed + SAND_SEED_OFFSET)) {
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@ -2808,7 +2808,36 @@ public enum Terrain {
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WARPED_NYLIUM("Warped Nylium", Material.WARPED_NYLIUM, Material.NETHERRACK, "warped nylium", BIOME_HELL),
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CRIMSON_NYLIUM("Crimson Nylium", Material.CRIMSON_NYLIUM, Material.NETHERRACK, "crimson nylium", BIOME_HELL),
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CALCITE("Calcite", Material.CALCITE, Material.CALCITE, "calcite", BIOME_PLAINS),
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MUD("Mud", Material.MUD, Material.MUD, "mud", BIOME_PLAINS);
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MUD("Mud", Material.MUD, Material.MUD, "mud", BIOME_PLAINS),
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BARE_BEACHES("Bare Beaches", "grass with patches of sand, gravel and clay, and no plants", BIOME_BEACH) {
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@Override
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public Material getMaterial(Platform platform, long seed, int x, int y, int z, int height) {
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if (sandNoise.getSeed() != (seed + SAND_SEED_OFFSET)) {
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sandNoise.setSeed(seed + SAND_SEED_OFFSET);
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clayNoise.setSeed(seed + CLAY_SEED_OFFSET);
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}
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float noise = clayNoise.getPerlinNoise(x / SMALL_BLOBS, y / SMALL_BLOBS, z / SMALL_BLOBS);
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if (noise >= BEACH_CLAY_CHANCE) {
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return Material.CLAY;
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} else {
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noise = sandNoise.getPerlinNoise(x / HUGE_BLOBS, y / HUGE_BLOBS, z / SMALL_BLOBS);
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noise += sandNoise.getPerlinNoise(x / SMALL_BLOBS, y / SMALL_BLOBS, z / SMALL_BLOBS) / 2;
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if (noise >= BEACH_SAND_CHANCE) {
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return Material.SAND;
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} else if (-noise >= BEACH_GRAVEL_CHANCE) {
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return Material.GRAVEL;
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} else {
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return Material.GRASS_BLOCK;
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}
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}
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}
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private final PerlinNoise sandNoise = new PerlinNoise(0);
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private final PerlinNoise clayNoise = new PerlinNoise(0);
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private static final long SAND_SEED_OFFSET = 26796036;
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private static final long CLAY_SEED_OFFSET = 161603308;
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};
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Terrain(String name, String description, int defaultBiome) {
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this(name, Material.STONE, Material.STONE, description, defaultBiome);
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@ -3209,7 +3238,9 @@ public enum Terrain {
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SOUL_SOIL,
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WARPED_NYLIUM,
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CRIMSON_NYLIUM,
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CALCITE
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CALCITE,
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MUD,
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BARE_BEACHES
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};
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/**
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@ -3224,11 +3255,12 @@ public enum Terrain {
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DIRT,
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PERMADIRT,
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PODZOL,
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MUD,
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SAND,
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RED_SAND,
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DESERT,
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RED_DESERT,
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RED_DESERT,
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MESA,
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HARDENED_CLAY,
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SANDSTONE,
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@ -3238,8 +3270,8 @@ public enum Terrain {
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GRANITE,
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DIORITE,
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ANDESITE,
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CALCITE,
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CALCITE,
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ROCK,
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COBBLESTONE,
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MOSSY_COBBLESTONE,
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@ -3249,8 +3281,8 @@ public enum Terrain {
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BEDROCK,
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GRAVEL,
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CLAY,
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BEACHES,
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BEACHES,
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WATER,
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LAVA,
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MAGMA,
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@ -3260,8 +3292,8 @@ public enum Terrain {
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BLACKSTONE,
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SOUL_SAND,
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SOUL_SOIL,
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NETHERLIKE,
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NETHERLIKE,
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WARPED_NYLIUM,
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CRIMSON_NYLIUM,
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MYCELIUM,
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@ -3271,8 +3303,8 @@ public enum Terrain {
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MAGENTA_STAINED_CLAY,
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LIGHT_BLUE_STAINED_CLAY,
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YELLOW_STAINED_CLAY,
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LIME_STAINED_CLAY,
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LIME_STAINED_CLAY,
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PINK_STAINED_CLAY,
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GREY_STAINED_CLAY,
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LIGHT_GREY_STAINED_CLAY,
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@ -3282,6 +3314,7 @@ public enum Terrain {
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BROWN_STAINED_CLAY,
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GREEN_STAINED_CLAY,
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RED_STAINED_CLAY,
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BLACK_STAINED_CLAY
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};
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